Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 15:15:21 Player: LameThyst Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1872) 1872 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4727 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 95/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Nuclear Core Improved Light Armor Plating Ion Cannon Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Advanced Treads Advanced Heat Sink Cooling System Hardened Light Armor Plating Improved Light Armor Plating Beam Rifle Heavy Laser Ion Cannon Ion Cannon Heavy Assault Rifle Proton Missile Launcher Rocket Launcher Plasma Cutter Heavy Mace [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 68 | 7 6 19 24 9 3 Power 9 | 1 1 2 2 2 1 Engine 7 | 1 1 2 1 2 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 20 | 2 4 9 5 . . Treads 4 | . . 3 1 . . Leg 12 | 2 4 6 . . . Wheel . | . . . . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 13 | 2 . 1 7 2 1 Device 5 | 1 . . 3 1 . Storage 3 | 1 . 1 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 26 | 2 1 7 10 5 1 Energy Gun 6 | . . 2 2 2 . Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 11 | 2 1 3 5 . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 1 2 . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 4 3 6 . Power 1 | . . . 1 . . Propulsion 4 | . . . 1 3 . Utility 2 | . . 1 1 . . Weapon 6 | . . 3 . 3 . Highest Loss Streak 6 | . . 2 2 6 . To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 8 13 12 4 Power . | . . 1 . . . Propulsion 1 | . 1 2 2 . . Utility 2 | . 3 2 2 3 1 Weapon 4 | . 1 2 7 6 1 Tool/Special . | . . . . . . Unused Backups 22 | . 4 3 8 5 2 Power 2 | . . 1 . 1 . Propulsion 7 | . 1 1 5 . . Utility 9 | . 3 1 1 3 1 Weapon 3 | . . . 2 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 89 | . 100 93 97 75 17 Engine 7 | . 14 11 3 5 . Core 1 | . . . 4 . 2 Treads 10 | . . 5 25 . . Leg 13 | . 28 26 . . . Hover 6 | . . . 9 24 . Device 10 | . 14 6 12 12 . Storage 9 | . 14 11 9 5 . Protection 1 | . . . 4 1 . Energy Gun 5 | . . 8 6 4 . Energy Cannon 1 | . . 2 . . . Ballistic Gun 18 | . 28 19 18 11 . Peak Build Rating 41 | 7 8 22 33 41 10 Average Rating 18 | 6 7 13 29 31 8 On Entrance 11 | . 7 8 22 33 1 Naked Turns 59 | . . . . 59 . Heaviest Build 51 | 15 15 36 42 51 10 Greatest Support 88 | 20 20 66 88 36 3 Greatest Overweight (x) 4 | 2 . 1 4 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 Average Capacity 11 | 7 8 9 15 13 5 Most Carried 15 | 6 8 15 15 15 5 Average Carried 10 | 2 7 8 13 12 4 Final Capacity 15 | 8 8 15 15 5 5 Final Carried 15 | 6 8 15 15 4 5 Class Distribution -------------------- 29% | Mutant 19% | Scavenger-Gunner 16% | Skirmisher 11% | Tank 10% | Gunner 8% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2064 | 452 328 461 656 46 121 Remotely . | . . . . . . Salvage Created 2652 | 198 418 879 1031 104 22 Parts 137 | 15 26 44 45 7 . Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 11 16 17 1 . Guns 34 | . 11 8 15 . . Cannons 4 | . . 4 . . . AOE 6 | . . 3 2 1 . Classes Destroyed 12 | 3 3 2 4 . . Worker 5 | 2 1 . 1 . 1 Builder 3 | . . . 3 . . Tunneler 5 | 5 . . . . . Hauler 2 | . . . 1 1 . Recycler 7 | 1 . 2 4 . . Mechanic 1 | . . . 1 . . Watcher 3 | . 1 2 . . . Swarmer 6 | . 3 3 . . . Grunt 32 | . 8 11 13 . . Brawler 1 | . . 1 . . . Sentry 5 | . . 1 3 1 . Heavy 1 | . . . 1 . . Best Kill Streak 8 | 7 4 5 8 1 1 Combat Bots Only 6 | . 3 3 6 1 . Max Kills in Single Turn 3 | 1 1 2 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 347 | . 63 62 108 75 39 Missed 89 | . 13 17 23 26 10 Hits 258 | . 50 45 85 49 29 Melee 5 | . . 5 . . . Projectile 253 | . 50 40 85 49 29 Critical Strikes 8 | . . . 5 3 . Damage Taken 3951 | . 513 610 1591 1011 226 Core 1233 | . 156 67 307 557 146 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 19 | . 19 . . . . Core Remaining (%) 66 | 100 37 83 44 . . Volleys Fired 184 | 15 42 44 70 13 . Largest 3 | 2 2 3 3 3 . Hottest 128 | 40 40 116 119 128 . Shots Fired 439 | 30 84 122 178 25 . Gun 386 | 30 84 95 161 16 . Cannon 20 | . . 