Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 18:35:00 Player: Arzon Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (4164) 4164 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1317) 1317 TOTAL SCORE: 9911 Bonus ------- High Alert Combat Kills 317 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 430/430 System Corruption 3% Temperature Cool (12) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Armor Integrity Analyzer Hacking Suite > --- WEAPON (3) ------- Improved Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Cloak of Protection Heavy Armor Plating Improved Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Minigun Gauss Rifle > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Advanced Targeting Computer Cloak of Protection Heavy Armor Plating Improved Light Armor Plating Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Datajack [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 1 | . . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 74 | 8 4 4 26 . 2 2 9 12 7 Power 9 | 2 . . 3 . . . 2 . 2 Engine 8 | 2 . . 3 . . . 1 . 2 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 1 1 6 . . . 2 5 2 Treads 12 | 2 1 1 6 . . . 2 . . Leg 7 | . . . . . . . . 5 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 2 2 5 . 1 . 3 3 1 Device 4 | 1 1 . 1 . 1 . . . . Storage 3 | 1 1 . 1 . . . . . . Processor 4 | . . 1 1 . . . 1 . 1 Hackware 3 | . . . . . . . . 3 . Protection 5 | . . 1 2 . . . 2 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 1 12 . 1 2 2 4 2 Energy Gun 3 | 1 . . 1 . . . 1 . . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 20 | 1 . . 11 . . 2 1 3 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 12 | . 1 . . . . . . 7 4 Power 2 | . . . . . . . . 2 . Propulsion 3 | . 1 . . . . . . 1 1 Utility 1 | . . . . . . . . . 1 Weapon 6 | . . . . . . . . 4 2 Highest Loss Streak 3 | . 1 . . . . . . 3 3 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 1 5 9 10 14 14 14 14 12 12 Power . | . 1 1 . 1 1 1 . . 2 Propulsion 1 | . . . . 3 3 3 1 2 1 Utility 4 | . 3 4 2 2 2 2 5 6 7 Weapon 5 | 1 1 4 6 7 8 7 6 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 1 1 3 . . . 3 1 7 Power 3 | . . . . . . . . . 3 Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 . . . . . 4 Weapon 8 | . 1 1 2 . . . 3 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 99 100 95 89 93 Engine 12 | . 14 14 11 11 11 11 14 7 15 Core 1 | . . . . . . . 3 3 . Treads 19 | . 26 28 21 22 22 22 26 11 . Leg 5 | . . . . . . . . 14 26 Device 4 | . 14 1 5 11 10 11 4 . . Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 6 | . . . 11 11 11 11 5 . 2 Hackware 4 | . . . . . . . . 16 15 Protection 3 | . . 12 5 . . . 3 . . Energy Gun 1 | . 7 . . . . . . 6 . Energy Cannon 1 | . 7 14 . . . . . . . Ballistic Gun 24 | . 14 9 32 33 22 31 26 17 22 Peak Build Rating 41 | 7 7 8 21 21 27 31 36 41 41 Average Rating 24 | 4 6 7 16 21 22 30 33 34 37 On Entrance 18 | . 7 7 8 21 21 27 31 31 31 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 15 21 24 38 38 43 45 57 56 46 Greatest Support 69 | 40 40 40 46 46 46 46 69 66 60 Greatest Overweight (x) 1 | . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 10 10 15 15 15 15 15 15 Most Carried 15 | 4 8 10 14 14 15 15 15 15 15 Average Carried 12 | 1 5 9 10 14 14 14 14 13 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 2 7 10 14 14 14 15 14 11 15 Class Distribution -------------------- 32% | Skirmisher 19% | Mutant 16% | Hacker-Skirmisher 14% | Scavenger-Tank 11% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Skirmisher | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 3845 | 285 145 110 1133 . . 32 884 501 755 Remotely 81 | 81 . . . . . . . . . Salvage Created 5314 | 86 256 87 1906 . . . 1617 584 778 Parts 321 | 3 25 13 104 . . . 101 32 43 Haulers Intercepted 9 | . 1 . 6 . . . 2 . . Recyclers Shooed 7 | . 2 . 