Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.01 @ 23:55:09 Player: SL7205 Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (345) 1725 Value Destroyed (17954) 17954 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2768) 2768 TOTAL SCORE: 29747 Bonus ------- High Alert Combat Kills 1841 Follower Combat Kills 465 Scanned by Researcher 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Coolant Injector > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Biometal Leg Medium Matter Pod (8) Advanced Transmission Jammer Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Small Battery Small Battery Matter Compressor Long-range Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Core Shielding Layered Medium Armor Plating Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle KE Penetrator KE Penetrator Gamma Bomb Array Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Phase Gun [Rating: 152] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Advanced Micro-nuke Launcher Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 1 . . . 1 Utility 12 | . . . 2 2 2 1 1 . 2 2 . . Weapon 3 | . . . . . . 1 1 . . . . 1 Parts Attached 357 | 7 5 . 13 26 16 58 41 58 20 45 27 41 Power 39 | 1 . . 2 4 3 3 1 3 6 7 6 3 Engine 9 | 1 . . 2 . 3 2 . 1 . . . . Core 8 | . . . . 4 . 1 1 1 1 . . . Reactor 22 | . . . . . . . . 1 5 7 6 3 Propulsion 47 | 2 1 . 3 6 2 9 4 11 . 5 . 4 Treads 37 | 2 1 . 3 6 2 3 4 8 . 5 . 3 Leg 4 | . . . . . . 3 . . . . . 1 Wheel 3 | . . . . . . 3 . . . . . . Hover 2 | . . . . . . . . 2 . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 140 | 2 1 . 4 8 8 21 20 24 7 17 10 18 Device 70 | 1 . . 2 4 . 14 11 17 2 9 3 7 Storage 19 | 1 1 . 1 1 2 . 3 . 2 4 3 1 Processor 18 | . . . 1 2 3 3 1 2 1 1 1 3 Hackware . | . . . . . . . . . . . . . Protection 33 | . . . . 1 3 4 5 5 2 3 3 7 Artifact . | . . . . . . . . . . . . . Weapon 131 | 2 3 . 4 8 3 25 16 20 7 16 11 16 Energy Gun 49 | 1 3 . 1 3 . 2 8 5 4 6 7 9 Energy Cannon 22 | . . . 1 1 1 9 1 4 1 4 . . Ballistic Gun 36 | 1 . . 1 3 2 8 4 5 1 3 3 5 Ballistic Cannon 11 | . . . . 1 . 4 1 4 . 1 . . Launcher 10 | . . . 1 . . 2 2 1 . 2 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 17 | . . . 3 2 . 4 2 1 1 2 1 1 Parts Lost 119 | . . . . 4 3 17 4 11 4 23 5 48 Power 11 | . . . . 1 . . . 1 2 3 1 3 Propulsion 15 | . . . . 1 . 7 . 1 . 2 1 3 Utility 45 | . . . . . 2 4 . 4 . 12 1 22 Weapon 48 | . . . . 2 1 6 4 5 2 6 2 20 Highest Loss Streak 23 | . . . . 1 1 4 2 2 3 15 2 23 Average Slot Usage (%) 94 | . 99 100 99 99 98 96 95 95 91 85 84 81 Engine 3 | . 14 14 10 1 2 3 4 3 . . . . Core 2 | . . . . 7 4 1 . 5 3 . . . Reactor 2 | . . . . . . . . 1 4 7 7 7 Treads 11 | . 27 28 22 17 15 6 7 11 9 6 7 7 Device 15 | . 14 14 13 14 13 8 18 23 22 20 17 10 Storage 10 | . 14 14 22 9 13 13 7 6 6 8 11 13 Processor 18 | . . . 8 26 29 24 21 15 19 15 15 20 Protection 5 | . . . . 3 2 10 6 5 4 6 5 7 Energy Gun 5 | . 13 14 5 8 8 1 4 2 2 4 6 6 Energy Cannon 2 | . . . 4 2 1 5 . 5 6 4 2 . Ballistic Gun 6 | . 14 14 10 6 4 5 8 8 3 3 4 5 Ballistic Cannon 1 | . . . . . . 4 3 2 4 1 . . Launcher 1 | . . . 1 . . . 3 . . . 2 2 Naked Turns 6 | . . . . . . . . . . . . 6 Heaviest Build 136 | 13 26 26 35 53 64 75 90 110 123 136 130 119 Greatest Support 135 | 40 40 40 40 40 45 45 56 102 100 100 88 135 Greatest Overweight (x) 28 | 1 . . . 2 1 23 3 1 1 28 1 3 Average Overweight (x) . | . . . . . . 2 1 . 1 1 1 . