Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 23:02:50 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (240) 1200 Value Destroyed (8232) 8232 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2426) 2426 TOTAL SCORE: 19238 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 460 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -75 Cogmind --------- Core Integrity 832/1000 Matter 177/300 Energy 157/1310 System Corruption 11% Temperature Cool (0) Movement Treading (200) Ox2 Location -5/Waste Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Heavy Treads Assembled Alloy Leg > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Improved Sensor Array Experimental Signal Interpreter Improved Heavy Armor Plating GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (28) --- Reinforced Fission Core Light Treads Improved Treads Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Zionite Biocell (1000) Matter Compressor (250) Ghost Barrier Quantum Router Hacking Drone Bay (1/1) GOLEM Unit Phasing AFG Proton Cannon Proton Cannon Proton Cannon Neutron Cannon Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Experimental Signal Interpreter Improved Heavy Armor Plating GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Reinforced Fission Core Light Treads Improved Treads Advanced Heat Sink High-capacity Storage Unit Zionite Biocell Matter Compressor Ghost Barrier Quantum Router Hacking Drone Bay GOLEM Unit Phasing AFG Proton Cannon Proton Cannon Proton Cannon Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Spear [Rating: 112] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . 2 . 2 . 2 . . . . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . 1 . 2 . . . . . . . 2 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 290 | 4 8 3 35 5 22 20 13 3 45 8 6 12 33 7 41 3 . 8 10 4 . Power 12 | . 1 . 1 . 1 1 1 1 . . . . 1 1 2 . . 1 1 . . Engine 6 | . 1 . 1 . 1 . 1 . . . . . . 1 1 . . . . . . Core 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 . . Reactor 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . Propulsion 39 | 3 2 . 6 2 7 3 2 . 1 . . . 5 2 3 1 . . 2 . . Treads 36 | 1 2 . 6 2 7 3 2 . 1 . . . 5 1 3 1 . . 2 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . . . . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 132 | 1 2 . 7 2 2 2 6 1 29 6 5 6 18 1 34 1 . 3 2 4 . Device 61 | . . . 3 1 . . 2 . 16 5 2 6 6 . 17 . . . . 3 . Storage 16 | 1 2 . 3 . . . 1 . 1 . . . 4 . 4 . . . . . . Processor 12 | . . . . . . 1 1 1 1 . 1 . 2 . 3 . . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 43 | . . . 1 1 2 1 2 . 11 1 2 . 6 1 10 1 . 1 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | . 3 3 21 1 12 14 4 1 15 2 1 6 9 3 2 1 . 4 5 . . Energy Gun 27 | . . . 15 1 7 . . . . 1 . . 2 1 . . . . . . . Energy Cannon 11 | . . . . . 3 3 . . . 1 . . 2 . 1 . . . 1 . . Ballistic Gun 26 | . . 1 1 . 2 8 2 1 8 . . 2 1 . . . . . . . . Ballistic Cannon 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Launcher 23 | . 2 . 4 . . 2 . . 1 . 1 2 1 2 1 1 . 2 4 . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . 1 2 . 6 . . 