Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 23:29:27

Player: H340

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (898)      898
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (637)                637
              TOTAL SCORE: 3395

 Bonus
-------
Follower Combat Kills      189
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -152

 Cogmind 
---------
Core Integrity             0/400
Matter                     287/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Filter
>               --- WEAPON -----------
          Heavy Laser
                Slug Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Battery
         Medium Matter Pod
  High-capacity Matter Pod
                Propulsion Shielding
       Improved Light Armor Plating
                Riot Gun
                Spread Laser
                Gatling Laser
          Heavy Battle Rifle
                Grenade Launcher
      Precision Grenade Launcher
                Self-destruct Interrupter
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Makeshift Leg
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Matter Filter
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Slug Cannon
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             81   | 7   12  10  9   13  6   24  
  Power                    13   | 1   .   2   4   2   .   4   
    Engine                 13   | 1   .   2   4   2   .   4   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 3   4   3   2   2   2   3   
    Treads                 2    | .   .   .   2   .   .   .   
    Leg                    9    | .   2   .   .   2   2   3   
    Wheel                  8    | 3   2   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   3   .   2   5   2   6   
    Device                 6    | .   .   .   .   1   2   3   
    Storage                9    | 1   3   .   1   2   .   2   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   5   5   1   4   2   11  
    Energy Gun             13   | 2   1   3   .   2   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   3   1   .   .   .   1   
    Ballistic Cannon       5    | .   1   .   .   2   1   1   
    Launcher               5    | .   .   .   .   .   1   4   
    Special Weapon         2    | .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 29   | .   1   4   2   .   .   22  
  Power                    6    | .   .   1   1   .   .   4   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   13   | .   1   3   1   .   .   8   
  Highest Loss Streak      11   | .   1   3   1   .   .   11  
Average Slot Usage (%)     96   | .   94  94  99  100 100 89  
  Engine                   20   | .   14  14  21  22  22  21  
  Leg                      16   | .   .   .   .   22  22  13  
  Wheel                    3    | .   22  23  12  .   .   .   
  Device                   6    | .   .   .   .   1   8   8   
  Storage                  22   | .   27  28  25  20  22  21  
  Processor                1    | .   .   .   .   8   2   .   
  Protection               1    | .   .   .   7   1   .   2   
  Energy Gun               3    | .   10  8   5   4   .   8   
  Ballistic Gun            3    | .   12  11  11  .   .   4   
  Ballistic Cannon         10   | .   4   7   .   16  14  6   
  Launcher                 4    | .   .   .   .   .   7   2   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             100  | 7   72  73  86  81  90  100 
  Greatest Support         40   | 20  20  26  40  20  40  40  
  Greatest Overweight (x)  20   | .   7   7   4   4   4   20  
  Average Overweight (x)   3    | .   4   3   3   2   2   4   
Largest Inventory Capacity 20   | 4   20  20  20  20  20  20  
  Average Capacity         18   | 4   19  20  20  18  20  16  
  Most Carried             20   | 4   20  20  20  19  20  20  
  Average Carried          16   | 3   16  17  18  14  19  13  
  Final Capacity           20   | 4   20  20  20  20  20  4   
  Final Carried            20   | 4   20  17  19  16  20  2   

 Class Distribution 
--------------------
 57% | Hauler-Mutant
 39% | Messiah-Mutant
  3% | Mutant

