Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 16:29:32

Player: Fractal

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (89)      445
Value Destroyed (3209)     3209
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (896)                896
              TOTAL SCORE: 8990

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      211
Entered Garrisons          400
Acquired ECA               300
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/850
Matter                     143/300
Energy                     65/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Gravmag Array
>          --- UTILITY (6) ------
  Improved Terrain Scanner
           Cloaking Device
           Cloaking Device
           Thermal Shield
>          --- WEAPON (3) -------
           Assault Cannon
>          --- INVENTORY (5) ----
           Fission Core
     Large Storage Unit
           Relay Coupler [Hunter] (17)

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
   Makeshift Flight Unit
   Makeshift Flight Unit
   Makeshift Flight Unit
>            --- UTILITY ----------
    Improved Cooling System
      Medium Storage Unit
             Encrypted Comm Array
             Salvage Targeting Computer
             Hardlight Generator
>            --- WEAPON -----------
             Lightning Gun
             Pulse Rifle
       Heavy Missile Launcher
>            --- INVENTORY --------
  Reinforced Deuterium Engine
   Makeshift Power Source
             Authchip [R/Combat]
             Relay Coupler [NC]
             Relay Coupler [Hunter]
             Lightning Gun
       Heavy Assault Rifle
             Gauss Rifle
             Gauss Rifle
    Improved Grenade Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Makeshift Flight Unit
Utility                    Medium Storage Unit
  Device                   Hardlight Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   4   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   5   3   3   14  25  7   15  2   4   22  .   17  
  Power                    18   | 2   1   .   .   1   2   2   1   .   1   5   .   3   
    Engine                 8    | 2   1   .   .   .   2   .   .   .   .   3   .   .   
    Core                   10   | .   .   .   .   1   .   2   1   .   1   2   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   2   1   3   8   1   3   2   .   4   .   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    23   | 2   1   2   1   3   8   1   3   2   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Utility                  36   | 1   2   .   2   5   6   2   4   .   1   5   .   8   
    Device                 22   | .   .   .   .   2   4   1   3   .   .   4   .   8   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   .   .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   1   1   2   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   1   .   5   9   2   7   .   2   8   .   3   
    Energy Gun             8    | 1   .   .   .   2   1   1   1   .   1   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          17   | 1   .   .   .   2   4   .   5   .   1   3   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Launcher               8    | .   1   .   .   1   1   .   .   .   .   4   .   1   
    Special Weapon         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
Parts Lost                 64   | .   .   .   .   3   19  3   8   .   6   15  .   10  
  Power                    9    | .   .   .   .   .   2   .   1   .   1   4   .   1   
  Propulsion               20   | .   .   .   .   .   7   2   2   .   2   5   .   2   
  Utility                  19   | .   .   .   .   2   6   .   1   .   3   2   .   5   
  Weapon                   16   | .   .   .   .   1   4   1   4   .   .   4   .   2   
  Highest Loss Streak      11   | .   .   .   .   2   9   3   4   .   4   11  .   9   
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Average Slot Usage (%)     79   | .   92  100 100 85  89  86  93  100 83  53  7   21  
  Engine                   5    | .   14  14  14  3   6   3   .   .   .   2   .   .   
  Core                     3    | .   .   .   .   5   1   5   8   9   7   3   .   2   
  Leg                      18   | .   28  28  28  24  25  22  22  27  21  3   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Device                   10   | .   .   .   .   2   11  10  18  18  14  15  7   13  
  Storage                  8    | .   14  14  14  9   9   9   9   9   7   4   .   .   
  Processor                3    | .   .   .   .   9   7   .   6   9   4   3   .   .   
  Protection               4    | .   6   14  13  3   1   8   2   .   3   .   .   .   
  Energy Gun               5    | .   5   .   .   10  6   9   5   9   7   7   .   .   
  Ballistic Gun            8    | .   14  8   .   8   11  15  14  18  14  3   .   .   
  Launcher                 4    | .   8   14  14  6   .   .   .   .   .   1   .   .   
  Special Weapon           1    | .   .   5   14  .   2   .   .   .   .   .   .   .   
