Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 10:39:02 Player: Henry Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (4891) 4891 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 9226 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 75 Friendly Fire -363 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 150/150 System Corruption 19% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Light Angular Momentum Engine Propulsion (6) Utility (5) Large Storage Unit Large Storage Unit System Backup Module Weapon (3) Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Inventory (16) Advanced Heat Sink Field Recycling Unit (0) Arc Projector Heavy Laser Heavy Laser Mini Assault Cannon Heavy Flak Cannon Peak State ------------ Power Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility Advanced Heat Sink Large Storage Unit Large Storage Unit Weapon Cycler System Backup Module Weapon Force Rifle Mini Assault Cannon Magnetic Acceleration Cannon Inventory Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Layered Light Armor Plating Arc Projector Heavy Laser Heavy Laser Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . . 2 . 1 1 . Utility 3 | . . . . . 1 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 162 | 7 10 . 8 15 45 29 48 Power 20 | 1 1 . 2 1 6 2 7 Engine 13 | 1 1 . 1 1 2 1 6 Core 7 | . . . 1 . 4 1 1 Reactor . | . . . . . . . . Propulsion 79 | 2 4 . 4 9 23 11 26 Treads 3 | . . . . . . 3 . Leg 76 | 2 4 . 4 9 23 8 26 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 2 . . . 5 8 6 Device 14 | 1 . . . . 3 5 5 Storage 7 | 1 2 . . . 2 2 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 40 | 2 3 . 2 5 11 8 9 Energy Gun 4 | 1 . . . . . 2 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 21 | 1 2 . 2 3 8 3 2 Ballistic Cannon 6 | . . . . . . 1 5 Launcher 6 | . 1 . . 2 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . 2 . Parts Lost 82 | . 1 . 5 4 22 14 36 Power 14 | . 1 . 2 1 3 1 6 Propulsion 45 | . . . 1 2 12 9 21 Utility 7 | . . . . . 1 2 4 Weapon 16 | . . . 2 1 6 2 5 Highest Loss Streak 11 | . 1 . 2 4 10 5 11 Average Slot Usage (%) 92 | . 99 100 98 98 94 78 91 Engine 6 | . 13 14 8 9 2 2 5 Core 2 | . . . 2 . 5 4 . Treads 1 | . . . . . . 8 . Leg 34 | . 28 28 43 43 42 21 35 Device 7 | . . . . . 9 13 13 Storage 18 | . 27 28 22 22 18 15 13 Energy Gun 2 | . 7 . . . . 2 2 Ballistic Gun 12 | . 19 28 20 20 15 5 4 Ballistic Cannon 2 | . . . . . . . 10 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 42 42 42 43 47 52 64 Greatest Support 90 | 20 20 20 40 40 60 78 90 Greatest Overweight (x) 17 | 3 2 2 1 1 3 4 17 Average Overweight (x) . | . 1 2 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 16 16 Most Carried 16 | 2 16 16 16 16 16 16 16 Average Carried 13 | 1 12 16 14 15 14 12 13 Final Capacity 16 | . . . . . . . 16 Final Carried 7 | . . . . . . . 7 Class Distribution -------------------- 58% | Scavenger-Mutant 23% | Mutant 9% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 4797 | 265 334 20 248 358 1043 391 2138 Remotely . | . . . . . . . . Salvage Created 6278 | 112 755 . 382 433 1676 750 2170 Parts 362 | 7 49 . 30 25 79 45 127 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 8 | 1 2 . . . 2 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 119 | . 17 . 12 9 27 11 43 Melee 4 | . . . . . . 4 . Guns 71 | . 14 . 12 9 16 6 14 Cannons 30 | . . . . . 6 . 24 AOE 14 | . 3 . . . 5 1 5 Classes Destroyed 15 | 2 5 . 3 1 1 1 2 Worker 16 | . 2 . . . 2 3 9 Builder 6 | . 1 . . . 1 . 4 Tunneler 3 | 2 . . . . 