Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 08:51:38 Player: LumberViking Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3396) 3396 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 7456 Bonus ------- High Alert Combat Kills 435 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (282) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Compact Battery (300) Compact Battery (300) Enhanced Optical Array Improved Targeting Computer Hardlight Generator Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Power Shielding Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Arc Projector Particle Gun Heavy Laser > --- INVENTORY -------- Light Ion Engine Compact Battery Compact Battery Enhanced Optical Array Improved Targeting Computer Hardlight Generator Improved Shield Generator [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 Utility 2 | . . 1 . . . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 100 | 6 5 11 2 28 8 30 10 Power 18 | 1 1 1 . 7 1 6 1 Engine 13 | 1 1 1 . 6 1 3 . Core 5 | . . . . 1 . 3 1 Reactor . | . . . . . . . . Propulsion 26 | 2 1 4 . 4 5 6 4 Treads 7 | 2 1 4 . . . . . Leg 19 | . . . . 4 5 6 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 2 . 4 1 5 2 Device 7 | . 1 2 . 2 . 1 1 Storage 3 | 1 1 . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 7 | . . . . 2 1 3 1 Artifact . | . . . . . . . . Weapon 39 | 2 1 4 2 13 1 13 3 Energy Gun 16 | 1 . 3 1 3 . 6 2 Energy Cannon 5 | . 1 1 1 1 . 1 . Ballistic Gun 17 | 1 . . . 8 1 6 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 Parts Lost 36 | . . 1 . 5 1 17 12 Power 6 | . . . . 1 . 3 2 Propulsion 7 | . . . . 1 . 3 3 Utility 7 | . . . . . 1 3 3 Weapon 16 | . . 1 . 3 . 8 4 Highest Loss Streak 11 | . . 1 . 1 1 5 11 Average Slot Usage (%) 93 | . 93 95 90 93 98 91 94 Engine 10 | . 14 11 11 16 18 7 . Core 4 | . . . . 1 . 8 14 Treads 10 | . 27 31 33 6 . . . Leg 17 | . . . . 20 27 25 28 Device 8 | . 8 20 14 9 7 3 6 Storage 9 | . 14 11 11 9 9 11 7 Protection 7 | . . . . 6 9 9 15 Energy Gun 8 | . 14 8 11 5 . 4 16 Energy Cannon 4 | . 7 12 9 3 . 3 . Ballistic Gun 9 | . 6 . . 13 18 17 3 Ballistic Cannon 1 | . . . . 1 8 . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 25 33 33 54 54 48 53 Greatest Support 60 | 40 40 60 60 60 51 51 50 Greatest Overweight (x) 13 | 1 . . . 1 1 13 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 Most Carried 10 | 3 6 10 10 10 10 10 10 Average Carried 6 | 1 3 7 8 7 9 6 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 9 | 2 5 9 8 9 5 7 7 Class Distribution -------------------- 35% | Scavenger-Tank 28% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Gar Fac Matter Collected 2070 | 204 110 97 40 463 263 645 248 Remotely . | . . . . . . . . Salvage Created 3891 | . 133 316 239 1224 332 1470 177 Parts 196 | . 9 23 11 65 14 68 6 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Combat Hostiles Destroyed 78 | . 4 6 7 20 7 31 3 Guns 62 | . 4 1 5 15 5 29 3 Cannons 11 | . . 3 2 4 . 2 . AOE 3 | . . 1 . . 2 . . Classes Destroyed 12 | . 3 2 2 3 . 1 1 Worker 1 | . . 1 . . . . . Builder 2 | . . . 1 1 . . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . . . . . 1 Recycler 1 | . . . . 1 . . . Watcher 5 | . 2 1 . 2 . . . Swarmer 9 | . 3 . 3 . . 3 . Grunt 43 | . 1 3 4 11 5 16 3 Brawler 2 | . . . . 2 . . . Duelist 2 | . . . . . . 2 . Sentry 19 | . . 3 . 6 2 8 . Hunter 3 | . . . . 1 . 2 . Best Kill Streak 5 | . 3 5 5 4 2 5 2 Combat Bots Only 5 | . 3 4 4 3 2 5 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 2 Gunslinging 1 | . . . . 1 . 1 . Exploded 2 | . . 1 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Damage Taken 6126 | . 253 221 154 1021 310 2601 1566 Core 1246 | . 18 12 20 119 16 358 703 Absorbed by Shields 149 | . . . . 15 36 . 98 Core Remaining (%) 73 | 100 92 . 92 . . 10 . Volleys Fired 264 | . 19 25 12 68 16 102 22 Largest 3 | . 2 2 2 3 3 3 3 Hottest 189 | . 110 116 101 148 100 153 189 Shots Fired 563 | . 38 41 21 150 43 220 50 Gun 452 | . 35 12 12 116 27 200 50 Cannon 111 | . 3 29 9 34 16 20 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 287 | . 16 . . 65 43 157 6 Thermal 184 | . 22 21 . 42 . 63 36 Explosive . | . . . . . . . . Electromagnetic 92 | . . 20 21 43 . . 8 Robot Hit Streak 16 | . 