Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 21:41:58 Player: Athryan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2891) 2891 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 5530 Bonus ------- High Alert Combat Kills 274 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 74/100 System Corruption 0% Temperature Cool (18) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher Great Maul > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Light Nuclear Core VSS Leg Cesium-ion Thruster Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit Particle Charger Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Reactive Plating Insulated Plating > --- WEAPON ----------- Improved EM Shotgun Heavy EM Shotgun Axe > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Titanium Leg VSS Leg VSS Leg Cesium-ion Thruster Improved Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit Medium Armor Plating Beam Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 81 | 7 8 17 14 35 Power 12 | 1 . 3 2 6 Engine 10 | 1 . 3 2 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 19 | 3 1 6 3 6 Treads . | . . . . . Leg 19 | 3 1 6 3 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 4 1 2 6 Device 3 | 1 . . . 2 Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 9 | . 2 1 2 4 Artifact . | . . . . . Weapon 36 | 2 3 7 7 17 Energy Gun 19 | . 3 4 4 8 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 3 . Ballistic Cannon . | . . . . . Launcher 6 | . . . . 6 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 25 | . 1 . 4 20 Power 4 | . . . . 4 Propulsion 5 | . . . 1 4 Utility 6 | . 1 . 1 4 Weapon 10 | . . . 2 8 Highest Loss Streak 10 | . 1 . 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 98 99 94 Engine 11 | . 14 11 10 10 Core 2 | . . . . 6 Leg 30 | . 28 32 32 26 Device 2 | . 3 . . 5 Storage 9 | . 4 11 11 9 Protection 12 | . 18 10 11 11 Energy Gun 21 | . 25 22 25 15 Ballistic Gun 4 | . 1 9 7 . Launcher 2 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 62 | 6 36 41 38 62 Greatest Support 51 | 20 20 51 51 41 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 7 15 15 15 Most Carried 15 | 4 8 15 15 15 Average Carried 12 | 2 5 13 14 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 4 8 15 15 10 Class Distribution -------------------- 50% | Tank 26% | Mutant 12% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1514 | 278 101 373 275 487 Remotely . | . . . . . Salvage Created 3588 | 47 138 804 1394 1205 Parts 203 | 3 12 46 79 63 Haulers Intercepted 6 | . 1 2 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 76 | 1 5 17 29 24 Melee 3 | . . . . 3 Guns 60 | 1 5 17 28 9 AOE 12 | . . . . 12 Classes Destroyed 12 | 1 4 3 2 2 Worker 4 | . 1 1 . 2 Builder 2 | . . . 1 1 Hauler 6 | . 1 2 1 2 Recycler 4 | . . 1 . 3 Operator 3 | . . 1 1 1 Watcher 6 | . 2 2 1 1 Swarmer 15 | . 3 3 3 6 Grunt 39 | 1 2 10 15 11 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 19 | . . 4 10 5 Hunter 1 | . . . . 1 Best Kill Streak 11 | 1 3 5 7 11 Combat Bots Only 8 | 1 3 3 7 8 Max Kills in Single Turn 4 | 1 3 2 2 4 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 4671 | 55 192 481 1167 2776 Core 849 | . 14 71 214 550 Absorbed by Shields . | . . . . . Redirected to Shielding 99 | . . 16 46 37 Regen/Repaired (Parts) 381 | . . . 272 109 Core Remaining (%) 74 | 100 94 . 28 . Volleys Fired 183 | 4 18 40 76 45 Largest 3 | 2 2 3 3 3 Hottest 195 | 40 130 195 168 136 Shots Fired 452 | 8 36 107 207 94 Gun 434 | 8 36 107 207 76 Cannon . | . . . . . Launcher 18 | . . . . 18 Special . | . . . . . Kinetic 98 | 8 . 40 50 . Thermal 283 | . 36 67 155 25 Explosive 18 | . . . . 18 Electromagnetic 53 | . . . 