Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 18:59:43 Player: void Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1017) 1017 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2772 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 91/160 System Corruption 0% Temperature Hot (249) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Layered Medium Armor Plating > --- WEAPON (2) ------- Heavy Laser Mining Laser > --- INVENTORY (15) --- Armored Treads Advanced Power Amplifier Cooling System Medium Storage Unit Medium Battery (150) Improved Reaction Control System Medium Reflective Plating Advanced Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Precision Matter Filter Light Armor Plating Light Armor Plating > --- WEAPON ----------- Heavy Laser Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Power Amplifier Improved Heat Sink Cooling System Medium Storage Unit Medium Battery Improved Reaction Control System Layered Medium Armor Plating Medium Reflective Plating Advanced Force Field Mining Laser [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 50 | 7 7 21 1 . 14 Power 5 | 1 . 1 . . 3 Engine 3 | 1 . 1 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 6 | 2 1 2 . . 1 Treads 6 | 2 1 2 . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 1 9 . . 7 Device 8 | 1 . 4 . . 3 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 8 | . . 4 . . 4 Artifact . | . . . . . . Weapon 20 | 2 5 9 1 . 3 Energy Gun 9 | 2 . 6 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 4 2 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . 1 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . 1 1 . 13 Power 3 | . . . . . 3 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 5 | . . 1 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 99 100 100 94 Engine 9 | . 14 11 11 11 4 Core 1 | . . . . . 5 Treads 22 | . 28 22 22 22 20 Device 15 | . 14 18 22 22 11 Storage 11 | . 14 11 11 11 11 Processor 4 | . . 6 11 11 4 Protection 7 | . . 7 . . 15 Energy Gun 9 | . 6 8 16 11 10 Ballistic Gun 13 | . 21 13 5 11 10 Peak Build Rating 28 | 7 8 17 16 16 28 Average Rating 13 | 6 7 13 15 16 19 On Entrance 10 | . 7 8 16 16 16 Naked Turns . | . . . . . . Heaviest Build 44 | 12 27 33 32 32 44 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 2 9 15 14 14 14 Average Carried 9 | . 7 13 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 2 9 14 13 14 8 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 795 | 270 112 256 36 . 121 Remotely . | . . . . . . Salvage Created 1593 | 256 172 589 65 . 511 Parts 107 | 23 24 38 6 . 16 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 12 10 5 . 7 Guns 33 | . 12 10 4 . 7 AOE 1 | . . . 1 . . Classes Destroyed 10 | 2 1 3 1 . 3 Tunneler 9 | 9 . . . . . Hauler 1 | . . . . . 1 Recycler 1 | 1 . . . . . Drone 1 | . . . . . 1 Watcher 3 | . . 3 . . . Swarmer 16 | . 12 . 4 . . Grunt 11 | . . 6 . . 5 Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Assembled 1 | . . . 1 . . Best Kill Streak 6 | 6 5 3 4 . 2 Combat Bots Only 5 | . 5 3 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 235 | . 54 39 15 . 127 Missed 59 | . 15 8 4 . 32 Damage Taken 2903 | . 302 449 203 . 1949 Core 475 | . 57 46 . . 372 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 169 | 24 39 40 7 . 59 Largest 2 | 2 2 2 2 . 2 Hottest 100 | 90 100 100 95 . 100 Shots Fired 321 | 47 77 79 13 . 105 Gun 318 | 47 76 78 13 . 104 Cannon . | . . . . . . Launcher . | . . . . . . Special 3 | . 1 1 . . 1 Kinetic 161 | . 72 36 2 . 51 Thermal 124 | 47 5 11 7 . 54 Explosive . | . . . . . . Electromagnetic 36 | . . 32 4 . . Robot Hit Streak 17 | 5 5 13 5 . 17 Robot Miss Streak 15 | 6 5 2 2 . 15 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 193 | 24 37 55 8 . 69 Core Hits 81 | 10 18 22 6 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | 3 . 5 . . . Burn 6 | 3 . 3 . . . Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2438 | 294 310 658 171 . 1005 Guns 2299 | 294 310 612 102 . 981 Cannons . | . . . . . . Explosions 115 | . . 46 69 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 814 | . 286 180 . . 348 Thermal 1260 | 294 24 141 144 . 657 Explosive . | . . . . . . Electromagnetic 364 | . . 337 27 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . 3 . . Projectiles . | . . . . . . Explosions 3 | . . . 3 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . 36 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 280 | 120 30 183 84 . 280 Average Temperature 62 | 40 15 49 28 . 83 Received Heat Transfer 999 | . . 165 . . 834 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | 1 . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | 2 . 3 1 . 4 Heat Transferred 3239 | 1015 74 520 322 . 1308 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 370 | 50 248 370 252 . . Initial 144 | . 32 104 144 . . Average 136 | 20 130 185 239 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 70 | 100 76 59 9 . . Level 1 29 | . 