Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 13:35:27 Player: Walendar Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1211) 1211 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 5597 Bonus ------- Follower Combat Kills 282 Entered DSFs 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 204/210 System Corruption 0% Temperature Critical (6197) Movement Core (850) Ox16 Location -6/DSF Parts ------- > --- POWER (3) -------- Light Nuclear Core Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Recoil Nullifier Weapon Cycler > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Ion Engine Improved Flight Unit Authchip [R/Combat] Field Recycling Unit (17) Heavy EM Pulse Gun Medium Laser Particle Cannon Advanced Beam Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Recoil Nullifier Weapon Cycler > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Flight Unit Authchip [R/Combat] Field Recycling Unit Heavy EM Pulse Gun Medium Laser Particle Cannon Advanced Beam Cannon Katana [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 47 | 6 8 18 . . 1 2 12 Power 8 | 1 1 3 . . . . 3 Engine 5 | 1 1 2 . . . . 1 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 2 3 . . . . 7 Treads . | . . . . . . . . Leg 8 | 2 2 3 . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Utility 12 | 1 2 7 . . . . 2 Device 6 | . 1 3 . . . . 2 Storage 4 | 1 1 2 . . . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 3 5 . . 1 2 . Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . 2 4 . . 1 . . Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . 4 5 . . 2 . 3 Power 2 | . . 1 . . . . 1 Propulsion 4 | . 1 1 . . 1 . 1 Utility 2 | . . 1 . . . . 1 Weapon 6 | . 3 2 . . 1 . . Highest Loss Streak 4 | . 2 4 . . 2 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 93 100 100 96 64 91 Engine 5 | . 14 8 . . . . 4 Core 6 | . . 1 11 11 11 6 11 Leg 28 | . 27 29 33 33 30 13 10 Flight 1 | . . . . . . . 12 Device 11 | . 13 7 11 11 11 6 17 Storage 18 | . 14 22 22 22 22 13 6 Energy Gun 1 | . 7 . . . . . . Ballistic Gun 19 | . 18 20 22 22 21 13 13 Ballistic Cannon 1 | . . . . . . 11 13 Naked Turns . | . . . . . . . . Heaviest Build 51 | 12 22 31 23 23 23 31 51 Greatest Support 41 | 3 20 36 36 36 36 26 41 Greatest Overweight (x) 16 | 3 5 1 . . . 1 16 Average Overweight (x) . | 1 1 . . . . 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 9 10 Average Carried 7 | . 3 9 10 10 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 8 10 10 10 10 8 9 Class Distribution -------------------- 80% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac DSF Matter Collected 1439 | 212 228 511 . . 135 . 353 Remotely . | . . . . . . . . Salvage Created 1295 | . 427 492 . . 162 . 214 Parts 85 | . 31 32 . . 10 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 4 | . . 4 . . . . . Retrieved Matter 35 | . . 35 . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 30 | . 10 10 . . 3 . 7 Guns 25 | . 10 10 . . 3 . 2 Cannons 5 | . . . . . . . 5 Classes Destroyed 8 | . 4 2 . . 1 . 1 Worker 1 | . 1 . . . . . . Builder 1 | . . 1 . . . . . Watcher 4 | . 3 1 . . . . . Swarmer 6 | . 3 . . . . . 3 Grunt 20 | . 7 8 . . 2 . 3 Sentry 2 | . . 2 . . . . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | . 5 5 . . 2 . 6 Combat Bots Only 6 | . 3 4 . . 2 . 6 Max Kills in Single Turn 2 | . 2 1 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Damage Taken 3416 | . 599 1012 . . 436 . 1369 Core 1214 | . 93 129 . . 58 . 934 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 311 | . . . . 311 . . . Core Remaining (%) 71 | 100 62 . . . 53 . . Volleys Fired 129 | . 31 56 . . 25 . 17 Largest 4 | . 2 2 . . 2 . 4 Hottest 124 | . 80 46 . . 46 . 124 Shots Fired 260 | . 61 86 . . 45 . 68 Gun 226 | . 61 86 . . 45 . 34 Cannon 34 | . . . . . . . 34 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 253 | . 54 86 . . 45 . 68 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 7 | . 7 . . . . . . Robot Hit Streak 9 | . 9 8 . . 6 . 6 Robot Miss Streak 5 | . 4 5 . . 4 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 157 | . 32 59 . . 27 . 39 Core Hits 63 | . 17 21 . . 8 . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 2 | . 1 1 . . . . . Destroy 1 | . . 1 . . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2650 | . 