Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 23:22:47 Player: double j Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (3748) 3748 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-42) -42 TOTAL SCORE: 8911 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 74 Friendly Fire -120 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 49/100 System Corruption 21% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Utility Shielding > --- WEAPON ----------- Cooled Particle Cannon High-powered Shotgun Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Improved Gravmag System Improved Cooling System Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Seismic Detector Energy Filter Heavy Armor Plating High-powered Tractor Beam Gauss Rifle Rocket Launcher [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Gravmag System Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Utility Shielding Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . Utility 6 | . . . 1 . 2 1 . . . 2 Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 156 | 6 4 7 16 2 29 36 19 14 1 22 Power 19 | . 2 2 1 . 2 5 4 1 1 1 Engine 9 | . 2 1 . . 2 2 1 . 1 . Core 10 | . . 1 1 . . 3 3 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 1 . 3 . 4 7 4 7 . 4 Treads 3 | . . . . . . 3 . . . . Leg 1 | . . . . . . 1 . . . . Wheel 20 | 2 1 . 3 . 4 3 . 6 . 1 Hover 7 | . . . . . . . 3 1 . 3 Flight 1 | . . . . . . . 1 . . . Utility 55 | 2 1 2 7 1 8 13 7 1 . 13 Device 38 | 1 1 2 4 1 6 7 4 1 . 11 Storage 2 | 1 . . 1 . . . . . . . Processor 7 | . . . 2 . 2 . 2 . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 7 | . . . . . . 5 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 50 | 2 . 3 5 1 15 11 4 5 . 4 Energy Gun 16 | 1 . 2 3 . 3 3 1 1 . 2 Energy Cannon 4 | . . . . 1 2 1 . . . . Ballistic Gun 16 | 1 . 1 2 . 6 2 1 2 . 1 Ballistic Cannon 4 | . . . . . . 2 2 . . . Launcher 7 | . . . . . 4 1 . 2 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 1 1 . . . Parts Lost 85 | . 1 . 2 . 10 23 5 15 10 19 Power 10 | . . . . . 1 3 1 1 3 1 Propulsion 19 | . . . . . 3 4 . 6 2 4 Utility 31 | . 1 . 2 . 3 8 2 1 3 11 Weapon 25 | . . . . . 3 8 2 7 2 3 Highest Loss Streak 13 | . 1 . 1 . 3 13 5 9 10 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 95 100 99 79 93 98 48 44 Engine 2 | . 13 11 . . 2 3 10 . . . Core 7 | . . 2 11 11 6 3 2 12 1 2 Treads 2 | . . . . . . 13 2 . . . Wheel 8 | . 28 28 22 22 18 5 . 4 3 . Hover 7 | . . . . . . . 16 14 . 3 Device 9 | . 14 14 14 11 13 7 6 6 8 12 Storage 7 | . 14 14 11 11 9 7 6 6 6 4 Processor 16 | . . . 6 11 22 16 13 20 17 11 Protection 4 | . . . . . . 5 11 5 . 2 Energy Gun 5 | . 14 14 19 20 12 3 . . 5 2 Energy Cannon 2 | . . . . 1 2 3 6 2 . . Ballistic Gun 7 | . 14 14 10 11 11 . 1 9 3 1 Ballistic Cannon 3 | . . . . . . 1 7 7 . . Launcher 1 | . . . . . . . . 4 . . Slashing Weapon 1 | . . . . . . 4 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 8 13 19 57 58 62 71 81 77 60 71 Greatest Support 84 | 26 26 26 28 22 28 84 84 48 48 33 Greatest Overweight (x) 23 | . . . 2 2 2 19 2 4 19 23 Average Overweight (x) 1 | . . . 1 2 1 . 1 2 6 5 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 19 20 20 20 20 20 20 18 Most Carried 20 | 6 8 8 12 15 15 17 20 20 11 9 Average Carried 13 | 3 6 7 10 12 11 10 16 17 10 2 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 11 15 10 15 20 11 10 1 Class Distribution -------------------- 55% | Scavenger-Skirmisher 22% | Mutant 9% | Assassin 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Matter Collected 2964 | 268 57 102 205 86 596 421 581 489 . 159 Remotely 147 | . . . . . . . . . . 147 Salvage Created 4177 | 100 115 130 469 108 1088 562 814 644 . 147 Parts 220 | 4 9 8 27 11 59 24 46 23 . 9 Haulers Intercepted 2 | . . . . . 