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 10 10 11 12 12 12 12 12 12 12 8 Most Carried 12 | 6 6 7 10 12 12 12 12 12 12 12 12 12 Average Carried 10 | 3 5 6 9 11 11 11 11 11 10 10 11 7 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 6 7 10 12 12 12 12 12 12 10 12 4 Class Distribution -------------------- 33% | Scavenger-Gunner 22% | Mutant 13% | Skirmisher 11% | Gunner 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 9996 | 282 257 66 244 481 397 1395 1952 1694 268 972 816 1172 Remotely . | . . . . . . . . . . . . . Salvage Created 17215 | 83 328 87 526 921 655 1920 2357 2929 531 2559 1557 2762 Parts 850 | 8 31 3 34 42 40 88 111 131 25 134 79 124 Haulers Intercepted 5 | . . . 2 . . 1 . . . 1 . 1 Recyclers Shooed 11 | . . . . . . 3 3 . . 1 1 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 277 | . 13 2 12 17 10 35 35 48 7 43 19 36 Melee 2 | . . . . . . . . . . . . 2 Guns 147 | . 13 2 6 10 7 7 22 26 1 14 13 26 Cannons 98 | . . . 3 7 3 27 12 19 5 20 2 . AOE 26 | . . . 3 . . 1 1 3 . 8 3 7 Classes Destroyed 17 | 1 3 . 3 4 2 . 2 . . . 1 1 Worker 23 | . . . 2 1 3 5 1 3 . 4 . 4 Builder 9 | . . . . . 1 . 4 3 . . . 1 Tunneler 4 | 4 . . . . . . . . . . . . Hauler 5 | . . . 2 . . 1 . . . 1 . 1 Recycler 8 | . . . . 1 . 1 5 . . 1 . . Operator 3 | . . . . . . . 1 1 . . 1 . Watcher 15 | . 2 . 1 2 1 1 1 4 . 2 . 1 Swarmer 37 | . 9 . 3 2 . . 1 5 . 10 . 7 Grunt 106 | . 4 2 8 10 6 16 11 18 . 10 4 17 Brawler 5 | . . . . 1 1 1 1 1 . . . . Duelist 10 | . . . 1 . . 1 4 . . 1 . 3 Protector 3 | . . . . . . . 1 . . . 1 1 Researcher 1 | . . . . . . . . . . . 1 . Sentry 28 | . . . . 3 . 4 4 10 2 5 . . Hunter 33 | . . . . 1 1 5 2 2 2 8 7 5 Programmer 53 | . . . . . 2 8 11 12 3 9 7 1 Q-Series 2 | . . . . . . . . . . . . 2 Best Kill Streak 11 | 3 3 2 7 5 5 4 8 6 2 11 4 9 Combat Bots Only 10 | . 3 2 5 5 4 4 5 6 2 10 4 9 Max Kills in Single Turn 4 | 1 1 1 3 1 2 2 3 3 1 4 1 4 Gunslinging 1 | . . . 1 . . . . . . 1 . . Exploded 3 | . . . 2 . . 1 1 3 . 3 1 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 24391 | . 196 11 275 971 489 2893 2370 3404 838 4408 1364 7172 Core 3474 | . 17 . 42 209 48 326 152 306 42 599 123 1610 Absorbed by Shields 787 | . . . . . . . . . . 252 510 25 Core Remaining (%) 80 | 100 . 93 89 62 93 61 84 73 96 . 50 . Volleys Fired 773 | 4 37 4 39 74 32 115 101 105 16 86 51 109 Largest 4 | 2 2 2 2 2 2 3 4 4 4 4 4 4 Hottest 348 | 60 70 70 131 105 101 228 227 285 293 348 244 287 Shots Fired 2105 | 8 71 8 69 134 61 289 320 394 55 269 165 262 Gun 1431 | 8 71 8 50 90 43 106 228 246 19 154 150 258 Cannon 637 | . . . 16 42 18 171 87 147 36 109 11 . Launcher 37 | . . . 3 2 . 12 5 1 . 6 4 4 Special . | . . . . . . . . . . . . . Kinetic 1102 | 4 37 4 28 66 25 157 227 240 29 89 63 133 Thermal 588 | 4 34 4 38 32 23 83 22 105 11 108 50 74 Explosive 36 | . . . 3 2 . 11 5 1 . 6 4 4 Electromagnetic 379 | . . . . 34 13 38 66 48 15 66 48 51 Robot Hit Streak 52 | 4 16 23 38 35 25 26 49 28 30 21 45 52 Robot Miss Streak 6 | 1 6 . 3 3 1 5 6 5 1 2 1 2 Penetration Max 1 | . . . . . . . 1 1 . 1 1 1 Secondary Targets 10 | . 2 . 1 . . . . . . 2 3 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 1 1 Shots Hit Robots 1673 | 5 49 8 58 102 47 231 268 285 43 206 134 237 Core Hits 904 | 4 20 5 27 55 32 139 174 139 17 112 62 118 Critical Hits 157 | . . . 2 5 1 2 24 30 14 33 9 37 Critical Kills 56 | . . . . 4 1 . 9 15 4 8 3 12 Critical Parts Destroyed 85 | . . . 2 1 . 