2 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . 2 4 . . 1 . . 2 5 . 2 1 . . . . . Parts Lost 43 | . 2 1 4 1 4 1 . . 3 . . . 11 5 5 . . 1 5 . . Power 7 | . 1 . 1 . 1 1 . . . . . . 1 1 . . . . 1 . . Propulsion 14 | . 1 . 1 . 1 . . . . . . . 5 3 1 . . . 2 . . Utility 10 | . . . . . . . . . . . . . 3 1 3 . . 1 2 . . Weapon 12 | . . 1 2 1 2 . . . 3 . . . 2 . 1 . . . . . . Highest Loss Streak 8 | . 2 1 2 1 2 1 . . 2 . . . 8 5 2 . . 1 3 . . Average Slot Usage (%) 94 | . 99 100 99 100 98 99 100 100 99 99 100 99 91 89 85 85 86 84 84 82 82 Engine 3 | . 13 14 11 11 8 6 4 1 . . . . . . 5 . . . . . . Reactor 3 | . . . . . . . . 5 7 7 7 7 7 4 . . . . 3 . . Treads 18 | . 13 14 21 22 26 27 23 23 23 23 23 23 19 16 8 13 13 13 12 11 11 Wheel 1 | . 14 14 . . . . . . . . . . . 2 3 . . . . . . Device 8 | . . . 5 11 9 3 6 7 13 14 13 7 7 4 10 6 6 7 9 11 11 Storage 22 | . 28 28 22 22 18 18 15 15 22 23 23 23 19 23 25 26 26 25 25 23 23 Processor 5 | . . . . . . 6 15 15 7 7 7 7 7 7 6 6 6 7 6 5 5 Protection 3 | . . . 4 . 9 8 7 7 1 . 1 7 4 7 1 6 6 4 2 5 5 Energy Gun 6 | . 1 . 30 33 15 . . . . 2 7 6 4 11 . . . . . . . Energy Cannon 5 | . . . . . 2 3 . . . 2 7 6 . . 19 19 20 13 17 17 17 Ballistic Gun 6 | . 8 10 1 . 8 22 17 20 17 10 . . 12 . . . . . . . . Launcher 1 | . 10 6 . . . . . . . . 2 2 . 3 . . . 3 1 . . Impact Weapon 1 | . . . . . . . 5 2 4 7 4 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 16 43 43 81 81 91 90 92 97 138 137 141 141 147 138 163 160 160 160 162 169 169 Greatest Support 100 | 32 32 20 49 40 60 62 65 65 65 65 65 65 65 63 93 93 93 93 100 100 100 Greatest Overweight (x) 6 | 3 2 2 2 2 2 1 2 1 2 2 2 2 3 5 6 1 1 1 4 1 1 Average Overweight (x) 1 | 1 1 2 1 1 1 1 1 1 1 1 1 2 2 2 3 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 16 16 22 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 6 13 16 19 20 20 20 20 20 27 28 28 28 24 28 28 28 28 28 28 28 28 Most Carried 28 | 6 16 16 21 19 20 20 20 20 28 28 28 28 28 28 28 28 28 28 27 22 22 Average Carried 23 | 5 8 15 17 18 19 19 19 19 25 28 27 27 21 26 27 27 28 25 23 21 22 Final Capacity 28 | 8 16 16 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 6 16 16 18 19 20 20 20 20 28 28 28 28 28 26 28 28 28 25 22 22 22 Class Distribution -------------------- 45% | Hauler-Mutant 23% | Hauler-Golem 11% | Hauler-Gunner 7% | Mutant 3% | Hauler-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Scavenger-Tank | -8/Materials Hauler-Gunner | -8/Storage Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Data Miner Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Matter Collected 5875 | 202 207 121 551 95 387 451 215 156 870 315 126 120 440 386 630 166 . 50 387 . . Remotely 5 | . . . . . . . . . . 5 . . . . . . . . . . . Salvage Created 10787 | 100 387 169 1645 636 1199 884 154 . 751 205 198 162 1407 588 963 . 116 161 1062 . . Parts 478 | 5 26 19 114 37 58 53 10 . 31 2 4 . 11 15 46 . 3 5 39 . . Haulers Intercepted 12 | . 1 . 3 . 3 5 . . . . . . . . . . . . . . . Recyclers Shooed 11 | 1 . . 2 . 2 2 . . . . . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . . 6 4 2 . 5 . 1 4 . 