 Dominant Class 
----------------
  Hauler-Mutant | -10/Materials
  Hauler-Mutant | -10/Mines
  Hauler-Mutant | -9/Materials
  Hauler-Mutant | -9/Mines
  Hauler-Mutant | -7/Zion
 Messiah-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           1530 | 283 187 188 60  158 129 525 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            853  | 63  124 197 60  20  .   389 
  Parts                    49   | 7   13  13  4   4   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   1   1   
  Prevented                6    | .   .   .   .   .   .   6   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | 1   5   7   1   3   .   9   
  Guns                     17   | 1   3   5   1   .   .   7   
  Cannons                  7    | .   2   2   .   3   .   .   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          7    | 2   1   .   1   .   .   3   
  Worker                   1    | 1   .   .   .   .   .   .   
  Swarmer                  9    | .   3   3   .   3   .   .   
  Grunt                    14   | 1   2   4   .   .   .   7   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   3   5   1   3   .   4   
  Combat Bots Only         5    | 1   3   5   1   3   .   4   
Max Kills in Single Turn   2    | 1   1   2   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               3690 | 34   187  595  507  90   .    2277 
  Core                     608  | 10   45   147  61   6    .    339  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         57   | 96   .    19   .    .    .    .    
Volleys Fired              104  | 5    10   24   11   4    .    50   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  117  | 80   80   100  60   70   .    117  
Shots Fired                168  | 10   17   44   14   8    .    75   
  Gun                      105  | 10   15   28   14   .    .    38   
  Cannon                   49   | .    2    16   .    8    .    23   
  Launcher                 14   | .    .    .    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  99   | .    4    31   11   8    .    45   
  Thermal                  37   | 5    5    12   .    .    .    15   
  Explosive                14   | .    .    .    .    .    .    14   
  Electromagnetic          18   | 5    8    1    3    .    .    1    
  Robot Hit Streak         7    | 3    4    7    5    4    .    7    
  Robot Miss Streak        6    | 2    2    3    1    3    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    
Shots Hit Robots           91   | 5    10   25   10   4    .    37   
  Core Hits                62   | 3    5    11   2    3    .    38   
  Critical Hits            3    | .    .    .    .    1    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2290 | 59   118  312  101  84   .    1616 
  Guns                     914  | 59   80   210  101  .    .    464  
  Cannons                  496  | .    38   102  .    84   .    272  
  Explosions               880  | .    .    .    .    .    .    880  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  913  | .    62   187  78   84   .    502  
  Thermal                  367  | 21   12   113  .    .    .    221  
  Explosive                880  | .    .    .    .    .    .    880  
  Electromagnetic          130  | 38   44   12   23   .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  2    | .    1    1    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    10   .    .    .    13   
  Projectiles              10   | .    .    10   .    .    .    .    
  Explosions               13   | .    .    .    .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    2    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    1    .    3    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      18   | .    .    .    .    .    .    18   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        309  | 90   54   252  72   60   .    309  
  Average Temperature      85   | 44   28   132  40   31   .    97   
  Received Heat Transfer   705  | 18   12   192  54   .    .    429  
  Effects                  1    | .    .    1    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         851  | 50   25   333  .    .    .    443  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             339  | 25  188 339 131 85  .   .   
  Average Influence        104  | 9   124 250 70  50  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         88   | 100 100 28  100 100 .   .   
  Level 1                  11   | .   .   71  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | 1   6   16  7   3   .   19  
  Peak Tracking Total      8    | 1   4   8   6   3   .   5   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          5    | .   2   1   .   .   .   2   
  Max in Single Turn       1    | .   1   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          6    | .   2   .   1   1   1   1   
  Terminals                4    | .   1   .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   10  .   4   6   6   1   
  Successful               20   | .   7   .   3   3   6   1   
  Failed                   7    | .   3   .   1   3   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   .   
  Terminals                15   | .   4   .   4   6   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   3   .   3   3   6   1   
  Record                   2    | .   .   .   1   .   .   1   
  Part Schematic           6    | .   .   .   .   .   6   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   1   1   .   1   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               5    | .   .   1   .   .   4   .   
  Largest Group            4    | .   .   1   .   .   4   4   
  Highest-Rated Group      155  | .   .   31  .   .   155 155 
  Highest-Rated Ally       41   | .   .   31  .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   15  .   .   .   19  
  Total Damage             737  | .   .   190 .   .   .   547 
  Kills                    10   | .   .   6   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               5418 | 129  375  197  270  278  2739 1430 
Spaces Moved               2434 | 116  251  87   148  115  1274 443  
  Core                     60   | 20   .    .    .    .    .    40   
  Treads                   55   | .    .    .    55   .    .    .    
  Legs                     1792 | .    .    .    .    115  1274 403  
  Wheels                   527  | 96   251  87   93   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  120  180  200  160  
  Average Speed            202  | 74   120  121  149  205  212  284  
  Slowest Speed            1050 | 80   150  150  200  240  240  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 7    24   28   17   31   91   63   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    1    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          89   | .    .    .    .    .    .    89   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    12   
  AOE                      77   | .    .    .    .    .    .    77   