2 51 Robot Hit Streak 14 | 4 4 8 11 14 Robot Miss Streak 13 | 1 13 8 4 6 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 315 | 5 29 86 125 70 Core Hits 236 | 2 26 88 52 68 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . . . 13 2 Burn 14 | . . . 13 1 Sever 1 | . . . . 1 Melee Attacks 18 | . . . . 18 Impact 2 | . . . . 2 Slashing 16 | . . . . 16 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6667 | 37 494 959 1852 3325 Guns 3902 | 37 252 959 1852 802 Cannons . | . . . . . Explosions 2243 | . 242 . . 2001 Melee 522 | . . . . 522 Ramming . | . . . . . Kinetic 629 | 37 . 255 337 . Thermal 2783 | . 252 704 1480 347 Explosive 2071 | . 242 . . 1829 Electromagnetic 662 | . . . 35 627 Impact 93 | . . . . 93 Slashing 429 | . . . . 429 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 112 | . . . . 112 Projectiles . | . . . . . Explosions 41 | . . . . 41 Melee 71 | . . . . 71 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 189 | . 106 74 . 9 Shots 4 | . 2 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 811 | 12 428 406 575 811 Average Temperature 179 | 8 207 150 174 197 Received Heat Transfer 1815 | 30 6 159 468 1152 Effects 77 | . 5 5 23 44 Shutdowns 20 | . 2 1 2 15 Energy Bleed 10 | . . 1 3 6 Interference 15 | . . . 10 5 Matter Decay 4 | . 1 1 . 2 Short Circuit 6 | . 1 2 1 2 Damage (minor) 9 | . 1 . 3 5 Damage (major) 11 | . . . 4 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 22 | . . . 22 . Heat Transferred 6744 | . 310 880 4736 818 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 729 | 20 195 418 729 627 Initial 260 | . 13 11 113 260 Average 286 | 2 109 163 431 332 Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 36 | 100 100 68 13 1 Level 1 38 | . . 30 21 83 Level 2 21 | . . . 54 15 Level 3 3 | . . . 10 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . 2 7 9 Investigation 5 | . . . 1 4 Extermination . | . . . . . Reinforcement 8 | . . 2 3 3 Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 9 | . . 2 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | 1 9 21 42 36 Peak Tracking Total 11 | 1 4 5 5 11 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 6 | . . 3 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 5 | . 2 1 . 2 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 15 | . 3 2 3 7 Terminals 7 | . 1 1 1 4 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 3 | . 2 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 51 | . 7 7 16 21 Successful 28 | . 4 6 12 6 Failed 22 | . 3 . 4 15 Catastrophic 2 | . . . . 2 Database Lockouts 1 | . . 1 . . Manual 9 | . . 8 1 . Terminals 19 | . 3 4 2 10 Fabricators . | . . . . . Repair Stations 18 | . . . 14 4 Recycling Units 8 | . 4 . . 4 Scanalyzers 3 | . . 3 . . Garrison Access 3 | . . . . 3 Terminal Hacks 7 | . 2 3 1 1 Record 4 | . 1 3 . . Robot Analysis 1 | . 1 . . . Open Door 1 | . . . 1 . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . . . 11 4 Scan Component 9 | . . . 7 2 Repair 6 | . . . 4 2 Recycling Unit Hacks 3 | . 2 . . 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 . . 1 Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 2 3 7 Full Trace Events 5 | . 1 . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . . 4 2 Time 244 | . . . 168 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . 9 . . 10 Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 3906 | 102 525 877 1205 1197 Spaces Moved 1889 | 83 289 525 496 496 Core 31 | 31 . . . . Treads . | . . . . . Legs 1858 | 52 289 525 496 496 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 123 130 110 Average Speed 152 | 93 152 130 159 176 Slowest Speed 270 | 120 190 200 200 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 34 31 62 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 209 | . 42 34 . 133 Melee . | . . . . . Projectile . | . . . . . AOE 209 | . 42 34 . 