Naked Turns                23   | .   .   .   .   .   .   .   .   .   .   .   .   23  
Heaviest Build             39   | 14  23  23  23  36  31  33  39  32  35  36  .   19  
  Greatest Support         43   | 20  20  25  25  40  40  30  43  43  35  24  3   30  
  Greatest Overweight (x)  6    | 2   1   1   .   1   2   3   3   .   3   4   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  7   5   5   
  Most Carried             10   | 2   9   10  10  10  10  10  10  10  10  10  5   5   
  Average Carried          8    | 1   5   9   9   9   8   8   8   9   9   7   5   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 2   9   10  10  10  7   9   10  10  9   5   5   3   

 Class Distribution 
--------------------
 42% | Mutant
 24% | Scavenger-Tank
 20% | Scavenger-Gunner
  4% | Scavenger-Bomber
  4% | Scavenger-Mutant
  3% | Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Bomber | -8/Materials
 Scavenger-Mutant | -8/Garrison
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Matter Collected           2580 | 291 93  159 139 361 277 115 369 112 106 502 .   56  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3173 | 103 238 56  .   584 527 266 469 154 152 425 .   199 
  Parts                    160  | 4   16  3   .   23  24  22  28  9   6   14  .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | 1   3   .   .   1   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   7   .   .   .   .   .   .   13  .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Combat Hostiles Destroyed  80   | .   4   2   .   14  12  5   15  7   3   15  .   3   
  Melee                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Guns                     47   | .   1   2   .   9   5   5   10  7   3   4   .   1   
  Cannons                  6    | .   .   .   .   .   .   .   5   .   .   .   .   1   
  AOE                      21   | .   3   .   .   5   1   .   .   .   .   11  .   1   
Classes Destroyed          13   | 2   4   .   .   3   .   1   1   .   1   1   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   2   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  34   | .   2   .   .   5   3   .   7   5   1   8   .   3   
  Grunt                    24   | .   2   2   .   5   5   1   3   2   .   4   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Sentry                   13   | .   .   .   .   3   3   3   3   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   1   .   1   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 2   8   2   .   6   4   5   5   3   3   5   .   2   
  Combat Bots Only         5    | .   4   2   .   4   4   5   5   3   3   5   .   1   
Max Kills in Single Turn   4    | 1   4   1   .   3   1   1   2   2   1   3   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   1   .   .   .   .   3   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        873  | .    36   12   .    83   154  20   120  32   43   97   .    276  
  Missed                   288  | .    7    3    .    19   43   7    33   13   7    30   .    126  
Damage Taken               7770 | .    280  196  14   773  1522 299  949  136  804  1092 .    1705 
  Core                     1880 | .    49   35   4    58   255  34   88   19   52   425  .    861  
  Absorbed by Shields      464  | .    .    .    .    .    .    .    220  40   64   80   .    60   
  Ignored by Resistances   12   | .    .    .    .    .    .    .    .    .    .    .    .    12   
Core Remaining (%)         53   | 100  .    .    64   .    .    .    .    17   .    .    31   .    
Volleys Fired              235  | 7    13   13   16   40   15   10   37   18   18   34   .    14   
  Largest                  3    | 2    2    2    1    3    3    3    3    3    3    3    .    1    
  Hottest                  168  | 60   60   80   80   143  118  168  168  114  114  157  .    44   
Shots Fired                481  | 14   24   15   16   91   37   27   93   33   47   70   .    14   
  Gun                      383  | 14   20   6    .    87   33   26   59   33   47   54   .    4    
  Cannon                   44   | .    .    .    .    .    .    1    34   .    .    .    .    9    
  Launcher                 50   | .    4    8    15   4    2    .    .    .    .    16   .    1    
  Special                  4    | .    .    1    1    .    2    .    .    .    .    .    .    .    
  Kinetic                  246  | 7    13   6    .    35   25   18   66   24   24   15   .    13   
  Thermal                  155  | .    .    1    1    56   12   9    27   9    18   22   .    .    
  Explosive                44   | .    4    8    15   .    .    .    .    .    .    16   .    1    
  Electromagnetic          36   | 7    7    .    .    .    .    .    .    .    5    17   .    .    
