Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 23:40:48 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (29) 145 Value Destroyed (659) 659 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 6863 Bonus ------- Pacifist 200 High Alert Combat Kills 19 Cogmind --------- Core Integrity 1220/1300 Matter 269/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Small Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Light Antimatter Reactor Experimental Power Amplifier Hacking Suite Improved System Shield Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Precision Matter Filter Improved Corruption Screen > --- WEAPON ----------- Advanced Plasma Cannon > --- INVENTORY -------- Hacking Suite Improved System Shield [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Treads Improved Heavy Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Corruption Screen Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 . . 2 2 Power 2 | . . . . . . 1 . . . . 1 Propulsion 5 | . . . 2 . 2 1 . . . . . Utility 5 | . . . . . . . 2 . . 2 1 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 68 | . . 14 5 1 8 9 8 2 . 19 2 Power 14 | . . . 1 . 2 5 2 2 . 2 . Engine 8 | . . . 1 . 2 2 2 1 . . . Core 4 | . . . . . . 2 . 1 . 1 . Reactor 2 | . . . . . . 1 . . . 1 . Propulsion 29 | . . 4 4 . 4 2 1 . . 13 1 Treads 1 | . . . . . . . . . . 1 . Leg 5 | . . 4 . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 23 | . . . 4 . 4 2 1 . . 12 . Utility 11 | . . 1 . . 1 1 5 . . 2 1 Device 5 | . . . . . 1 1 1 . . 1 1 Storage 1 | . . . . . . . . . . 1 . Processor 3 | . . . . . . . 3 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 1 | . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 14 | . . 9 . 1 1 1 . . . 2 . Energy Gun 3 | . . 3 . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . . . 1 . Ballistic Gun 7 | . . 6 . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 1 . . . 1 2 Parts Lost 25 | . . 1 . 1 . 2 . 3 . 17 1 Power 2 | . . . . . . . . . . 2 . Propulsion 19 | . . . . . . 2 . 3 . 13 1 Utility 2 | . . . . . . . . . . 2 . Weapon 2 | . . 1 . 1 . . . . . . . Highest Loss Streak 9 | . . 1 . 1 . 2 . 2 . 9 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 71 | . 85 93 84 79 84 76 75 67 47 42 19 Engine 6 | . 14 11 9 9 7 3 5 3 . . . Core 1 | . . . . . . 3 5 3 5 3 . Leg 8 | . 28 22 . . . . . . . . 1 Flight 17 | . . . 36 36 46 42 35 29 17 18 3 Device 2 | . . . . . 7 6 5 5 5 2 . Storage 7 | . 14 11 9 9 7 6 5 5 5 2 4 Processor 4 | . . . . . . . 5 11 11 10 9 Protection 2 | . . 6 3 . . . . . . . . Energy Gun 8 | . 28 20 9 7 . . . . . . . Energy Cannon 1 | . . . . . . 4 5 3 . . . Ballistic Gun 9 | . . 21 18 18 15 6 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 38 | 12 12 27 19 19 18 28 26 26 13 38 5 Greatest Support 75 | 20 20 23 20 20 30 35 30 30 15 75 6 Greatest Overweight (x) 1 | . . 1 . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 6 8 Most Carried 8 | . 6 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | . 6 6 7 8 7 7 5 7 8 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 6 8 8 8 8 7 8 8 8 4 5 Class Distribution -------------------- 47% | Sprinter 22% | Mutant 11% | Tank 9% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Matter Collected 1075 | 200 . 289 . 85 . 140 50 70 . 82 159 Remotely . | . . . . . . . . . . . . Salvage Created 882 | . . 755 . . . . . 38 . 89 . Parts 59 | . . 51 . . . . . 2 . 6 . Haulers Intercepted 2 | . . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 22 | . . 18 . . . . . . . 4 . Guns 18 | . . 18 . . . . . . . . . Cannons 4 | . . . . . . . . . . 4 . Classes Destroyed 9 | . . 8 . . . . . 1 . . . Worker 2 | . . 1 . . . . . . . 1 . Builder 1 | . . 1 . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . Swarmer 11 | . . 7 . . . . . . . 4 . Grunt 8 | . . 8 . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . Best Kill Streak 5 | . . 5 . . . . . 1 . 4 . Combat Bots Only 5 | . . 5 . . . . . . . 4 . Max Kills in Single Turn 3 | . . 3 . . . . . 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Damage Taken 3493 | . 22 631 . 173 59 219 37 112 . 2125 115 Core 1066 | . . 133 . 45 12 38 . 12 . 746 80 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 100 66 . 91 98 95 . . 98 35 . Volleys Fired 72 | . . 36 . 5 . . . 5 . 26 . Largest 4 | . . 4 . 3 . . . 1 . 1 . Hottest 170 | . . 170 . 91 . . . 90 . 98 . Shots Fired 186 | . . 140 . 15 . . . 5 . 26 . Gun 155 | . . 140 . 15 . . . . . . . Cannon 31 | . . . . . . . . 5 . 26 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 99 | . . 68 . 10 . . . . . 21 . Thermal 22 | . . 12 . . . . . 