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 100 | . 11 6 32 . . . 23 19 9 Guns 80 | . 8 2 32 . . . 23 8 7 Cannons 7 | . 3 4 . . . . . . . AOE 13 | . . . . . . . . 11 2 Classes Destroyed 16 | 1 5 . 4 . . . 2 3 1 Worker 10 | . 1 . 3 . . . 2 . 4 Builder 6 | . . . 1 . . . 4 . 1 Tunneler 3 | . . . . . . . 3 . . Hauler 9 | . 1 . 6 . . . 2 . . Recycler 9 | 1 . . 2 . . . 2 . 4 Operator 2 | . . . 1 . . . 1 . . Watcher 11 | . 1 . 4 . . . 5 . 1 Swarmer 28 | . 9 6 6 . . . 5 . 2 Grunt 39 | . 2 . 16 . . . 10 7 4 Brawler 2 | . . . 1 . . . . 1 . Duelist 2 | . . . . . . . . 2 . Sentry 20 | . . . 9 . . . 6 4 1 Demolisher 1 | . . . . . . . . 1 . Specialist 2 | . . . . . . . . . 2 Hunter 3 | . . . . . . . 2 1 . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 7 | 1 7 3 4 . . . 7 6 4 Combat Bots Only 6 | . 6 3 3 . . . 4 6 2 Max Kills in Single Turn 3 | 1 1 1 2 . . . 2 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 446 | . 73 22 119 . . . 87 73 72 Missed 111 | . 11 6 32 . . . 25 18 19 Hits 335 | . 62 16 87 . . . 62 55 53 Melee 10 | . . . 1 . . . . 9 . Projectile 325 | . 62 16 86 . . . 62 46 53 AOE 4 | . . . . . . . . 4 . Critical Strikes 12 | . . . 4 . . . 3 3 2 Damage Taken 4848 | . 512 132 1088 . . . 904 1238 974 Core 901 | . 134 32 184 . . . 41 311 199 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 359 | . . . . . . . . . 359 Core Remaining (%) 62 | 100 . 33 . . . 54 . . . Volleys Fired 349 | 2 44 13 97 . . . 86 52 55 Largest 3 | 2 2 2 3 . . . 3 3 3 Hottest 122 | 70 80 80 69 . . . 69 122 76 Shots Fired 864 | 4 87 23 291 . . . 258 81 120 Gun 806 | 4 64 10 291 . . . 258 61 118 Cannon 33 | . 23 10 . . . . . . . Launcher 25 | . . 3 . . . . . 20 2 Special . | . . . . . . . . . . Kinetic 774 | 2 44 10 291 . . . 258 51 118 Thermal 65 | 2 43 10 . . . . . 10 . Explosive 25 | . . 3 . . . . . 20 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | 1 5 3 20 . . . 15 27 19 Robot Miss Streak 6 | 1 6 2 3 . . . 2 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 3 . 2 . . . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 Shots Hit Robots 527 | 2 43 9 170 . 5 3 174 52 69 Core Hits 240 | 2 18 7 70 . . . 72 39 32 Critical Kills 3 | . . . 1 . . . 1 . 1 Critical Parts Destroyed 5 | . . . 2 . . . 1 . 2 Critical Strikes 11 | . 2 . 3 . . . 2 1 3 Burn 3 | . 2 . . . . . . 1 . Destroy 8 | . . . 3 . . . 2 . 3 Melee Attacks 14 | . . . . . 6 3 . 5 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . . 4 3 . 4 . Combat Hostiles 4 | . . . . . . . . 4 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9306 | 26 623 159 2513 . . . 2699 1982 1304 Guns 7596 | 26 482 53 2489 . . . 2685 679 1182 Cannons 228 | . 141 87 . . . . . . . Explosions 1425 | . . . . . . . . 1303 122 Melee . | . . . . . . . . . . Ramming 57 | . . 19 24 . . . 14 . . Kinetic 7324 | . 356 53 2489 . . . 2685 559 1182 Thermal 500 | 26 267 87 . . . . . 120 . Explosive 1425 | . . . . . . . . 1303 122 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 2 2 2 2 1 3 3 Average Corruption 1 | . . . 2 2 2 2 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . 3 . 7 2 . 11 19 Message Errors 11 | . . . 2 . 1 . . 3 5 Matter Fused 11 | . . . . . 1 1 . 3 6 Heat Flow Errors 3 | . . . . . 1 . . . 2 Energy Discharges 6 | . . . . . 1 . . 1 4 Parts Fused 2 | . . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . 1 . . 2 . Data Loss (major) 3 | . . . 1 . 1 . . . 1 Misfires 1 | . . . . . . . . 1 . Alerts 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . . . . . 51 . Projectiles . | . . . . . . . . . . Explosions 51 | . . . . . . . . 51 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 273 | . . . . . . . . 273 . Shots 7 | . . . . . . . . 7 . Rammed 10 | . . 3 6 . . . 1 . . Targets Rammed 11 | . . 3 6 . . . 2 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 235 | 18 204 90 235 . 98 . 129 186 215 Average Temperature 51 | 10 101 40 36 . 