  Robot Hit Streak         14   | 3    1    5    6    9    10   14   6    8    10   11   .    2    
  Robot Miss Streak        7    | 2    6    1    .    7    2    4    4    3    4    5    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    1    .    .    .    
  Secondary Targets        8    | .    1    .    .    2    1    1    1    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    1    1    1    .    1    .    .    
Shots Hit Robots           285  | 6    3    7    1    58   46   19   46   18   33   43   .    5    
  Core Hits                150  | 3    12   4    5    25   18   8    19   9    11   30   .    6    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    .    1    3    3    .    1    .    1    .    .    .    
    Burn                   4    | .    .    .    1    2    .    .    .    .    1    .    .    .    
    Destroy                2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              31   | .    .    .    .    .    31   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    31   .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7772 | 79   443  201  64   1418 1187 423  973  318  595  1716 .    355  
  Guns                     4090 | 79   65   67   .    1058 377  409  503  318  595  575  .    44   
  Cannons                  594  | .    .    .    .    .    .    .    470  .    .    .    .    124  
  Explosions               2353 | .    378  124  52   360  118  .    .    .    .    1140 .    181  
  Melee                    692  | .    .    .    .    .    692  .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    .    .    14   .    .    .    1    .    6    
  Kinetic                  3007 | 26   38   67   .    704  346  272  671  249  266  200  .    168  
  Thermal                  2036 | .    .    10   12   714  149  137  302  69   241  259  .    143  
  Explosive                1694 | .    378  124  52   .    .    .    .    .    .    1102 .    38   
  Electromagnetic          322  | 53   27   .    .    .    .    .    .    .    88   154  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 692  | .    .    .    .    .    692  .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    2    2    2    .    .    .    .    .    3    7    7    1    
  Average Corruption       3    | .    2    2    2    .    .    .    .    .    2    4    7    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    2    13   4    .    .    .    .    .    2    30   .    2    
    Message Errors         14   | .    .    6    2    .    .    .    .    .    .    6    .    .    
    Matter Fused           12   | .    1    2    .    .    .    .    .    .    1    6    .    2    
    Heat Flow Errors       9    | .    1    2    1    .    .    .    .    .    1    4    .    .    
    Energy Discharges      3    | .    .    1    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      9    | .    .    .    1    .    .    .    .    .    .    8    .    .    
    Data Loss (major)      3    | .    .    1    .    .    .    .    .    .    .    2    .    .    
    Misfires               2    | .    .    1    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            180  | .    27   .    .    19   49   .    5    .    .    80   .    .    
  Projectiles              5    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Explosions               128  | .    27   .    .    19   2    .    .    .    .    80   .    .    
  Melee                    47   | .    .    .    .    .    47   .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    4    .    .    .    .    3    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  5    | .    .    .    .    .    .    .    3    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      164  | .    38   63   15   .    25   .    .    .    .    .    .    23   
  Shots                    8    | .    1    3    2    .    1    .    .    .    .    .    .    1    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
Targets Rammed             5    | .    .    .    .    .    .    2    .    .    .    1    .    2    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        513  | .    109  232  70   513  130  66   280  144  368  316  .    .    
  Average Temperature      121  | .    36   79   28   198  54   17   69   54   162  124  .    .    
  Received Heat Transfer   1706 | .    24   75   .    261  531  36   396  13   76   210  .    84   
  Effects                  14   | .    .    .    .    7    .    .    1    .    .    6    .    .    
    Shutdowns              3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Interference           5    | .    .    .    .    1    .    .    1    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Damage (major)         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | 1    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    3    .    .    1    1    1    .    .    .    
  Heat Transferred         4379 | .    .    80   240  1665 296  259  518  148  592  481  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Peak Influence             554  | 10  202 220 .   376 353 286 554 474 284 .   .   191 
  Initial                  269  | .   6   78  .   .   156 157 185 269 215 .   .   44  
  Average                  230  | 2   135 94  .   188 267 214 396 362 236 .   .   97  
Maximum Alert Level        2    | .   1   1   .   1   1   1   2   2   1   .   .   .   
  Low Security (%)         42   | 100 46  99  .   56  13  54  3   .   .   .   .   100 
  Level 1                  43   | .   53  .   .   43  86  45  41  70  100 .   .   .   