2 15 14 7 21 6 17 Melee Attacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 48549 | 55 575 105 1129 2342 1109 5914 6899 8571 1052 8254 4662 7882 Guns 25163 | 55 575 105 657 1192 495 1547 3218 4729 217 3287 3298 5788 Cannons 14680 | . . . 247 679 351 3673 2621 3345 835 2532 397 . Explosions 8365 | . . . 225 471 263 694 1060 494 . 2435 967 1756 Melee 326 | . . . . . . . . . . . . 326 Ramming 15 | . . . . . . . . 3 . . . 12 Kinetic 21534 | 24 234 53 380 865 372 3061 4949 5001 422 1979 1329 2865 Thermal 13226 | 31 341 52 524 747 590 1372 385 2127 325 3049 1555 2128 Explosive 6201 | . . . 225 112 . 634 865 335 . 1968 716 1346 Electromagnetic 7247 | . . . . 618 147 847 700 1105 305 1258 1062 1205 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 326 | . . . . . . . . . . . . 326 Highest Corruption 14 | . . . . . 8 6 6 1 1 8 14 3 Average Corruption 4 | . . . . . 4 3 3 1 1 3 10 2 Corruption Purged 7 | . . . . . . . 7 . . . . . Effects 238 | . . . . . 34 71 40 7 . 15 67 4 Message Errors 53 | . . . . . 12 20 10 2 . 1 7 1 Matter Fused 42 | . . . . . 4 16 7 . . 2 13 . Heat Flow Errors 26 | . . . . . 9 8 3 . . . 5 1 Energy Discharges 23 | . . . . . . 10 4 2 . 1 5 1 Parts Rejected 4 | . . . . . 1 . . . . 3 . . Data Loss (minor) 23 | . . . . . 2 4 5 2 . 3 7 . Data Loss (major) 6 | . . . . . . 1 1 . . . 4 . Misfires 2 | . . . . . . 1 . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . 3 . Targeting Errors 47 | . . . . . 4 8 8 1 . 5 20 1 Weapon Failures 8 | . . . . . 2 3 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1244 | . . . . 72 . 48 233 82 . 619 65 125 Projectiles 168 | . . . . . . 27 2 60 . 79 . . Explosions 1076 | . . . . 72 . 21 231 22 . 540 65 125 Melee . | . . . . . . . . . . . . . Knockbacks 129 | . . . . 5 . 38 58 20 2 6 . . Impact . | . . . . . . . . . . . . . Kinetic 111 | . . . . 5 . 29 50 19 2 6 . . Secondary 18 | . . . . . . 9 8 1 . . . . Self-Inflicted Damage 1139 | . . . 20 83 42 197 90 120 . 233 271 83 Shots 30 | . . . 1 3 2 8 4 2 . 4 5 1 Rammed 7 | . . . . . . . . 1 . . . 6 Targets Rammed 8 | . . . . . . . . 1 . . . 7 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 635 | . 63 45 111 144 265 309 550 451 388 593 121 635 Average Temperature 100 | . 19 21 42 33 66 79 115 127 190 192 28 144 Received Heat Transfer 3629 | . 36 9 129 531 117 519 591 573 18 479 42 585 Effects 22 | . . . . . . 2 3 2 . 5 . 10 Shutdowns 5 | . . . . . . . . . . . . 5 Energy Bleed 5 | . . . . . . . 1 1 . 1 . 2 Interference 3 | . . . . . . 2 . 1 . . . . Matter Decay 4 | . . . . . . . 2 . . . . 2 Short Circuit 2 | . . . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . 1 1 Combat Hostiles 3 | . . . . . . . . . 1 . 1 1 Parts Fried 25 | . . . . 1 . 6 . 4 1 3 6 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 9 | . 1 1 1 . 2 . . 1 . 2 1 . Heat Transferred 15759 | 75 881 148 1073 1014 692 1917 446 2592 259 2683 1307 2672 Parts Sabotaged 3 | . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 2 1 . . 1 . 1 2 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 881 | 20 151 58 519 496 422 263 619 613 364 881 546 794 Initial 431 | . 11 3 . 114 21 93 . 89 178 89 431 102 Average 240 | 11 36 32 226 265 98 107 258 281 224 482 402 411 Maximum Alert Level 3 | . . . 2 2 2 1 2 2 1 3 2 3 Low Security (%) 51 | 100 100 100 29 28 77 91 49 42 61 16 9 9 Level 1 22 | . . . 61 57 16 8 19 28 38 16 26 22 Level 2 24 | . . . 8 13 6 . 31 28 . 48 63 65 Level 3 1 | . . . . . . . . . . 18 . 2 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 69 | . 