Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 20:05:54 Player: Bbenedict8 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (443) 443 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3196 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 598/700 Matter 128/300 Energy 9/100 System Corruption 1% Temperature Cool (0) Movement Rolling (85) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Armored Wheel > --- UTILITY (6) ------ Small Storage Unit ECM Suite Hardened Light Armor Plating > --- WEAPON (2) ------- Backup Laser I > --- INVENTORY (8) ---- Improved Sensor Array Experimental Sensor Array Transmission Jammer Improved Shield Generator Precision Shock Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VTOL Module Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Experimental Sensor Array Improved Shield Generator > --- WEAPON ----------- Backup Laser I Heavy Hammer > --- INVENTORY -------- Armored Wheel ECM Suite Hardened Light Armor Plating Precision Shock Rifle Backup Laser I EM Pulse Cannon Autogun [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 85 | 6 26 14 10 16 13 Power 10 | 1 4 1 3 1 . Engine 10 | 1 4 1 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 6 3 1 2 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 7 | 2 3 . . . 2 Hover . | . . . . . . Flight 10 | . 3 3 1 2 1 Utility 23 | 1 3 3 1 8 7 Device 15 | . 1 2 . 7 5 Storage 5 | 1 2 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 35 | 2 13 7 5 5 3 Energy Gun 11 | 2 6 1 1 . 1 Energy Cannon 4 | . . . 1 3 . Ballistic Gun 8 | . 5 2 1 . . Ballistic Cannon . | . . . . . . Launcher 6 | . 2 3 1 . . Special Weapon . | . . . . . . Impact Weapon 5 | . . . 1 2 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . 2 . 1 1 Parts Lost 12 | . . . 4 3 5 Power 3 | . . . 1 1 1 Propulsion 6 | . . . 1 2 3 Utility 1 | . . . . . 1 Weapon 2 | . . . 2 . . Highest Loss Streak 4 | . . . 4 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 76 | . 82 94 84 67 63 Engine 9 | . 13 11 9 7 6 Wheel 3 | . 13 . . . . Flight 21 | . 12 33 31 22 18 Device 13 | . 3 20 19 16 16 Storage 9 | . 10 11 11 9 7 Energy Gun 11 | . 20 11 11 8 7 Ballistic Gun 1 | . 3 . . . . Launcher 1 | . 3 3 . . . Impact Weapon 1 | . . . . 1 4 Peak Build Rating 30 | 6 10 17 19 28 30 Average Rating 15 | 4 7 15 16 18 22 On Entrance 10 | . 6 7 16 18 13 Naked Turns . | . . . . . . Heaviest Build 23 | 10 15 16 18 23 19 Greatest Support 26 | 26 26 18 19 19 20 Greatest Overweight (x) 4 | . 4 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 7 7 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 6 | . 6 6 7 7 7 Final Capacity 8 | 8 5 8 8 8 8 Final Carried 8 | 2 5 8 8 7 6 Class Distribution -------------------- 57% | Mutant 42% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1040 | 188 292 126 241 27 166 Remotely . | . . . . . . Salvage Created 707 | . 363 65 131 27 121 Parts 43 | . 26 12 3 1 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 18 | . 7 8 3 . . Guns 7 | . 4 . 3 . . AOE 11 | . 3 8 . . . Classes Destroyed 9 | . 8 1 . . . Worker 3 | . 1 . . . 2 Builder 2 | . 1 . 1 . . Hauler 1 | . 1 . . . . Recycler 3 | . 1 . 1 . 1 Mechanic 3 | . 1 . . 1 1 Operator 1 | . 1 . . . . Watcher 2 | . . 2 . . . Swarmer 13 | . 3 7 3 . . Grunt 5 | . 4 1 . . . Best Kill Streak 7 | . 7 4 5 1 3 Combat Bots Only 4 | . 3 4 3 . . Max Kills in Single Turn 4 | . 2 4 1 1 1 Gunslinging . | . . . . . . Exploded 4 | . 2 4 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 207 | . 33 34 33 51 56 Missed 75 | . 10 14 12 18 21 Damage Taken 1576 | . 276 175 169 423 533 Core 381 | . 78 24 61 116 102 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 23 | . . . . 23 . Core Remaining (%) 81 | 100 68 . 78 78 . Volleys Fired 80 | . 43 14 17 3 3 Largest 2 | . 2 2 1 2 1 Hottest 119 | . 80 63 56 119 30 Shots Fired 111 | . 70 15 17 6 3 Gun 87 | . 57 8 16 3 3 Cannon 3 | . . . . 3 . Launcher 21 | . 13 7 1 . . Special . | . . . . . . Kinetic 4 | . 3 1 . . . Thermal 83 | . 54 7 16 3 3 Explosive 21 | . 13 7 1 . . Electromagnetic 3 | . . . . 3 . Robot Hit Streak 5 | . 4 4 3 5 . Robot Miss Streak 5 | . 5 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 60 | . 28 10 10 6 6 Core Hits 39 | . 21 14 3 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 1 . Burn 2 | . . . 2 . . Corrupt 1 | . . . . 1 . Melee Attacks 30 | . . 2 2 4 22 Impact 28 | . . . 2 4 22 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . 1 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1976 | . 580 571 319 157 349 Guns 565 | . 347 44 141 33 . Cannons 60 | . . . . 60 . Explosions 836 | . 233 527 76 . . Melee 511 | . . . 102 60 349 Ramming 4 | . . . . 4 . Kinetic . | . . . . . . Thermal 565 | . 347 44 141 33 . Explosive 836 | . 