  Level 2                  14   | .   .   .   .   .   .   .   54  29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   4   .   .   .   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Distress Signals           3    | .   1   .   .   1   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   12  6   3   19  13  6   15  9   7   27  .   16  
  Peak Tracking Total      8    | .   6   3   2   4   4   3   5   3   3   8   .   7   
  Tactical Retreats        9    | .   .   .   .   .   1   .   .   .   1   4   .   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Traps Triggered            6    | .   1   .   .   .   .   .   3   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Machines Disabled          8    | .   .   1   .   .   1   .   1   .   1   2   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   .   1   1   .   2   
  Garrison Relay           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Machines Accessed          12   | .   2   .   .   2   .   2   1   3   2   .   .   .   
  Terminals                7    | .   2   .   .   .   .   .   1   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                27   | .   4   .   .   2   .   4   1   12  4   .   .   .   
  Successful               15   | .   2   .   .   2   .   3   1   6   1   .   .   .   
  Failed                   12   | .   2   .   .   .   .   1   .   6   3   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   3   .   .   1   .   1   .   6   4   .   .   .   
  Terminals                20   | .   4   .   .   .   .   .   1   12  3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   1   .   3   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   .   .   .   .   .   1   6   1   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   .   1   .   3   2   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   5   .   4   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   5   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Total Allies               6    | .   .   5   .   .   .   .   .   .   .   1   .   .   
  Largest Group            5    | .   .   5   3   1   .   .   .   .   .   1   .   .   
  Highest-Rated Group      78   | .   .   78  39  16  .   .   .   .   .   32  .   .   
  Highest-Rated Ally       32   | .   .   31  16  16  .   .   .   .   .   32  .   .   
Total Orders               2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  GUARD                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               44   | .   .   24  16  2   .   .   .   .   .   2   .   .   
  Total Damage             565  | .   .   270 182 14  .   .   .   .   .   99  .   .   
  Kills                    8    | .   .   4   3   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   3   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  
Turns Passed               6542 | 125  345  744  451  516  585  298  968  303  216  1684 34   273  
Spaces Moved               4516 | 79   197  466  341  268  332  139  577  209  118  1398 67   325  
  Core                     793  | 9    .    .    .    .    .    .    .    .    .    568  67   149  
  Treads                   8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Legs                     2905 | 70   197  466  341  268  332  139  577  209  118  188  .    .    
  Wheels                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Hover                    164  | .    .    .    .    .    .    .    .    .    .    .    .    164  
  Flight                   642  | .    .    .    .    .    .    .    .    .    .    642  .    .    
  Fastest Speed            35   | 50   120  120  120  120  120  120  120  120  120  35   50   50   
  Average Speed            122  | 116  149  151  120  134  126  180  139  120  131  109  50   65   
  Slowest Speed            425  | 150  190  190  120  190  260  330  330  120  330  425  50   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    33   84   21   21   34   13   52   24   2    92   10   13   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        5    | .    1    .    .    1    .    1    .    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    .    .    .    .    .    .    1    1    .    
Scrap Searched             6    | .    .    1    1    .    .    .    .    .    .    4    .    .    
Spaces Dug                 26   | .    .    .    16   .    .    .    .    .    .    .    .    10   
Terrain Destroyed          397  | .    24   51   70   57   7    1    1    .    .    149  .    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  AOE                      395  | .    24   51   70   57   7    .    .    .    .    149  .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  
Total                      5043 | 95   223  492  368  347  410  162  662  233  143  1477 66   365  
  Wait                     33   | .    4    2    .    13   .    1    5    1    .    2    .    5    
  Move                     4498 | 78   196  465  340  267  329  138  576  208  117  1393 66   325  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Pick Up                  44   | 3    4    3    4    4    6    3    7    1    2    6    .    1    
  Fast Attach              54   | 5    2    1    .    6    8    3    5    1    2    8    .    13   
  Attach                   40   | 1    .    .    1    4    11   2    5    .    2    10   .    4    
  Detach                   12   | .    1    1    1    2    .    .    1    .    .    5    .    1    
  Swap                     30   | 1    3    2    2    4    6    2    5    1    .    4    .    .    
