Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 11:55:02 Player: Michael Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (173) 865 Value Destroyed (5512) 5512 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (937) 937 TOTAL SCORE: 14414 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 124 Met Data Miner 300 Met Zhirov 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 266/300 Energy 28/100 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Utility Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Katana > --- INVENTORY (10) --- Cold Fusion Reactor Advanced Power Amplifier Advanced Heat Sink Improved Sensor Array Particle Accelerator Improved Kinecellerator Improved Weapon Shielding System Restoration Module Barrage Gun Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Cold Fusion Reactor Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating System Restoration Module Precision Assault Rifle Improved Grenade Launcher Long-range Missile Launcher Katana Makeshift Sword Dirty Bomb Trap Dirty Bomb Trap Self-destruct Interrupter [Rating: 78] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Advanced Treads Leg Advanced Myomer Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Utility 6 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 282 | 5 14 3 4 1 19 42 10 13 5 13 74 5 . 5 5 45 5 4 9 1 Power 21 | 1 1 . . 1 1 1 . . . 1 7 . . . . 7 . . 1 . Engine 4 | 1 1 . . . . . . . . . 2 . . . . . . . . . Core 12 | . . . . 1 1 1 . . . 1 4 . . . . 4 . . . . Reactor 5 | . . . . . . . . . . . 1 . . . . 3 . . 1 . Propulsion 55 | 2 6 1 1 . 2 7 . 3 . . 17 . . 1 1 11 . . 3 . Treads 10 | . 2 1 . . 1 1 . . . . 2 . . . 1 2 . . . . Leg 5 | 2 . . . . . . . . . . . . . . . . . . 3 . Wheel 40 | . 4 . 1 . 1 6 . 3 . . 15 . . 1 . 9 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 109 | 1 3 2 1 . 6 16 8 7 1 6 22 1 . 1 2 21 4 1 5 1 Device 52 | . 2 1 . . 2 7 5 4 . 3 13 1 . 1 1 8 1 1 1 1 Storage 7 | 1 1 . 1 . . . . . . . . . . . . 3 . . 1 . Processor 16 | . . . . . 2 3 . . . . 3 . . . . 5 3 . . . Hackware 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 . Protection 31 | . . 1 . . 2 5 3 3 1 3 6 . . . 1 4 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 1 4 . 2 . 10 18 2 3 4 6 28 4 . 3 2 6 1 3 . . Energy Gun 2 | 1 . . . . . 1 . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 . 1 . 1 1 . . . . . . . . . Ballistic Gun 41 | . 3 . 1 . 7 7 . 1 . 3 16 . . 1 1 1 . . . . Ballistic Cannon 13 | . . . 1 . 1 2 1 . 2 . 4 . . 1 . 1 . . . . Launcher 18 | . 1 . . . . 6 1 1 . 2 3 2 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 2 1 . . 2 . 4 2 . 1 1 2 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 5 | . . . . . . . . . . . 1 . . . . 1 . . 3 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Lost 60 | . . . . . . 3 . 2 . . 29 2 . . . 24 . . . . Power 5 | . . . . . . . . . . . 3 . . . . 2 . . . . Propulsion 25 | . . . . . . . . 1 . . 12 2 . . . 10 . . . . Utility 14 | . . . . . . 2 . 1 . . 4 . . . . 7 . . . . Weapon 16 | . . . . . . 1 . . . . 10 . . . . 5 . . . . Highest Loss Streak 16 | . . . . . . 2 . 1 . . 10 2 . . . 16 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 100 74 100 100 100 100 99 86 100 93 87 86 90 97 86 40 51 64 75 Engine 2 | . 14 14 14 14 . . . . . . . . . . . . . . . . Core 4 | . . . . . 9 7 7 7 7 7 4 6 6 6 6 2 . . . . Treads 5 | . 4 14 6 . 9 7 7 7 7 7 5 . . . 4 3 . . . . Leg 1 | . 15 . . . . . . . . . . . . . . . . . 9 17 Wheel 13 | . 