Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.04 @ 23:08:28 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3148) 3148 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 8827 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 1150/1150 Matter 6/300 Energy 498/510 System Corruption 0% Temperature Cool (12) Movement Flying (31) Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Fission Core > --- PROPULSION (5) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (8) ------ Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (4) ------- Autogun Autogun > --- INVENTORY (4) ---- Energy Well (500) Improved Transmission Jammer Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Autogun Gauss Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Energy Well Long-range Terrain Scanner Advanced Terrain Scan Processor Recoil Stabilizer Improved Transmission Jammer Autogun Autogun Autogun Precision Assault Rifle Long-range Missile Launcher Spear [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 1 . 1 Utility 6 | . . . . . . 2 1 1 1 1 Weapon 2 | . . 2 . . . . . . . . Parts Attached 102 | 6 6 10 . . 12 19 17 19 13 . Power 11 | 1 2 . . . 2 1 1 2 2 . Engine 4 | 1 1 . . . 1 1 . . . . Core 7 | . 1 . . . 1 . 1 2 2 . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . . . . 2 4 3 3 5 . Treads 5 | . . . . . . 2 3 . . . Leg 3 | . . . . . 2 1 . . . . Wheel 3 | 2 . . . . . 1 . . . . Hover 3 | . . . . . . . . 3 . . Flight 5 | . . . . . . . . . 5 . Utility 20 | 1 2 2 . . . 3 4 5 3 . Device 7 | . . . . . . 1 . 4 2 . Storage 5 | 1 2 2 . . . . . . . . Processor 5 | . . . . . . 1 2 1 1 . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 2 8 . . 8 11 9 9 3 . Energy Gun 4 | 1 . 2 . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 41 | 1 2 6 . . 5 10 8 7 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . 2 1 . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . Parts Lost 22 | . . 1 . . 9 4 . 7 1 . Power 2 | . . . . . 1 1 . . . . Propulsion 8 | . . . . . 2 3 . 3 . . Utility 1 | . . . . . . . . 1 . . Weapon 11 | . . 1 . . 6 . . 3 1 . Highest Loss Streak 7 | . . 1 . . 7 2 . 4 1 . Average Slot Usage (%) 94 | . 99 98 100 100 92 95 99 88 86 73 Engine 2 | . 2 . . . 8 8 1 . . . Core 6 | . 11 11 11 11 1 . 5 6 10 10 Treads 8 | . . . . . . 3 23 8 . . Leg 3 | . . . . . 20 9 . . . . Wheel 5 | . 28 22 22 22 . 3 . . . . Hover 1 | . . . . . . . . 7 6 . Device 3 | . . . . . . 8 . 9 9 10 Storage 17 | . 27 22 22 22 22 18 15 13 8 . Processor 8 | . . . . . . 6 14 13 19 21 Protection 2 | . . . . . . . 6 2 . . Ballistic Gun 30 | . 26 34 44 44 37 36 29 25 18 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 10 31 47 45 45 41 52 57 58 65 26 Greatest Support 77 | 26 26 26 26 26 20 46 68 77 65 36 Greatest Overweight (x) 16 | 2 1 1 1 1 12 4 . . 16 . Average Overweight (x) . | . . 1 1 1 1 1 . . . . Largest Inventory Capacity 16 | 6 14 16 16 16 16 16 16 16 16 4 Average Capacity 15 | 5 12 15 16 16 16 16 16 16 13 4 Most Carried 16 | 2 9 14 16 16 16 16 16 16 16 4 Average Carried 14 | 1 7 10 14 16 15 15 15 15 12 4 Final Capacity 16 | 6 14 16 16 16 16 16 16 16 4 4 Final Carried 16 | 2 9 14 16 16 16 16 16 16 4 4 Class Distribution -------------------- 37% | Gunner 33% | Scavenger-Gunner 10% | Mutant 8% | Skirmisher 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 3189 | 220 99 298 124 . 217 615 632 857 127 . Remotely . | . . . . . . . . . . . Salvage Created 3442 | . 102 476 106 . 187 747 708 989 127 . Parts 243 | . 6 41 9 . 16 52 48 64 7 . Haulers Intercepted 3 | . . 1 . . . 1 . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 74 | . 2 11 3 . 6 15 8 25 4 . Guns 65 | . 2 11 3 . 3 14 8 20 4 . AOE 9 | . . . . . 3 1 . 5 . . Classes Destroyed 12 | . 1 5 . . 2 2 2 . . . Worker 7 | . . . . . 2 1 2 1 1 . Builder 5 | . . . . . . 1 1 3 . . Tunneler 1 | . . . . . 1 . . . . . Hauler 3 | . . 1 . . . 1 . 1 . . Recycler 2 | . . . . . . . 2 . . . Operator 3 | . . 1 . . . 1 1 . . . Watcher 6 | . . 1 . . . 2 2 1 . . Swarmer 27 | . . 3 1 . 3 4 . 