Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 16:05:26 Player: Blade Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (827) 827 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3882 Bonus ------- None Cogmind --------- Core Integrity 184/700 Matter 295/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Terrain Scanner EM Pulse Cannon Heavy Assault Rifle [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . 2 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 52 | . 8 8 9 7 11 9 . Power 7 | . 1 1 1 2 1 1 . Engine 3 | . . 1 . 1 1 . . Core 4 | . 1 . 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 19 | . 3 2 3 2 4 5 . Treads . | . . . . . . . . Leg 19 | . 3 2 3 2 4 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | . 1 1 3 1 4 1 . Device 6 | . . . 2 1 2 1 . Storage 1 | . 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 15 | . 3 4 2 2 2 2 . Energy Gun 2 | . . . . 2 . . . Energy Cannon 4 | . . . 1 . 2 1 . Ballistic Gun 6 | . 2 3 . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 30 | . . 3 6 . 2 19 . Power 4 | . . . 2 . . 2 . Propulsion 10 | . . 1 1 . 1 7 . Utility 8 | . . . 2 . . 6 . Weapon 8 | . . 2 1 . 1 4 . Highest Loss Streak 8 | . . 2 6 . 1 8 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 85 66 84 74 91 71 . Engine 4 | . 8 5 7 . 3 5 . Core 2 | . 5 5 . . 3 . . Leg 26 | . 28 22 26 26 29 23 . Device 7 | . . . 11 11 11 8 . Storage 8 | . 14 11 9 9 7 6 . Processor 5 | . . . 5 9 7 6 . Hackware 2 | . . . . . 6 6 . Protection 2 | . . 2 8 . 3 3 . Energy Gun 6 | . 14 7 . 8 7 3 . Energy Cannon 4 | . . . 5 9 6 4 . Ballistic Gun 3 | . 13 12 6 . . . . Naked Turns 86 | . . . . . . 64 22 Heaviest Build 35 | 14 19 20 28 31 35 35 . Greatest Support 65 | 20 20 20 42 42 62 65 3 Greatest Overweight (x) 3 | . . . . . . 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 8 8 10 10 10 10 9 5 Most Carried 10 | 6 9 10 10 10 10 9 4 Average Carried 8 | 6 7 9 9 8 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 6 9 10 9 10 10 4 4 Class Distribution -------------------- 67% | Mutant 25% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Matter Collected 700 | 200 125 95 . 153 85 42 . Remotely . | . . . . . . . . Salvage Created 1143 | . 179 267 98 333 238 28 . Parts 60 | . 11 19 2 13 12 3 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 22 | . 4 7 2 3 5 1 . Guns 12 | . 4 6 . 1 1 . . Cannons 9 | . . . 2 2 4 1 . AOE 1 | . . 1 . . . . . Classes Destroyed 7 | . 1 2 . 2 2 . . Worker 1 | . . . . 1 . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . 2 . . . Operator 1 | . . . . . 1 . . Swarmer 8 | . . 3 . . 4 1 . Grunt 9 | . 4 1 2 2 . . . Sentry 5 | . . 3 . 1 1 . . Best Kill Streak 4 | . 2 3 2 2 4 1 . Combat Bots Only 4 | . 2 3 2 2 4 1 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Hostile Shots Fired 487 | . 20 45 77 11 87 247 . Missed 195 | . 5 10 30 3 36 111 . Damage Taken 3828 | . 183 446 679 149 601 1770 . Core 722 | . 11 88 107 . 90 426 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 95 78 . 80 . . . Volleys Fired 107 | . 15 23 13 22 26 8 . Largest 2 | . 2 2 1 2 1 1 . Hottest 116 | . 60 60 60 116 69 60 . Shots Fired 138 | . 30 36 13 25 26 8 . Gun 88 | . 30 36 . 16 6 . . Cannon 50 | . . . 13 9 20 8 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 34 | . 15 19 . . . . . Thermal 66 | . . . 13 25 20 8 . Explosive . | . . . . . . . . Electromagnetic 38 | . 15 17 . . 6 . . Robot Hit Streak 14 | . 11 14 9 6 6 3 . Robot Miss Streak 4 | . 4 3 1 3 2 3 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 93 | . 20 22 11 17 18 5 . Core Hits 46 | . 10 11 4 9 8 4 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . 1 . . . Burn 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1711 | . 282 289 253 320 433 134 . Guns 820 | . 282 253 . 226 59 . . Cannons 832 | . . . 251 94 369 118 . Explosions 36 | . . 36 . . . . . Melee . | . . . . . . . . Ramming 23 | . . . 2 . 5 16 . Kinetic 288 | . 138 150 . . . . . Thermal 1039 | . . 36 251 320 314 118 . Explosive . | . . . . . . . . Electromagnetic 361 | . 144 103 . . 114 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . 2 . . . 12 12 Average Corruption 5 | . . 2 . . . 11 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . 1 . . . 3 1 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . 1 . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . . . 20 . . Projectiles 20 | . . . . . 20 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . . . . . 4 . Targets Rammed 16 | . . . 2 . 1 13 . Kicked 12 | . . . 2 . 1 9 . Crushed . | . . . . . . . . Highest Temperature 228 | . 87 56 228 36 124 76 . Average Temperature 42 | . 31 18 118 12 47 22 . Received Heat Transfer 1326 | . 102 174 198 72 66 714 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 2 2 . . Heat Transferred 1863 | . . 50 407 703 518 185 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Peak Influence 257 | . 121 257 55 101 157 . . Initial 50 | . . 50 24 8 27 . . Average 51 | . 37 138 28 20 34 . . Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 94 | 100 100 74 100 100 100 . . Level 1 5 | . . 