1 . 2 4 4 16 7 7 3 11 8 6 Investigation 14 | . 1 . 1 1 . 6 1 1 . 1 1 1 Extermination 29 | . . . . . 2 7 4 5 2 4 3 2 Reinforcement 19 | . . . 1 3 1 3 1 1 1 3 3 2 Assault 7 | . . . . . 1 . 1 . . 3 1 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 . 2 1 . . 3 1 . Haulers Reinforced 2 | . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 16 | . . . 1 2 1 3 . 1 . 1 . 7 Communications Jammed 38 | . . . . . . . 15 22 . 1 . . Distress Signals 37 | . . . . . . . 15 22 . . . . Times Spotted 446 | . 19 2 24 42 18 48 63 65 8 66 24 67 Peak Tracking Total 10 | . 4 2 5 5 4 5 5 5 2 7 7 10 Tactical Retreats 39 | . 1 . 1 4 1 4 14 4 . 3 . 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 13 | . 1 . 1 1 . 1 1 1 1 2 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 45 | . . . . 10 4 8 9 7 . . 5 2 Max in Single Turn 6 | . . . . 6 3 5 4 3 . . 2 1 Garrison Access 3 | . . . . . 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 70 | . 8 . 3 7 11 10 13 7 1 3 6 1 Terminals 37 | . 6 . 1 5 4 5 6 2 1 1 6 . Fabricators 2 | . . . . . 1 . 1 . . . . . Repair Stations 10 | . 1 . 1 1 1 1 3 1 . 1 . . Recycling Units 13 | . 1 . . 1 4 2 2 2 . . . 1 Scanalyzers 5 | . . . 1 . . 2 1 1 . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 . . Total Hacks 169 | . 27 . 7 15 21 27 30 20 2 5 14 1 Successful 91 | . 16 . 4 11 12 14 18 9 1 1 4 1 Failed 78 | . 11 . 3 4 9 13 12 11 1 4 10 . Catastrophic 15 | . 2 . . . 4 1 3 1 . 1 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 19 . 2 4 7 6 3 . . 1 . . Terminals 82 | . 17 . 2 11 7 11 12 4 2 2 14 . Fabricators 4 | . . . . . 2 . 2 . . . . . Repair Stations 25 | . 4 . 2 2 2 7 5 2 . 1 . . Recycling Units 29 | . 6 . . 2 8 4 4 4 . . . 1 Scanalyzers 23 | . . . 3 . . 5 7 8 . . . . Garrison Access 6 | . . . . . 2 . . 2 . 2 . . Terminal Hacks 30 | . 5 . . 6 2 3 8 . 1 1 4 . Record 5 | . . . . . . . 1 . 1 1 2 . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Level Access Points 2 | . 1 . . . . . 1 . . . . . Branch Access Points 6 | . 2 . . 1 1 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . . . 1 . . 1 . . . . . Unreport Threat 6 | . 1 . . 1 . . 2 . . . 2 . Locate Traps 2 | . . . . . . 1 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Zone Layout 4 | . . . . 2 . 1 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 15 | . 4 . 1 2 2 5 1 . . . . . Scan Component 9 | . 2 . 1 1 1 3 1 . . . . . Repair 6 | . 2 . . 1 1 2 . . . . . . Recycling Unit Hacks 13 | . 1 . . 1 4 3 2 1 . . . 1 Retrieve Matter 4 | . . . . . 1 1 2 . . . . . Retrieve Components 9 | . 1 . . 1 3 2 . 1 . . . 1 Scanalyzer 19 | . . . 3 . . 3 6 7 . . . . Insert Component 7 | . . . 1 . . 2 2 2 . . . . Analyze 12 | . . . 2 . . 1 4 5 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . 6 . . 2 3 . . . . . . . Terminals 6 | . 5 . . 1 . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . Detonate 4 | . 3 . . 1 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Restock 1 | . . . . . 1 . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 61 | . 8 . 3 5 10 8 12 5 1 3 5 1 Full Trace Events 9 | . . . 1 . . 5 1 1 . 1 . . Feedback Events 2 | . . . . . . 1 . 1 . . . . Corruption 2 | . . . . . . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 2 2 . . . . Parts Built 2 | . . . . . 2 . . . . . . . Matter 190 | . . . . . 190 . . . . . . . Time 23 | . . . . . 23 . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . Parts Repaired 5 | . 2 . . . 1 2 . . . . . . Time 222 | . 