23 40 90 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 3 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 20 18 6 . 16 Peak Tracking Total 6 | . 6 3 4 . 6 Tactical Retreats 8 | . 4 1 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 7 3 . . . Successful 1 | . . 1 . . . Failed 9 | . 7 2 . . . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 8 | . 5 3 . . . Terminals 10 | . 7 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2971 | 360 618 679 123 224 967 Spaces Moved 1220 | 176 261 284 60 132 307 Core 4 | 4 . . . . . Treads 1216 | 172 261 284 60 132 307 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 170 170 170 Average Speed 175 | 157 160 165 170 170 212 Slowest Speed 250 | 160 160 170 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 11 54 37 10 11 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . 1 . 1 Spaces Dug 2 | . 1 1 . . . Terrain Destroyed 11 | . 1 7 3 . . Melee . | . . . . . . Projectile 2 | . 1 1 . . . AOE 9 | . . 6 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1747 | 209 394 418 69 132 525 Wait 265 | . 80 51 . . 134 Move 1215 | 175 260 283 59 131 307 Hop . | . . . . . . Pick Up 31 | 3 6 12 1 1 8 Fast Attach 12 | 6 2 4 . . . Attach 19 | 1 . 4 1 . 13 Detach 3 | . . 3 . . . Swap 19 | . 5 13 . . 1 Drop 14 | . 2 8 1 . 3 Fire 169 | 24 39 40 7 . 59 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 361 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 11) 639 | -10/Materials | Discovered new exit (range 3) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Utility x2 1347 | -9/Materials | Discovered new exit (range 4) 1461 | -9/Materials | Identified exit to Mines 1658 | -9/Materials | Entered Mines 1697 | -9/Mines | Assembled infested the area 1752 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1756 | -9/Mines | Identified exit to Zion 1781 | -9/Mines | Entered Zion 1980 | -7/Zion | Discovered new exit (range 15) 2003 | -7/Zion | Identified exit to Proximity Caves 2005 | -7/Zion | Entered Proximity Caves 2007 | -6/Proximity Caves | Spotter reported a threat 2008 | -6/Proximity Caves | Spotter reported a threat 2029 | -6/Proximity Caves | Build established: Scavenger-Mutant 2209 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2301 | -6/Proximity Caves | Spotter reported a threat 2457 | -6/Proximity Caves | Lost 4 parts (2u2w) 2461 | -6/Proximity Caves | Spotter reported a threat 2490 | -6/Proximity Caves | Core integrity fell below 50% 2762 | -6/Proximity Caves | Spotter reported a threat 2815 | -6/Proximity Caves | Spotter reported a threat 2868 | -6/Proximity Caves | Spotter reported a threat 2897 | -6/Proximity Caves | Build established: Mutant 2921 | -6/Proximity Caves | Spotter reported a threat 2966 | -6/Proximity Caves | Core integrity fell below 20% 2972 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02575_ Acquired Imp. Reaction Control System. 02585_ Acquired Adv. Force Field. 02588_ Acquired Prototype Device. 02589_ Identified Prc. Matter Filter. 02589_ Faulty integration triggers heat surge (+264). 02590_ Dropped Faulty Prc. Matter Filter. 02724_ Acquired derelict log, extracted data. World map updated: -6/Factory. 02762_ ALERT: Unidentified potential threat approaching Complex 0b10. 02933_ Lgt. Armor Plating destroyed. 02941_ Critical hit (Burn: +37). 02946_ Lgt. Nuclear Core destroyed. 02949_ Arm. Treads destroyed. 02963_ L-41 Fighter destroyed. 02963_ Switching to secondary target: G-50 Soldier. 02965_ Lgt. Armor Plating destroyed. 02967_ Imp. Deuterium Engine fries itself beyond repair. 02969_ Overheating: System interference. 02969_ Hvy. Laser temporarily disabled. 02969_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????## #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????#####?### #????????????????????????????? | | ????????# ## #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# ##???????????????????????????? | | ?????????# ######??????????????????????? | | ???????????# ## ## ##?????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# #?????????????????????? | | #####???????# #?????????????????????? | | ##??????## #?????????????????????? | | #???????# ##?????????????????????? | | #???????# #??????????????????????? | | #????????# ## #??????????????????????? | | #?###?#### ## #??????????????????????? | | ### ### ## ###ggg%##### #????????????????? | | ##?# @ #????????????????? | | ##??## #???????????????? | | ##????# ### #??????????????? | | ##????# ??? #?????????????? | | ## #????## ??????????????????? | | ### ## #????## ###?????????????????? | | ### ##### #????## #???????????????????? | | #?# ##???### #?????## #???????????????????? | | ??#####??????#######???????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightHybridExpander Manual? 0 Play Time 00:30:22 Cumulative 52.9 hours Start 2024.11.04 @ 18:31:02 End 2024.11.04 @ 18:59:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 73 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 44x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d9821c6-406e-42a9-8855-bcce58aa8dd6