1 . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 14 3 . Prevented 9 | . . . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 82 | . 2 5 11 2 23 12 9 16 . 2 Melee 4 | . . . . . . 3 1 . . . Guns 46 | . 2 5 11 2 19 1 . 4 . 2 Cannons 18 | . . . . . . 5 8 5 . . AOE 14 | . . . . . 4 3 . 7 . . Classes Destroyed 15 | 2 3 1 1 . 2 2 1 3 . . Worker 4 | . . . . . 2 1 1 . . . Builder 3 | . . . . . . . 2 . . 1 Tunneler 5 | 2 . . . 2 1 . . . . . Hauler 2 | . . . . . 1 . 1 . . . Recycler 6 | 1 . . . . 2 1 2 . . . Minesweeper 1 | . . . . . . . . 1 . . Mechanic 2 | . 1 . . . 1 . . . . . Watcher 7 | . 1 . 2 . 2 . 2 . . . Swarmer 18 | . . 3 3 . 8 . . 4 . . Grunt 46 | . 2 2 6 2 14 7 3 10 . . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . Sentry 5 | . . . 3 . 1 1 . . . . Hunter 3 | . . . . . . 1 2 . . . Programmer 9 | . . . . . . 3 4 . . 2 Best Kill Streak 9 | 1 1 3 4 2 8 5 9 4 . 2 Combat Bots Only 6 | . 1 3 4 2 6 4 4 4 . 2 Max Kills in Single Turn 4 | 1 1 1 2 1 4 4 2 2 . 1 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded 3 | . . . . . 2 3 . 2 . . Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 765 | . 20 15 33 13 80 228 86 72 67 151 Missed 205 | . 4 3 7 2 18 67 19 18 20 47 Damage Taken 10108 | . 244 182 335 153 885 2678 1199 1161 967 2304 Core 2648 | . 60 34 93 12 81 566 164 211 414 1013 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 348 | . . . . . . 106 225 17 . . Regen/Repaired (Parts) 329 | . 91 . 238 . . . . . . . Core Remaining (%) 57 | 100 . 62 . 73 85 19 . . 7 . Volleys Fired 269 | 11 19 8 21 9 60 32 36 29 2 42 Largest 4 | 2 2 2 3 3 3 3 4 4 2 1 Hottest 189 | 60 60 88 161 161 163 189 176 151 94 65 Shots Fired 620 | 22 38 16 62 27 160 49 111 89 4 42 Gun 443 | 22 38 16 62 26 141 24 24 44 4 42 Cannon 152 | . . . . 1 11 25 87 28 . . Launcher 25 | . . . . . 8 . . 17 . . Special . | . . . . . . . . . . . Kinetic 322 | 11 19 8 21 9 73 10 73 60 2 36 Thermal 241 | 11 19 8 41 17 68 33 30 12 2 . Explosive 15 | . . . . . 8 . . 7 . . Electromagnetic 42 | . . . . 1 11 6 8 10 . 6 Robot Hit Streak 19 | 5 19 4 11 7 11 8 7 6 3 7 Robot Miss Streak 5 | 3 3 4 5 5 4 2 4 4 2 3 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 6 | . . . 2 1 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 413 | 14 31 8 39 18 103 47 68 51 3 31 Core Hits 193 | 5 10 6 17 7 50 19 29 39 2 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 17 | . . . 2 3 5 3 3 1 . . Burn 10 | . . . 2 3 5 . . . . . Destroy 1 | . . . . . . . . 1 . . Blast 3 | . . . . . . 1 2 . . . Sever 3 | . . . . . . 2 1 . . . Melee Attacks 19 | . . . . . . 14 5 . . . Impact . | . . . . . . . . . . . Slashing 19 | . . . . . . 14 5 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10938 | 126 287 134 771 358 2549 1818 2019 1895 68 913 Guns 5601 | 126 287 134 771 336 1863 335 316 481 56 896 Cannons 2602 | . . . . 22 171 528 1446 435 . . Explosions 1912 | . . . . . 515 418 . 979 . . Melee 794 | . . . . . . 537 257 . . . Ramming 29 | . . . . . . . . . 12 17 Kinetic 4413 | 62 101 66 252 138 940 156 1101 683 37 877 Thermal 3873 | 64 186 68 519 198 987 1032 567 233 19 . Explosive 1014 | . . . . . 451 . . 563 . . Electromagnetic 815 | . . . . 22 171 93 94 416 . 19 Impact . | . . . . . . . . . . . Slashing 794 | . . . . . . 537 257 . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 5 . . . 21 Average Corruption 4 | . . . . . 1 4 . . . 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . 9 31 . . . 15 Message Errors 14 | . . . . . 1 9 . . . 4 Matter Fused 14 | . . . . . 1 11 . . . 2 Heat Flow Errors 9 | . . . . . 4 3 . . . 2 Energy Discharges 5 | . . . . . 1 3 . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 3 . . . 2 Data Loss (major) 2 | . . . . . . 1 . . . 1 Misfires 3 | . . . . . 1 1 . . . 