Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.06 @ 12:21:34 Player: Klin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1488) 1488 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3873 Bonus ------- None Cogmind --------- Core Integrity 380/550 Matter 116/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Light Ion Engine Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Utility Shielding Hardlight Generator Integration Mediator Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Seismic Analyzer Terrain Scan Processor > --- WEAPON ----------- Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Utility Shielding Hardlight Generator Integration Mediator [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 46 | 4 8 7 17 5 5 Power 11 | 1 3 1 4 2 . Engine 11 | 1 3 1 4 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 2 3 1 1 Treads . | . . . . . . Leg 10 | 2 1 2 3 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 2 6 . 2 Device 5 | . . 1 4 . . Storage 3 | . 2 1 . . . Processor 4 | . . . 2 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 1 2 2 4 2 2 Energy Gun 3 | . 2 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 2 1 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 24 | . 3 1 7 5 8 Power 5 | . 2 . 1 1 1 Propulsion 6 | . . . 2 2 2 Utility 2 | . . . 1 . 1 Weapon 11 | . 1 1 3 2 4 Highest Loss Streak 7 | . 2 1 3 3 7 Average Slot Usage (%) 93 | . 83 97 95 94 91 Engine 10 | . 9 14 9 10 9 Leg 21 | . 28 28 20 17 13 Device 7 | . . 1 12 11 9 Storage 14 | . 19 26 11 11 9 Processor 14 | . . . 20 22 34 Energy Gun 7 | . 22 14 2 . . Ballistic Gun 10 | . 2 11 12 11 10 Launcher 5 | . . . 6 10 6 Naked Turns . | . . . . . . Heaviest Build 41 | 7 39 41 31 36 36 Greatest Support 32 | 20 20 32 32 23 27 Greatest Overweight (x) 11 | . 1 2 2 3 11 Average Overweight (x) 1 | . . 1 . 1 1 Largest Inventory Capacity 16 | 4 16 16 16 10 10 Average Capacity 11 | 4 12 15 10 10 10 Most Carried 16 | 2 9 16 10 10 10 Average Carried 8 | . 5 11 9 8 9 Final Capacity 16 | 4 16 16 10 10 10 Final Carried 10 | . 9 10 10 10 8 Class Distribution -------------------- 46% | Scavenger-Mutant 35% | Mutant 12% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1184 | 240 126 55 494 165 104 Remotely . | . . . . . . Salvage Created 1817 | . 420 80 732 249 336 Parts 118 | . 24 10 42 21 21 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 7 | . 2 . 1 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 6 5 14 11 10 Guns 27 | . 6 5 8 5 3 AOE 19 | . . . 6 6 7 Classes Destroyed 11 | . 5 1 3 1 1 Worker 3 | . 2 . . . 1 Builder 3 | . . . 3 . . Tunneler 1 | . 1 . . . . Hauler 1 | . . . . . 1 Recycler 7 | . 2 . 2 1 2 Watcher 4 | . 1 . 2 . 1 Swarmer 18 | . . 5 . 7 6 Grunt 23 | . 6 . 11 2 4 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 1 . Sentry 2 | . . . 2 . . Best Kill Streak 10 | . 5 3 3 6 10 Combat Bots Only 6 | . 3 3 3 5 6 Max Kills in Single Turn 3 | . 1 1 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3070 | . 400 218 1001 539 912 Core 575 | . 65 36 224 80 170 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . 59 . 24 . Volleys Fired 165 | . 46 13 48 34 24 Largest 2 | . 2 2 2 2 2 Hottest 80 | . 80 80 73 59 59 Shots Fired 255 | . 67 19 82 44 43 Gun 221 | . 67 19 65 34 36 Cannon . | . . . . . . Launcher 34 | . . . 17 10 7 Special . | . . . . . . Kinetic 145 | . 19 5 51 34 36 Thermal 76 | . 48 14 14 . . Explosive 34 | . . . 17 10 7 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 2 13 8 5 Robot Miss Streak 4 | . 4 4 3 4 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 154 | . 46 8 49 26 25 Core Hits 99 | . 21 5 35 15 23 Critical Hits 2 | . 1 . 1 . . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4073 | . 581 81 1216 1022 1173 Guns 2127 | . 581 81 677 347 441 Cannons . | . . . . . . Explosions 1943 | . . . 539 675 729 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 1547 | . 196 14 549 347 441 Thermal 616 | . 385 67 128 36 . Explosive 1907 | . . . 539 639 729 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Effects 13 | . . . 3 10 . Message Errors 2 | . . . 1 1 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 5 | . . . . 5 . Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 83 | . . . 7 18 58 Projectiles . | . . . . . . Explosions 83 | . . . 7 18 58 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 280 | . . . 147 38 95 Shots 8 | . . . 5 1 2 Rammed . | . . . . . . Targets Rammed 2 | . 1 . . . 1 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 248 | . 63 45 248 226 37 Average Temperature 31 | . 16 20 37 136 17 Received Heat Transfer 873 | . 216 . 426 24 207 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 3 1 3 . . Heat Transferred 1457 | . 875 162 370 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 313 | . 149 130 283 223 313 Average Influence 95 | . 59 62 116 109 132 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 93 | 100 100 100 94 91 68 Level 1 6 | . . . 5 8 31 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 5 . . Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 8 5 24 12 14 Peak Tracking Total 8 | . 4 3 4 5 8 Tactical Retreats 5 | . . 1 2 2 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 7 | . . 1 2 2 2 Max in Single Turn 2 | . . 1 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 11 | . 3 2 6 . . Terminals 6 | . 