52 . . 26 38 106 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 64 | . 9 . . 10 13 20 . 2 . . . 10 Parts Scanalyzed 6 | . . . 1 . . 1 2 2 . . . . Part Schematics Acquired 5 | . . . . . . 1 2 2 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 6 . 3 3 . . . 6 Machine Destruction 5 | . . . . . 2 . . . . . . 3 Programmers 13 | . . . . . 4 . 3 3 . . . 3 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 4 | . . 3 . . 1 . . . . . . . Largest Group 3 | . . 3 1 1 1 . . . . . . . Highest-Rated Group 73 | . . 73 31 31 55 . . . . . . . Highest-Rated Ally 55 | . . 31 31 31 55 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 69 | . . . 43 17 9 . . . . . . . Total Damage 1271 | . . . 669 165 437 . . . . . . . Kills 19 | . . . 11 5 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 21333 | 118 1325 555 846 1833 1621 3398 3041 3545 504 1447 1225 1875 Spaces Moved 9231 | 61 703 309 435 718 731 1351 1391 1626 203 520 509 674 Core 96 | 17 . . . . . 16 . . . 3 . 60 Treads 8187 | 44 703 309 435 718 731 858 940 1626 203 517 509 594 Legs 818 | . . . . . . 347 451 . . . . 20 Wheels 130 | . . . . . . 130 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 140 180 165 187 185 185 50 Average Speed 176 | 136 160 160 160 178 174 189 180 178 187 197 185 149 Slowest Speed 1450 | 160 160 160 160 200 180 1200 220 210 187 1450 190 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 91 52 38 61 20 31 38 37 5 16 38 16 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 . . 1 . . . . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 583 | . . . 27 31 3 103 87 149 5 68 70 40 Melee . | . . . . . . . . . . . . . Projectile 118 | . . . . 1 . 20 9 48 5 22 11 2 AOE 465 | . . . 27 30 3 83 78 101 . 46 59 38 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 12715 | 87 835 362 518 1142 1019 1957 1747 2025 293 749 670 1311 Wait 1898 | 7 76 49 6 292 221 371 145 165 30 50 48 438 Move 9218 | 60 702 308 434 717 729 1350 1390 1625 202 519 508 674 Hop . | . . . . . . . . . . . . . Pick Up 201 | 9 7 1 13 14 11 29 23 21 9 27 15 22 Fast Attach 123 | 2 3 . 5 5 2 14 18 29 8 11 11 15 Attach 105 | 5 . . 2 4 5 17 6 12 7 20 8 19 Detach 3 | . . . . . . . 2 . 1 . . . Swap 131 | . 2 . 6 17 9 27 17 18 5 14 8 8 Drop 240 | . 8 . 13 19 10 34 43 49 15 22 15 12 Fire 773 | 4 37 4 39 74 32 115 101 105 16 86 51 109 Melee 7 | . . . . . . . . . . . . 7 Ram 3 | . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . . . . 4 Crush 1 | . . . . . . . . 1 . . . . Escape Stasis 8 | . . . . . . . 2 . . . 6 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 3 exits: *Res / [*Upp x2]) -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 463 | -10/Materials | Repaired Sml. Laser 490 | -10/Materials | Repaired Lgt. Treads 681 | -10/Materials | Discovered new exit (range 5) 922 | -10/Materials | Discovered new exit (range 13) 1107 | -10/Materials | Discovered new exit (range 16) 1368 | -10/Materials | Identified exit to Materials 1444 | -10/Materials | Entered Mines 1447 | -10/Mines | Received a Mining Laser from a helpful Derelict 1533 | -10/Mines | Discovered exit to Materials (range 8) 1863 | -10/Mines | Assembled infested the area 1999 | -10/Mines | Entered Materials 1999 | -9/Materials | Accompanied by 1 ally 1999 | -9/Materials | Evolved 2 slots: Utility x2 2004 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2082 | -9/Materials | Discovered new exit (range 4) 2792 | -9/Materials | Discovered