Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 21:26:10

Player: Bace Troncons

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (1451)     1451
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 3291

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      108

 Cogmind 
---------
Core Integrity             0/400
Matter                     70/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (4) ------
         Large Storage Unit
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
               Rocket Launcher
>              --- INVENTORY (15) ---
         Light Nuclear Core
      Improved Flight Unit
  Experimental Sensor Array
      Hardened Light Armor Plating
               Hacking Suite
               Assault Rifle
      Improved Assault Rifle
               Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
               Signal Interpreter
               Hacking Suite
>              --- WEAPON -----------
          Mini Grenade Launcher
               Maul
>              --- INVENTORY --------
      Improved Ion Engine
         Light Nuclear Core
         Light Nuclear Core
      Improved Flight Unit
               Visual Processing Unit
  Experimental Sensor Array
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               Hacking Suite
               Assault Rifle
               Assault Rifle
               Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Maul
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   17  1   9   10  
  Power                    5    | 1   2   .   .   2   
    Engine                 4    | 1   2   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   .   4   1   
    Treads                 9    | 2   2   .   4   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   .   4   2   
    Device                 3    | .   .   .   3   .   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   2   .   .   1   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   10  1   1   5   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 1   5   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   1   1   4   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   2   2   
  Utility                  6    | .   .   .   2   4   
  Weapon                   7    | .   1   1   .   5   
  Highest Loss Streak      10   | .   1   1   3   10  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   97  100 97  87  
  Engine                   12   | .   13  14  11  8   
  Treads                   25   | .   28  28  21  17  
  Device                   5    | .   .   .   19  16  
  Storage                  13   | .   14  14  11  11  
  Processor                12   | .   13  14  11  9   
  Ballistic Gun            10   | .   17  8   4   2   
  Launcher                 5    | .   3   5   6   9   
  Impact Weapon            9    | .   6   14  11  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 11  33  33  34  36  
  Greatest Support         46   | 40  46  46  46  46  
  Greatest Overweight (x)  11   | 1   .   .   10  11  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   9   15  15  15  
  Most Carried             15   | 4   13  14  15  14  
  Average Carried          10   | 2   8   13  13  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 4   13  13  14  8   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
 Assassin | -9/Materials
 Assassin | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1237 | 205 617 45  334 36  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1429 | .   715 119 363 232 
  Parts                    104  | .   44  12  29  19  
Haulers Intercepted        3    | .   2   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  51   | .   15  5   15  16  
  Guns                     17   | .   12  .   2   3   
  AOE                      33   | .   3   5   13  12  
Classes Destroyed          12   | .   7   1   2   2   
  Builder                  3    | .   1   .   1   1   
  Tunneler                 2    | .   .   1   .   1   
  Hauler                   3    | .   2   .   1   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 4    | .   2   .   2   .   
  Watcher                  5    | .   3   .   2   .   
  Swarmer                  23   | .   6   3   7   7   
  Grunt                    24   | .   9   2   6   7   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           13   | .   5   3   6   13  
  Combat Bots Only         12   | .   3   3   5   12  
Max Kills in Single Turn   3    | .   3   3   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   3   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        227  | .    71   4    42   110  
  Missed                   64   | .    16   2    14   32   
Damage Taken               2705 | .    608  98   370  1629 
  Core                     554  | .    93   8    52   401  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   45   | .    45   .    .    .    
Core Remaining (%)         79   | 100  .    59   .    .    
Volleys Fired              134  | .    64   3    40   27   
  Largest                  2    | .    2    1    1    2    
  Hottest                  53   | .    46   30   30   53   
Shots Fired                195  | .    119  3    40   33   
  Gun                      153  | .    117  .    18   18   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 42   | .    2    3    22   15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  153  | .    117  .    18   18   
  Thermal                  .    | .    .    .    .    .    
  Explosive                42   | .    2    3    22   15   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    9    1    5    6    
  Robot Miss Streak        4    | .    4    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           111  | .    73   3    21   14   
  Core Hits                92   | .    30   6    27   29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    2    .    
  Critical Strikes         3    | .    1    .    2    .    