  Drop                     34   | .    .    5    4    7    .    1    6    3    2    6    .    .    
  Fire                     235  | 7    13   13   16   40   15   10   37   18   18   34   .    14   
  Melee                    31   | .    .    .    .    .    31   .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
  Kick                     2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    15   .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    4    .    .    .    .    6    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / Low)

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
  126 | -11/Scrapyard  | Entered Materials
  177 | -10/Materials  | Identified exit to Mines
  339 | -10/Materials  | Build established: Mutant
  471 | -10/Materials  | Entered Mines
  506 | -10/Mines      | Assembled infested the area
  506 | -10/Mines      | Met a Derelict bent on vengeance
  511 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  741 | -10/Mines      | Discovered new exit (range 11)
  787 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  917 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  930 | -10/Mines      | Learned 2 Materials zone layouts
  991 | -10/Mines      | Learned location of Storage (-9)
 1001 | -10/Mines      | Discovered new exit (range 10)
 1207 | -10/Mines      | Discovered new exit (range 7)
 1215 | -10/Mines      | Entered Subcaves
 1215 | -10/Subcaves   | Accompanied by 3 allies
 1216 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1277 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
 1360 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1390 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 1440 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1636 | -10/Subcaves   | Discovered new exit (range 16)
 1666 | -10/Subcaves   | Entered Materials
 1666 | -8/Materials   | Accompanied by 1 ally
 1666 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2022 | -8/Materials   | Garrison activated, responded to threat
 2099 | -8/Materials   | Build established: Scavenger-Bomber
 2181 | -8/Materials   | Identified exit to Garrison
 2182 | -8/Materials   | Entered Garrison
 2234 | -8/Garrison    | Triggered checkpoint
 2243 | -8/Garrison    | Triggered checkpoint
 2323 | -8/Garrison    | Lost 8 parts (1p3n3u1w)
 2393 | -8/Garrison    | Discovered new exit (range 13)
 2481 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 2506 | -8/Garrison    | Triggered checkpoint
 2559 | -8/Garrison    | Garrison Relay disabled
 2644 | -8/Garrison    | Triggered checkpoint
 2679 | -8/Garrison    | Core integrity fell below 50%
 2724 | -8/Garrison    | Lost 9 parts (1p3n2u3w)
 2757 | -8/Garrison    | Discovered new exit (range 5)
 2767 | -8/Garrison    | Entered Materials
 2994 | -8/Materials   | Lost 3 parts (2n1w)
 3028 | -8/Materials   | Build established: Scavenger-Tank
 3063 | -8/Materials   | Identified exit to Garrison
 3065 | -8/Materials   | Entered Garrison
 3092 | -8/Garrison    | Triggered checkpoint
 3411 | -8/Garrison    | Lost 4 parts (1p1n1u1w)
 3420 | -8/Garrison    | Triggered checkpoint
 3502 | -8/Garrison    | Triggered checkpoint
 3650 | -8/Garrison    | Build established: Scavenger-Gunner
 3670 | -8/Garrison    | Discovered new exit (range 12)
 3752 | -8/Garrison    | Triggered checkpoint
 3777 | -8/Garrison    | Garrison Relay disabled
 4033 | -8/Garrison    | Entered Materials
 4136 | -8/Materials   | Core integrity fell below 20%
 4247 | -8/Materials   | Identified exit to Factory
 4336 | -8/Materials   | Entered Factory
 4336 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4352 | -7/Factory     | Discovered new exit (range 4)
 4396 | -7/Factory     | Discovered new exit (range 15)
 4446 | -7/Factory     | Identified exit to Lower Caves
 4552 | -7/Factory     | Entered Lower Caves
 4577 | -7/Lower Caves | Lost 4 parts (2n2u)
 4584 | -7/Lower Caves | Learned 4 Factory zone layouts
 4614 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 4633 | -7/Lower Caves | Met a Warlord Commander
 4634 | -7/Lower Caves | Learned location of Warlord (-5)
 4635 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 4644 | -7/Lower Caves | Found Encrypted Comm Array
 4923 | -7/Lower Caves | Build established: Scavenger-Tank
 5310 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5488 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5543 | -7/Lower Caves | Lost 11 parts (1p4n2u4w)
 5567 | -7/Lower Caves | Learned location of Zion (-7)