32 . . Prevented 10 | . . . . . . . . . . 2 1 . . 4 . . . . 3 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 190 | . 12 9 28 13 17 16 1 . 13 1 5 . 15 16 14 . 3 4 23 . . Melee 7 | . . . . . . . . . . . . . 7 . . . . . . . . Guns 68 | . 3 . 14 11 14 7 1 . 10 1 2 . 2 3 . . . . . . . Cannons 38 | . 4 2 1 . 3 1 . . . . . . . . 12 . 3 1 11 . . AOE 71 | . 5 7 12 2 . 8 . . 3 . 3 . 4 11 2 . . 3 11 . . Classes Destroyed 20 | 1 3 1 6 2 1 1 1 . . . . . 2 . 1 . . . 1 . . Worker 10 | . . . 2 . 2 4 . . 1 . . . . . 1 . . . . . . Builder 8 | . . 1 4 1 1 . 1 . . . . . . . . . . . . . . Tunneler 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . Hauler 12 | . 1 . 3 . 3 5 . . . . . . . . . . . . . . . Recycler 14 | 1 . . 4 . 1 . 1 . 4 . . . . . 3 . . . . . . Mechanic 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Watcher 9 | . . . 5 . 3 1 . . . . . . . . . . . . . . . Swarmer 45 | . 3 5 8 . 3 4 . . 6 . . . . 5 3 . 2 . 6 . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . Grunt 69 | . 9 4 9 9 10 5 . . 4 . 2 . . 6 2 . . . 9 . . Brawler 7 | . . . 1 . 1 . . . . . 1 . . . 1 . . . 3 . . Duelist 9 | . . . 1 1 . . . . . . 1 . . 3 . . . . 3 . . Sentry 28 | . . . 9 2 3 6 . . 1 . 1 . . 2 1 . 1 . 2 . . Hunter 4 | . . . . . . 1 . . . 1 . . . . 2 . . . . . . Programmer 7 | . . . . . . . 1 . 2 . . . . . 4 . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . 4 . . . Z-Technician 4 | . . . . . . . . . . . . . 4 . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . 2 . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . Assembled 4 | . . . . 1 . . . . . . . . 3 . . . . . . . . Golem 9 | . . . . . . . . . . . . . 9 . . . . . . . . Best Kill Streak 12 | 1 3 3 9 4 8 8 2 . 4 1 4 . 5 7 4 . 3 5 12 . . Combat Bots Only 12 | . 3 3 5 3 4 8 1 . 3 1 4 . 5 7 4 . 3 4 12 . . Max Kills in Single Turn 5 | 1 2 2 5 2 2 4 1 . 4 1 1 . 2 3 1 . 1 2 4 . . Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 3 1 . 4 . . 3 . 1 . 2 3 1 . . 2 4 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Damage Taken 13289 | . 618 249 1102 238 971 1023 47 . 931 31 123 . 2358 1167 1352 . 121 566 1999 . 393 Core 1316 | . 120 43 154 24 95 112 . . 47 . 24 . 164 101 101 . . 48 115 . 168 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 162 | . . . . . . . . . . . . . . . . . . 35 127 . . Core Remaining (%) 61 | 100 . 34 . 55 . 62 . . . . . . . 52 . . . . 68 . . Volleys Fired 646 | 2 38 14 59 15 54 50 3 5 34 2 6 . 101 40 115 14 12 11 42 15 14 Largest 3 | 2 2 2 3 3 3 3 3 3 3 2 2 . 3 2 3 1 3 3 3 1 3 Hottest 165 | 70 70 60 135 135 165 150 75 75 81 124 124 . 124 91 75 25 75 78 78 25 75 Shots Fired 1230 | 4 66 27 155 45 152 138 9 13 101 6 9 . 128 44 158 14 19 18 80 15 29 Gun 775 | 4 45 7 143 45 131 116 9 13 100 5 3 . 120 34 . . . . . . . Cannon 375 | . 16 6 4 . 21 16 . . . 1 3 . 2 . 156 14 19 8 65 15 29 Launcher 79 | . 5 14 7 . . 6 . . 1 . 3 . 6 10 2 . . 10 15 . . Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 419 | 2 50 13 11 . 62 116 9 13 100 4 . . 39 . . . . . . . . Thermal 339 | 2 11 . 1 . 7 16 . . . . . . . . 156 14 19 8 61 15 29 Explosive 76 | . 5 14 7 . . 6 . . 1 . 3 . 6 7 2 . . 