7 14 21 28 18 15 15 15 15 15 18 14 13 17 20 13 . . . . Device 10 | . 11 9 14 14 7 7 14 13 15 14 7 13 13 13 12 11 5 10 8 4 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 3 . . 2 5 Processor 15 | . . . . . . 12 15 15 15 15 20 20 20 20 20 25 28 29 23 17 Hackware 1 | . . . . . . 3 . . . . . . . . . 1 5 5 7 11 Protection 2 | . . 4 . . 9 5 . 1 . . 3 . . . . . . . 2 5 Energy Cannon 1 | . . . . . . 3 7 6 . 4 . . . . . . . . . . Ballistic Gun 12 | . 14 28 2 14 24 14 7 10 . 3 15 20 20 14 13 10 . . . . Ballistic Cannon 5 | . . . . 14 7 9 14 11 2 15 5 . . 5 6 2 . . . . Slashing Weapon 2 | . . . . . 3 . . . 15 5 2 5 6 5 5 3 . 4 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 12 29 35 53 53 72 73 72 74 71 77 86 69 65 67 68 83 1 4 28 26 Greatest Support 90 | 20 20 10 20 20 20 20 20 20 20 20 40 40 20 30 30 40 3 3 90 90 Greatest Overweight (x) 7 | . 2 3 2 2 3 3 3 3 3 3 7 3 3 3 2 5 . 1 1 . Average Overweight (x) 2 | . . 2 1 2 2 2 3 3 2 3 2 2 3 2 2 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 Average Capacity 17 | 6 10 15 17 20 20 20 20 20 20 20 20 20 20 20 20 16 5 5 7 10 Most Carried 20 | 3 15 15 17 16 20 20 20 20 20 20 20 20 20 20 20 20 5 5 6 10 Average Carried 16 | 2 7 14 15 15 18 19 19 19 19 19 19 19 19 19 20 15 4 4 4 7 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 Final Carried 20 | 3 14 14 15 16 20 20 20 19 19 20 20 20 19 20 20 5 5 4 5 10 Class Distribution -------------------- 29% | Mutant 14% | Assassin 11% | Skirmisher 8% | Scavenger-Skirmisher 8% | Gunner 8% | Scavenger-Gunner 8% | Scavenger-Assassin 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 7471 | 231 380 140 76 27 600 859 268 484 . 439 2620 47 39 98 124 867 56 20 . 96 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6762 | . 344 64 . . 327 1515 75 308 . 273 2451 20 . . 170 1132 . . . 83 Parts 321 | . 23 9 . . 17 89 4 14 . 4 99 3 . . 5 53 . . . 1 Haulers Intercepted 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Recyclers Shooed 8 | . 2 . . . . 3 . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 2 17 . 5 . 3 . . 4 . . . . . Prevented 4 | . . . . . . . . 4 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 116 | . 10 1 . . 12 29 5 9 . 7 30 . . . 1 12 . . . . Melee 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Guns 50 | . 6 1 . . 8 9 . 2 . 1 16 . . . 1 6 . . . . Cannons 31 | . . . . . 4 9 2 7 . 3 5 . . . . 1 . . . . AOE 31 | . 4 . . . . 11 3 . . 2 8 . . . . 3 . . . . Classes Destroyed 16 | . 4 1 . . 2 4 1 1 . 1 2 . . . . . . . . . Worker 19 | . 2 1 . . . 2 . . . . 7 . . . . 7 . . . . Builder 10 | . . 1 . . . 6 . . . . 1 . . . . 2 . . . . Tunneler 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Hauler 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Recycler 14 | . . . . . . 4 . . . . 6 . . . . 4 . . . . Minesweeper 3 | . . . . . . . . 2 . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . Watcher 5 | . 2 . . . 1 1 . . . . . . . . . 1 . . . . Swarmer 32 | . 5 . . . 8 8 3 4 . . 4 . . . . . . . . . Grunt 47 | . 5 1 . . 1 17 . 2 . 4 11 . . . . 6 . . . . Brawler 2 | . . . . . . . . . . 1 1 . . . . . . . . . Duelist 5 | . . . . . . 1 . 1 . 1 2 . . . . . . . . . Sentry 14 | . . . . . 2 2 . 1 . 1 8 . . . . . . . . . Hunter 7 | . . . . . 1 . . 1 . . 2 . . . 1 2 . . . . Programmer 8 | . . . . . . 1 1 . . . 2 . . . . 4 . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | . 3 1 . . 5 8 3 5 . 4 4 1 . . 1 9 . . . . Combat Bots Only 6 | . 3 1 . . 5 6 3 5 . 4 4 . . . 