12 4 . Grunt 28 | . 2 5 2 . 3 6 . 10 . . Sentry 11 | . . 3 . . . 4 3 1 . . Hunter 2 | . . . . . . 1 1 . . . Programmer 6 | . . . . . . . 4 2 . . Best Kill Streak 15 | . 2 4 2 . 3 3 2 15 3 . Combat Bots Only 12 | . 2 3 2 . 3 3 1 12 3 . Max Kills in Single Turn 3 | . 1 2 1 . 1 2 2 3 1 . Gunslinging 1 | . . . . . . 1 . 1 . . Exploded 1 | . . . . . 1 1 . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 4184 | . 58 371 87 . 628 849 310 1594 287 . Core 482 | . 10 66 10 . 75 115 . 156 50 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 96 . . . 62 79 100 81 95 . Volleys Fired 231 | . 5 28 12 . 32 63 32 42 17 . Largest 4 | . 2 4 4 . 4 4 4 4 4 . Hottest 143 | . 70 143 86 . 103 93 112 123 102 . Shots Fired 846 | . 10 111 48 . 83 246 116 167 65 . Gun 834 | . 10 111 48 . 79 245 116 160 65 . Cannon . | . . . . . . . . . . . Launcher 12 | . . . . . 4 1 . 7 . . Special . | . . . . . . . . . . . Kinetic 820 | . 9 101 48 . 76 245 116 160 65 . Thermal 14 | . 1 10 . . 3 . . . . . Explosive 12 | . . . . . 4 1 . 7 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 70 | . 6 7 7 . 5 10 43 70 7 . Robot Miss Streak 8 | . 1 3 2 . 2 4 3 2 8 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 . . . 1 . 4 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . Shots Hit Robots 543 | . 8 57 30 . 51 148 92 125 32 . Core Hits 216 | . 6 25 5 . 21 52 33 63 11 . Critical Hits 7 | . . . . . . 5 . 2 . . Critical Kills 2 | . . . . . . 1 . 1 . . Critical Parts Destroyed 4 | . . . . . . 3 . 1 . . Melee Attacks 9 | . . . . . . . 5 . 4 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 9 | . . . . . . . 5 . 4 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8220 | . 73 487 140 . 880 1274 1685 3305 376 . Guns 6529 | . 73 487 140 . 426 1202 1678 2147 376 . Cannons . | . . . . . . . . . . . Explosions 1684 | . . . . . 454 72 . 1158 . . Melee . | . . . . . . . . . . . Ramming 7 | . . . . . . . 7 . . . Kinetic 6417 | . 60 401 140 . 413 1202 1678 2147 376 . Thermal 112 | . 13 86 . . 13 . . . . . Explosive 1684 | . . . . . 454 72 . 1158 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 1 3 . Average Corruption 1 | . . . . . . . 2 1 2 . Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . . 4 1 3 . Message Errors 2 | . . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . 2 . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 74 | . . . . . 34 . . 40 . . Projectiles . | . . . . . . . . . . . Explosions 74 | . . . . . 34 . . 40 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . 48 . . 29 . . Shots 4 | . . . . . 2 . . 2 . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 346 | . 30 234 189 . 307 203 135 207 346 5 Average Temperature 68 | . 10 81 79 . 114 46 35 55 129 2 Received Heat Transfer 1047 | . 33 114 30 . 234 216 18 402 . . Effects 2 | . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 333 | . 37 259 . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 534 | . 75 306 122 . 114 347 285 534 336 96 Average Influence 162 | . 58 144 93 . 58 186 134 335 254 76 Maximum Alert Level 2 | . . 1 . . . 1 1 2 1 . Low Security (%) 69 | 100 100 61 100 . 100 66 77 30 23 100 Level 1 23 | . . 38 . . . 33 22 22 76 . Level 2 6 | . . . . . . . . 46 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 3 . . . 2 3 4 1 . Investigation 5 | . . 2 . . . . 2 1 . . Extermination 2 | . . . . . . . 1 1 . . Reinforcement 6 | . 1 1 . . . 1 . 2 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 4 | . . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 3 18 4 . 6 22 17 32 10 2 Peak Tracking Total 6 | . 2 5 3 . 4 5 3 6 4 2 Tactical Retreats 7 | . . 1 1 . . . 1 2 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 8 | . . 1 . . . . 2 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 6 | . . . . . . 1 4 . 1 . Max in Single Turn 4 | . . . . . . 1 4 . 1 . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 23 | . 2 3 . 1 . 5 8 3 1 . Terminals 13 | . 2 1 . . . 5 4 1 . . Fabricators 2 | . . . . . . . 1 1 . . Repair Stations 2 | . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 67 | . 11 11 . 3 . 14 22 5 1 . Successful 39 | . 5 8 . 3 . 7 13 3 . . Failed 28 | . 6 3 . . . 7 9 2 1 . Catastrophic 3 | . . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 5 2 . . . 10 4 . . . Terminals 36 | . 11 2 . . . 14 8 1 . . Fabricators 5 | . . . . . . . 3 2 . . Repair Stations 3 | . . . . . . . . 2 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 19 | . . 9 . . . . 10 . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 7 | . 2 . . 3 . 1 1 . . . Record 3 | . . . . 3 . . . . . . Locate Traps 3 | . 1 . . . . 1 1 . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 15 | . . 8 . . . . 7 . . . Insert Component 7 | . . 3 . . . . 4 . . . Analyze 8 | . . 5 . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 31 | . 8 2 . . . 15 6 . . . Terminals 11 | . 3 . . . . 6 2 . . . Track 5 | . 2 . . . . 2 1 . . . Botnet 5 | . 1 . . . . 3 1 . . . Disrupt 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 2 2 . . . 5 7 2 1 . Full Trace Events 2 | . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . 3 . . . . 3 . . . Parts Built 1 | . . . . . . . 1 . . . Matter 252 | . . . . . . . 252 . . . Time 67 | . . . . . . . 67 . . . Total Part Build Rating 4 | . . . . . . . 4 . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 70 | . . . . . . . . 70 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 3 . . . . 3 . . . Part Schematics Acquired 6 | . . 3 . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 5785 | 52 442 421 266 135 669 763 1699 845 417 76 Spaces Moved 3799 | 43 255 290 218 136 359 363 899 521 499 216 Core 34 | 6 . . . . 3 24 . . 1 . Treads 1163 | . . . . . . 86 899 178 . . Legs 406 | . . . . . 356 50 . . . . Wheels 1139 | 37 255 290 218 136 . 203 . . . . Hover 601 | . . . . . . . . 343 258 . Flight 456 | . . . . . . . . . 240 216 Fastest Speed 31 | 50 90 100 100 100 150 100 160 56 31 31 Average Speed 111 | 90 94 100 100 100 158 135 160 91 55 31 Slowest Speed 850 | 150 100 100 100 100 650 250 160 160 850 31 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . 2 24 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 31 33 53 49 86 35 27 18 9 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug 6 | . . . . . . . 3 . 3 . Terrain Destroyed 105 | . . . . . 42 8 3 49 3 . Melee 6 | . . . . . . . 3 . 3 . Projectile . | . . . . . . . . . . . AOE 99 | . . . . . 42 8 . 49 . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total 4827 | 52 445 361 243 135 411 517 1083 783 596 201 Wait 592 | 2 174 24 12 . 3 51 99 171 56 . Move 3743 | 42 254 289 217 135 358 362 898 520 494 174 Hop 20 | . . . . . . . . . 2 18 Pick Up 46 | 2 4 6 2 . 3 6 11 10 2 . Fast Attach 38 | 6 2 . . . 6 7 7 5 5 . Attach 25 | . 1 4 . . 4 1 3 7 5 . Detach 12 | . 2 1 . . 1 . 2 3 3 . Swap 39 | . 3 6 . . 2 11 7 7 3 . Drop 52 | . . 3 . . 2 16 18 8 5 . Fire 231 | . 5 28 12 . 32 63 32 42 17 . Melee 9 | . . . . . . . 5 . 4 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis 10 | . . . . . . . . 10 . . Rewire 9 | . . . . . . . . . . 9 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 17) 170 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Weapon x2 824 | -9/Materials | Build established: Gunner 869 | -9/Materials | Discovered new exit (range 16) 916 | -9/Materials | Entered Mines 916 | -9/Mines | Discovered new exit (range 14) 917 | -9/Mines | Learned location of Storage (-8) 1153 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1177 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1178 | -9/Mines | Discovered new exit (range 5) 1182 | -9/Mines | Entered Exiles 1205 | -9/Exiles | Met 8R-AWN 1224 | -9/Exiles | Met EX-HEX 1262 | -9/Exiles | Met EX-DEC 1275 | -9/Exiles | Learned location of Zion (-6) 1305 | -9/Exiles | Discovered new exit (range 14) 1317 | -9/Exiles | Entered Mines 1380 | -8/Mines | Lost 7 parts (2n5w) 1758 | -8/Mines | Build established: Scavenger-Gunner 1964 | -8/Mines | Discovered new exit (range 15) 1986 | -8/Mines | Entered Materials 1986 | -8/Materials | Evolved 2 slots: Utility x2 2065 | -8/Materials | Discovered new exit (range 16) 2322 | -8/Materials | Discovered new exit (range 3) 2430 | -8/Materials | Build established: Gunner 2621 | -8/Materials | Garrison activated, responded to threat 2749 | -8/Materials | Entered Factory 2749 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2865 | -7/Factory | Build established: Scavenger-Gunner 3454 | -7/Factory | Discovered new exit (range 8) 4127 | -7/Factory | Build established: Gunner 4310 | -7/Factory | Fabricated Prc. Assault Rifle? 