1 Weapon Failures 2 | . . . . . 1 . . . . 1 Overload Shots 2 | . . . . . . 2 . . . . Effects 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Overflow Damage 413 | . . . . . 100 230 50 33 . . Projectiles 110 | . . . . . 25 30 50 5 . . Explosions 279 | . . . . . 75 176 . 28 . . Melee 24 | . . . . . . 24 . . . . Knockbacks 21 | . . . . . . 2 12 7 . . Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . . 1 10 7 . . Secondary 3 | . . . . . . 1 2 . . . Self-Inflicted Damage 354 | . . . . . . 198 . 142 6 8 Shots 10 | . . . . . . 2 . 8 . . Rammed 5 | . . . . . . . . . 2 3 Targets Rammed 5 | . . . . . . . . . 2 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 444 | 20 189 93 342 341 405 249 444 340 59 110 Average Temperature 102 | 8 80 35 99 126 114 95 126 108 29 58 Received Heat Transfer 2634 | . 138 84 75 87 441 711 288 405 405 . Effects 12 | . . . . 4 2 . 6 . . . Shutdowns 3 | . . . . 1 . . 2 . . . Energy Bleed 3 | . . . . 1 1 . 1 . . . Interference 5 | . . . . 2 . . 3 . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 1 . 2 1 2 3 . . . . Heat Transferred 7131 | 150 425 148 1184 629 2159 1289 740 370 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Peak Influence 434 | 15 113 163 283 113 434 366 215 . . 51 Initial 157 | . 9 43 63 53 43 157 14 . . . Average 95 | 4 53 111 156 101 195 69 52 . . 11 Maximum Alert Level 2 | . . . 1 . 2 1 1 . . . Low Security (%) 85 | 100 100 100 73 100 57 90 94 . . 100 Level 1 12 | . . . 26 . 29 9 5 . . . Level 2 2 | . . . . . 12 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 1 . 6 . 6 10 5 . . 2 Investigation 11 | . 1 . 3 . 2 3 2 . . . Extermination 7 | . . . . . . 3 2 . . 2 Reinforcement 8 | . . . 3 . 3 1 1 . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Distress Signals 12 | . . . 6 . 3 2 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 4 5 28 2 30 23 15 19 3 5 Peak Tracking Total 8 | . 2 3 5 2 5 8 4 4 3 3 Tactical Retreats 6 | . . . 1 . 1 1 1 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Traps Triggered 4 | . . 1 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Disabled 4 | . . . . . . 3 1 . . . Max in Single Turn 3 | . . . . . . 3 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Accessed 25 | . 4 2 4 . 4 6 2 1 . 2 Terminals 14 | . 3 . 2 . 3 3 1 . . 2 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units 2 | . . . 1 . . 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 20 2 18 . 14 12 6 1 . 3 Successful 36 | . 13 2 13 . 4 2 . 1 . 1 Failed 40 | . 7 . 5 . 10 10 6 . . 2 Catastrophic 5 | . . . . . . 3 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 43 | . 11 . 7 . 12 7 3 . . 3 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 20 | . 9 . 8 . . . 3 . . . Recycling Units 4 | . . . 3 . . 1 . . . . Scanalyzers 4 | . . . . . 2 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 7 2 5 . 3 1 . 1 . 1 Record 1 | . . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 3 | . . 2 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Investigation Status 2 | . . . 1 . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 4 | . 1 . 2 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . 6 . 6 . . . . . . . Scan Component 6 | . 3 . 3 . . . . . . . Repair 6 | . 3 . 3 . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . 1 . . . . Report Inventory 2 | . . . 1 . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 3 . 4 . 4 5 2 . . 1 Full Trace Events 13 | . 3 . 3 . 2 3 2 . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 3 . 3 . . . . . . . Time 226 | . 78 . 148 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . 27 . . 12 . . . . Total Damage 250 | . . . 250 . . . . . . . Kills 4 | . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 3 . . Drone Launches 19 | . . . . . . 19 . . . . Drone Recoveries 3 | . . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Turns Passed 11043 | 136 321 265 895 208 1264 1704 1271 4179 76 724 Spaces Moved 5379 | 84 181 161 408 131 630 856 645 2093 20 170 Core 123 | 6 . . . . . 18 . . 7 92 Treads 655 | . . . . . . 558 97 . . . Legs 11 | . . . . . . 11 . . . . Wheels 2203 | 78 181 161 408 131 630 269 . 296 13 36 Hover 2387 | . . . . . . . 548 1797 . 42 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 115 110 101 152 115 115 50 Average Speed 157 | 87 90 90 115 115 118 163 158 173 365 338 Slowest Speed 1200 | 90 90 90 125 115 125 1000 240 260 1000 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 7 32 29 34 36 31 22 13 84 6 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . . 2 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . 1 . . . 4 . . Spaces Dug 43 | . . . . . 43 . . . . . Terrain Destroyed 200 | . . . . . 89 30 13 63 1 4 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . 3 13 8 1 4 AOE 171 | . . . . . 89 27 . 55 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total 7420 | 126 304 268 783 167 1027 1083 806 2567 24 265 Wait 1436 | 14 92 78 320 22 290 112 65 428 . 15 Move 5369 | 83 180 160 407 130 629 855 644 2092 19 170 Hop . | . . . . . . . . . . . Pick Up 132 | 12 8 5 15 4 13 33 25 4 . 13 Fast Attach 1 | . . . 1 . . . . . . . Attach 101 | 6 2 . 10 . 12 27 9 13 1 21 Detach 1 | . . . . . . . 1 . . . Swap 54 | . 2 7 5 2 17 9 10 1 . 1 Drop 33 | . 1 10 4 . 6 1 11 . . . Fire 269 | 11 19 8 21 9 60 32 36 29 2 42 Melee 19 | . . . . . . 14 5 . . . Ram 5 | . . . . . . . . . 2 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Repaired Wheel 280 | -10/Materials | Repaired Wheel 303 | -10/Materials | Build established: Mutant 307 | -10/Materials | Repaired Ion Engine 437 | -10/Materials | Discovered new exit (range 14) 458 | -10/Materials | Entered Mines 463 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 579 | -10/Mines | Found the Drone Emporium 593 | -10/Mines | Learned Materials garrison access intel 596 | -10/Mines | Found Prototype Device 696 | -10/Mines | Discovered new exit (range 13) 712 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 723 | -10/Mines | Entered Materials 723 | -9/Materials | Accompanied by 3 allies 723 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 724 | -9/Materials | Identified Bomb Drone Bay 999 | -9/Materials | Lost 3 allies 1139 | -9/Materials | Build established: Scavenger-Skirmisher 1407 | -9/Materials | Discovered new exit (range 10) 1488 | -9/Materials | Repaired Hpw. Shotgun 1540 | -9/Materials | Repaired Beamcaster 1602 | -9/Materials | Repaired Prc. Beam Rifle 1618 | -9/Materials | Entered Mines 1774 | -9/Mines | Learned location of Storage (-9) 1813 | -9/Mines | Discovered new exit (range 3) 1826 | -9/Mines | Entered Materials 1826 | -8/Materials | Evolved 2 slots: Utility x2 1827 | -8/Materials | Loaded intel: 1 garrison access location 2261 | -8/Materials | Lost 3 parts (1n1u1w) 2737 | -8/Materials | Lost 3 parts (1p1n1u) 2867 | -8/Materials | Garrison activated, responded to threat 3067 | -8/Materials | Discovered new exit (range 11) 3088 | -8/Materials | Identified exit to Factory 3090 | -8/Materials | Entered Factory 3090 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3112 | -7/Factory | Build established: Scavenger-Mutant 3328 | -7/Factory | Garrison activated, responded to threat 3423 | -7/Factory | Build established: Scavenger-Tank 3542 | -7/Factory | Lost 13 parts (1p3n4u5w) 3568 | -7/Factory | Core integrity fell below 50% 3606 | -7/Factory | Lost 8 parts (2p1n2u3w) 3613 | -7/Factory | Lost 3 allies 4003 | -7/Factory | Lost 6 allies 4097 | -7/Factory | Build established: Mutant 4314 | -7/Factory | Lost 3 allies 4696 | -7/Factory | Core