50 . 39 70 45 Received Heat Transfer 1338 | . 84 . 426 . . . 351 180 297 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . Heat Transferred 1406 | 74 814 185 . . . . . 333 . Parts Sabotaged 8 | . . . . . . . . 8 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Maximum Alert Level 3 | . . . 2 . . . 1 3 2 Low Security (%) 52 | 100 100 100 57 100 . 100 78 . . Level 1 28 | . . . 39 . . . 21 34 41 Level 2 13 | . . . 3 . . . . 33 58 Level 3 4 | . . . . . . . . 31 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 915 | 5 134 165 425 163 . . 350 915 528 Initial 445 | . . 45 19 163 . . . 206 445 Average 213 | . 60 86 165 159 . . 95 487 408 Influence Increases 3459 | 5 311 235 1020 . . . 760 779 349 Destroy 0b10 Robot/C 2000 | . 220 120 640 . . . 460 380 180 Destroy 0b10 Robot/NC 250 | 5 15 . 85 . . . 95 . 50 Destroy Leader 470 | . 34 20 190 . . . 154 20 52 Successful Hack 136 | . 42 . 36 . . . 25 22 11 Disable Machine 105 | . . 90 . . . . . . 15 Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 198 | . . 5 9 . . . 11 162 11 Lose Combat Pursuer 150 | . . . 60 . . . 15 45 30 Influence Decreases 3115 | 5 194 302 650 267 153 . 443 181 920 Entered New Map 1094 | . . 72 31 257 153 . . 111 470 Time Decay 1891 | 5 184 230 609 10 . . 443 . 410 Lost Part 120 | . 10 . . . . . . 70 40 Lost Ally 10 | . . . 10 . . . . . . Squads Dispatched 16 | . 1 . 3 . . . 5 . 7 Investigation 4 | . 1 . 2 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . . 1 . . . 1 . 4 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 11 | . 1 . 3 . . . 5 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 17 5 46 . . . 37 20 14 Peak Tracking Total 8 | . 7 3 4 . . . 3 8 3 Tactical Retreats 8 | . . . 4 . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . 2 . . . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 9 | . . 6 . . . . . 2 1 Max in Single Turn 2 | . . 2 . . . . . 1 1 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 29 | . 2 . 14 . 2 . 7 2 2 Terminals 20 | . 2 . 11 . . . 4 2 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 97 | . 4 . 41 . 10 . 27 3 12 Successful 61 | . 3 . 22 . 10 . 16 2 8 Failed 35 | . 1 . 19 . . . 10 1 4 Catastrophic 5 | . . . 3 . . . 2 . . Database Lockouts 1 | . . . . . . . 1 . . Manual 60 | . 4 . 31 . 1 . 20 . 4 Terminals 63 | . 4 . 32 . . . 20 3 4 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . 3 . . . . . 8 Recycling Units . | . . . . . . . . . . Scanalyzers 12 | . . . 6 . . . 6 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 22 | . . . 4 . 10 . 6 2 . Record 10 | . . . 1 . 9 . . . . Robot Analysis 2 | . . . . . . . 2 . . Prototype ID Bank 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 2 | . . . 1 . . . 1 . . Locate Traps 2 | . . . 1 . . . 1 . . Registered Components 2 | . . . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . . . 7 Scan Component 5 | . . . 1 . . . . . 4 Repair 4 | . . . 1 . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . 5 . . Insert Component 8 | . . . 4 . . . 4 . . Analyze 3 | . . . 2 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 18 | . 3 . 10 . . . 4 . 1 Terminals 18 | . 3 . 10 . . . 4 . 1 Assimilate 1 | . . . 1 . . . . . . Botnet 14 | . 2 . 8 . . . 3 . 1 Operators 3 | . 1 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 1 . 12 . . . 7 2 2 Full Trace Events 3 | . . . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . 3 Time 235 | . . . 64 . . . . . 171 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 5 | . . . . . 4 1 . . . Non-combat 4 | . . . . . 3 1 . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 6 | . . . . . 4 2 . . . parse_system 5 | . . . . . 4 1 . . . no_distress 1 | . . . . . . 1 . . . Relay Couplers Released 5 | . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 3218 | . 383 64 1440 28 336 . 967 . . Sensors 1744 | . . . 1394 28 322 . . . . Structural 493 | . 