10 15 . . Electromagnetic 306 | . . . 136 45 83 . . . . 2 6 . 12 18 . . . . 4 . . Phasic 90 | . . . . . . . . . . . . . 71 19 . . . . . . . Robot Hit Streak 24 | 4 18 7 13 21 20 13 19 5 17 8 17 . 20 6 24 . 9 3 22 . 10 Robot Miss Streak 9 | . 2 1 5 5 4 2 . 1 5 . . . 9 3 4 . 1 1 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . . 3 3 3 1 . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . 1 . . . . . . . . Shots Hit Robots 777 | 4 53 18 98 31 113 97 14 10 68 6 9 4 98 20 43 . 9 6 58 . 18 Core Hits 514 | 2 22 15 67 29 47 43 3 4 37 3 13 1 79 47 34 . 3 20 44 . 1 Critical Hits 10 | . 1 . . . 3 1 . . . . . . 5 . . . . . . . . Critical Kills 7 | . 1 . . . 1 . . . . . . . 5 . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Melee Attacks 140 | . . . . . . 17 16 2 26 9 3 26 39 2 . . . . . . . Impact 99 | . . . . . . 17 16 2 26 9 3 26 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 41 | . . . . . . . . . . . . . 39 2 . . . . . . . Sneak Attacks 9 | . . . . . . 1 3 . 4 . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . Damage Inflicted 28244 | 44 838 758 3021 732 2265 2412 499 216 1863 366 462 374 3274 1653 3071 . 394 1312 3795 . 895 Guns 8355 | 44 343 30 1446 494 1638 1283 196 216 1044 20 53 . 1366 182 . . . . . . . Cannons 7030 | . 194 114 50 . 412 249 . . . 28 72 . 24 . 2090 . 394 169 2339 . 895 Explosions 9909 | . 269 603 1482 174 140 705 . . 422 . 337 . 890 1380 908 . . 1143 1456 . . Melee 2549 | . . . . . . 75 300 . 397 318 . 374 994 91 . . . . . . . Ramming 401 | . 32 11 43 64 75 100 3 . . . . . . . 73 . . . . . . Kinetic 4711 | 18 411 144 96 . 728 1283 196 216 1044 . . . 575 . . . . . . . . Thermal 7459 | 26 126 . 435 174 200 249 . . . . . . . . 2571 . 394 169 2220 . 895 Explosive 8490 | . 269 603 1047 . . 705 . . 422 . 337 . 761 1320 427 . . 1143 1456 . . Electromagnetic 3974 | . . . 1400 494 1262 . . . . 48 125 . 284 242 . . . . 119 . . Impact 1464 | . . . . . . 75 300 . 397 318 . 374 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1085 | . . . . . . . . . . . . . 994 91 . . . . . . . Phasic 660 | . . . . . . . . . . . . . 660 . . . . . . . . Highest Corruption 26 | . 1 1 1 1 . 2 1 26 26 16 3 . 3 5 2 2 2 2 2 . 11 Average Corruption 5 | . 1 1 1 1 . 1 1 14 20 9 1 . 3 3 1 2 2 2 2 . 7 Corruption Purged 27 | . . . . . . . . . 11 13 3 . . . . . . . . . . Effects 318 | . 1 3 2 8 . 6 1 16 141 61 8 . 10 19 7 7 7 4 9 . 8 Message Errors 72 | . 1 2 1 4 . 2 1 4 25 9 3 . 1 7 1 3 3 . 5 . . Matter Fused 58 | . . . . . . . . 2 25 17 2 . 6 5 . . . . . . 1 Heat Flow Errors 31 | . . . . . . . . 1 11 6 1 . . 1 4 . 1 2 2 . 2 Energy Discharges 38 | . . . . . . 1 . 1 12 12 2 . 3 1 1 . 1 2 1 . 1 Data Loss (minor) 35 | . . 1 1 1 . 2 . 4 12 5 . . . 2 . 4 1 . 1 . 1 Data Loss (major) 6 | . . . . . . . . . 4 2 . . . . . . . . . . . Misfires 10 | . . . . . . . . . 6 2 . . . 1 . . . . . . 1 Alerts 4 | . . . . . . . . 1 2 1 . . . . . . . . . . . Misdirections 19 | . . . . . . . . 2 12 5 . . . . . . . . . . . Targeting Errors 40 | . . . . 3 . 1 . 1 28 2 . . . 2 . . 1 . . . 2 Weapon Failures 5 | . . . . . . . . . 4 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1305 | . . 