1 6 . . . . Max Kills in Single Turn 4 | . 2 1 . . 1 4 2 1 . 1 3 1 . . 1 2 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . . 2 2 . . 1 3 . . . . 2 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Damage Taken 10706 | . 380 11 . . 630 1080 167 438 . 366 3484 174 18 . 215 3138 . . . 605 Core 1847 | . 93 11 . . 35 179 35 39 . 6 441 . . . . 762 . . . 246 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 157 | . . . . . . . . . . . 54 . . . . 52 . . . 51 Regen/Repaired (Parts) 657 | . . . . . . . . . . . . . . 657 . . . . . . Core Remaining (%) 72 | 100 . . . 58 93 . . . . 63 . . . . 48 . . . . . Volleys Fired 333 | . 46 12 . . 22 64 6 24 . 15 100 7 . . 4 33 . . . . Largest 4 | . 2 2 . . 4 4 4 4 . 4 4 3 . . 4 4 . . . . Hottest 204 | . 60 40 . . 107 191 191 191 . 204 188 90 . . 134 134 . . . . Shots Fired 1059 | . 71 24 . . 82 244 18 87 . 48 357 9 . . 16 103 . . . . Gun 719 | . 69 24 . . 65 171 4 32 . 9 255 3 . . 12 75 . . . . Cannon 297 | . . . . . 17 61 12 55 . 33 95 . . . 4 20 . . . . Launcher 43 | . 2 . . . . 12 2 . . 6 7 6 . . . 8 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 889 | . 40 24 . . 82 180 12 71 . 31 335 3 . . 16 95 . . . . Thermal 98 | . . . . . . 52 4 16 . 11 15 . . . . . . . . . Explosive 43 | . 2 . . . . 12 2 . . 6 7 6 . . . 8 . . . . Electromagnetic 29 | . 29 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 8 3 . . 11 21 3 11 . 6 26 . . . 4 14 . . . . Robot Miss Streak 5 | . 4 3 . . 4 5 5 5 . 2 3 . . . 2 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 676 | . 44 10 . . 45 141 7 47 . 27 265 1 . . 12 75 . 1 . 1 Core Hits 336 | . 21 5 . . 21 87 7 17 . 18 105 1 . . 5 48 . . . 1 Critical Kills 2 | . . . . . . . . . . 1 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Critical Strikes 16 | . . . . . . 8 . . . 1 3 . . . 1 3 . . . . Burn 5 | . . . . . . 5 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . . . . . Destroy 4 | . . . . . . . . . . . 3 . . . . 1 . . . . Blast 3 | . . . . . . 3 . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . 1 2 . . . . Melee Attacks 79 | . . . . . 3 1 . . . . 21 6 5 1 3 35 . 3 . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 79 | . . . . . 3 1 . . . . 21 6 5 1 3 35 . 3 . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . 3 1 . . . 6 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17088 | . 781 112 . . 562 3541 378 955 . 843 6596 67 . . 311 2802 . 70 . 70 Guns 7133 | . 452 112 . . 378 1096 18 269 . 89 3531 . . . 139 1049 . . . . Cannons 4016 | . . . . . 155 809 177 686 . 466 1416 . . . 18 289 . . . . Explosions 4528 | . 329 . . . . 1636 183 . . 288 1327 . . . . 765 . . . . Melee 1409 | . . . . . 29 . . . . . 322 67 . . 154 697 . 70 . 70 Ramming 2 | . . . . . . . . . . . . . . . . 2 . . . . Kinetic 9489 | . 205 112 . . 533 1267 111 703 . 373 4690 . . . 157 1338 . . . . Thermal 1878 | . 96 . . . . 638 84 252 . 182 626 . . . . . . . . . Explosive 4063 | . 233 . . . . 1636 183 . . 288 958 . . . . 765 . . . . Electromagnetic 247 | . 247 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1409 | . . . . . 29 . . . . . 322 67 . . 154 697 . 70 . 70 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 2 . 2 2 2 2 2 2 . . . . 2 2 2 . . Average Corruption 1 | . 1 1 1 1 . 1 2 2 2 2 1 . . . . 1 2 1 . . Corruption Purged 7 | . . . . . . . . . . . 4 . . . . 1 . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 63 | . 2 5 2 . . 8 5 16 2 12 4 . . . . 1 5 1 . . Message Errors 16 | . 1 . . . . 2 1 6 . 2 1 . . . . 