Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.22 @ 22:25:13 Player: BOBIT Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2344) 2344 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 6871 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Advanced Melee Analysis Suite Advanced Melee Analysis Suite Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Backup Power III Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Force Field Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Gatling Laser Hypervelocity Gauss Rifle Falx > --- INVENTORY -------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Force Field [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Compact Battery Device Force Field Storage Compact Battery Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Weapon Shock Bomb Launcher Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 1 2 . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 129 | 6 6 . 16 2 21 7 7 59 5 Power 21 | 1 1 . 2 . 3 1 . 12 1 Engine 16 | 1 1 . 2 . 1 . . 11 . Core 5 | . . . . . 2 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 26 | 2 3 . 7 . . 4 1 9 . Treads 2 | 2 . . . . . . . . . Leg 6 | . . . . . . . 1 5 . Wheel 10 | . . . 5 . . 4 . 1 . Hover 3 | . . . . . . . . 3 . Flight 5 | . 3 . 2 . . . . . . Utility 40 | 1 . . 4 1 10 . 1 21 2 Device 15 | . . . . . 5 . . 9 1 Storage 5 | 1 . . 3 1 . . . . . Processor 10 | . . . 1 . 3 . 1 5 . Hackware 2 | . . . . . . . . 2 . Protection 8 | . . . . . 2 . . 5 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 . 3 1 8 2 5 17 2 Energy Gun 16 | 1 . . . . 3 2 3 7 . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 9 | 1 1 . . . 1 . . 4 2 Ballistic Cannon . | . . . . . . . . . . Launcher 12 | . . . 3 1 4 . 1 3 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . 1 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 2 . Parts Lost 36 | . 1 . . . 8 . 10 14 3 Power 6 | . . . . . . . 2 3 1 Propulsion 10 | . . . . . 2 . 3 5 . Utility 8 | . . . . . 3 . 1 3 1 Weapon 12 | . 1 . . . 3 . 4 3 1 Highest Loss Streak 10 | . 1 . . . 6 . 10 9 2 Average Slot Usage (%) 72 | . 58 71 90 99 88 63 46 61 67 Engine 9 | . 14 14 11 11 9 7 3 9 5 Core 2 | . . . . . 9 6 3 . 6 Leg 3 | . . . . . . . 1 3 17 Wheel 15 | . . . 28 44 30 18 14 2 . Hover 1 | . . . . . . . . 3 . Flight 1 | . 10 28 15 . . . . . . Device 4 | . . . . . 8 . . 6 11 Storage 3 | . 4 . 14 10 5 . . . . Processor 8 | . . . 3 11 5 7 8 11 6 Hackware 2 | . . . . . . . . 7 1 Protection 2 | . . . . . 5 7 2 1 3 Energy Gun 4 | . 10 . . . 1 15 8 5 3 Ballistic Gun 2 | . 5 14 . . 3 . . 2 6 Launcher 6 | . . . 18 22 11 . . 1 . Naked Turns 63 | . . . . . . . . . 63 Heaviest Build 52 | 10 10 7 18 18 39 33 31 48 52 Greatest Support 50 | 40 40 8 48 36 48 40 40 50 50 Greatest Overweight (x) 10 | . 1 . 5 . 7 10 1 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 3 4 4 4 4 4 4 4 Average Carried 3 | 3 4 3 3 3 3 3 2 3 4 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 3 3 4 4 4 4 1 4 4 Class Distribution -------------------- 69% | Mutant 11% | Hacker-Mutant 10% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Matter Collected 2110 | 200 47 . 225 140 635 . 134 408 321 Remotely . | . . . . . . . . . . Salvage Created 2630 | . 64 . 344 244 961 . 211 552 254 Parts 132 | . 7 . 21 20 36 . 12 26 10 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Combat Hostiles Destroyed 56 | . 4 . 7 4 21 . 5 11 4 Melee 4 | . . . . . . . 1 3 . Guns 16 | . 2 . . . 7 . 1 2 4 Cannons 2 | . 2 . . . . . . . . AOE 30 | . . . 7 3 14 . 2 4 . Classes Destroyed 11 | . 1 . 3 1 2 . 1 3 . Worker 1 | . . . . . . . . 1 . Builder 3 | . . . . 2 1 . . . . Hauler 1 | . . . 1 . . . . . . Watcher 2 | . . . . . 2 . . . . Swarmer 17 | . 4 . 4 . 4 . 2 . 3 Grunt 22 | . . . 2 2 11 . 1 6 . Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . . . . . 2 . Sentry 8 | . . . 1 2 4 . . 1 . Hunter 4 | . . . . . 2 . 1 1 . Programmer 2 | . . . . . . . . 