Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.02 @ 13:46:04 Player: misiasty3 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1516) 1516 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3721 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 206/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Light Armor Plating Drone Bay (0/2) > --- WEAPON (3) ------- Improved Lightning Gun Autogun Shotgun > --- INVENTORY (8) ---- Improved Treads Aluminum Leg ECM Suite Light Armor Plating Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Light Armor Plating Drone Bay > --- WEAPON ----------- Improved Lightning Gun Autogun Shotgun > --- INVENTORY -------- Improved Treads Aluminum Leg ECM Suite Light Armor Plating Light Armor Plating Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 32 | 5 4 16 6 1 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 7 1 . Treads 6 | 2 . 3 1 . Leg 4 | . . 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 5 3 1 Device 2 | . . 1 1 . Storage 1 | . . 1 . . Processor 4 | . 2 1 . 1 Hackware . | . . . . . Protection 5 | . 1 2 2 . Artifact . | . . . . . Weapon 8 | 2 1 3 2 . Energy Gun 4 | 2 . 1 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 2 | . . 1 1 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 5 | . 3 4 7 6 Power . | . . . . . Propulsion 1 | . . 1 2 2 Utility 2 | . 1 1 3 3 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 6 | . . 3 . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 2 . 2 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 95 94 99 90 Engine 11 | . 14 11 11 9 Treads 20 | . 28 16 22 18 Leg 2 | . . 5 . . Storage 5 | . . 3 11 9 Processor 11 | . 12 12 10 9 Protection 12 | . 10 15 11 9 Energy Gun 12 | . 15 13 10 9 Ballistic Gun 16 | . 12 15 21 18 Peak Build Rating 24 | 5 9 16 22 24 Average Rating 12 | 3 7 12 15 24 On Entrance 10 | . 5 8 16 22 Avg Prop Armor Cover (%) 7 | . . 7 . . Naked Turns . | . . . . . Heaviest Build 30 | 8 11 26 30 30 Greatest Support 46 | 40 40 46 46 46 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 Average Capacity 6 | 5 5 5 8 8 Most Carried 8 | 2 4 8 8 6 Average Carried 5 | . 3 4 7 6 Final Capacity 8 | 5 5 8 8 8 Final Carried 8 | . 4 8 7 6 Class Distribution -------------------- 45% | Gunner 40% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1055 | 210 87 425 333 . Remotely . | . . . . . Salvage Created 2316 | . 268 1146 902 . Parts 166 | . 25 71 70 . Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 9 | . . 9 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 45 | . 6 18 21 . Guns 44 | . 6 18 20 . AOE 1 | . . . 1 . Classes Destroyed 9 | . 4 4 1 . Worker 2 | . . 2 . . Hauler 4 | . 1 2 1 . Recycler 4 | . 1 3 . . Operator 1 | . . . 1 . Watcher 5 | . 1 2 2 . Swarmer 13 | . 6 3 4 . Grunt 18 | . . 9 9 . Brawler 1 | . . 1 . . Sentry 13 | . . 5 8 . Best Kill Streak 6 | . 3 6 5 . Combat Bots Only 6 | . 3 6 4 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging 1 | . . 1 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 150 | . 20 73 57 . Missed 42 | . 8 17 17 . Hits 108 | . 12 56 40 . Melee 1 | . . 1 . . Projectile 107 | . 12 55 40 . Critical Strikes 2 | . . 1 1 . Damage Taken 1087 | . 61 611 415 . Core 192 | . 17 145 30 . Absorbed by Shields . | . . . . . Ignored by Resistances 298 | . 24 156 118 . Core Remaining (%) 83 | 100 93 . 56 . Volleys Fired 139 | . 16 73 50 . Largest 3 | . 2 3 3 . Hottest 110 | . 90 110 106 . Shots Fired 275 | . 31 144 100 . Gun 271 | . 31 144 96 . Cannon . | . . . . . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 150 | . 11 67 72 . Thermal 115 | . 20 77 18 . Explosive 4 | . . . 4 . Electromagnetic 6 | . . . 6 . Robot Hit Streak 61 | . 5 61 33 . Robot Miss Streak 2 | . 2 1 2 . Penetration Max . | . . . . . Secondary Targets 8 | . 2 3 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 224 | . 21 124 79 . Core Hits 107 | . 11 52 44 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 4 3 . . Burn 5 | . 2 3 . . Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2978 | . 225 1429 1324 . Guns 2847 | . 225 1429 1193 . Cannons . | . . . . . Explosions 131 | . . . 131 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1552 | . 56 588 908 . Thermal 1196 | . 169 841 186 . Explosive 131 | . . . 131 . Electromagnetic 99 | . . . 99 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles . | . . . . . Explosions 9 | . . . 9 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 560 | . 132 560 135 . Average Temperature 96 | . 59 138 30 . Received Heat Transfer 519 | . . 339 180 . Effects 19 | . . 19 . . Shutdowns 2 | . . 2 . . Energy Bleed 3 | . . 3 . . Interference 4 | . . 4 . . Matter Decay 2 | . . 2 . . Short Circuit 6 | . . 6 . . Damage (core) 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3544 | . 