1 1 1 . . Matter Fused 14 | . . 2 . . . 1 1 3 1 2 3 . . . . . 1 . . . Heat Flow Errors 6 | . 1 1 . . . . . 2 1 . . . . . . . 1 . . . Energy Discharges 9 | . . 2 . . . 2 . 2 . 3 . . . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . . 2 . . . 1 1 . 2 . . . . . . . . . . Data Loss (major) 5 | . . . . . . 1 1 . . 2 . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . Alerts 4 | . . . . . . 1 1 . . 1 . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 429 | . 10 . . . . 53 . 98 . . 117 1 . . . 120 . 30 . . Projectiles 98 | . . . . . . . . 98 . . . . . . . . . . . . Explosions 126 | . 10 . . . . 53 . . . . 56 1 . . . 6 . . . . Melee 205 | . . . . . . . . . . . 61 . . . . 114 . 30 . . Knockbacks 25 | . . . . . 2 3 . 5 . 1 10 . . . 1 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . 2 3 . 5 . 1 10 . . . 1 2 . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 243 | . 42 . . . . . . . . 2 55 45 . . . 99 . . . . Shots 10 | . 2 . . . . . . . . 1 2 2 . . . 3 . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | . 123 88 . . 297 228 33 229 195 150 286 . . . . 419 223 . . . Average Temperature 79 | . 32 16 . . 117 49 21 47 114 79 86 . . . . 149 123 . . . Received Heat Transfer 2344 | . 108 6 . . 90 486 . 63 . 129 769 24 . . . 606 . . . 63 Effects 8 | . . . . . 3 . . . . . 1 . . . . 4 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . 3 . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . 4 . . . . . . . . . . Heat Transferred 3667 | . 100 . . . . 1867 150 500 . 350 700 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 611 | . 281 158 . . 402 562 . . . . 611 . . . . 292 . . . . Initial 98 | . . 95 . . . 98 . . . . 56 . . . . 21 . . . . Average 228 | . 146 63 . . 198 347 . . . . 326 . . . . 108 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . 2 . . . . 1 . . . . Low Security (%) 50 | 100 54 100 . 100 30 34 . . . . 22 . . . . 85 . . . . Level 1 25 | . 45 . . . 69 9 . . . . 39 . . . . 15 . . . . Level 2 23 | . . . . . . 55 . . . . 38 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 1 . . . 7 . . . . 9 . . . . 9 . . . . Investigation 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . Extermination 6 | . . . . . . 2 . . . . 2 . . . . 2 . . . . Reinforcement 11 | . 1 . . . . 4 . . . . 3 . . . . 3 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison 7 | . . . . . . 1 . . . . 3 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 . . . 2 1 . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 16 2 . . 19 35 5 9 . 9 43 1 1 . 1 34 . 2 . 1 Peak Tracking Total 9 | . 4 2 . . 9 4 3 4 . 4 5 1 1 . 1 8 . 4 . 1 Tactical Retreats 11 | . . . . . 1 1 . . . . 2 1 1 . . 3 . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 6 | . 2 . . . . 1 . . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . 6 . . . . 1 . . 2 . . . . Triggered 5 | . . . . . . . . 2 . 1 . . . . . 2 . . . . Most Traps Carried 3 | . . . . . . . . 1 1 1 . 3 3 2 2 2 . . . . Exploded 3 | . . . . . 1 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 14 | . 2 . . . 2 2 . . . . 7 . . . . 1 . . . . Max in Single Turn 6 | . 1 . . . . 2 . . . . 6 . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 48 | . 6 1 . . 6 9 . 2 2 . 9 . 1 . . 7 1 . 4 . Terminals 18 | . 6 . . . 3 4 . . . . 3 . . . . 2 . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 1 1 . . . . 2 . . . . 3 . . . . Scanalyzers 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . Garrison Access 6 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . Total Hacks 92 | . 