1 1 Best Kill Streak 6 | . 2 . 6 3 6 . 2 3 3 Combat Bots Only 6 | . 2 . 6 2 6 . 2 3 3 Max Kills in Single Turn 2 | . 1 . 2 2 2 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 2 . 1 1 . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Damage Taken 5813 | . 113 23 233 157 1240 . 1209 1978 860 Core 1462 | . 35 . 17 35 170 . 349 476 380 Absorbed by Shields 350 | . . . . . 158 . . 192 . Core Remaining (%) 78 | 100 . 86 . 87 69 . 50 . . Volleys Fired 187 | . 14 1 9 8 75 1 26 39 14 Largest 3 | . 1 2 2 2 2 2 2 3 2 Hottest 168 | . 60 80 72 69 91 126 124 168 119 Shots Fired 261 | . 14 2 17 14 101 2 41 47 23 Gun 160 | . 11 1 . . 44 2 37 42 23 Cannon 4 | . 3 1 . . . . . . . Launcher 97 | . . . 17 14 57 . 4 5 . Special . | . . . . . . . . . . Kinetic 58 | . . 1 . . 39 . . 5 13 Thermal 85 | . 14 1 . . 5 2 37 23 3 Explosive 12 | . . . . 1 7 . . 4 . Electromagnetic 106 | . . . 17 13 50 . 4 15 7 Robot Hit Streak 15 | . 2 1 4 3 15 5 9 9 2 Robot Miss Streak 7 | . 3 1 2 2 3 . 4 7 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 161 | . 8 1 9 3 56 2 29 42 11 Core Hits 116 | . 4 . 14 9 46 . 9 25 9 Critical Hits 1 | . . . . . 1 . . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 27 | . . . . . . . 3 24 . Impact 8 | . . . . . . . 3 5 . Slashing 19 | . . . . . . . . 19 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6080 | . 113 . 468 357 2633 . 750 1547 212 Guns 1962 | . 78 . . . 820 . 454 398 212 Cannons 35 | . 35 . . . . . . . . Explosions 3115 | . . . 465 333 1764 . 221 332 . Melee 882 | . . . . . . . 75 807 . Ramming 86 | . . . 3 24 49 . . 10 . Kinetic 916 | . . . . . 734 . . 33 149 Thermal 1121 | . 113 . . . 149 . 544 267 48 Explosive 963 | . . . . 118 568 . . 277 . Electromagnetic 2112 | . . . 465 215 1133 . 131 153 15 Impact 129 | . . . . . . . 75 54 . Slashing 753 | . . . . . . . . 753 . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 2 . 7 7 7 Average Corruption 3 | . . . . . 1 . 6 2 7 Corruption Purged . | . . . . . . . . . . Effects 31 | . . . . . 8 . 1 9 13 Message Errors 9 | . . . . . 3 . . 3 3 Matter Fused 4 | . . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 3 | . . . . . 1 . 1 . 1 Data Loss (minor) 4 | . . . . . 1 . . 2 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . Targeting Errors 7 | . . . . . 3 . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 143 | . . . . 31 58 . 11 43 . Projectiles . | . . . . . . . . . . Explosions 100 | . . . . 31 58 . 11 . . Melee 43 | . . . . . . . . 43 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 425 | . . . 102 18 143 . 21 141 . Shots 18 | . . . 7 1 7 . 1 2 . Rammed 10 | . . . 1 2 6 . . 1 . Targets Rammed 10 | . . . 1 2 6 . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 449 | . 66 40 39 12 365 81 449 220 379 Average Temperature 113 | . 30 22 9 4 73 42 245 78 152 Received Heat Transfer 1089 | . . 12 30 45 448 . 162 239 153 Effects 23 | . . . . . 5 . 9 . 9 Shutdowns 5 | . . . . . 1 . . . 4 Energy Bleed 5 | . . . . . . . 3 . 2 Interference 7 | . . . . . 1 . 3 . 3 Matter Decay 3 | . . . . . 2 . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . 1 . . . 2 . Parts Fried 14 | . . . 3 2 7 . . 2 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 2 | . 1 . . . . . . . 1 Heat Transferred 2180 | . 249 . . . 235 . 1099 523 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 3 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Peak Influence 599 | . 115 53 321 189 599 217 314 226 . Average Influence 158 | . 24 52 139 145 298 205 264 99 . Maximum Alert Level 2 | . . . 1 . 2 1 1 1 . Low Security (%) 70 | 100 100 100 54 100 23 . 10 97 . Level 1 25 | . . . 45 . 56 100 89 2 . Level 2 4 | . . . . . 19 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 2 . 7 . . 4 . Investigation 3 | . . . . . 2 . . 1 . Extermination 2 | . . . . . . . . 2 . Reinforcement 7 | . . . 2 . 4 . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Distress Signals 5 | . . . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 7 2 16 3 40 . 15 29 20 Peak Tracking Total 11 | . 3 2 10 2 10 . 11 7 8 Tactical Retreats 25 | . 1 1 . . 8 . 7 6 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Traps Triggered 8 | . . . 1 2 3 . . 2 . Indirectly 3 | . . . 1 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Machines Disabled 14 | . . . 5 . 8 . . 1 . Max in Single Turn 2 | . . . 2 . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Machines Accessed 16 | . 1 1 1 . 3 2 . 8 . Terminals 9 | . 1 1 1 . 2 . . 4 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 3 | . . . . . 1 . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 45 | . 2 1 1 . 10 2 . 29 . Successful 23 | . 2 1 1 . 6 2 . 11 . Failed 22 | . . . . . 4 . . 18 . Catastrophic 6 | . . . . . . . . 6 . Database Lockouts . | . . . . . . . . . . Manual 3 | . . 1 . . 2 . . . . Terminals 22 | . 2 1 1 . 5 . . 13 . Fabricators 4 | . . . . . . 1 . 3 . Repair Stations 15 | . . . . . 5 . . 10 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 10 | . 2 1 1 . 3 . . 3 . Prototype ID Bank 2 | . 1 . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . Locate Traps 3 | . . . 1 . 1 . . 1 . Zone Layout 3 | . 1 . . . 1 . . 1 . Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 2 | . . . . . . 1 . 1 . Repair Station Hacks 9 | . . . . . 3 . . 6 . Scan Component 3 | . . . . . 2 . . 1 . Repair 2 | . . . . . 1 . . 1 . Refit 4 | . . . . . . . . 4 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . . . 1 . 3 1 . 8 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . Time 82 | . . . . . 38 . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Turns Passed 4168 | 77 179 37 292 450 805 134 229 1561 404 Spaces Moved 3367 | 42 233 74 155 438 572 100 177 1240 336 Core 460 | 5 . . 3 . 1 3 87 234 127 Treads 68 | 37 31 . . . . . . . . Legs 542 | . . . . . . . . 333 209 Wheels 1811 | . . . 114 438 571 97 90 501 . Hover 172 | . . . . . . . . 172 . Flight 314 | . 202 74 38 . . . . . . Fastest Speed 31 | 50 37 37 31 90 90 80 50 50 50 Average Speed 89 | 146 56 37 80 90 91 105 65 96 94 Slowest Speed 550 | 160 160 37 300 90 400 550 90 156 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . 10 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 35 22 23 82 62 4 34 22 50 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . Scrap Searched 2 | . . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 154 | . . . 8 11 100 . 3 32 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 153 | . . . 8 11 99 . 3 32 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Low Total 4224 | 54 260 81 307 480 750 127 243 1521 401 Wait 345 | 1 1 7 106 28 51 9 28 73 41 Move 3341 | 41 214 73 154 437 572 99 176 1239 336 Hop 8 | . 8 . . . . . . . . Pick Up 45 | 6 5 . 5 1 10 3 1 14 . Fast Attach 92 | 6 5 . 12 1 14 7 2 40 5 Attach 33 | . 1 . 4 1 5 . 4 18 . Detach 33 | . 1 . 4 . 3 . . 23 2 Swap 4 | . . . . . 2 . 1 1 . Drop 84 | . 11 . 12 2 13 8 2 33 3 Fire 187 | . 14 1 9 8 75 1 26 39 14 Melee 27 | . . . . . . . 3 24 . Ram 9 | . . . 1 2 5 . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 14) 257 | -10/Materials | Entered Mines 259 | -10/Mines | Identified exit to Materials 273 | -10/Mines | Met a Derelict bent on vengeance 294 | -10/Mines | Entered Materials 294 | -9/Materials | Evolved 2 slots: Propulsion x2 572 | -9/Materials | Discovered new exit (range 15) 586 | -9/Materials | Entered Mines 702 | -9/Mines | Build established: Mutant 832 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1016 | -9/Mines | Discovered new exit (range 6) 1036 | -9/Mines | Entered Materials 1036 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1360 | -8/Materials | Repaired Shock Bomb Launcher 1627 | -8/Materials | Lost 6 parts (2n3u1w) 1694 | -8/Materials | Garrison activated, responded to threat 1770 | -8/Materials | Discovered new exit (range 20) 1841 | -8/Materials | Entered Factory 1841 | -7/Factory | Evolved 2 slots: Utility x2 1955 | -7/Factory | Identified exit to Garrison 1975 | -7/Factory | Entered Garrison 2020 | -7/Garrison | Triggered checkpoint 2054 | -7/Garrison | Triggered checkpoint 2167 | -7/Garrison | Lost 10 parts (2p3n1u4w) 2189 | -7/Garrison | Discovered new exit (range 8) 2204 | -7/Garrison | Entered Factory 2204 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2359 | -6/Factory | Lost 5 parts (1p1n1u2w) 2466 | -6/Factory | Found Prototype Processor 2466 | -6/Factory | Identified Exp. Terrain Scan Processor 3234 | -6/Factory | Repaired Arm. Huge Wheel 3286 | -6/Factory | Build established: Hacker-Mutant 3450 | -6/Factory | Core integrity fell below 50% 3477 | -6/Factory | Lost 9 parts (2p4n2u1w) 3703 | -6/Factory | Discovered new exit (range 13) 3765 | -6/Factory | Entered Lower Caves 3835 | -6/Lower Caves | Encountered a Warlord checkpoint 4106 | -6/Lower Caves | Released all parts (10) 4143 | -6/Lower Caves | Spotted B-75 Beast 4145 | -6/Lower Caves | Core integrity fell below 20% 4169 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4169 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04013_ B-48 Gladiator destroyed. 04016_ Acquired 73 matter. 04056_ System corrupted: Energy discharge (-126). 04098_ System corrupted: Substantial component data lost. 04103_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 04104_ Phase Shifter destroyed. 04106_ Lgt. Nuclear Core destroyed. 04106_ Released Imp. Heavy Armor Plating. 04106_ Released Lgt. Angular Momentum Engine. 04106_ Released Flexi-carbon Leg. 04106_ Released Enh. Optical Array. 04106_ Released Carbon-fiber Leg. 04106_ Released Energy Filter. 04106_ Released Fission Core. 04106_ Released Barrage Gun. 04106_ Released Autogun. 04138_ System corrupted: Matter fused (-8). 04144_ Knocked back. 04169_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ????????????# #####????# ##?#######????# ???# | | ????????????# #????????## ##???? #???? ???# | | ????????????# #?????????####???? ##?? # ???# | | ????????????# #????####????????? ???# ????## | | ??????????### #????# #????????? ??? ?????? | | ??????????# ###??# ##???????? ???? ?????? | | ??????????# ## #### ###?????? ????# ? ?????? | | # ???????# # ###???? #????##? ?????? | | # ##### # ####? ??????? #?????? | | # ## #???????? ??????? | | #???????? ?????? | | ####????? ????? | | # ## ## ## ##### $#?????? | | ????#??### ### #?????? | | ?????????## ## #?# #?????? | | ??????????# ### ### ######?????? | | ??????????# #?# ##??????????? | | ??????????# #?# ##???????????? | | ??????????# ##?## #####????????? | | ??????????# ###???#### #????????? | | ??????????## ##????????# ## #???????? | | ???????????###?????????## ###?# ##???????? | | ???????????### ????????## ##??? #????????? | | ???????????# ?????## ##??? #????????? | | ???????????# ##### #???? #???????? | | ???????????# @ ##??? ##???????? | | ???????????# #?????????????? | | ???????????# ### #?????????????? | | ???????????# #?# ###?????????????? | | ???????????# Y##?# ##########????????? | | ???????????? ???# #?## #????????? | | ???????????? ??# ### ##???????? | | ????????????##### ## ## ##??????? | | ????????????????# #??????? | | ????????????????## ## # #???????? | | ?????????????????######## ?## ## ##???????? | | ????????????????????????#??# #####????????? | | ???????????????????????????# ####????????????? | | ???????????????????????????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 65 Energy Generation 40 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 1010 Armor Coverage 600 Resistance: TH 20 Resistance: EM 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 16 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalEtherialNanoactuators Manual? 0 Play Time 01:08:31 Cumulative 36.5 hours Start 2020.02.22 @ 21:20:22 End 2020.02.22 @ 22:25:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99dc6229-240f-4385-8fff-249891591ed4