383 64 46 . . . . . . Machine Analysis 12 | . . . . . . . 12 . . Cloaking 969 | . . . . . 14 . 955 . . Robot Analysis Total 2 | . . . . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 8706 | 91 453 498 2856 28 556 174 1801 1260 989 Spaces Moved 3991 | 49 186 273 1270 18 340 102 751 668 334 Core 7 | 7 . . . . . . . . . Treads 3197 | 42 186 273 1270 18 340 102 751 215 . Legs 787 | . . . . . . . . 453 334 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 120 120 Average Speed 153 | 144 160 160 160 160 160 160 160 139 124 Slowest Speed 190 | 160 160 160 160 160 160 160 160 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 29 64 91 6 65 33 53 50 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . Spaces Dug 11 | . . . . . . . . 11 . Terrain Destroyed 165 | . . 5 . . . . . 142 18 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . 2 2 AOE 161 | . . 5 . . . . . 140 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total 5865 | 62 254 309 1884 17 349 111 1157 922 800 Wait 1267 | . 12 7 421 . . 2 281 152 392 Move 3982 | 48 185 272 1269 17 339 101 751 666 334 Hop . | . . . . . . . . . . Pick Up 66 | 4 7 6 23 . 1 2 11 5 7 Fast Attach 45 | 5 1 . 16 . . . 3 13 7 Attach 18 | 2 . . 6 . 1 . 2 6 1 Detach 10 | . . . 7 . . . 3 . . Swap 39 | 1 3 5 8 . 1 2 7 8 4 Drop 56 | . 2 3 31 . 1 1 11 7 . Fire 349 | 2 44 13 97 . . . 86 52 55 Melee 14 | . . . . . 6 3 . 5 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . . 3 6 . . . 2 . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Discovered new exit (range 13) 466 | -10/Materials | Core integrity fell below 50% 492 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Entered Mines 647 | -10/Mines | Learned Materials terminal intel 1021 | -10/Mines | Discovered new exit (range 9) 1043 | -10/Mines | Identified exit to Materials 1043 | -10/Mines | Entered Materials 1043 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1044 | -9/Materials | Loaded intel: 12 terminal locations 1422 | -9/Materials | Discovered new exit (range 8) 1433 | -9/Materials | Identified exit to Materials 1755 | -9/Materials | Build established: Scavenger-Tank 2280 | -9/Materials | Discovered exit to Materials (range 6) 2797 | -9/Materials | Build established: Scavenger-Skirmisher 2940 | -9/Materials | Discovered new exit (range 8) 3175 | -9/Materials | Repaired Broken Imp. Assault Rifle 3304 | -9/Materials | Identified exit to Mines 3650 | -9/Materials | Discovered exit to Materials (range 16) 3766 | -9/Materials | Discovered exit to Mines (range 13) 3837 | -9/Materials | Build established: Skirmisher 3899 | -9/Materials | Entered Mines 3900 | -9/Mines | Learned location of Storage (-7) 3919 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3920 | -9/Mines | Discovered new exit (range 5) 3925 | -9/Mines | Identified exit to Exiles 3927 | -9/Mines | Entered Exiles 3974 | -9/Exiles | Met 8R-AWN 4012 | -9/Exiles | Met EX-HEX 4079 | -9/Exiles | Met EX-BIN 4184 | -9/Exiles | Aligned with FarCom system 4186 | -9/Exiles | Given EX-Vault access code 4214 | -9/Exiles | Build established: Mutant 4223 | -9/Exiles | Opened EX-Vault 4236 | -9/Exiles | Found Cloak of Protection 4289 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4336 | -9/Exiles | Met EX-DEC 4462 | -9/Exiles | Discovered new exit (range 14) 4481 | -9/Exiles | Identified exit to Mines 4483 | -9/Exiles | Left Exiles lab with Cloak of Protection 4483 | -9/Exiles | Entered Mines 4638 | -8/Mines | Discovered exit to Materials (range 7) 4657 | -8/Mines | Entered Materials 4657 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4812 | -8/Materials | Build established: Skirmisher 5427 | -8/Materials | Central database locked down 5927 | -8/Materials | Garrison activated, responded to threat 6458 | -8/Materials | Identified exit to Garrison 6458 | -8/Materials | Entered Garrison 6829 | -8/Garrison | Build