16 1 . . 9 17 . 2 12 . 15 . 1 . . 10 1 . 8 . Successful 56 | . 5 1 . . 8 8 . 2 12 . 4 . 1 . . 6 1 . 8 . Failed 36 | . 11 . . . 1 9 . . . . 11 . . . . 4 . . . . Catastrophic 6 | . 2 . . . . . . . . . 3 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . Terminals 37 | . 16 . . . 5 8 . . . . 4 . . . . 4 . . . . Fabricators 7 | . . . . . . 2 . . . . 5 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 1 1 . . . . 2 . . . . 4 . . . . Scanalyzers 7 | . . . . . 2 3 . . . . 2 . . . . . . . . . Garrison Access 8 | . . . . . 1 3 . . . . 2 . . . . 2 . . . . Terminal Hacks 38 | . 5 1 . . 4 1 . 2 12 . 1 . 1 . . 2 1 . 8 . Record 5 | . . . . . . . . 1 2 . . . . . . . . . 2 . Part Schematic 9 | . . . . . . . . . 7 . . . . . . . . . 2 . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . Open Door 4 | . . 1 . . . . . 1 . . . . 1 . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 1 . . . . . . . . . 3 . . . . Retrieve Components 5 | . . . . . 1 1 . . . . . . . . . 3 . . . . Scanalyzer 5 | . . . . . 2 3 . . . . . . . . . . . . . . Insert Component 3 | . . . . . 1 2 . . . . . . . . . . . . . . Analyze 2 | . . . . . 1 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Terminals 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Botnet 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . . . 4 7 . . . . 8 . . . . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 1 . . 7 . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . . . . . 9 7 . . . . . . . . . 15 . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 7 | . . 3 . . . . . . . 1 . . . . . 3 . . . . Largest Group 3 | . . 3 3 3 3 . . . . 1 . . . . . 3 . . . . Highest-Rated Group 96 | . . 40 40 40 40 . . . . 96 . . . . . 93 . . . . Highest-Rated Ally 96 | . . 16 16 16 16 . . . . 96 . . . . . 31 . . . . Total Orders 2 | . . 2 . . . . . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . 2 . . 11 . . . . 2 . . . . . 14 . . . . Total Damage 716 | . . 30 . . 60 . . . . 338 . . . . . 288 . . . . Kills 6 | . . 1 . . 2 . . . . 1 . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . 1 2 . 1 . 1 1 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 12807 | 54 779 741 187 112 547 1706 458 1121 105 680 1884 468 404 632 355 1220 226 523 199 406 Spaces Moved 9350 | 39 534 585 158 100 345 1192 326 734 89 447 1213 351 315 543 299 853 428 477 165 157 Core 1027 | 6 . . . . . . . . . . . . . . . 25 428 477 91 . Treads 17 | . 11 . . . . . . . . . . . . . . 6 . . . . Legs 547 | 33 283 . . . . . . . . . . . . . . . . . 74 157 Wheels 7759 | . 240 585 158 100 345 1192 326 734 89 447 1213 351 315 543 299 822 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 95 110 110 110 125 125 110 125 95 95 125 110 110 50 50 50 100 120 Average Speed 111 | 109 113 114 109 110 120 118 125 125 110 125 110 122 125 114 110 106 50 88 108 120 Slowest Speed 240 | 120 240 125 110 110 125 125 125 125 125 125 185 125 125 125 110 170 50 100 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 75 96 53 36 44 33 49 88 68 68 47 68 64 78 60 26 67 61 62 29 Regions Visited 20 Branch Regions 15 Pre-discovered Areas 6 | . . 1 . . . . . . 1 . . . . 3 . . 1 . . . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . . 1 3 . 4 . 1 . 4 2 . 4 2 . 1 Spaces Dug 94 | . . . . . 2 1 . . . 16 15 31 5 . . 22 . 2 . . Terrain Destroyed 425 | . 18 . . . 8 54 9 2 . 62 148 56 5 . . 61 . 2 . . Melee 52 | . . . . . 2 1 . . . . 15 5 5 . . 22 . 2 . . Projectile 16 | . . . . . 