17 2 1 . Launcher 25 | . . 10 7 8 . Special 8 | . . . 8 . . Kinetic 318 | 30 84 73 119 12 . Thermal 79 | . . 22 52 5 . Explosive 9 | . . . 7 2 . Electromagnetic 33 | . . 27 . 6 . Robot Hit Streak 12 | 4 11 8 12 4 . Robot Miss Streak 6 | 3 4 6 6 3 . Penetration Max . | . . . . . . Secondary Targets 5 | . 3 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 265 | 15 56 68 105 15 6 Core Hits 133 | 8 20 32 63 8 2 Critical Kills 2 | 1 . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 1 . 2 1 . 1 Burn 1 | . . . 1 . . Destroy 1 | 1 . . . . . Corrupt 2 | . . 2 . . . Smash 1 | . . . . . 1 Melee Attacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4981 | 196 721 1230 2145 452 237 Guns 3630 | 196 721 594 1929 190 . Cannons 368 | . . 368 . . . Explosions 711 | . . 254 216 241 . Melee 237 | . . . . . 237 Ramming 35 | . . 14 . 21 . Kinetic 3083 | 196 721 470 1574 122 . Thermal 586 | . . 163 355 68 . Explosive 244 | . . . 216 28 . Electromagnetic 796 | . . 583 . 213 . Impact 237 | . . . . . 237 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles . | . . . . . . Explosions 11 | . . . . 11 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . 5 9 9 . Shots 2 | . . 1 1 . . Rammed 5 | . . . . 5 . Targets Rammed 7 | . . 2 . 5 . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 395 | 6 5 222 395 244 . Average Temperature 96 | 6 5 81 115 97 . Received Heat Transfer 1479 | . 210 222 756 219 72 Effects 5 | . . . 5 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1397 | . . 359 888 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 92 | 100 100 81 93 100 100 Level 1 7 | . . 18 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 230 | 10 181 230 214 120 69 Initial 69 | . . 69 42 66 54 Average 104 | 2 84 135 149 28 39 Influence Increases 1624 | 40 341 478 527 218 20 Destroy 0b10 Robot/C 900 | . 220 320 340 20 . Destroy 0b10 Robot/NC 130 | 40 10 20 50 5 5 Destroy Leader 230 | . 42 84 92 12 . Successful Hack 70 | . 24 . 4 42 . Select Force Hacks 60 | . 30 30 . . . Disable Machine 60 | . . 15 15 15 15 Destroy Structure 39 | . . 9 26 4 . Lose Combat Pursuer 135 | . 15 . . 120 . Influence Decreases 1610 | 40 176 540 483 245 126 Entered New Map 304 | . . 96 61 81 66 Time Decay 1212 | 40 176 404 392 140 60 Lost Part 94 | . . 40 30 24 . Squads Dispatched 16 | . 4 4 3 5 . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 9 | . 1 2 3 3 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 5 | . 1 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 15 24 22 12 2 Peak Tracking Total 8 | . 4 5 6 8 5 Tactical Retreats 4 | . 1 . . 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . 1 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 19 | . 5 7 4 3 . Terminals 15 | . 3 5 4 3 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 14 25 11 8 . Successful 24 | . 6 13 2 3 . Failed 34 | . 8 12 9 5 . Catastrophic 3 | . . 2 1 . . Database Lockouts . | . . . . . . Manual 48 | . 11 21 8 8 . Terminals 48 | . 9 20 11 8 . Fabricators . | . . . . . . Repair Stations 5 | . 3 2 . . . Recycling Units 5 | . 2 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 21 | . 4 12 2 3 . Terminals 19 | . 3 11 2 3 . Botnet 5 | . . 4 . 1 . Operators 2 | . . 2 . . . Skim 12 | . 3 5 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 5 7 4 3 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 2180 | 149 420 571 715 325 . Sensors 810 | . . . 485 325 . Structural 964 | . . . 639 325 . Seismic 1140 | 149 420 571 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3094 | 238 420 976 921 402 137 Spaces Moved 1809 | 151 202 573 391 376 116 Core 260 | 9 . . . 135 116 Treads 337 | . . 113 224 . . Legs 804 | 142 202 460 . . . Wheels . | . . . . . . Hover 408 | . . . 167 241 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 108 50 50 Average Speed 115 | 116 120 125 129 87 93 Slowest Speed 300 | 150 120 225 300 176 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 33 31 47 11 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 35 | . . 6 25 4 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 34 | . . 