507 902 . . 437 . 804 Guns 2169 | . 507 902 . . 437 . 323 Cannons 481 | . . . . . . . 481 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2609 | . 466 902 . . 437 . 804 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 41 | . 41 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 . . . . . . Average Corruption 3 | . 3 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . 4 . . . . . . Message Errors 2 | . 2 . . . . . . Matter Fused 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 6197 | . 59 30 . . 21 . 6197 Average Temperature 1199 | . 16 11 . . 6 . 1602 Received Heat Transfer 1107 | . 306 549 . . 144 . 108 Effects 97 | . . . . . . . 97 Shutdowns 26 | . . . . . . . 26 Energy Bleed 10 | . . . . . . . 10 Interference 7 | . . . . . . . 7 Matter Decay 14 | . . . . . . . 14 Short Circuit 6 | . . . . . . . 6 Damage (minor) 8 | . . . . . . . 8 Damage (major) 19 | . . . . . . . 19 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Peak Influence 262 | . 262 147 19 . . 44 163 Initial 46 | . . 46 19 . . 44 30 Average 79 | . 89 66 19 . . 44 128 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 97 | 100 92 100 100 . . 100 100 Level 1 2 | . 7 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 5 | . 3 . 1 . . . 1 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 20 21 . . 8 . 8 Peak Tracking Total 5 | . 4 5 . . 4 . 3 Tactical Retreats 3 | . 2 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac DSF Machines Disabled 2 | . 2 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Machines Accessed 9 | . 6 2 . . . 1 . Terminals 5 | . 4 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 25 4 . . . 2 . Successful 26 | . 21 4 . . . 1 . Failed 5 | . 4 . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 12 | . 10 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 19 | . 15 4 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 9 . . . . 1 . Record 5 | . 5 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 16 | . 12 4 . . . . . Recycle Component 6 | . 6 . . . . . . Process 4 | . 3 1 . . . . . Report Inventory 2 | . . 2 . . . . . Retrieve Matter 3 | . 2 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 4 1 . . . . . Full Trace Events 2 | . 2 . . . . . . Feedback Events 2 | . 2 . . . . . . Corruption 2 | . 2 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 6 | . 6 . . . . . . Recycled Matter 106 | . 94 12 . . . . . Retrieved Matter 54 | . 42 12 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Total Allies 5 | . . . 1 4 . . . Largest Group 5 | . . . 1 5 4 1 1 Highest-Rated Group 127 | . . . 31 127 107 31 31 Highest-Rated Ally 31 | . . . 31 31 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 75 | . . . . . 62 . 13 Total Damage 1094 | . . . . . 949 . 145 Kills 6 | . . . . . 5 . 1 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac DSF Turns Passed 3913 | 121 870 921 58 967 591 37 348 Spaces Moved 2372 | 75 408 512 49 760 432 19 117 Core 244 | 75 162 . . . . . 7 Treads . | . . . . . . . . Legs 2076 | . 246 512 49 760 432 19 58 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 52 | . . . . . . . 52 Fastest Speed 50 | 50 120 120 120 120 120 190 110 Average Speed 142 | 136 183 143 120 120 120 190 229 Slowest Speed 850 | 200 300 190 120 120 120 190 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 61 38 16 73 57 1 89 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Total 2687 | 94 467 622 48 813 460 20 163 Wait 73 | 7 3 4 . 56 . . 3 Move 2361 | 74 407 511 48 755 431 18 117 Hop 2 | . . . . 2 . . . Pick Up 52 | 7 18 15 . . 2 . 10 Fast Attach 5 | . . 4 . . . . 1 Attach 36 | 6 5 13 . . 1 2 9 Detach 8 | . . 8 . . . . . Swap 6 | . 3 1 . . . . 2 Drop 15 | . . 10 . . 1 . 4 Fire 129 | . 31 56 . . 25 . 