integrity fell below 20% 4746 | -7/Factory | Discovered new exit (range 16) 4792 | -7/Factory | Identified exit to Factory 4794 | -7/Factory | Entered another Factory area 4794 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5023 | -6/Factory | Build established: Assassin 5819 | -6/Factory | Lost 5 parts (1p2u2w) 6012 | -6/Factory | Discovered new exit (range 15) 6041 | -6/Factory | Identified exit to Lower Caves 6065 | -6/Factory | Entered Lower Caves 6239 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7639 | -6/Lower Caves | Lost 3 parts (1n2w) 9914 | -6/Lower Caves | Lost 9 parts (1p3n1u4w) 10191 | -6/Lower Caves | Discovered new exit (range 15) 10220 | -6/Lower Caves | Encountered a Warlord checkpoint 10222 | -6/Lower Caves | Identified exit to Lower Caves 10226 | -6/Lower Caves | Learned location of 2 exits from Factory 10244 | -6/Lower Caves | Entered another Lower Caves area 10255 | -6/Lower Caves | Core integrity fell below 50% 10263 | -6/Lower Caves | Discovered new exit (range 12) 10300 | -6/Lower Caves | Core integrity fell below 20% 10313 | -6/Lower Caves | Identified exit to Factory 10320 | -6/Lower Caves | Entered Factory 10320 | -5/Factory | Evolved 2 slots: Utility x2 10321 | -5/Factory | Identified exit to Factory 10347 | -5/Factory | Lost 10 parts (3p2n3u2w) 10586 | -5/Factory | Build established: Mutant 10777 | -5/Factory | System corruption reached 10% 10816 | -5/Factory | Lost 9 parts (1p7u1w) 10969 | -5/Factory | Core integrity fell below 50% 11026 | -5/Factory | Lost 9 parts (4n4u1w) 11036 | -5/Factory | Core integrity fell below 20% 11044 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- P-70 Sage resets R-10 Processor, system corruption cleaned. Connecting with Terminal... K-01 Serf cleans the Fusion Modulator. K-01 Serf cleans the Matter Pump. K-01 Serf cleans the Fusion Modulator. Terminal disabled. Acquired Imp. Plasma Cutter. Nuclear Reactor explodes. P-70 Sage destroyed. Nuclear Reactor explodes. Imp. Plasma Cutter destroyed. Nuclear Reactor explodes. System corrupted: Structural Scanner rejected. Acquired 12 matter. Acquired Hpw. Shock Rifle. Acquired Structural Scanner. The unstable cave ceiling collapses. System corrupted: Hpw. Shock Rifle failed to cycle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????##################????################ | | ????????????###### ####????################ | | ????????????## ###???## ## | | ????????????## # ###???## "" ## | | ????????????## # ####### "F """" ## | | ????????????## @ ####### """ ! """" ## | | ???????????? # p + """ """" ## | | ???????????? # ####### """" ## | | ???????????? # ###### ## | | ???????????? # ##??## """" """ ## | | ???????????? # ###??## """" """ ## | | ???????????? #] ###??##! """" """ ## | | ????????????## ##???## """" ## | | ???????????? + ######### ## | | ????????????##### ################+####### | | ????????????###### | | ???????????????### | | ????????????????## "" | | ????????????????## T" | | ???????????????? | | ????????????????#####+########## """ """ ###### | | ????????????????## ###### """ """ ### "" | | ??????????????????????????????## """ """ ### "" | | ??????????????????????????????## ### "" | | ??????????????????????????????## """ """ ### | | ??????????????????????????????## """ """ ### | | ??????????????????????????????## """ """ ###### | | ??????????????????????????????## ### | | ??????????????????????????????## ?""" """ ### | | ??????????????????????????????## ???"" """ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed MagneticMediumAirjet Manual? 0 Play Time 01:57:57 Cumulative 24.5 hours Start 2024.05.27 @ 21:23:57 End 2024.05.27 @ 23:22:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a72b44c2-1e3e-4566-ae45-994e5e3edca8