new exit (range 10) 2845 | -9/Materials | Entered another Materials area 2845 | -8/Materials | Accompanied by 1 ally 2845 | -8/Materials | Evolved 2 slots: Utility x2 4088 | -8/Materials | Build established: Skirmisher 4296 | -8/Materials | Discovered new exit (range 18) 4628 | -8/Materials | Identified exit to Factory 4678 | -8/Materials | Entered Factory 4678 | -7/Factory | Evolved 2 slots: Utility x2 4796 | -7/Factory | Repaired Lgt. Deuterium Engine 4881 | -7/Factory | Identified exit to Lower Caves 5012 | -7/Factory | Fabricated Matter Compressor (x2) 6127 | -7/Factory | Discovered new exit (range 19) 6213 | -7/Factory | Identified exit to Factory 6299 | -7/Factory | Entered another Factory area 6299 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6949 | -6/Factory | Lost 3 parts (2n1w) 7305 | -6/Factory | Lost 3 parts (1n2w) 7383 | -6/Factory | Identified exit to Lower Caves 7578 | -6/Factory | Build established: Scavenger-Gunner 8599 | -6/Factory | Build established: Scavenger-Skirmisher 8982 | -6/Factory | Lost 4 parts (1n2u1w) 9073 | -6/Factory | Repaired Utility Shielding 9154 | -6/Factory | Repaired F-cell Engine 9671 | -6/Factory | Discovered new exit (range 9) 9692 | -6/Factory | Identified exit to Factory 9697 | -6/Factory | Entered another Factory area 9697 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10073 | -5/Factory | Identified exit to Upper Caves 10073 | -5/Factory | Identified exit to Extension 10123 | -5/Factory | Build established: Scavenger-Gunner 11238 | -5/Factory | First assault squad dispatched 11952 | -5/Factory | Build established: Gunner 11966 | -5/Factory | Identified exit to Factory 12212 | -5/Factory | Found Powered Armor 12406 | -5/Factory | Build established: Mutant 12738 | -5/Factory | Entered another Factory area 12738 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13037 | -4/Factory | Build established: Scavenger-Mutant 13122 | -4/Factory | Discovered new exit (range 18) 13414 | -4/Factory | Build established: Scavenger-Gunner 13503 | -4/Factory | Spotted B-86 Titan 14124 | -4/Factory | Build established: Gunner 14986 | -4/Factory | Build established: Scavenger-Gunner 15458 | -4/Factory | Build established: Gunner 15775 | -4/Factory | Discovered new exit (range 3) 16122 | -4/Factory | Discovered new exit (range 12) 16283 | -4/Factory | Entered Research 16283 | -3/Research | Evolved 2 slots: Utility x2 16430 | -3/Research | Lost 3 parts (2p1w) 16640 | -3/Research | Discovered new exit (range 14) 16735 | -3/Research | Build established: Scavenger-Gunner 16757 | -3/Research | Found Antimissile System 16787 | -3/Research | Entered another Research area 16787 | -2/Research | Evolved 2 slots: Utility x2 17813 | -2/Research | First assault squad dispatched 17819 | -2/Research | Found Gamma Bomb Array 17937 | -2/Research | Found Prototype Launcher 17937 | -2/Research | Identified Point Singularity Launcher 18133 | -2/Research | Lost 15 parts (3p1n7u4w) 18136 | -2/Research | Destroyed 10 combat bots 18216 | -2/Research | Discovered new exit (range 9) 18234 | -2/Research | Entered Quarantine 18774 | -2/Quarantine | System corruption reached 10% 18780 | -2/Quarantine | Scanned by Researcher 18984 | -2/Quarantine | First assault squad dispatched 19106 | -2/Quarantine | Found Prototype Launcher 19106 | -2/Quarantine | Identified Adv. Micro-nuke Launcher 19337 | -2/Quarantine | Found Sigix Corpse 19391 | -2/Quarantine | Discovered new exit (range 10) 19459 | -2/Quarantine | Entered Access 19459 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 19549 | -1/Access | Lost 3 parts (2u1w) 19578 | -1/Access | Destroyed 9 combat bots 19819 | -1/Access | Garrison activated, responded to threat 19901 | -1/Access | Found Gamma Bomb Array 20450 | -1/Access | Found Enh. Force Lance 20473 | -1/Access | Lost 5 parts (3u2w) 20718 | -1/Access | Lost 3 parts (1u2w) 20923 | -1/Access | Lost 3 parts (2u1w) 21159 | -1/Access | Lost 6 parts (1p1n2u2w) 21226 | -1/Access | Core integrity fell below 50% 21248 | -1/Access | Core integrity fell below 20% 21315 | -1/Access | Lost 23 parts (2p2n11u8w) 21323 | -1/Access | Spotted B-99 Colossus 21334 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 21284_ Slug penetrates Door. 21292_ Slug penetrates Wall. 21293_ System corrupted: Energy discharge (-12). 21295_ Triggered Segregator Trap. 21295_ Arcs of energy rise from the floor. 21295_ Biometal Leg blown off. 21295_ Adv. Targeting Computer blown off. 21295_ Adv. Target Analyzer blown off. 21297_ Acquired Biometal Leg. 21301_ Acquired Lyr. Medium Armor Plating. 21304_ Acquired Unknown Device. 21304_ Identified Adv. Coolant Injector. 21312_ W-44 Eye distress signal alerts nearby ally. 21313_ Penetrated by Slug. 21314_ Slug penetrates Wall. 21330_ Knocked back. 21330_ Penetrated by Slug. 21330_ Critical hit. 21330_ Slug penetrates Wall. 21333_ Lyr. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?# "" # ??????????????????????? | | ?# """! # ???????????????????????? | | ?# "F ! # ???????????????????????? | | ?# """ // # ???????????????????????? | | ?# """ /[ ######## ????????????????????????? | | ?# """ /[ ##??????? ????????????????????????? | | ?# #?????????????????????????????????? | | ?# ##?????????????????????????????????? | | ?# ! #??????????????????????????????????? | | ?# #??????? "??????????????????????? | | ?####+#####"########## " ????????????????????? | | ????# ?????????????????? | | ????# ???????????????? | | ????# #??????????????? | | ????# #??????????????? | | ????# #??????????????? | | ???## #??????????????? | | ?+ h != t??????????????? | | ?##########/########### != #??????????????? | | ?????# #???# ???????????????? | | ?????# ^ #???# !????????????????? | | ?????# #???# ?????????????????? | | ?????# ^ #???# "" "" ?????????????????? | | ?????# #???# ""T"" #??????????? | | ?????# ##### """ #??????????? | | ?????# /hg @ +??????????? | | ?????# ##### #??????????? | | ?????# #???# #??????????? | | ?????# #???### ###;BB# #??????????? | | ?????# = #?????# #???BB#?? #??????????? | | ?????# = #?????# #????##???? ???????????? | | ?????##############?????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 45 Energy Capacity 1000 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 9 Offensive Hacking 10 Item Schematics ----------------- Gui. EMP Blaster | -6/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Angular Momentum Engine | -5/Factory | Scanalyzed Matter Compressor | -4/Factory | Scanalyzed HERF Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Denied? Challenges ------------ None Game ------ Seed DispersionArmorReconstructor Manual? 0 Play Time 03:47:39 Cumulative 53.8 hours Start 2021.06.29 @ 22:38:34 End 2021.07.01 @ 23:55:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 14 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 456ebf45-d660-4240-944a-b5988bf6d2e7