233 527 76 . . Electromagnetic 60 | . . . . 60 . Impact 511 | . . . 102 60 349 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 202 | . 8 . 58 20 116 Projectiles . | . . . . . . Explosions 14 | . 8 . 6 . . Melee 188 | . . . 52 20 116 Knockbacks 2 | . . . 1 . 1 Impact 2 | . . . 1 . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . 39 . . 2 . Shots 1 | . 1 . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 170 | . 114 20 97 170 . Average Temperature 40 | . 24 10 56 87 . Received Heat Transfer 249 | . 111 21 . 117 . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 2 1 1 Combat Hostiles . | . . . . . . Parts Fried 9 | . . . 3 1 5 Impact Corruptions 10 | . . . 3 2 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . 1 . . Heat Transferred 1407 | . 775 100 458 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 555 | . 338 555 288 265 199 Initial 216 | . . 142 216 111 119 Average 186 | . 185 303 242 189 131 Maximum Alert Level 2 | . 1 2 1 1 . Low Security (%) 58 | 100 41 46 . 50 100 Level 1 37 | . 58 22 100 49 . Level 2 4 | . . 30 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 17 22 6 23 8 Peak Tracking Total 8 | . 4 8 4 8 4 Tactical Retreats 13 | . 2 2 . 7 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 3 4 . 3 4 Terminals 11 | . 3 4 . 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 26 | . 5 10 . 5 6 Successful 14 | . 3 4 . 4 3 Failed 12 | . 2 6 . 1 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . . . . 2 1 Terminals 22 | . 5 10 . 3 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . 2 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 9 | . 3 4 . 1 1 Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Recycling Unit Index 1 | . . 1 . . . Alert Level 2 | . 1 . . 1 . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 2 1 Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals 2 | . . . . 1 1 Botnet 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 4 . 1 3 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 2 | . . 2 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . no_distress 1 | . . 1 . . . check_alert 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1530 | 60 365 218 190 228 469 Spaces Moved 2283 | 59 292 419 352 327 834 Core 10 | 8 2 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 156 | 51 100 . . . 5 Hover . | . . . . . . Flight 2117 | . 190 419 352 327 829 Fastest Speed 29 | 50 32 29 32 32 30 Average Speed 40 | 84 66 33 35 38 33 Slowest Speed 275 | 90 275 37 40 110 109 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . 1 6 2 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 59 44 71 26 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 21 | . 7 . . 3 11 Terrain Destroyed 144 | . 84 44 2 3 11 Melee 14 | . . . . 3 11 Projectile . | . . . . . . AOE 130 | . 84 44 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2727 | 66 393 479 390 417 982 Wait 170 | . . 17 5 53 95 Move 2253 | 58 291 416 339 323 826 Hop 12 | . . 1 6 1 4 Pick Up 30 | 2 12 7 4 2 3 Fast Attach 30 | 6 9 3 3 3 6 Attach 31 | . 2 6 5 11 7 Detach 30 | . 3 4 3 11 9 Swap 24 | . 15 5 2 2 . Drop 36 | . 18 4 4 3 7 Fire 80 | . 43 14 17 3 3 Melee 30 | . . 2 2 4 22 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 11) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -9/Materials | Identified exit to Mines 644 | -9/Materials | Entered Mines 658 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 659 | -9/Mines | Found Prototype Device 669 | -9/Mines | Learned Materials emergency access door positions 716 | -9/Mines | Found a hidden stash of uninstalled traps 798 | -9/Mines | Lost 4 parts (1p1n2w) 814 | -9/Mines | Discovered new exit (range 9) 816 | -9/Mines | Found DCF Scrap (12 items) 834 | -9/Mines | Entered Materials 834 | -8/Materials | Evolved 2 slots: Utility x2 834 | -8/Materials | Identified Exp. Sensor Array 1056 | -8/Materials | Repaired Broken VTOL Module 1060 | -8/Materials | Discovered new exit (range 5) 1062 | -8/Materials | Entered Factory 1062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -7/Factory | Self-destructed Last Messages --------------- 01474_ T-07 Excavator is excavating. 01484_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01490_ Q,QUWYLQQYW S#:Q04YDPK694T/|OOR0YS8TCA 01491_ Acquired Transmission Jammer. 01493_ Dropped EM Pulse Cannon. 01513_ Imp. Flight Unit destroyed. 01516_ U-05 Engineer destroyed. 01517_ VTOL Module destroyed. 01519_ K-01 Serf collects debris. 01524_ Imp. Ion Engine destroyed. 01526_ Acquired 15 matter. 01527_ K-01 Serf collects debris. 01529_ Weight Redist. System destroyed. 01530_ Acquired Wheel. 01530_ K-01 Serf collects debris. 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