1 . . Hauler 3 | . 1 . . . 2 . . Recycler 12 | 1 2 . . 1 4 1 3 Operator 1 | . . . . . . . 1 Watcher 4 | . . . 1 . 1 1 1 Swarmer 35 | . 9 . 7 . 7 . 12 Grunt 61 | . 8 . 2 8 16 5 22 Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 2 . 4 4 1 Hunter 4 | . . . . . 1 1 2 Programmer 6 | . . . . . . 1 5 Assembled 1 | . . . . 1 . . . Best Kill Streak 11 | 3 6 . 6 4 7 3 11 Combat Bots Only 7 | . 5 . 6 3 5 2 7 Max Kills in Single Turn 5 | 1 3 . 1 1 4 2 5 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 3 . . . 3 1 3 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 11324 | . 680 . 651 393 3034 1584 4982 Core 1700 | . 97 . 63 33 477 165 865 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 61 . 76 13 76 . Volleys Fired 458 | 4 55 . 46 34 147 30 142 Largest 3 | 2 2 . 2 2 2 2 3 Hottest 181 | 70 73 . 46 53 80 108 181 Shots Fired 961 | 8 110 . 78 64 257 56 388 Gun 664 | 8 108 . 78 54 216 56 144 Cannon 276 | . . . . . 35 . 241 Launcher 21 | . 2 . . 10 6 . 3 Special . | . . . . . . . . Kinetic 812 | 4 74 . 78 54 216 50 336 Thermal 128 | 4 34 . . . 35 6 49 Explosive 19 | . 2 . . 10 4 . 3 Electromagnetic 2 | . . . . . 2 . . Robot Hit Streak 18 | 3 11 . 15 18 15 18 7 Robot Miss Streak 6 | 1 6 . 4 2 5 3 6 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . 3 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 563 | 5 63 . 48 37 158 58 194 Core Hits 287 | 4 30 . 20 21 74 29 109 Critical Hits 15 | . . . 1 . 1 2 11 Critical Kills 4 | . . . 1 . . . 3 Critical Parts Destroyed 10 | . . . . . 1 2 7 Melee Attacks 19 | . . . . . . 19 . Impact . | . . . . . . . . Slashing 19 | . . . . . . 19 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13524 | 78 880 . 571 398 3368 2134 6095 Guns 6538 | 78 762 . 571 382 1941 785 2019 Cannons 3576 | . . . . . 506 . 3070 Explosions 2206 | . 118 . . 16 919 159 994 Melee 1164 | . . . . . . 1164 . Ramming 40 | . . . . . 2 26 12 Kinetic 8558 | 28 540 . 571 382 1941 718 4378 Thermal 1630 | 50 222 . . . 580 67 711 Explosive 1883 | . 118 . . 16 596 159 994 Electromagnetic 249 | . . . . . 249 . . Impact . | . . . . . . . . Slashing 1164 | . . . . . . 1164 . Piercing . | . . . . . . . . Highest Corruption 19 | . . . 1 1 5 11 19 Average Corruption 8 | . . . 1 1 4 7 13 Corruption Purged 4 | . . . . . . . 4 Effects 167 | . . . 1 4 9 36 117 Message Errors 13 | . . . 1 1 . 5 6 Matter Fused 28 | . . . . . 2 9 17 Heat Flow Errors 8 | . . . . . 1 3 4 Energy Discharges 11 | . . . . . . 4 7 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 9 | . . . . 1 . 4 4 Data Loss (major) 4 | . . . . . . 1 3 Misfires 5 | . . . . . 1 2 2 Alerts 1 | . . . . . . . 1 Misdirections 14 | . . . . . . 1 13 Targeting Errors 61 | . . . . 2 3 5 51 Weapon Failures 11 | . . . . . 1 2 8 Overload Shots . | . . . . . . . . Overflow Damage 384 | . . . . . 49 173 162 Projectiles 66 | . . . . . 3 . 63 Explosions 156 | . . . . . 46 11 99 Melee 162 | . . . . . . 162 . Knockbacks 37 | . . . . . . . 37 Impact 2 | . . . . . . . 2 Kinetic 32 | . . . . . . . 32 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 312 | . 40 . . 14 68 91 99 Shots 7 | . 1 . . 1 1 1 3 Rammed 3 | . . . . . 1 2 . Targets Rammed 7 | . . . . . 1 4 2 Kicked 4 | . . . . . . 2 2 Crushed . | . . . . . . . . Highest Temperature 477 | 18 330 . 15 14 251 204 477 Average Temperature 115 | 8 103 . 5 5 98 77 131 Received Heat Transfer 3388 | . 213 . 126 238 1251 333 1227 Effects 8 | . . . . . . . 8 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . 2 1 . Heat Transferred 2951 | 148 666 . . . 