    Destroy                1    | .    1    .    .    .    
    Smash                  2    | .    .    .    2    .    
Melee Attacks              14   | .    8    2    4    .    
  Impact                   14   | .    8    2    4    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    1    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4480 | .    1254 346  1470 1410 
  Guns                     1318 | .    1069 .    138  111  
  Cannons                  .    | .    .    .    .    .    
  Explosions               2849 | .    185  244  1121 1299 
  Melee                    313  | .    .    102  211  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1318 | .    1069 .    138  111  
  Thermal                  44   | .    .    .    44   .    
  Explosive                2805 | .    185  244  1077 1299 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   313  | .    .    102  211  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    14   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            376  | .    1    66   229  80   
  Projectiles              .    | .    .    .    .    .    
  Explosions               141  | .    1    22   38   80   
  Melee                    235  | .    .    44   191  .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      351  | .    28   79   56   188  
  Shots                    15   | .    1    2    3    9    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        104  | .    104  2    9    39   
  Average Temperature      25   | .    28   2    4    12   
  Received Heat Transfer   723  | .    282  6    147  288  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       8    | .    .    1    7    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             450  | .   238 112 334 450 
  Initial                  112  | .   .   46  1   112 
  Average                  124  | .   113 61  198 190 
Maximum Alert Level        2    | .   1   .   1   2   
  Low Security (%)         82   | 100 88  100 55  67  
  Level 1                  17   | .   11  .   44  29  
  Level 2                  .    | .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   4   .   2   1   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   25  5   26  24  
  Peak Tracking Total      9    | .   4   3   5   9   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          13   | .   10  .   3   .   
  Terminals                11   | .   8   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   26  .   8   .   
  Successful               17   | .   10  .   7   .   
  Failed                   17   | .   16  .   1   .   
    Catastrophic           7    | .   7   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   
  Terminals                28   | .   20  .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   6   .   7   .   
  Record                   2    | .   1   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   2   .   
  Alert Level              1    | .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   10  .   2   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          152  | .   152 .   .   .   
  Retrieved Matter         152  | .   152 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               26   | .   .   .   26  .   
  Total Damage             284  | .   .   .   284 .   
  Kills                    4    | .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               4581 | 74   2014 1095 1007 391  
Spaces Moved               2434 | 45   1042 638  525  184  
  Core                     17   | 12   .    .    1    4    
  Treads                   2417 | 33   1042 638  524  180  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            160  | 137  160  160  162  171  
  Slowest Speed            600  | 160  160  160  550  600  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       59   | 5    98   97   40   56   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 32   | .    8    10   6    8    
Terrain Destroyed          285  | .    21   26   150  88   
  Melee                    9    | .    8    .    1    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      276  | .    13   26   149  88   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2892 | 54   1276 705  631  226  
  Wait                     224  | .    117  61   43   3    
  Move                     2430 | 44   1041 637  524  184  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  30   | 4    15   1    9    1    
  Fast Attach              15   | 6    5    .    2    2    
  Attach                   14   | .    1    1    6    6    
  Detach                   1    | .    1    .    .    .    