6 24 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2446 | 180 302 741 664 427 132 Wait 232 | . 30 62 131 9 . Move 1804 | 150 201 572 390 375 116 Hop . | . . . . . . Pick Up 56 | 8 10 13 17 5 3 Fast Attach 21 | 5 . 7 6 1 2 Attach 13 | 2 1 3 4 2 1 Detach 7 | . . 4 3 . . Swap 52 | . 7 16 21 8 . Drop 62 | . 11 18 22 9 2 Fire 184 | 15 42 44 70 13 . Melee 8 | . . . . . 8 Ram 5 | . . . . 5 . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 239 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Repaired Ion Engine 626 | -10/Materials | Core integrity fell below 50% 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1098 | -9/Materials | Build established: Scavenger-Gunner 1158 | -9/Materials | Identified exit to Materials 1203 | -9/Materials | Loaded intel: 18 trap records 1240 | -9/Materials | Learned Storage trap positions 1266 | -9/Materials | Learned Storage trap positions 1280 | -9/Materials | Learned Materials stockpile data 1341 | -9/Materials | Identified exit to Mines 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2373 | -8/Materials | Core integrity fell below 50% 2531 | -8/Materials | Discovered new exit (range 15) 2556 | -8/Materials | Entered Factory 2556 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2557 | -7/Factory | Identified exit to Storage 2649 | -7/Factory | Discovered new exit (range 10) 2659 | -7/Factory | Identified exit to Factory 2797 | -7/Factory | Garrison activated, responded to threat 2868 | -7/Factory | Garrison activated, responded to threat 2881 | -7/Factory | Released all parts (6) 2910 | -7/Factory | Core integrity fell below 50% 2936 | -7/Factory | Lost 6 parts (3n3w) 2958 | -7/Factory | Entered Storage 2959 | -7/Storage | Loaded intel: 26 trap records 3084 | -7/Storage | Core integrity fell below 20% 3095 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02932_ A-02 Transporter calls for reinforcements. 02932_ ALERT: Hostile activity reported, dispatching reinforcements to area. LOCATION=STORAGE GOAL=ESCAPE Loading Storage trap records (x26)... 02962_ Storage Shell breached. 02966_ Acquired Imp. Signal Interpreter. 02968_ Acquired Med. Reactive Plating. 02969_ Acquired Remote Datajack. 02977_ Acquired 99 matter. 03000_ Acquired Nuclear Core. 03069_ Dropped Nuclear Core. 03070_ Dropped Med. Reactive Plating. 03070_ Acquired Nuclear Core. 03078_ Sneak attack on K-01 Serf. 03078_ K-01 Serf suffers critical hit (Smash). 03078_ K-01 Serf destroyed. 03080_ Acquired 22 matter. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ???????????########## | | ???????????????????????????? ???????????# | | ???????????????????????????? ???????????# """ | | ???????????????????????????? ???????????# "! """ | | ???????????????????????????? ???????????# "!"" | | ???????????????????????????? ???????????# " "" " | | ???????????????????????????# #??????????# """" " | | ???????????????????????????# #??????????# """ | | ??????????????????????????? #??????????# | | ???????????????????????????# #??????????########## | | ????????????????????????#### #???????????# | | ????????????????????#####Y## +???????????# | | ????????????????????# @ # #???????????# | | ???^^^??????????????# """ #^############# | | ???^^^??????????????# """ Y + | | ????????????????????# """ # ############# | | ????????????????????# # #???????????# ! ! | | ???^^^??????????????# # #???????????# | | ????????????????????########+#???????????# [! | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????^??????????????? | | ???????????????????????????????????^?????????????? | | ??????????????????????????????????^??????????????? | | ?????????????????????????????????^?^?????????????? | | ??????????????????????????????????^??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 68% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelaySystemMicroactuators Manual? 0 Play Time 00:41:12 Cumulative 65.8 hours Start 2025.07.08 @ 14:33:08 End 2025.07.08 @ 15:15:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9e8106e5-73dc-43be-bbd4-8d115b5daa0f