5 . 5 . Explosive . | . . . . . . . . . . . . Electromagnetic 65 | . . 60 . 5 . . . . . . . Robot Hit Streak 12 | . . 7 . 9 . . . 12 . 8 . Robot Miss Streak 7 | . . 5 . . . . . 1 . 7 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 97 | . . 65 . 3 . . . 4 . 25 . Core Hits 57 | . . 33 . . . . . 2 . 22 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1667 | . . 979 . 31 . . . 130 . 527 . Guns 948 | . . 917 . 31 . . . . . . . Cannons 657 | . . . . . . . . 130 . 527 . Explosions 62 | . . 62 . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 811 | . . 438 . 15 . . . . . 358 . Thermal 404 | . . 105 . . . . . 130 . 169 . Explosive . | . . . . . . . . . . . . Electromagnetic 452 | . . 436 . 16 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 . . Average Corruption 2 | . . . . . . . 2 2 2 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . 2 3 . . . Message Errors 1 | . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 14 | . . 5 . . . . . . . 9 . Projectiles 9 | . . . . . . . . . . 9 . Explosions 5 | . . 5 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 9 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 59 | . . 59 . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 422 | . . 422 . 135 . 8 . 173 . 393 . Average Temperature 124 | . . 133 . 78 . 8 . 54 . 138 . Received Heat Transfer 631 | . 12 192 . 54 15 45 . 9 . 304 . Effects 7 | . . 4 . . . . . . . 3 . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 4 | . . 2 . . . . . . . 2 . Damage (minor) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 650 | . . 200 . . . . . 200 . 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Peak Influence 451 | . 30 451 163 138 182 271 147 . . 251 161 Initial 163 | . . 12 163 68 62 88 132 . . 86 131 Average 190 | . 10 300 163 104 106 139 137 . . 158 140 Maximum Alert Level 2 | . . 2 . . . 1 . . . 1 . Low Security (%) 61 | . 100 20 100 100 100 83 100 . . 67 100 Level 1 35 | . . 72 . . . 16 . . . 32 . Level 2 2 | . . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 4 . 2 1 2 1 . . 2 2 Investigation 2 | . . . . . . 1 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 11 | . 1 4 . . 1 1 . . . 2 2 Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Distress Signals 3 | . 1 . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 4 26 . 19 10 14 1 11 . 26 7 Peak Tracking Total 17 | . 5 6 . 17 6 10 1 7 . 10 6 Tactical Retreats 17 | . . 2 . . 3 2 . 3 . 7 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Traps Triggered 7 | . . . . . 2 1 3 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 9 | . . . . . . . . 9 . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Machines Accessed 5 | . . 1 . 1 . 1 1 1 . . . Terminals 4 | . . 1 . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 8 | . . 1 . 1 . 3 2 1 . . . Successful 3 | . . 1 . . . 1 . 1 . . . Failed 5 | . . . . 1 . 2 2 . . . . Catastrophic 2 | . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . 1 . 3 . . . . . Terminals 7 | . . 1 . 1 . 3 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . 1 . . . 1 . 1 . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . . . . Total Damage 186 | . . . . 186 . . . . . . . Kills 2 | . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Turns Passed 1676 | . 88 525 26 52 134 107 84 187 13 382 78 Spaces Moved 3182 | 1 74 212 48 127 448 407 331 706 43 623 162 Core 7 | . . . . . . . . . . . 7 Treads 5 | . . . . . . . . . . 5 . Legs 287 | 1 74 212 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2883 | . . . 48 127 448 407 331 706 43 618 155 Fastest Speed 17 | 120 120 120 26 26 20 17 20 20 30 22 40 Average Speed 38 | 120 120 159 26 26 22 20 20 22 30 38 44 Slowest Speed 190 | 120 120 190 26 26 24 24 20 106 30 160 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 36 | . . . . 6 7 6 1 2 1 11 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 2 24 24 5 34 16 17 13 89 11 14 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 8 | . . 7 . . . . . 1 . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . AOE 7 | . . 7 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Total 3478 | . 73 321 63 127 473 426 344 724 41 722 164 Wait 106 | . . 33 . . 11 3 3 1 . 54 1 Move 3102 | . 73 211 47 116 433 394 328 701 40 601 158 Hop 33 | . . . . 4 7 6 1 2 1 10 2 Pick Up 29 | . . 11 4 . 4 2 3 . . 5 . Fast Attach 34 | . . 3 . 1 1 5 5 1 . 16 2 Attach 18 | . . 3 2 . 4 3 2 1 . 3 . Detach 11 | . . 2 2 . . 3 1 1 . 1 1 Swap 16 | . . 8 3 . 3 1 1 . . . . Drop 40 | . . 14 5 1 2 9 . 3 . 6 . Fire 72 | . . 36 . 5 . . . 5 . 26 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . Trap 9 | . . . . . . . . 