established: Hacker-Skirmisher 6895 | -8/Garrison | Garrison Relay disabled 7254 | -8/Garrison | Triggered checkpoint 7278 | -8/Garrison | Triggered checkpoint 7467 | -8/Garrison | Discovered new exit (range 13) 7587 | -8/Garrison | Core integrity fell below 50% 7621 | -8/Garrison | Lost 3 parts (1p1n1w) 7673 | -8/Garrison | Installed Relay Interface Framework 7718 | -8/Garrison | Entered Materials 8270 | -8/Materials | Repaired Flexi-carbon Leg 8341 | -8/Materials | Repaired Broken Flexi-carbon Leg 8396 | -8/Materials | Repaired Imp. Assault Rifle 8432 | -8/Materials | Lost 3 parts (1n1u1w) 8490 | -8/Materials | Garrison activated, responded to threat 8496 | -8/Materials | Core integrity fell below 20% 8707 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- Slug penetrates Wall. K-01 Serf collects debris. System corrupted: Matter fused (-5). R-06 Scavenger destroyed. Slug penetrates Neutrino Reactor. K-01 Serf collects debris. K-01 Serf destroyed. Acquired 29 matter. K-01 Serf collects debris. U-05 Engineer destroyed. Acquired 19 matter. K-01 Serf collects debris. K-01 Serf destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired 18 matter. U-05 Engineer builds a Door. System corrupted: Heat flow error (+131). Acquired 3 matter. System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##############??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ?????# """"" #??????????????????????????????? | | ?????# ""T"" #??????????????????????????????? | | ?????### #??????????????????????????????? | | ???????# ##############???????###########? | | ???????# # #???????# / ! #? | | ???????# *#! """ """ #???????# #? | | ???????# """ + """ """ #???##### #? | | ???????# """ [%*# """ """ #???# # """ #? | | ???????# """ # #???# + """ #? | | ??????## ##############???# # """ #? | | ??????#" #????????????????# # #? | | ?????##T """ #????????????????# # #? | | ????# # """ ! #????????????????#* ###########? | | ????# ## """ !%=################## #??????????? | | ????## # * =| #??????????? | | ????# # %! #??????????? | | ????## # * =!= #??????????? | | ????## # ##########%!=###############??????????? | | ?????### # ???????#=! # #???????????? | | ???????# #!???????#= x#@ !#???????????? | | ???????# # ???????+ x """"" #???????????? | | ???????# #??????? # ; """"" ???????????????? | | ???????# #?????? # u# """""????????????????? | | ######## #????? ?# u#########????????????????? | | # #????" ?# #????????????????????????? | | "" # #????" ? ; #????????????????????????? | | R # #???? ? #u #????????????????????????? | | "" !# #?????#### H #????????????????????????? | | # #????????# %#????????????????????????? | | ! # #????????# #????????????????????????? | | = !!! !+ #????????# #????????????????????????? | | [ !!! # #???????? ????????????????????????? | | !!! # #???????? [ ????????????????????????? | | ######## #???????? ????????????????????????? | | # ######### /????????????????????????? | | # [= g ?????????????????????????? | | # #######???????????????????????????????? | | # #####+##?????????????????????????????????????? | | # ????? [?????????????????????????????????????? | | # ?????? ???????????????????????????????????? | | # ?????? #??????????????????????????????????? | | # ??????? """ #??????????????????????????????????? | | # ??????? """ #??????????????????????????????????? | | #???????? """ #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 600 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 99% | -9/Materials | Broken Flexi-carbon Leg | 1% | -8/Materials Flexi-carbon Leg | 8% | -8/Materials | Broken Imp. Assault Rifle | 27% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ScanEtherialGun Manual? 0 Play Time 01:17:26 Cumulative 29.5 hours Start 2025.05.19 @ 17:16:53 End 2025.05.19 @ 18:35:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b88b098d-0ae6-405a-8261-b85c8b5d023d