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2761 | 149  305  133  184  148  1305 537  
  Wait                     26   | 4    3    5    .    1    10   3    
  Move                     2428 | 115  250  86   147  114  1273 443  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  77   | 14   24   5    11   7    10   6    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   35   | 7    4    5    3    1    2    13   
  Detach                   2    | .    1    .    .    .    1    .    
  Swap                     46   | .    8    5    6    12   4    11   
  Drop                     43   | 4    5    3    6    9    5    11   
  Fire                     104  | 5    10   24   11   4    .    50   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   74 | -11/Scrapyard      | Discovered new exit (range 8)
  130 | -11/Scrapyard      | Entered Materials
  326 | -10/Materials      | Discovered new exit (range 12)
  382 | -10/Materials      | Repaired Sml. Matter Pod
  408 | -10/Materials      | Repaired Wheel?
  449 | -10/Materials      | Build established: Hauler-Mutant
  505 | -10/Materials      | Entered Mines
  506 | -10/Mines          | Met a Derelict testing a Signal Generator
  555 | -10/Mines          | Learned Materials terminal intel
  595 | -10/Mines          | Core integrity fell below 50%
  636 | -10/Mines          | Core integrity fell below 20%
  660 | -10/Mines          | Lost 3 parts (3w)
  691 | -10/Mines          | Discovered new exit (range 5)
  702 | -10/Mines          | Entered Materials
  702 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  703 | -9/Materials       | Loaded intel: 12 terminal locations
  889 | -9/Materials       | Discovered new exit (range 6)
  972 | -9/Materials       | Entered Mines
 1025 | -9/Mines           | Discovered new exit (range 10)
 1234 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1248 | -9/Mines           | Identified exit to Zion
 1250 | -9/Mines           | Entered Zion
 1320 | -7/Zion            | Received a visual enhancement algorithm
 1577 | -7/Zion            | Identified exit to Proximity Caves
 1642 | -7/Zion            | Learned location of Testing (-3)
 3290 | -7/Zion            | Imprinted
 3292 | -7/Zion            | Declared Zion's savior
 3591 | -7/Zion            | Build established: Messiah-Mutant
 3605 | -7/Zion            | Learned location of 1 exit from Factory
 3989 | -7/Zion            | Entered Proximity Caves
 3989 | -6/Proximity Caves | Accompanied by 4 allies
 4606 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 4686 | -6/Proximity Caves | Learned 12 Factory zone layouts
 4797 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
 4997 | -6/Proximity Caves | Core integrity fell below 50%
 5015 | -6/Proximity Caves | Lost 3 parts (2n1u)
 5395 | -6/Proximity Caves | Core integrity fell below 20%
 5419 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05372_ Ion Engine destroyed.
05375_ Hvy. Battle Rifle destroyed.
05380_ Slug penetrates Wall. <x2>
05388_ Penetrated by Slug.
05388_ Hcp. Matter Pod destroyed.
05403_ Dropped Hcp. Storage Unit. <x3>
05409_ Penetrated by Slug.
05409_ System Backup Module destroyed.
05409_ Ion Engine destroyed.
05411_ C-30 ARC bursts open, deploying its payload.
05411_ S-27 Virus unfolds itself. <x4>
05415_ S-27 Virus knocked back.
05417_ Heat Sink destroyed.
05417_ H-66 Slayer suffers critical hit.
05417_ Destroyed Gauss Rifle.
05417_ H-66 Slayer knocked back.
05417_ Penetrated by Slug.
05417_ Slug Cannon destroyed.
05417_ Med. Battery destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|   #??????????????#  #???????????#     #??????????? |
|   #??????????????#  #???????????#     #??????????? |
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|    #????????????     ????????????#           #???? |
| # ??????????????     ????????????#          ##???? |
| ?????????????????    ????????????##       ###????? |
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| ???????????????????  ?## ?????##        ##??###??? |
| ???????????????????# ##  ????##         ##### #??? |
| ???????????????????#     ????#                #??? |
| ?????????????????###     ????#               ##??? |
| ?????????????????#       ????#              ##???? |
| ??????????????????       ???#               #????? |
| ???????????????????#     #######     ###    ##???? |
| ???????????????????#         #####  #??##    ##??? |
| ???????????????????#            ####????#     ##?? |
| ???????????????????#             #??##??#      #?? |
| ??????????????????????#  h   #?????##  ?#   ####?? |
| ??????????????????????###   ##?????#   ##  ##????? |
| ????????????????????????#!  #????###       ##????? |
| ????????????????????????#!! ##??# ##        ##???? |
| ????????????????????????#    ###  ###        #???? |
| ????????????????????##??#        #??####     #???? |
| ???????????????????## ??#@ s     ##????##    #???? |
| ???????????????????#  #### sss    #?????##   ##### |
| ???????????????????#   #####    ######???#  ### "" |
| ???????????????????#    #??#   ####  #???#  ### "" |
| ???????????####????#    #?##   ###   #####   ##" " |
| ???????????#  ##????#   #?#     ##    #        #   |
| ??????????##   ######   ###     %              #   |
| ??????????#      # ##            ###               |
| ??????????#     #   #          ###?###             |
| ???########                    #?????#             |
| ???#      *                          ###  ##       |
| ???#  #####     #                ##   #  #  #      |
| ???#  ###?#  #####  # #         ##????##### ##     |
| ???#    #?#######    ###        #???????# ## ##    |
| #?##    ###    #######?##       #???????#  ####    |
|  ##     ##      #???????# ###  ##???????#          |
|         ##      #???????# #?####???????##          |
|                #????##### #????????#####     ##### |
|               #####       #??????###         #???? |
|                           #??#####           ##??? |
|                      #?####??#                #### |
| #              ###########??##                     |
| ##  ###         ###   ## ##?#                      |
| ?#  #?##         ##       #?##      ##  ##         |
| ?#  #??#                  #??##    ##  ##  ##      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            450
Matter Stores              379
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
   Barrage Gun | -7/Zion | Free
   Bore Cannon | -7/Zion | Free
 Phasing Sabre | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free
   Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Everything Is Under Control
First Step to Greatness
One Hack Too Far
Part-time Mechanic
Risk Taker
Robot Respite
Storm Trooper
The One
Tourist
Uninvited Guest
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              PlasmaRagnarokPlating
  Manual?         0
Play Time         02:24:46
  Cumulative      4.7 hours
  Start           2020.02.12 @ 17:12:41
  End             2020.02.12 @ 23:29:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11Bold
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f9f3041-e820-4fca-855d-422b1762edda