1 1 4 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 9 4 24 . . Successful 24 | . 6 3 15 . . Failed 13 | . 3 1 9 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 4 3 19 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 7 | . 4 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 4 3 12 . . Record 7 | . 3 1 3 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . Scanalyzer Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Dispatch Records 2 | . . 1 1 . . Recall Reinforcements 1 | . . . 1 . . Recall Assault 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . 2 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 4 . . Full Trace Events 6 | . 1 1 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3197 | 53 541 525 1056 748 274 Spaces Moved 1688 | 46 283 275 592 386 106 Core 20 | 14 . . . . 6 Treads . | . . . . . . Legs 1668 | 32 283 275 592 386 100 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 125 125 150 155 Average Speed 151 | 98 141 165 138 167 183 Slowest Speed 600 | 120 150 180 180 210 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 44 58 52 74 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 267 | . . . 109 120 38 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 265 | . . . 109 120 36 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2074 | 53 357 332 750 441 141 Wait 91 | . 2 8 68 13 . Move 1683 | 45 282 274 591 385 106 Hop . | . . . . . . Pick Up 62 | 4 16 16 18 4 4 Fast Attach 1 | . 1 . . . . Attach 29 | 4 5 1 10 4 5 Detach . | . . . . . . Swap 16 | . 2 6 7 1 . Drop 25 | . 2 14 8 . 1 Fire 165 | . 46 13 48 34 24 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 543 | -10/Materials | Discovered new exit (range 10) 595 | -10/Materials | Entered Mines 633 | -10/Mines | Learned Materials non-interactive machine intel 775 | -10/Mines | Discovered new exit (range 12) 908 | -10/Mines | Build established: Mutant 986 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1071 | -10/Mines | Discovered new exit (range 13) 1094 | -10/Mines | Assembled infested the area 1120 | -10/Mines | Entered Materials 1120 | -9/Materials | Evolved 2 slots: Utility x2 1121 | -9/Materials | Loaded intel: 37 non-interactive machine locations 1267 | -9/Materials | Discovered new exit (range 20) 1346 | -9/Materials | Repaired Adv. Terrain Scanner 1395 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Identified exit to Storage 1620 | -9/Materials | Lost 3 parts (1p1n1u) 1714 | -9/Materials | Core integrity fell below 50% 2074 | -9/Materials | Build established: Scavenger-Mutant 2176 | -9/Materials | Entered Mines 2373 | -9/Mines | Lost 3 parts (1n2w) 2658 | -9/Mines | Discovered new exit (range 8) 2860 | -9/Mines | Discovered new exit (range 10) 2868 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2924 | -9/Mines | Entered Materials 2924 | -8/Materials | Evolved 2 slots: Utility x2 3198 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 55 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. Critical hit. Hvy. Battle Rifle destroyed. Slug penetrates Wall. Hadron Collector disabled. Slug penetrates Wall. Imp. Assault Rifle destroyed. Rnf. Ion Engine destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ?????????????????? | | ????????????????????? ! "???????????????? | | ????????????????????? =%! #???????????????? | | ??????????????????+## [[[ #???????????????? | | ?????????????????? *|%= ????????????????? | | ?????????????????? [[[ ##????????????????? | | ???????########??# "#????????????????? | | ???????# #??T % "#????????????????? | | ???????# """ #??# = !""#????????????????? | | ???#???# """ #### =%=%w!#????? ???????????? | | ???# ??# """ ##"" ^ !! ##### ????????????? | | ???# ##?? ##"T = ???????????? | | ???# ???? ## / ???????????? | | ???# ####+# ## ** ???????????? | | ???# [ ! %=#??????????????????? | | ???# "###Y####?????????????????? | | ???# ! ## = #?????????????????? | | ???##### != ### #?????????????????? | | ???????# ##|%= ; """ #?????????????????? | | ?######## #=## ###+###@"""" #?????????????????? | | ?# # # #?????# """" #?????????????????? | | ?# """ # # #?????# #?????????????????? | | ?#""""" # # #?????########?????????????????? | | ?#""""" # #??????????????????????????????? | | ?#""""" + ##??????????????????????????????? | | ?# """ # #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?########## #######?????????????????????????? | | ??????????# # #?????????????????????????? | | ??????????# # [ #?????????????????????????? | | ??????????# # #?????????????????????????? | | ??????????# + #?????????????????????????? | | ??????????# # """ #?????????????????????????? | | ??????????# # """ #?????????????????????????? | | ??????????# # """ #?????????????????????????? | | ???######## #######?????????????????????????? | | ???# # ####????????????????????????????? | | ???# """ # #????????????????????????????? | | ???# """ + #????????????????????????????? | | ???# """ # #????????????????????????????? | | ???# """ # #????????????????????????????? | | ???# # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 135 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Hey, That's Mine! Challenges ------------ None Game ------ Seed GuidedFocalExpander Manual? 0 Play Time 00:30:05 Cumulative 4.1 hours Start 2020.01.06 @ 11:48:44 End 2020.01.06 @ 12:21:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34afe943-5daa-4d14-ac9e-9d5976819b9a