4 8 9 11 6 16 9 Robot Miss Streak 4 | . 4 3 2 4 3 4 2 Penetration Max 1 | . . . . 1 . 1 . Secondary Targets 5 | . 1 . . 1 . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . Shots Hit Robots 324 | . 17 27 16 92 23 124 25 Core Hits 154 | . 9 12 11 41 13 59 9 Critical Hits 6 | . . . 1 2 . 3 . Critical Kills 3 | . . . 1 1 . 1 . Critical Parts Destroyed 3 | . . . . 1 . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6627 | . 169 647 412 1627 621 2702 449 Guns 4787 | . 151 98 181 1140 363 2405 449 Cannons 1506 | . 18 406 156 487 142 297 . Explosions 327 | . . 143 68 . 116 . . Melee . | . . . . . . . . Ramming 7 | . . . 7 . . . . Kinetic 3196 | . 40 . . 547 505 2031 73 Thermal 2114 | . 129 296 68 597 . 671 353 Explosive 116 | . . . . . 116 . . Electromagnetic 1194 | . . 351 337 483 . . 23 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . 8 8 18 . . . Projectiles 26 | . . 8 . 18 . . . Explosions 8 | . . . 8 . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . . . 12 . 55 . . Shots 3 | . . . 2 . 1 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 788 | . 84 36 72 348 413 788 750 Average Temperature 191 | . 32 15 33 95 172 229 363 Received Heat Transfer 2401 | . 24 84 36 518 113 1116 510 Effects 110 | . . . . . 10 57 43 Shutdowns 36 | . . . . . 2 19 15 Energy Bleed 8 | . . . . . . 4 4 Interference 18 | . . . . . 3 13 2 Matter Decay 10 | . . . . . . 8 2 Short Circuit 11 | . . . . . 2 3 6 Damage (minor) 6 | . . . . . . 3 3 Damage (major) 14 | . . . . . 3 5 6 Damage (core) 7 | . . . . . . 2 5 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Fried 4 | . . 2 . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 2 . 1 . 2 4 Heat Transferred 4344 | . 370 631 50 1147 . 1369 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Peak Influence 981 | . 144 160 222 384 417 981 569 Average Influence 320 | . 78 71 126 272 254 651 430 Maximum Alert Level 3 | . . . 1 1 2 3 2 Low Security (%) 36 | 100 100 100 83 12 49 . 2 Level 1 36 | . . . 16 87 40 15 49 Level 2 17 | . . . . . 9 39 47 Level 3 9 | . . . . . . 45 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . 3 1 . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . . 3 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Distress Signals 3 | . 1 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 7 9 9 28 8 38 10 Peak Tracking Total 6 | . 4 2 3 4 3 6 5 Tactical Retreats 9 | . . . 1 . . 6 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Gar Fac Machines Disabled 7 | . . 4 . . 3 . . Max in Single Turn 2 | . . 2 . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Machines Accessed 3 | . 1 . . . 2 . . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 6 | . 2 . . . 4 . . Successful 5 | . 2 . . . 3 . . Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 2 | . . . . . 2 . . Record 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Gar Fac Turns Passed 4968 | 132 450 705 210 1181 369 1083 838 Spaces Moved 2644 | 82 239 379 94 613 190 550 497 Core 19 | 17 . . . . . 1 1 Treads 885 | 65 239 379 94 108 . . . Legs 1740 | . . . . 505 190 549 496 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 130 123 122 Average Speed 149 | 145 160 160 160 151 148 135 148 Slowest Speed 700 | 160 160 160 160 160 160 700 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 6 31 26 13 41 31 45 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . . 6 12 2 19 2 . Melee . | . . . . . . . . Projectile 6 | . . . . 2 2 2 . AOE 35 | . . 6 12 . 17 . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Total 3201 | 95 271 440 134 742 245 719 555 Wait 50 | . 2 1 23 3 17 4 . Move 2637 | 81 238 378 93 612 189 549 497 Hop . | . . . . . . . . Pick Up 94 | 8 6 16 . 20 6 24 14 Fast Attach . | . . . . . . . . Attach 53 | 6 2 6 2 10 3 19 5 Detach 1 | . . . 1 . . . . Swap 48 | . 3 5 . 18 5 11 6 Drop 48 | . 1 9 2 11 9 5 11 Fire 264 | . 