Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.12 @ 19:19:11 // Winter2019/RPGLIKE Player: spacekitteh Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (456) 456 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1796 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 248/250 System Corruption 0% Temperature Cool (50) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Visual Processing Unit Improved Terrain Scanner Seismic Analyzer > --- WEAPON (2) ------- Beam Cannon Heavy Battle Rifle > --- INVENTORY (1) ---- Signal Interpreter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Beam Cannon Heavy Battle Rifle > --- INVENTORY -------- Signal Interpreter [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Analyzer Device Improved Terrain Scanner Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 5 | 3 1 1 . Power . | . . . . Propulsion 1 | 1 . . . Utility 3 | 1 1 1 . Weapon 1 | 1 . . . Parts Attached 15 | 8 3 4 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads . | . . . . Leg . | . . . . Wheel 5 | 2 . 3 . Hover . | . . . . Flight . | . . . . Utility 3 | 2 1 . . Device 1 | 1 . . . Storage . | . . . . Processor 2 | 1 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 3 2 1 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | 1 . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 92 | . 96 90 88 Engine 11 | . 12 11 11 Wheel 23 | . 25 22 22 Device 11 | . 12 11 11 Processor 21 | . 19 22 22 Energy Cannon 7 | . 2 11 11 Ballistic Gun 11 | . 12 11 11 Special Weapon 3 | . 10 . . Naked Turns . | . . . . Heaviest Build 13 | 9 11 13 13 Greatest Support 32 | 32 32 32 20 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | . 1 1 1 Average Capacity . | . . 1 1 Most Carried 1 | . 1 1 1 Average Carried . | . . 1 1 Final Capacity 1 | . 1 1 1 Final Carried 1 | . 1 1 1 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Skirmisher 13% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 541 | 275 91 112 63 Remotely . | . . . . Salvage Created 687 | 107 160 185 235 Parts 49 | 8 14 13 14 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 17 | . 5 8 4 Guns 6 | . 5 1 . Cannons 10 | . . 6 4 AOE 1 | . . 1 . Classes Destroyed 9 | 2 3 2 2 Worker 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 3 | 1 . 1 1 Operator 1 | . . . 1 Watcher 4 | . 2 . 2 Swarmer 12 | . 3 6 3 Grunt 3 | . 2 1 . Sentry 1 | . . . 1 Demolisher 1 | . . 1 . Best Kill Streak 4 | 2 4 4 3 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1051 | . 175 707 169 Core 846 | . 138 577 131 Absorbed by Shields . | . . . . Redirected to Core 657 | . 113 435 109 Core Remaining (%) 60 | 100 . 21 . Volleys Fired 90 | 15 30 24 21 Largest 2 | 2 1 2 2 Hottest 100 | 100 20 93 93 Shots Fired 147 | 27 30 48 42 Gun 99 | 24 30 24 21 Cannon 45 | . . 24 21 Launcher . | . . . . Special 3 | 3 . . . Kinetic 87 | 12 30 24 21 Thermal 60 | 15 . 24 21 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 10 10 11 13 Robot Miss Streak 3 | 1 1 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 97 | 19 25 33 20 Core Hits 39 | 5 12 13 9 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1638 | 173 204 654 607 Guns 951 | 173 204 257 317 Cannons 620 | . . 330 290 Explosions 67 | . . 67 . Melee . | . . . . Ramming . | . . . . Kinetic 841 | 63 204 257 317 Thermal 797 | 110 . 397 290 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 396 | 90 12 396 290 Average Temperature 97 | 30 6 123 109 Received Heat Transfer 297 | . 90 153 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1778 | 333 . 853 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 311 | 15 234 311 256 Initial 102 | . . 77 102 Average 108 | 7 101 230 164 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 73 | 100 81 31 66 Level 1 26 | . 18 68 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 11 10 12 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 8 | . 8 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 5 1 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 14 1 4 Successful 15 | . 10 1 4 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 14 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 10 1 4 Record 1 | . . . 1 Robot Analysis 3 | . 3 . . Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 2 | . 1 . 1 Disarm Traps 2 | . 2 . . Patrol Status 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 6 | . 5 . 1 Full Trace Events 4 | . 4 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1338 | 487 300 311 240 Spaces Moved 759 | 189 186 183 201 Core 17 | 17 . . . Treads . | . . . . Legs . | . . . . Wheels 742 | 172 186 183 201 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 80 80 Average Speed 90 | 97 100 86 80 Slowest Speed 100 | 100 100 100 80 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 12 43 40 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug 3 | 3 . . . Terrain Destroyed 18 | 3 . 14 1 Melee . | . . . . Projectile 6 | 3 . 2 1 AOE 12 | . . 12 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1258 | 457 274 289 238 Wait 374 | 245 46 67 16 Move 756 | 188 185 182 201 Hop . | . . . . Pick Up 1 | . 1 . . Fast Attach 10 | 8 2 . . Attach . | . . . . Detach . | . . . . Swap 5 | . 1 4 . Drop 7 | 1 2 4 . Fire 90 | 15 30 24 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 15 | . 7 8 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 27 | -11/Scrapyard | Discovered new exit (range 15) 488 | -11/Scrapyard | Entered Materials 489 | -10/Materials | Build established: Mutant 506 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Upgraded with Utility slot (x1) 788 | -10/Materials | Entered Mines 790 | -10/Mines | Discovered new exit (range 13) 793 | -10/Mines | Reached level 2 859 | -10/Mines | Upgraded with Utility slot (x1) 932 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 946 | -10/Mines | Learned location of Zion (-7) 999 | -10/Mines | Assembled infested the area 1000 | -10/Mines | Discovered new exit (range 10) 1010 | -10/Mines | Core integrity fell below 50% 1025 | -10/Mines | Core integrity fell below 20% 1099 | -10/Mines | Entered Materials 1100 | -9/Materials | Core integrity fell below 50% 1101 | -9/Materials | Reached level 3 1101 | -9/Materials | Reached level 4 1168 | -9/Materials | Core integrity fell below 20% 1221 | -9/Materials | Build established: Scavenger-Skirmisher 1339 | -9/Materials | Discovered new exit (range 14) 1339 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 01252_ U-05 Engineer lays Concrete. 01254_ T-07 Excavator is excavating. 01256_ U-05 Engineer lays Concrete. 01257_ U-05 Engineer builds a Wall. 01267_ W-16 Scout distress signal alerts nearby ally. 01273_ W-16 Scout destroyed. 01279_ Acquired 6 matter. 01280_ U-05 Engineer builds a Door. 01303_ Acquired 10 matter. 01321_ R-06 Scavenger destroyed. 01324_ Y-45 Defender destroyed. 01324_ W-16 Scout destroyed. 01327_ Acquired 26 matter. 01339_ EXIT=FOUND 01339_ C-30 ARC bursts open, deploying its payload. 01339_ S-10 Pest unfolds itself. 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