 5634 | -7/Lower Caves | Core integrity fell below 50%
 5685 | -7/Lower Caves | Encountered a Warlord checkpoint
 5787 | -7/Lower Caves | Build established: Mutant
 6211 | -7/Lower Caves | Learned location of 2 exits from Factory
 6213 | -7/Lower Caves | Discovered new exit (range 15)
 6236 | -7/Lower Caves | Entered another Lower Caves area
 6240 | -7/Lower Caves | Discovered new exit (range 14)
 6241 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 6242 | -7/Lower Caves | Learned Factory terminal intel
 6270 | -7/Lower Caves | Entered Factory
 6270 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 6271 | -6/Factory     | Identified exit to Factory
 6271 | -6/Factory     | Identified exit to Lower Caves
 6273 | -6/Factory     | Loaded intel: 25 terminal locations
 6382 | -6/Factory     | Core integrity fell below 50%
 6396 | -6/Factory     | Core integrity fell below 20%
 6419 | -6/Factory     | Lost 9 parts (1p2n4u2w)
 6473 | -6/Factory     | Spotted B-75 Beast
 6543 | -6/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slug penetrates Wall.
Antigrav System tumbles out of recycling unit.
R-10 Processor collects Wheel.
Drone Bay destroyed.
Penetrated by Slug.
K-01 Serf collects debris.
R-10 Processor collects Wheel.
M-28 Smith repairs R-10 Processor.
R-10 Processor collects Seismic Detector.
Slammed into R-10 Processor.
Imp. Terrain Scanner broken.
Destabilizing: Short circuit.
Slammed into R-10 Processor.
R-10 Processor knocked back.
Acquired Assault Cannon.
S-27 Virus destroyed.
S-27 Virus knocked back. <x2>
R-10 Processor destroyed.
Slug penetrates Wall.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???""????????????????????????????????????????????? |
| ???T"????????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
| ???? #??????#???????"????????????????????????????? |
| ???? #???????????????????????????????????????????? |
| ???? ##############??#+#???????#?????????????????? |
| ???# #            #??# #?????????????????????????? |
| ???# #         "" #??# #?????????????????????????? |
| ???# #  ! """  """#??# #########?????????????????? |
| #### #    """   T"#??#         +????????? ???????? |
|      #    """  """#??#         #????????  ???????? |
|      #         "" ####         #???????   ???????? |
|      +    """     +            +?? ???  ?????????? |
|      #    """     #### ##############/######?????? |
|      /    """     #??# #???#                ?????? |
|      #            #??# #???#                 ????? |
|      #            #??# #???#                 ????? |
|      #            #??# #####                 ????? |
|      #######+######??#                       ????? |
|      #?????   ??#????#########+####     ##???????? |
|      +?????   ????????#  @    %s  #???  #????????? |
|      #? ??     ???????#       *   #??????????????? |
|      #????"""" ???????#        %  ;*%% ??????????? |
|      #???""""" #?#????#           #!=   ?????????? |
|      #???""""" #??????# """       #???? ?????????? |
|      #??"""""" #??????# """S"" !  #??????????????? |
|      #???????? #??????# """"""    #??????????????? |
|      #????????##??????#############??????????????? |
|      ##############??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      # """""      #??????????????????????????????? |
|      # """""      #??????????????????????????????? |
|      / """        #??????????????????????????????? |
|      #            #??????????????????????????????? |
|     %# """""      #??????????????????????????????? |
|      # """""      #??????????????????????????????? |
|      # """        #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #####"########??????????????????????????????? |
|           =   """   ?????????????????????????????? |
|   ^       =    Y"   ?????????????????????????????? |
|   """        =  "    ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Cloak Strength             3
Armor Coverage             150
Resistance: TH             20
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           1
Salvage Targeting          1
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!
Infiltrator
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              FissionSlugRail
  Manual?         0
Play Time         01:44:42
  Cumulative      12.2 hours
  Start           2024.04.05 @ 14:41:34
  End             2024.04.05 @ 16:29:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7814cf03-535f-42da-bae0-193fed1fa01b