  Swap                     14   | .    11   .    1    2    
  Drop                     15   | .    12   .    2    1    
  Fire                     134  | .    64   3    40   27   
  Melee                    14   | .    8    2    4    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Discovered new exit (range 6)
  712 | -10/Materials | Identified exit to Materials
 1124 | -10/Materials | Identified exit to Mines
 1202 | -10/Materials | Repaired Imp. Ion Engine
 1284 | -10/Materials | Discovered exit to Materials (range 10)
 1528 | -10/Materials | Discovered exit to Mines (range 12)
 1583 | -10/Materials | Discovered exit to Materials (range 16)
 2089 | -10/Materials | Entered Mines
 2163 | -10/Mines     | Learned location of 1 exit from Materials
 2423 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2427 | -10/Mines     | Found Prototype Device
 2561 | -10/Mines     | Discovered exit to Materials (range 8)
 2646 | -10/Mines     | Learned Materials security intel
 2673 | -10/Mines     | Found a hidden stash of uninstalled traps
 2864 | -10/Mines     | Discovered exit to Materials (range 12)
 2962 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3184 | -10/Mines     | Entered Materials
 3184 | -9/Materials  | Accompanied by 3 allies
 3184 | -9/Materials  | Evolved 2 slots: Utility x2
 3185 | -9/Materials  | Identified exit to Mines
 3476 | -9/Materials  | Build established: Assassin
 3553 | -9/Materials  | Discovered new exit (range 15)
 3657 | -9/Materials  | Lost 3 parts (2n1u)
 3760 | -9/Materials  | Identified exit to Materials
 4191 | -9/Materials  | Entered Mines
 4212 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4222 | -9/Mines      | Met a Derelict bent on vengeance
 4502 | -9/Mines      | Core integrity fell below 50%
 4509 | -9/Mines      | Excavation squad dispatched
 4509 | -9/Mines      | A large section of the Mines collapsed
 4518 | -9/Mines      | Core integrity fell below 20%
 4543 | -9/Mines      | Lost 10 parts (1p2n3u4w)
 4544 | -9/Mines      | Destroyed 12 combat bots
 4575 | -9/Mines      | Crushed by falling debris
 4575 | -9/Mines      | System corruption reached 10%
 4583 | -9/Mines      | Crushed by falling debris
 4583 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
04540_ Acquired Lgt. Treads.
04569_ G-34 Mercenary destroyed.
04570_ T-07 Excavator is excavating.
04571_ T-07 Excavator destroyed.
04571_ T-07 Excavator is excavating.
04572_ G-34 Mercenary destroyed.
04573_ System corrupted: IFF burst signal
  emitted.
04575_ The unstable cave ceiling collapses.
04575_ Crushed by falling debris.
04575_ Visual Processing Unit destroyed.
04575_ System corrupted by crushing effect (+4).
04575_ Lgt. Nuclear Core destroyed.
04575_ System corrupted by crushing effect (+1).
04578_ Assault Rifle destroyed.
04580_ G-34 Mercenary destroyed. <x2>
04580_ T-07 Excavator destroyed.
04580_ Destroyed Mining Laser.
04583_ The unstable cave ceiling collapses.
04583_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
|   ##    ##############??## ##?????????????         |
|   ###   ##??????????????## ##?????????????         |
| #####  ###??????????????## ######?########         |
| ####   ###?????????####### ###############         |
| ??##   ##????????#########     ###   #  ##         |
| ??##    #????????####    ####  ###      ##         |
| ??#     ?????????         ###  ###      ##         |
| ??#      ????????          ##  ###      ##         |
| ??##     ???????####       ##  #     # ###         |
| ??##      ?????####        ##        ###??         |
| ??##     ?????####                   ##???         |
| ???##   ??????###                   ###???         |
| ???###????????                !   # ###???         |
| ???????????????                =    ###???         |
| ???????????????###                   ##???         |
| ???????????????#####               ####???         |
| ????????????????#####  ##           ####??         |
| ??????????????????########           ####?         |
| ???????????????????#######            ###?         |
| ????????????????????##                 ##?         |
| ????????????????????## ##   [          ##?         |
| ????????????????????## ########       ###?         |
| ???????????????????????##     #      ####?         |
| ???????????????????????##     # ###  ###??         |
| ???????????????????????##         #####???         |
| ????????????????????????#@     =  # ###???         |
| ????????????????????????#    =      ##????         |
| ????????????????????????#    %g       #???         |
| ???????????????????????#     =        #???         |
| ???????????????????????##    *%=      #???         |
| ??????????????????????    #   [  %    #???         |
| ??????????????????????#########      ##???         |
| ??????????????????????####???#### ####????         |
| ?????????????????????????????????   ??????         |
| ??????????????????????????????????   ?????         |
| ???????????????????????????????????  ?????         |
| ????????????????????????????????????  ????         |
| ????????????????????????????????????? ????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanVariableLeg
  Manual?         0
Play Time         00:40:36
  Cumulative      48.6 hours
  Start           2024.05.01 @ 20:35:06
  End             2024.05.01 @ 21:26:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8acd583-56a1-4af0-b6f9-b629d0cffc4e