133 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 2537 | 97 342 637 748 713 Wait 227 | . . 20 142 65 Move 1885 | 82 288 524 495 496 Hop . | . . . . . Pick Up 73 | 4 14 18 12 25 Fast Attach 22 | 5 4 4 2 7 Attach 38 | 1 4 6 5 22 Detach 13 | . 2 3 . 8 Swap 21 | 1 . 7 7 6 Drop 56 | . 12 15 9 20 Fire 183 | 4 18 40 76 45 Melee 17 | . . . . 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 71 | -11/Junkyard | Discovered new exit (range 8) 103 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 10) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 805 | -9/Materials | Central database locked down 934 | -9/Materials | Build established: Tank 1499 | -9/Materials | Discovered new exit (range 5) 1505 | -9/Materials | Entered Storage 1525 | -9/Storage | Repaired Core Shielding 1576 | -9/Storage | Repaired Hvy. Ion Engine 1808 | -9/Storage | Core integrity fell below 50% 1821 | -9/Storage | Garrison activated, responded to threat 2367 | -9/Storage | Repaired Broken Titanium Leg 2411 | -9/Storage | Repaired Titanium Leg 2520 | -9/Storage | Destroyed 7 combat bots 2577 | -9/Storage | Build established: Scavenger-Tank 2667 | -9/Storage | Discovered new exit (range 16) 2710 | -9/Storage | Entered Materials 2710 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3423 | -8/Materials | Lost 8 parts (2p2n2u2w) 3635 | -8/Materials | Repaired Imp. Heat Sink 3674 | -8/Materials | Repaired VSS Leg 3760 | -8/Materials | Core integrity fell below 50% 3781 | -8/Materials | Garrison activated, responded to threat 3898 | -8/Materials | Core integrity fell below 20% 3903 | -8/Materials | Garrison activated, responded to threat 3907 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03898_ Mni. Grenade Launcher destroyed. 03898_ Axe destroyed. 03899_ Aluminum Leg destroyed. 03900_ U-05 Engineer lays Concrete. 03901_ Destroyed Welding Torch. 03901_ Destroyed Wheel. 03901_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03901_ U-05 Engineer lays Concrete. 03902_ The unstable cave ceiling collapses. 03903_ G-47 Trooper destroyed. 03903_ O-16 Technician destroyed. 03903_ U-05 Engineer calls for garrison support. 03903_ ALERT: Activating Garrison Access M001. 03904_ The unstable cave ceiling collapses. 03905_ S-10 Pest destroyed. 03907_ Destroyed Particle Gun. 03907_ Destroyed Lgt. Nuclear Core. 03907_ S-10 Pest destroyed. 03907_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ########### ## #####???????????????????????? | | ####???????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###+###########??????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# % ##????????????????????????????????? | | ###########+##########??????????????????????????? | | ^ * + "????????????????????? | | % %#########????????????????????????? | | """ %"""#??#######????????????????????? | | ^ """ G"#?? #????????????????????? | | """ """ """#?? "" #????????????????????? | | #### """ Y" #????????????????????? | | T#?# """ "" #????????????????????? | | """ """ ##?# """ #????????????????????? | | ? """ """ #??# """ #????????????????????? | | ?## """ """ = #### """ !#????????????????????? | | ??# ! =""## #????????????????????? | | ??# ]Y"## *@ s#?##?????????????????? | | ??# " " " "" % * # ##????????????????? | | ??? "R" " !*=## gg ######???????????? | | ?????""" "=[%=% =% g % ?????????? | | ??# =% = u!% g ?????????? | | ??#! = k ?????????? | | ??# ##### # ######??????????? | | ??# ?????######## ######???????????????? | | ??? ??????????????## #????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ConcussiveReactionChainsword Manual? 0 Play Time 00:51:05 Cumulative 16.1 hours Start 2023.12.03 @ 12:36:08 End 2023.12.05 @ 21:41:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86656496-f2b3-48f3-ae13-334d45b025e9