914 150 1073 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 815 | 15 377 127 381 185 395 193 815 Average Influence 175 | 5 151 127 141 110 152 92 366 Maximum Alert Level 3 | . 1 . 1 1 1 . 3 Low Security (%) 68 | . . . . . . . . Level 1 23 | . . . . . . . . Level 2 6 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 . 1 . 4 4 10 Investigation 4 | . 1 . . . . 1 2 Extermination 4 | . . . . . . 2 2 Reinforcement 13 | . 1 . 1 . 4 1 6 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 16 | . 1 . . 1 7 . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 205 | . 27 . 23 13 61 18 63 Peak Tracking Total 9 | . 6 . 6 4 9 4 8 Tactical Retreats 27 | . 2 . 2 1 13 2 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 9 | . 3 . 1 . . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 15 | . 1 . . . 3 2 9 Max in Single Turn 3 | . 1 . . . 1 2 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 4 | . . . 1 . . 1 2 Terminals . | . . . . . . . . Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 11 | . . . 2 . . 3 6 Successful 7 | . . . 2 . . 2 3 Failed 4 | . . . . . . 1 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 6 | . . . . . . 3 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 2 . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 1 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 Insert Component 2 | . . . 1 . . . 1 Analyze 2 | . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . . 1 2 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built 3 | . . . . . . 3 . Matter 102 | . . . . . . 102 . Time 51 | . . . . . . 51 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 2 . . Highest-Rated Group 40 | . . . . 40 32 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . 15 3 . . Total Damage 243 | . . . . 203 40 . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 5662 | 164 999 54 415 477 1263 1122 1168 Spaces Moved 2729 | 112 472 31 183 221 626 567 517 Core 18 | 16 . . . . . . 2 Treads 145 | . . . . . . 145 . Legs 2566 | 96 472 31 183 221 626 422 515 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 120 120 120 120 120 Average Speed 137 | 125 159 180 148 148 121 139 124 Slowest Speed 900 | 200 180 180 150 150 210 240 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 30 | 5 77 13 24 42 51 16 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 210 | . 11 . . 48 46 8 97 Melee . | . . . . . . . . Projectile 66 | . . . . . 6 . 60 AOE 144 | . 11 . . 48 40 8 37 Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3798 | 124 614 30 251 313 874 808 784 Wait 264 | . 39 . 11 32 21 114 47 Move 2722 | 111 471 30 182 220 625 566 517 Hop . | . . . . . . . . Pick Up 77 | 2 21 . 4 2 13 21 14 Fast Attach 41 | 7 3 . 1 2 9 11 8 Attach 78 | . 3 . 6 6 22 14 27 Detach 24 | . 5 . . 4 4 8 3 Swap 43 | . 4 . 1 7 14 4 13 Drop 63 | . 13 . . 6 18 15 11 Fire 458 | 4 55 . 46 34 147 30 142 Melee 19 | . . . . . . 19 . Ram . | . . . . . . . . Kick 7 | . . . . . 1 4 2 Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Discovered new exit (range 7) 1164 | -10/Materials | Entered Mines 1197 | -10/Mines | Discovered new exit (range 15) 1218 | -10/Mines | Entered Materials 1218 | -9/Materials | Evolved 2 slots: Propulsion x2 1515 | -9/Materials | Build established: Scavenger-Mutant 1612 | -9/Materials | Discovered new exit (range 8) 1633 | -9/Materials | Entered Mines 1691 | -9/Mines | Lost 4 parts (1p2n1w) 1730 | -9/Mines | Excavation squad dispatched 1730 | -9/Mines | A large section of the Mines collapsed 1980 | -9/Mines | Excavation squad dispatched 