6 4 1 2 . . 2 . . . . 1 . . . . AOE 357 | . 18 . . . . 49 8 . . 62 131 51 . . . 38 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 10897 | 48 636 639 175 101 427 1342 360 875 95 530 1483 374 321 553 310 1060 438 573 183 374 Wait 604 | 2 22 27 . . 10 19 17 95 . 53 18 . . . . 43 . 87 1 210 Move 9331 | 38 533 584 157 99 344 1191 325 733 88 446 1212 350 314 542 298 853 427 476 164 157 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 102 | 3 12 6 6 1 14 9 1 2 . 1 27 3 . 3 . 5 3 . 3 3 Fast Attach 78 | 5 6 . . . 5 4 . 2 1 1 23 . . 1 1 17 4 2 6 . Attach 56 | . . . 2 . 4 7 . 2 1 . 22 . . . . 12 1 2 3 . Detach 44 | . 3 . 2 . 2 4 . . 1 1 11 . . . . 12 . 2 4 2 Swap 149 | . 8 3 2 1 10 31 10 9 3 12 29 5 . 4 4 16 . . 1 1 Drop 104 | . 6 7 6 . 13 12 1 2 1 1 20 3 1 2 . 24 3 1 1 . Fire 333 | . 46 12 . . 22 64 6 24 . 15 100 7 . . 4 33 . . . . Melee 79 | . . . . . 3 1 . . . . 21 6 5 1 3 35 . 3 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 9 | . . . . . . . . 6 . . . . 1 . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 6) 658 | -10/Materials | Discovered new exit (range 16) 834 | -10/Materials | Entered Mines 882 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 959 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1029 | -10/Mines | Met a Derelict shopkeep closing up shop 1379 | -10/Mines | Discovered new exit (range 11) 1539 | -10/Mines | Discovered new exit (range 15) 1554 | -10/Mines | Learned location of Zion (-6) 1559 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1559 | -10/Mines | Discovered new exit (range 5) 1575 | -10/Mines | Entered Exiles 1575 | -10/Exiles | Accompanied by 3 allies 1609 | -10/Exiles | Met 8R-AWN 1627 | -10/Exiles | Met EX-HEX 1687 | -10/Exiles | Met EX-DEC 1749 | -10/Exiles | Discovered new exit (range 12) 1762 | -10/Exiles | Entered Mines 1762 | -9/Mines | Accompanied by 3 allies 1785 | -9/Mines | Met a Derelict bent on vengeance 1843 | -9/Mines | Discovered new exit (range 15) 1874 | -9/Mines | Entered Materials 1874 | -8/Materials | Accompanied by 3 allies 1874 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2390 | -8/Materials | Discovered new exit (range 4) 2420 | -8/Materials | Identified exit to Factory 2421 | -8/Materials | Entered Factory 2421 | -7/Factory | Evolved 2 slots: Utility x2 2665 | -7/Factory | Build established: Scavenger-Gunner 2850 | -7/Factory | Garrison activated, responded to threat 3397 | -7/Factory | Discovered new exit (range 8) 3496 | -7/Factory | Identified exit to Factory 3767 | -7/Factory | Build established: Scavenger-Skirmisher 3796 | -7/Factory | Discovered new exit (range 15) 3836 | -7/Factory | Identified exit to Lower Caves 4097 | -7/Factory | Build established: Gunner 4127 | -7/Factory | Entered Lower Caves 4211 | -7/Lower Caves | Encountered a Warlord checkpoint 4250 | -7/Lower Caves | Identified exit to Lower Caves 4419 | -7/Lower Caves | Build established: Skirmisher 4585 | -7/Lower Caves | Entered another Lower Caves area 4603 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4651 | -7/Lower Caves | Discovered exit to Factory (range 11) 5331 | -7/Lower Caves | Learned Factory trap positions 5435 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5631 | -7/Lower Caves | Learned location of 1 exit from Factory 5687 | -7/Lower Caves | Discovered new exit (range 16) 5705 | -7/Lower Caves | Identified exit to Data Miner 5706 | -7/Lower Caves | Entered Data Miner 5710 | -7/Data Miner | Discovered new exit (range 6) 5716 | -7/Data Miner | Identified exit to Proximity Caves 5732 | -7/Data Miner | Met Data Miner 5752 | -7/Data Miner | Learned location of Section 7 (-2) 5752 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5770 | -7/Data Miner | Received God Mode back door access code from Data Miner 5811 | -7/Data Miner | Entered Proximity Caves 5894 | -6/Proximity Caves | Learned Factory stockpile data 6003 | -6/Proximity Caves | Build established: Mutant 6045 | -6/Proximity Caves | Escorted by Enhanced Grunt 6439 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6477 | -6/Proximity Caves | Spotted B-75 Beast 6480 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6491 | -6/Proximity Caves | Entered Factory 6491 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6492 | -6/Factory | Identified exit to Factory 6493 | -6/Factory | Loaded intel: 113 trap records 6735 | -6/Factory | Build established: Scavenger-Assassin 7084 | -6/Factory | Lost 6 parts (2n4w) 7154 | -6/Factory | Build established: Gunner 7208 | -6/Factory | Discovered new exit (range 14) 7296 | -6/Factory | Lost 10 parts (1p4n2u3w) 7312 | -6/Factory | Identified exit to Lower Caves 7592 | -6/Factory | Discovered exit to Factory (range 4) 7891 | -6/Factory | First assault squad dispatched 7925 | -6/Factory | Lost 3 parts (2n1w) 8034 | -6/Factory | Core integrity fell below 50% 8058 | -6/Factory | Lost 3 parts (1p2n) 8375 | -6/Factory | Entered Lower Caves 8376 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8379 | -6/Lower Caves | Identified exit to Zion 8387 | -6/Lower Caves | Spotted B-75 Beast 8549 | -6/Lower Caves | Learned 4 Factory zone layouts 8705 | -6/Lower Caves | Build established: Assassin 8805 | -6/Lower Caves | Discovered new exit (range 11) 8818 | -6/Lower Caves | Identified exit to Lower Caves 8843 | -6/Lower Caves | Entered another Lower Caves area 8882 | -6/Lower Caves | Discovered exit to Factory (range 16) 9226 | -6/Lower Caves | Discovered exit to Zion (range 10) 9247 | -6/Lower Caves | Entered Zion 9261 | -6/Zion | Found Unknown Piercing Weapon 9272 | -6/Zion | Identified exit to Proximity Caves 9297 | -6/Zion | Received a hallucinogenic algorithm 9317 | -6/Zion | Visited the Megawrench Repair Shop 9317 | -6/Zion | Megawrench repaired 8 parts 9482 | -6/Zion | Learned Factory terminal intel 9493 | -6/Zion | Learned location of Armory (-4) 9510 | -6/Zion | Given A8's code to call for help 9585 | -6/Zion | Discovered new exit (range 13) 9879 | -6/Zion | Entered Proximity Caves 9999 | -5/Proximity Caves | Spotted B-75 Beast 10074 | -5/Proximity Caves | Learned 4 Factory zone layouts 10219 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10234 | -5/Proximity Caves | Entered Factory 10234 | -5/Factory | Evolved 2 slots: Utility x2 10235 | -5/Factory | Identified exit to Extension 10236 | -5/Factory | Identified exit to Factory 10236 | -5/Factory | Identified exit to Upper Caves 10237 | -5/Factory | Loaded intel: 28 terminal locations 10311 | -5/Factory | Discovered exit to Upper Caves (range 22) 10781 | -5/Factory | Allied Derelicts emerged from ambush trap array 10790 | -5/Factory | Garrison activated, responded to threat 11088 | -5/Factory | Spotted B-75 Beast 11188 | -5/Factory | Lost 16 parts (2p5n4u5w) 11446 | -5/Factory | Core integrity fell below 50% 11454 | -5/Factory | Entered Upper Caves 11475 | -5/Upper Caves | Build established: Mutant 11481 | -5/Upper Caves | Lost 7 parts (4n3u) 11676 | -5/Upper Caves | Discovered new exit (range 8) 11679 | -5/Upper Caves | Identified exit to Upper Caves 11680 | -5/Upper Caves | Entered another Upper Caves area 12169 | -5/Upper Caves | Discovered new exit (range 3) 12171 | -5/Upper Caves | Identified exit to Zhirov 12203 | -5/Upper Caves | Entered Zhirov 12203 | -5/Zhirov | Discovered new exit (range 3) 12205 | -5/Zhirov | Identified exit to Proximity Caves 12221 | -5/Zhirov | Met Zhirov 12269 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12334 | -5/Zhirov | Found Alien Artifact 12354 | -5/Zhirov | Found Alien Artifact 12354 | -5/Zhirov | Identified Integrated Dissipator 12354 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12402 | -5/Zhirov | Entered Proximity Caves 12594 | -4/Proximity Caves | Build established: Hacker-Mutant 12779 | -4/Proximity Caves | Spotted B-86 Titan 12793 | -4/Proximity Caves | Core integrity fell below 20% 12808 | -4/Proximity Caves | Destroyed by B-86 Titan with Railgun Last Messages --------------- LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12414_ Sneak attack on G-67 Veteran. 12414_ G-67 Veteran destroyed. 12416_ Acquired 83 matter. 12421_ Acquired Adv. Heat Sink. 12443_ Searching scrap... 12443_ Found Force Field. 12443_ Found Barrage Gun. 12443_ Found Imp. Kinecellerator. 12443_ Found 13 Matter. 12444_ Acquired 13 matter. 12446_ Acquired Barrage Gun. 12448_ Acquired Imp. Kinecellerator. 12782_ Penetrated by Slug. 12782_ Slug penetrates Wall. 12788_ Penetrated by Slug. 12788_ Slug penetrates Wall. 12797_ B-86 Titan activates siege mode. 12798_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ?????? ????????????????????????????????? | | ???????# ?????? ????????????????????????????????? | | ??????## #??##? #???????????????????????????????? | | ?????## ###"# #???????????????????????????????? | | ?????# ## ????????????????????????????????? | | ????? #????????????????????????????????? | | ?????? #????????????????????????????????? | | #?????? #????????????????????????????????? | | ##??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | ##?????## #????????????????????????????????? | | #??????# ###??????????????????????????????? | | ???????# "#??????????????????????????????? | | ####????# % "#??????????????????????????????? | | ###### #??????????????????????????????? | | # ##"#"# ###????????????????????????????? | | # ##" "#????????????????????????????? | | ## ##???????#???????????????????? | | ###### #???????????????????? | | % @ #???????????????????? | | % % #???????????????????? | | BB #########???????????????????? | | ### BB #???????????????????????????? | | ##?# #???????????????????????????? | | ##??# #???????????????????????????? | | ####???# #???????????????????????????? | | #???????# ##### % ???????????????????????????? | | ????????# #???# ??????????????????????????? | | ????????# ????## ??????????????????????????? | | #???????? ?????## "#%??????????????????????????? | | ??????????#??????# ####??????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Utility Shielding 90 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 24 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingRefineryCharge Manual? 0 Play Time 02:47:09 Cumulative 374.2 hours Start 2022.05.13 @ 21:05:14 End 2022.05.17 @ 11:55:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 132 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2eb0d8e2-17f1-4972-995d-356c7774cbf2