630 2489 425 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 94 | 100 100 100 82 100 Level 1 5 | . . . 17 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 239 | . 64 185 239 68 Initial 68 | . . 1 . 68 Average 75 | . 15 59 141 68 Influence Increases 1373 | . 179 543 651 . Destroy 0b10 Robot/C 900 | . 120 360 420 . Destroy 0b10 Robot/NC 80 | . 15 45 20 . Destroy Leader 268 | . 24 108 136 . Successful Hack 60 | . 20 . 40 . Disable Machine 9 | . . . 9 . Destroy Structure 26 | . . . 26 . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 1305 | . 173 547 462 123 Entered New Map 130 | . . 5 2 123 Time Decay 1155 | . 173 532 450 . Lost Part 20 | . . 10 10 . Squads Dispatched 7 | . . 3 4 . Investigation 4 | . . 2 2 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 7 25 26 . Peak Tracking Total 7 | . 3 7 4 . Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 19 | . 5 5 9 . Terminals 15 | . 5 3 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 10 10 18 . Successful 20 | . 5 7 8 . Failed 17 | . 5 2 10 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . 1 . . Manual 5 | . . . 5 . Terminals 28 | . 10 4 14 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 2 1 . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 14 | . 5 3 6 . Record 2 | . 2 . . . Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . 1 1 . . Open Door 3 | . . . 3 . Branch Access Points 2 | . 1 . 1 . Locate Traps 1 | . . 1 . . Registered Prototypes 2 | . . 1 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 2 1 . Process 1 | . . 1 . . Report Inventory 2 | . . 1 1 . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 9 | . 4 . 5 . Full Trace Events 4 | . 1 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 272 | . . 272 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2935 | 71 631 1285 943 5 Spaces Moved 1407 | 40 354 591 420 2 Core 2 | 2 . . . . Treads 1264 | 38 354 450 420 2 Legs 141 | . . 141 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 160 160 Average Speed 162 | 154 160 166 160 160 Slowest Speed 240 | 160 160 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 59 49 68 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . . . 23 . Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . . 23 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1835 | 49 389 779 615 3 Wait 199 | . 9 61 129 . Move 1403 | 39 353 590 419 2 Hop . | . . . . . Pick Up 40 | 5 7 22 6 . Fast Attach . | . . . . . Attach 17 | 5 2 5 4 1 Detach . | . . . . . Swap 21 | . 2 14 5 . Drop 16 | . . 14 2 . Fire 139 | . 16 73 50 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 399 | -10/Materials | Discovered new exit (range 7) 484 | -10/Materials | Discovered new exit (range 13) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1054 | -9/Materials | Central database locked down 1138 | -9/Materials | Discovered new exit (range 15) 1304 | -9/Materials | Discovered new exit (range 8) 1606 | -9/Materials | Discovered new exit (range 8) 1865 | -9/Materials | Build established: Gunner 1988 | -9/Materials | Entered Storage 2427 | -9/Storage | Identified exit to Recycling 2876 | -9/Storage | Discovered new exit (range 15) 2931 | -9/Storage | Entered Materials 2931 | -8/Materials | Accompanied by 2 allies 2931 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2936 | -8/Materials | Self-destructed Last Messages --------------- 02898_ R-06 Scavenger collects Flight Unit. 02914_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02917_ O-16 Technician destroyed. 02920_ Acquired data core, extracted dynamic key. 02920_ Decrypted 3 local trap positions from data. 02925_ Connecting with Terminal... >>Schematic(Weapon Cycler) Downloading schematic... Weapon Cycler Rating: 4 Schematic downloaded. 02925_ ALERT: Suspicious activity at Terminal S013. Dispatching Investigation squad. 02925_ G-34 Mercenary destroyed. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????##+#####????????????????????? | | ?????????# #????????????????????? | | ?????????#! #????????????????????? | | ?????????# """ #??????????##????????? | | ?????????# R" #???????? ?????????? | | ?????????# """ #??????? ??????????? | | ??????????? ?????? 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"" ?????????????????????? | | ??????????# ????????????????????? | | ??????????# = [????????????????????? | | ??????????########???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Throw Away The Key Well Done Challenges ------------ None Game ------ Seed BurstLightningArchive Manual? 0 Play Time 00:50:01 Cumulative 14.8 hours Start 2026.02.27 @ 00:27:55 End 2026.03.02 @ 13:46:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 11 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02bac88b-c981-4ceb-b376-08d767a5a727