2013 | -9/Mines | Learned Materials terminal intel 2026 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2039 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2094 | -9/Mines | Discovered new exit (range 12) 2110 | -9/Mines | Entered Materials 2110 | -8/Materials | Accompanied by 2 allies 2110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -8/Materials | Loaded intel: 12 terminal locations 2955 | -8/Materials | Lost 3 parts (1n2w) 3116 | -8/Materials | Core integrity fell below 50% 3178 | -8/Materials | Lost 10 parts (1p6n1u2w) 3296 | -8/Materials | Core integrity fell below 20% 3365 | -8/Materials | Lost 3 parts (2n1w) 3368 | -8/Materials | Discovered new exit (range 4) 3373 | -8/Materials | Entered Factory 3373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3430 | -7/Factory | Discovered new exit (range 5) 3473 | -7/Factory | Lost 4 parts (3n1w) 4026 | -7/Factory | System corruption reached 10% 4059 | -7/Factory | Lost 5 parts (1p2n1u1w) 4378 | -7/Factory | Fabricated Aluminum Leg (x3) 4494 | -7/Factory | Identified exit to Factory 4495 | -7/Factory | Entered another Factory area 4495 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4760 | -6/Factory | Crushed by falling debris 4760 | -6/Factory | System corruption reached 10% 4799 | -6/Factory | Lost 6 parts (1p2n2u1w) 4857 | -6/Factory | Build established: Scavenger-Tank 4901 | -6/Factory | Lost 4 parts (1p2n1w) 5255 | -6/Factory | Build established: Scavenger-Gunner 5421 | -6/Factory | Core integrity fell below 50% 5496 | -6/Factory | Lost 11 parts (1p7n1u2w) 5577 | -6/Factory | Lost 5 parts (1p4n) 5629 | -6/Factory | Core integrity fell below 20% 5663 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05653_ U-05 Engineer lays Concrete. 05653_ K-01 Serf collects debris. 05654_ U-05 Engineer lays Concrete. 05654_ K-01 Serf collects debris. 05655_ U-05 Engineer lays Concrete. 05655_ K-01 Serf collects debris. 05656_ U-05 Engineer lays Concrete. 05656_ K-01 Serf collects debris. 05656_ U-05 Engineer builds a Wall. 05657_ U-05 Engineer lays Concrete. 05658_ W-25 Informer sends out distress signal. 05658_ U-05 Engineer lays Concrete. 05658_ K-01 Serf collects debris. 05659_ U-05 Engineer builds a Wall. 05660_ U-05 Engineer lays Concrete. 05660_ K-01 Serf collects debris. 05661_ U-05 Engineer lays Concrete. 05661_ U-05 Engineer builds a Wall. 05662_ U-05 Engineer lays Concrete. 05662_ K-01 Serf collects debris. 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[ ! #?????????????????????? | | ??????????????## ##+## ##?????????????????????? | | ??????????????# [ @;#?????????????????????? | | ??????????????## ??????????????????? | | ??????????????# k ??????????????? | | ??????????????# u%%% % ??????????? | | ??????????????## u * k [%= ?????????? | | ???????????????# [ k ??????????? | | ???????????????# R ??????????? | | ???????????????# s A ??????????? | | ???????????????# ##########s##???????????? | | ???????????????### ###???? ???? ???????????? | | ???????????????? # k#??????? ????????????????? | | ???????????????? # #??????? ???????????????? | | ?????????????????+ #???????? ???????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Force Boost 3 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed VortexExplosiveBattery Manual? 0 Play Time 00:58:45 Cumulative 401.3 hours Start 2019.10.25 @ 09:44:13 End 2019.10.25 @ 10:39:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 42 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6be5faf-9023-48ea-89cd-dd35aa45baf2