31 124 . 12 15 38 . 199 174 8 93 74 24 267 . 58 . 188 . . Projectiles 477 | . . . . . 1 . . . . . 4 . . . 228 . 58 . 186 . . Explosions 361 | . . 31 124 . 11 14 . . 47 . 4 . 74 24 30 . . . 2 . . Melee 467 | . . . . . . 1 38 . 152 174 . 93 . . 9 . . . . . . Knockbacks 11 | . 1 4 1 . . 1 . . 2 1 . . . . 1 . . . . . . Impact 6 | . . . 1 . . 1 . . 2 1 . . . . 1 . . . . . . Kinetic 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1524 | . 29 108 402 30 84 178 . . 94 . . . 26 129 166 . . . 278 . . Shots 45 | . 3 6 9 1 3 4 . . 1 . . . 2 8 3 . . . 5 . . Rammed 45 | . 6 1 9 10 6 7 . . . . . . . . 6 . . . . . . Targets Rammed 51 | . 6 1 10 11 8 8 1 . . . . . . . 6 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 1 1 2 1 1 . . . . . . . . . . . . . . Highest Temperature 498 | 40 274 40 343 90 498 258 84 203 487 241 211 . 147 105 232 . 210 219 230 . 180 Average Temperature 85 | 23 92 17 96 46 129 65 46 57 145 93 54 . 44 24 81 . 90 68 87 . 78 Received Heat Transfer 2940 | . 291 51 240 81 414 207 . . 207 . 48 . 576 171 117 . 6 72 459 . . Effects 17 | . 1 . 2 . 3 . . . 5 . 3 . . . 3 . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . Interference 11 | . 1 . 1 . 2 . . . 1 . 3 . . . 3 . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . 3 3 . . Total Turns 115 | . . . . . . . . . . . . . . . . . . 26 89 . . Longest Duration 59 | . . . . . . . . . . . . . . . . . . 21 59 . . Robots Corrupted 7 | . . . 1 . 1 . . . . . . . 2 2 . . . . 1 . . Combat Hostiles 6 | . . . 1 . . . . . . . . . 2 2 . . . . 1 . . Parts Fried 18 | . . . 5 . 8 . 1 . . . . 1 . 2 . . . . 1 . . Impact Corruptions 21 | . . . . . . 1 2 . 4 7 . 6 . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . Heat Transferred 5251 | 74 370 . 550 250 211 396 . . . . . . . . 1375 . 225 125 1200 . 475 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 8 2 3 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 167 | . . . . . . . . . . . . . 167 . . . . . . . . LE Corruption 3 | . . . . . . . . . . . . . 3 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Peak Influence 683 | 5 211 298 527 205 490 663 238 17 200 . . . . . 683 . . . . 97 47 Initial 233 | . 3 23 39 205 58 149 233 12 . . . . . . 103 . . . . 77 33 Average 162 | 4 111 156 287 64 208 303 101 3 73 . . . . . 233 . . . . 84 42 Maximum Alert Level 2 | . 1 1 2 1 2 2 1 . 1 . . . . . 2 . . . . . . Low Security (%) 65 | 100 68 67 23 88 61 26 77 100 93 . . . . . 55 . . . . 100 100 Level 1 25 | . 31 32 50 11 34 46 22 . 6 . . . . . 27 . . . . . . Level 2 8 | . . . 26 . 3 27 . . . . . . . . 17 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 4 . 3 1 4 4 3 . 7 . . . . 1 6 . . . 1 . . Investigation 8 | . 2 . 2 . 2 1 1 . . . . . . . . . . . . . . Extermination 7 | . . . . . . . 1 . 2 . . . . . 4 . . . . . . Reinforcement 8 | . 2 . . . 2 2 1 . . . . . . . 1 . . . . . . Assault 6 | . . . 1 1 . 1 . . . . . . . 1 1 . . . 1 . . Garrison 5 | . . . . . . . . . 5 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Distress Signals 9 | . . . 5 . 1 2 . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 259 | . 