25 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . 1 2 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Distress Signals 4 | . 2 . . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 8 8 8 9 7 16 . Peak Tracking Total 11 | . 5 3 6 3 4 11 . Tactical Retreats 7 | . . . . 1 1 5 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Accessed 7 | . 1 2 . 3 1 . . Terminals 7 | . 1 2 . 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 2 8 . 7 3 . . Successful 10 | . 1 3 . 6 . . . Failed 10 | . 1 5 . 1 3 . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 2 8 . . 3 . . Terminals 20 | . 2 8 . 7 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 1 . 6 . . . Part Schematic 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . Terminals 3 | . 1 2 . . . . . Botnet 3 | . 1 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 6 | . 1 2 . 2 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . 1 . . . EXPLORE 1 | . . . . 1 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches 1 | . . . . 1 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Turns Passed 2944 | 2 316 457 224 551 743 629 22 Spaces Moved 1990 | 2 207 321 142 242 488 546 42 Core 170 | . . . . . . 128 42 Treads . | . . . . . . . . Legs 1820 | 2 207 321 142 242 488 418 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 123 120 50 50 Average Speed 115 | 120 120 120 121 123 121 105 50 Slowest Speed 200 | 120 120 120 125 125 122 200 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 1 28 28 12 53 14 61 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . 1 1 . . . Melee . | . . . . . . . . Projectile 2 | . . . 1 1 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total 2479 | 1 242 355 179 466 614 580 42 Wait 288 | . 9 2 5 193 75 4 . Move 1983 | 1 206 320 141 241 487 545 42 Hop . | . . . . . . . . Pick Up 13 | . 1 2 4 . 6 . . Fast Attach 15 | . 2 2 3 5 3 . . Attach 17 | . . 2 3 1 3 8 . Detach 2 | . . . . 1 . 1 . Swap 20 | . 6 4 3 1 5 1 . Drop 18 | . 3 . 5 2 8 . . Fire 107 | . 15 23 13 22 26 8 . Melee . | . . . . . . . . Ram 4 | . . . . . . 4 . Kick 12 | . . . 2 . 1 9 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x2 716 | -9/Materials | Identified exit to Materials 776 | -9/Materials | Entered another Materials area 776 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -8/Materials | Discovered new exit (range 13) 1000 | -8/Materials | Entered Storage 1030 | -8/Storage | Lost 6 parts (2p1n2u1w) 1525 | -8/Storage | Garrison activated, responded to threat 1542 | -8/Storage | Discovered new exit (range 7) 1551 | -8/Storage | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2191 | -7/Factory | Discovered new exit (range 8) 2224 | -7/Factory | Build established: Skirmisher 2294 | -7/Factory | Entered Lower Caves 2555 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2586 | -7/Lower Caves | Spotted B-75 Beast 2652 | -7/Lower Caves | Lost 7 parts (3n2u2w) 2693 | -7/Lower Caves | Learned Factory terminal intel 2728 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2813 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2837 | -7/Lower Caves | Core integrity fell below 50% 2848 | -7/Lower Caves | System corruption reached 10% 2865 | -7/Lower Caves | Build established: Mutant 2890 | -7/Lower Caves | Lost 8 parts (1p2n3u2w) 2920 | -7/Lower Caves | Discovered new exit (range 6) 2923 | -7/Lower Caves | Entered another Lower Caves area 2945 | -7/Lower Caves | Self-destructed Last Messages --------------- 02848_ Destabilizing: Core damaged (-14). 02851_ Slammed into G-47 Trooper. 02851_ Destabilizing: System corrupted (+1). 02852_ EM Pulse Cannon destroyed. 02853_ Knocked back. 02853_ G-47 Trooper system corrupted by crushing effect. 02853_ Hvy. Assault Rifle destroyed. 02854_ G-47 Trooper system terminally corrupted. 02858_ Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. 02859_ Med. Storage Unit destroyed. 02864_ Corrupted Aluminum Leg self-destruct mechanism malfunctions. 02883_ System corrupted: Matter fused (-5). 02910_ System corrupted: Component data lost. 02920_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02929_ NLQ, |LF7 Z>IXQSKRDKJSX1QJQYQK%LHEZLP Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????###??????????????? | | ????????????????????????## #??????????????? | | ???????????????????????## #??????????????? | | ?????????????????????### #??????????????? | | ????????????????????## @##??????????????? | | ????????????????????# ##???????????????? | | ??????????????????# # #????????????????? | | ???????????????? ## ##????????????????? | | ???????????????### ? ##?????????????????? | | ?????????????????### #???????????????????? | | ???????????????????###????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaCloakingShotgun Manual? 0 Play Time 00:32:52 Cumulative 77.2 hours Start 2024.06.02 @ 14:13:58 End 2024.06.02 @ 16:05:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 28 Adventurer 79 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29289991-a9b1-44d0-b53b-9ed42e04d0e5