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 14) 780 | -10/Materials | Discovered new exit (range 5) 992 | -10/Materials | Entered another Materials area 992 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -9/Materials | Lost 4 parts (1p1n1u1w) 1805 | -9/Materials | Discovered new exit (range 11) 1900 | -9/Materials | Discovered new exit (range 9) 1913 | -9/Materials | Entered Mines 1914 | -9/Mines | Met a Derelict testing a Signal Generator 1964 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1971 | -9/Mines | Entered Zion 1971 | -7/Zion | Accompanied by 1 ally 2193 | -7/Zion | Learned location of Data Miner (-6) 2229 | -7/Zion | Gained Derelict followers 2455 | -7/Zion | Received a visual enhancement algorithm 2824 | -7/Zion | Discovered new exit (range 16) 2870 | -7/Zion | Visited the Megawrench Repair Shop 2870 | -7/Zion | Megawrench repaired 7 parts 2938 | -7/Zion | Entered Proximity Caves 2938 | -6/Proximity Caves | Accompanied by 4 allies 3132 | -6/Proximity Caves | Spotted B-75 Beast 3146 | -6/Proximity Caves | Allies destroyed B-75 Beast 3215 | -6/Proximity Caves | Identified exit to Factory 3529 | -6/Proximity Caves | Entered Factory 3529 | -6/Factory | Accompanied by 1 ally 3529 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 3564 | -6/Factory | Identified exit to DSF 3566 | -6/Factory | Entered DSF 3566 | -6/DSF | Accompanied by 1 ally 3612 | -6/DSF | Additional patrols routed to DSF 3711 | -6/DSF | Sterilization system engaged 3731 | -6/DSF | Ambient heat levels rising (+10) 3740 | -6/DSF | Discovered new exit (range 15) 3746 | -6/DSF | Ambient heat levels rising (+10) 3761 | -6/DSF | Ambient heat levels rising (+10) 3776 | -6/DSF | Ambient heat levels rising (+10) 3791 | -6/DSF | Ambient heat levels rising (+10) 3806 | -6/DSF | Ambient heat levels rising (+10) 3821 | -6/DSF | Ambient heat levels rising (+10) 3836 | -6/DSF | Ambient heat levels rising (+10) 3836 | -6/DSF | Core integrity fell below 50% 3851 | -6/DSF | Ambient heat levels rising (+10) 3866 | -6/DSF | Ambient heat levels rising (+10) 3881 | -6/DSF | Ambient heat levels rising (+10) 3886 | -6/DSF | Core integrity fell below 20% 3896 | -6/DSF | Ambient heat levels rising (+10) 3911 | -6/DSF | Ambient heat levels rising (+10) 3915 | -6/DSF | Core destroyed Last Messages --------------- 03889_ Overheating: Lgt. Nuclear Core damaged (-18). 03890_ Overheating: Hvy. Assault Rifle damaged (-21). 03893_ Power failure, Lgt. Nuclear Core shutdown. 03893_ Overheating: Matter decay (-10). 03894_ Overheating: Matter decay (-6). 03896_ ALERT: Ambient heat levels +10. 03899_ Overheating: Core damaged (-85). 03900_ Power failure, Mic. Fission Core shutdown. 03902_ Overheating: Mic. Fission Core damaged (-2). 03906_ Overheating: Energy bleed (-27). 03907_ Overheating: Energy bleed (-22). 03908_ Power failure, Mic. Fission Core shutdown. 03909_ Power failure, Lgt. Nuclear Core shutdown. 03909_ Overheating: Imp. Light Cannon damaged (-6). 03911_ Overheating: Matter decay (-3). 03911_ ALERT: Ambient heat levels +10. 03912_ Overheating: Energy bleed (-21). 03915_ Overheating: Core damaged (-161). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????# #?????? | | ????????????????????# #?????? | | ????????????????????### ###?????? | | ????????????????????#! !#?????? | | ????????????????????#!! !!#?????? | | ????????????????????#!! !!#?????? | | ??????################# ###?###?? | | ??????# ## #!!!### ##?!!!#?? | | ??????# ## #!!!##% ##!!!#== | | ??????# * | | ??????# %" ! | | ??????# %%" == != | | ??????#!! ##[[[# ==## %##!!!# | | ??????#!! ##[[[#== ### ! ##?!!!#?? | | ??????### ############= [###?###?? | | ????????& ????????#!! = [[#?????? | | ???????#& ????????#!! [[#?????? | | ???????#& ????????#!! [[#?????? | | ???????## #????????### ###?????? | | ???????#& &????????#** ]]#?????? | | ???????#& &????????#** ]]#?????? | | ????????# #?########** !]]#?????? | | ??????### ###&&# ###% %###?????? | | ????###"" ##&&# ###%==###?????? | | ????""""" % #?????? | | ??????#""<@ % #?????? | | ??????#"""""##&&#&&&#!!!!! #?????? | | ??????#"""""#########!!!!! #?????? | | ??????####"##???????#########?????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ?????????##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 400 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness I'm Back, Baby! Made in Tau Ceti IV One Hack Too Far Robot Respite Serviceable Loadout Shopping List Storm Trooper The More The Merrier Tourist Challenges ------------ None Game ------ Seed SeismicRagnarokMembrane Manual? 0 Play Time 00:45:40 Cumulative 2.5 hours Start 2022.07.15 @ 12:53:31 End 2022.07.15 @ 13:35:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d186ae1-c172-4cdc-ae91-f11ef1061ea7