17 9 43 13 31 19 2 4 20 1 7 . 16 18 20 . 4 4 25 . 6 Peak Tracking Total 8 | . 4 3 7 3 6 6 1 3 3 . 5 . 4 8 5 . 3 4 8 . 6 Tactical Retreats 21 | . . . 1 1 5 3 . . 2 . 3 . 2 . . . 1 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Traps Triggered 18 | . . . 3 . 2 5 5 . . . . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Machines Disabled 39 | . 1 5 5 1 1 3 . . 7 . . . 3 . 11 . . 1 1 . . Max in Single Turn 3 | . 1 3 1 1 1 1 . . 3 . . . 1 . 3 . . 1 1 . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Machines Accessed 54 | . 3 . 8 1 2 5 5 . 10 1 2 . . . 13 . . 4 . . . Terminals 30 | . 3 . 6 1 2 4 4 . 3 . . . . . 7 . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . . 4 . . . . . . Repair Stations 4 | . . . 1 . . . . . 2 . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . 1 . . . . . 1 . . . . . . Total Hacks 154 | . 10 . 15 3 4 16 14 . 32 1 3 . . . 31 . . 25 . . . Successful 92 | . 2 . 10 1 2 6 8 . 16 1 3 . . . 18 . . 25 . . . Failed 62 | . 8 . 5 2 2 10 6 . 16 . . . . . 13 . . . . . . Catastrophic 12 | . . . 2 1 1 1 2 . 1 . . . . . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 10 . 10 3 2 6 7 . 7 . . . . . 12 . . . . . . Terminals 80 | . 10 . 11 3 4 14 13 . 6 . . . . . 19 . . . . . . Fabricators 16 | . . . . . . . . . 7 . . . . . 9 . . . . . . Repair Stations 8 | . . . 2 . . . . . 4 . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 2 . . . . . 13 . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 1 . 2 . . . . . 1 . . . . . . Terminal Hacks 52 | . 2 . 4 1 1 4 5 . . 1 3 . . . 6 . . 25 . . . Record 14 | . . . . . . . . . . . 2 . . . 1 . . 11 . . . Part Schematic 5 | . . . . . . 1 . . . . . . . . 1 . . 3 . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . . . 8 . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . Open Door 3 | . . . . . . 1 . . . 1 1 . . . . . . . . . . Branch Access Points 4 | . . . 1 . 1 . 1 . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Scanalyzer Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . 3 . . . . . 7 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . 1 . . . . . 4 . . . . . . Build 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . 2 . . . . . 1 . . . . . . Scan Component 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . . . Repair 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 2 . . . . . 9 . . . . . . . . . . . . Insert Component 6 | . . . 1 . . . . . 5 . . . . . . . . . . . . Analyze 5 | . . . 1 . . . . . 4 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . . . 2 . 1 2 2 . 2 . . . . . 3 . . . . . . Terminals 12 | . . . 2 . 1 2 2 . 2 . . . . . 3 . . . . . . Botnet 10 | . . . 2 . 1 1 2 . 2 . . . . . 2 . . . . . . Operators 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 2 . 5 1 2 5 4 . 8 . . . . . 10 . . . . . . Full Trace Events 5 | . 2 . . . . 2 1 . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . 1 . . 4 . . . . . 1 . . 3 . . . Parts Built 6 | . . . . . . . . . 1 . . . . . 5 . . . . . . Matter 877 | . . . . . . . . . 190 . . . . . 687 . . . . . . Time 324 | . . . . . . . . . 47 . . . . . 