4394 | -7/Factory | Discovered new exit (range 22) 4448 | -7/Factory | Entered another Factory area 4448 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4780 | -6/Factory | Build established: Skirmisher 4867 | -6/Factory | Lost 4 parts (3n1w) 4894 | -6/Factory | Destroyed 12 combat bots 5206 | -6/Factory | Repaired Prc. Assault Rifle 5226 | -6/Factory | Discovered new exit (range 9) 5238 | -6/Factory | Identified exit to Factory 5271 | -6/Factory | Discovered exit to Factory (range 14) 5277 | -6/Factory | Build established: Gunner 5293 | -6/Factory | Entered another Factory area 5293 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5704 | -5/Factory | Discovered new exit (range 17) 5710 | -5/Factory | Identified exit to Factory 5710 | -5/Factory | Entered another Factory area 5710 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5786 | -4/Factory | Self-destructed Last Messages --------------- 05739_ K-01 Serf pushes G-67 Veteran. 05742_ Attempting to rewire G-67 Veteran. 05743_ K-01 Serf pushes G-67 Veteran. 05744_ Attempting to rewire G-67 Veteran. 05745_ K-01 Serf pushes G-67 Veteran. 05747_ Attempting to rewire G-67 Veteran. 05748_ K-01 Serf latches onto G-67 Veteran. 05748_ K-01 Serf pushes G-67 Veteran. 05750_ Attempting to rewire G-67 Veteran. 05750_ K-01 Serf pushes G-67 Veteran. 05751_ Attempting to rewire G-67 Veteran. 05751_ K-01 Serf pushes G-67 Veteran. 05753_ Attempting to rewire G-67 Veteran. 05754_ K-01 Serf latches onto G-67 Veteran. 05754_ K-01 Serf pushes G-67 Veteran. 05754_ Attempting to rewire G-67 Veteran. 05754_ K-01 Serf pushes G-67 Veteran. 05757_ Attempting to rewire G-67 Veteran. 05758_ K-01 Serf latches onto G-67 Veteran. 05758_ K-01 Serf pushes G-67 Veteran. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????#####???##?????????????????????? | | ############ ? ?? #?????????????????????? | | # ## ? ? #?????????????????????? | | + ## """ """ #?????????????????????? | | # ## """ """ #?????????????????????? | | # ## """ """ #?????????????????????? | | # * ## =#?????????????????????? | | # ## """ """ #?????????????????????? | | # ## """ """ #?????????????????????? | | # ## """ """ #?????????????????????? | | ####/####### #?????###########?????? | | #??# #?????# #?????# #?????? | | #??# #?????# #?????# """ #?????? | | #### #############+############ """ ""#?????? | | @ + """ ""#?????? | | ########## T"#?????? | | #????????# ""#?????? | | #????????# ""#?????? | | Y #????????# #?????? | | ######+######+###########????????###########?????? | | ???? ??# !! #????????????????????????? | | ?? =!! # !! #????????????????????????? | | ?# =! # [ !! #????????????????????????? | | ?# !! # #????????????????????????? | | ?# ! # """ """ #????????????????????????? | | ?# " "" # """ """ #????????????????????????? | | ?# "R"" # """ """ [#????????????????????????? | | ? """ # ! #????????????????????????? | | ############ #????????????????????????? | | ???????????# " " #????????????????????????? | | ???????????# ""G"" #????????????????????????? | | ???????????# ?#????????????????????????? | | ???????????###?### ####??????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingFlyingDevice Manual? 0 Play Time 00:45:23 Cumulative 69.1 hours Start 2020.04.04 @ 22:24:32 End 2020.04.04 @ 23:08:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 8 Types 8/0/0/0/0/0/0 Lore% 69 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fc13713e-9c14-4a02-893b-e399cbceef8a