19 25 12 68 16 102 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -8/Garrison -7/Factory History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 12) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 391 | -10/Materials | Repaired Lgt. Treads 530 | -10/Materials | Discovered new exit (range 14) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1023 | -9/Materials | Build established: Scavenger-Mutant 1174 | -9/Materials | Discovered new exit (range 13) 1288 | -9/Materials | Entered Mines 1326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1349 | -9/Mines | Discovered new exit (range 10) 1420 | -9/Mines | Excavation squad dispatched 1420 | -9/Mines | A large section of the Mines collapsed 1498 | -9/Mines | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1653 | -8/Materials | Discovered new exit (range 4) 2055 | -8/Materials | Discovered new exit (range 7) 2161 | -8/Materials | Build established: Scavenger-Tank 2481 | -8/Materials | Discovered new exit (range 5) 2661 | -8/Materials | Discovered new exit (range 9) 2679 | -8/Materials | Entered Storage 3047 | -8/Storage | Identified exit to Garrison 3048 | -8/Storage | Entered Garrison 3132 | -8/Garrison | Triggered checkpoint 3256 | -8/Garrison | Lost 3 parts (2u1w) 3350 | -8/Garrison | Triggered checkpoint 3366 | -8/Garrison | Triggered checkpoint 3414 | -8/Garrison | Triggered checkpoint 3565 | -8/Garrison | Build established: Scavenger-Gunner 3586 | -8/Garrison | Triggered checkpoint 3618 | -8/Garrison | Triggered checkpoint 3669 | -8/Garrison | Lost 4 parts (1p1u2w) 3867 | -8/Garrison | Core integrity fell below 50% 3953 | -8/Garrison | Core integrity fell below 20% 4010 | -8/Garrison | Lost 5 parts (2n3w) 4054 | -8/Garrison | Triggered checkpoint 4109 | -8/Garrison | Discovered new exit (range 12) 4131 | -8/Garrison | Entered Factory 4131 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4393 | -7/Factory | Build established: Scavenger-Tank 4533 | -7/Factory | Core integrity fell below 50% 4957 | -7/Factory | Core integrity fell below 20% 4969 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04942_ Arc Projector destroyed. 04945_ Particle Gun destroyed. 04945_ Imp. Power Shielding destroyed. 04947_ Power failure, Lgt. Nuclear Core shutdown. 04948_ Lgt. Nuclear Core destroyed. 04951_ Overheating: Lrg. Storage Unit damaged (-46). 04951_ Hrd. Medium Armor Plating destroyed. 04954_ Power failure, Lgt. Nuclear Core shutdown. 04954_ Overheating: Matter decay (-69). 04955_ Aluminum Leg permanently disabled. 04955_ Overheating: Short circuit. 04956_ Imp. Titanium Leg permanently disabled. 04956_ Overheating: Short circuit. 04957_ Overheating: Core damaged (-84). 04960_ Power failure, Lgt. Nuclear Core shutdown. 04965_ ALERT: Rogue bot located, Programmers report to Factory Zone 6B. 04966_ Aluminum Leg destroyed. 04969_ Lgt. Nuclear Core destroyed. 04969_ Broken Aluminum Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###########? | | ??????????????????????????????????????# """"""" #? | | ???????????????????#############??????# """"""" #? | | ???????????????????# ??????# """"""" #? | | ???????????????????# """ ""#?????# """"""" #? | | ???????????????????# """ ""#?????# #? | | ???????????????????# """ T"#?????# #? | | ???????????????????# ""#?????# #? | | ???????????????????# """ ""#?????# ## | | ???????????????????# """ ##############+## | | ???????????????????# """ + + | | ???????????????????# ############## ## | | ???????????????????# ###########??# ## | | ???????????????????# # #??# ##! | | #######????????????# = # """ """ #??# ## | | # #####################+##### """ """ #??# ## | | # g #### """ """ #??# + | | # Y + "" "" #??# ## | | # == g @ #### "" "" #??# ## | | # *[!!#################### #??# #??# ## | | ###[###????############### ##?# #??# ### | | ??#%#??????# # !#######+######## | | ??#%#??????# """ """ # | | ??#[#??????# """ """ + | | ### #??????# """ """ # | | #??????# # #######+#########+## | | #####??????# """ """ ### ###??# ## # | | ???????????# """ """ #?# #????# ## # | | ???????????# """ """ #?# #????# ## # | | ???????????# #?# #????# ## # | | ???????????# #?# ###### ## # | | ???????????# #?# + ## # | | ???????????# % #?######## ## # | | ???????????##############????????# ## # | | ?????????????????????????????????# ## + | | ?????????????????????????????????################# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed CompositeBiocellTreads Manual? 0 Play Time 01:00:08 Cumulative 2.7 hours Start 2020.08.20 @ 21:20:20 End 2020.08.21 @ 08:51:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a9e5c4-9ee7-4058-ad8a-16a7307d71fa