9 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 13) 64 | -10/Materials | Discovered new exit (range 16) 89 | -10/Materials | Entered another Materials area 89 | -9/Materials | Evolved 2 slots: Weapon x2 552 | -9/Materials | Discovered new exit (range 8) 614 | -9/Materials | Entered another Materials area 614 | -8/Materials | Evolved 2 slots: Propulsion x2 621 | -8/Materials | Discovered new exit (range 8) 640 | -8/Materials | Entered Storage 642 | -8/Storage | Met a pair of Derelict thieves 688 | -8/Storage | Discovered new exit (range 16) 692 | -8/Storage | Entered Factory 692 | -7/Factory | Evolved 2 slots: Propulsion x2 823 | -7/Factory | Discovered new exit (range 9) 826 | -7/Factory | Entered another Factory area 826 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 879 | -6/Factory | Identified exit to Factory 933 | -6/Factory | Entered another Factory area 933 | -5/Factory | Evolved 2 slots: Utility x2 962 | -5/Factory | Build established: Sprinter 1015 | -5/Factory | Discovered new exit (range 10) 1017 | -5/Factory | Entered Upper Caves 1070 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1081 | -5/Upper Caves | Encountered a Warlord checkpoint 1089 | -5/Upper Caves | Spotted B-75 Beast 1198 | -5/Upper Caves | Discovered new exit (range 9) 1204 | -5/Upper Caves | Entered another Upper Caves area 1214 | -5/Upper Caves | Discovered new exit (range 6) 1217 | -5/Upper Caves | Entered Factory 1217 | -4/Factory | Evolved 2 slots: Utility x2 1475 | -4/Factory | Lost 5 parts (4n1u) 1572 | -4/Factory | Core integrity fell below 50% 1597 | -4/Factory | Discovered new exit (range 5) 1599 | -4/Factory | Entered Research 1599 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1615 | -3/Research | Lost 9 parts (1p7n1u) 1677 | -3/Research | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 01611_ Acquired 159 matter. 01627_ Acquired Prototype Device. 01627_ Identified Exp. Power Amplifier. 01642_ ALERT: All DSF locations entering lockdown mode. 01650_ Acquired Prototype Leg. 01650_ Identified Enh. Biometal Leg. 01657_ O-16 Technician uses terminal to summon reinforcements. 01657_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 01657_ O-16 Technician locks terminal. 01659_ Terminal unresponsive. 01665_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01668_ Nuclear Pulse Thruster destroyed. 01668_ Knocked back. 01671_ Enh. Biometal Leg severed. 01675_ U-05 Engineer lays Concrete. 01676_ Imp. Corruption Screen severed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????#??? | | ??????????????????????????????????? #??? | | ??????????????????????????????????? #??? | | ?????????????????????????????????? #??? | | ?????????????????????????????????? #??? | | ????????????????????????????????? #??? | | ???????????????????????????????## ###? | | ???????????????????????####+### #? | | ???????????????######### #? | | ???????????????# ! # #? | | ???????????????# # #? | | ???????????????# # #? | | ???????????????# #? | | ???????????????# """ H## #? | | ???????????????# """ #########?? | | ???????????????# """ # #? | | ???????????????# + #? | | ???????????????# # # """ #? | | ???????????????# ??????# # """ #? | | ???????????????????????# = #? """ #? | | ???????????????????????##u ##? #? | | ????????????????????????# #??? #? | | ????????????????????????#cc #??? #? | | ????????????????????????#@c #???? #? | | ??????????????????????### ###??######? | | ?????????# ???????????# #? ???? | | ?????????+ ???????# # ?????? | | ?????????# #### o # ??????? | | ?????????# / T + ???????? | | ??????????????+######## k #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????##w ##????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ?????????############### #?????????? | | ?????????# + #?????????? | | ?????????# ##### #?????????? | | ?????????# #???# #?????????? | | ?????????# #???##### #?????????? | | ?????????+ * #???????? #?????????? | | ?????????# #???????? ?????????? | | ?????????# #???????? ##????????? | | ???? ????# #???????? #?????????? | | ????# ???#####+#####?????????#?????????? | | ????# ??????# #???????????????????????? | | ????# ??????# #???????????????????????? | | ????# ?????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 150 Evasion (%) 66 Recoil Reduction 2 Matter Filtering 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeImpulseUnit Manual? 0 Play Time 00:40:03 Cumulative 51.6 hours Start 2022.04.05 @ 23:01:26 End 2022.04.05 @ 23:40:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c26ea04-a8b6-4707-81bd-c7cc2f55a1bf