277 . . . . . . Total Part Build Rating 32 | . . . . . . . . . 5 . . . . . 27 . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Time 130 | . . . 80 . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . 4 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Total Allies 25 | . . . . 1 . . 6 18 . . . . . . . . . . . . . Largest Group 20 | . . . . 1 . . 3 20 11 . . . . . . . . . . . . Highest-Rated Group 518 | . . . . 31 . . 93 518 295 . . . . . . . . . . . . Highest-Rated Ally 35 | . . . . 31 . . 31 35 35 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 202 | . . . . 8 . . 34 138 22 . . . . . . . . . . . . Total Damage 5320 | . . . . 149 . . 593 3972 606 . . . . . . . . . . . . Kills 20 | . . . . 1 . . 4 12 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . . 1 2 2 . . . . . . 2 . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Turns Passed 25571 | 30 801 746 1721 1528 836 849 1028 291 2139 1711 1220 2376 3146 857 2420 894 845 406 1281 251 195 Spaces Moved 11341 | 12 351 349 713 633 330 336 545 152 1038 852 615 1154 1256 348 1133 406 429 120 422 118 29 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . Treads 10515 | . 341 349 713 633 330 336 545 152 1038 852 615 1154 1256 312 374 406 429 120 413 118 29 Legs 9 | . . . . . . . . . . . . . . . . . . . 9 . . Wheels 812 | 7 10 . . . . . . . . . . . . 36 759 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 100 100 200 180 180 180 175 175 175 175 178 178 198 178 140 140 180 180 180 180 180 180 Average Speed 184 | 141 186 200 181 199 180 176 175 175 177 178 184 198 203 195 160 180 180 180 181 180 180 Slowest Speed 280 | 200 200 200 200 200 200 180 192 175 198 198 198 198 225 260 280 180 180 180 230 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 Exploration Rate (%) 55 | 3 75 74 65 91 31 57 12 81 24 93 70 81 84 62 35 53 54 77 65 4 20 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 10 | . . 2 . 1 . . . . . . 1 5 . . . . . 1 . . . Known Exits Taken 14 | . . 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . 1 . . . . . 3 1 3 . 1 . 2 1 . 1 . . Spaces Dug 165 | . . . 5 . . 2 10 2 20 5 3 4 30 6 57 6 5 . 1 7 2 Terrain Destroyed 1039 | . 6 81 99 21 12 58 10 2 44 5 23 4 137 141 177 14 10 32 138 15 10 Melee 47 | . . . . . . 2 10 2 20 5 3 4 1 . . . . . . . . Projectile 224 | . . . 1 . . . . . . . . . 42 19 101 14 10 . 12 15 10 AOE 768 | . 6 81 98 21 12 56 . . 24 . 20 . 94 122 76 . . 32 126 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Total 14796 | 21 430 370 1017 853 457 496 596 170 1235 1026 684 1208 1685 471 1577 558 485 295 872 142 148 Wait 1905 | . 10 1 138 180 2 49 5 3 46 154 51 . 179 64 212 130 45 146 384 1 105 Move 11321 | 11 350 348 712 632 329 335 545 151 1037 851 614 1153 1255 346 1132 405 428 119 421 118 29 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 211 | 2 14 2 28 4 19 4 5 2 25 . 1 5 56 6 27 1 . 3 4 3 . Fast Attach 58 | 1 . . 7 1 6 6 3 1 4 2 2 6 8 1 9 . . 1 . . . Attach 70 | 2 2 1 8 2 6 1 2 1 10 . . 1 18 3 3 2 . 3 3 2 . Detach 43 | . . . 2 1 . 1 . 1 3 . 1 1 6 . 9 3 . 5 9 1 . Swap 162 | 1 6 2 20 2 10 13 8 1 31 6 4 5 7 3 29 1 . 4 7 2 . Drop 192 | 2 4 1 33 5 23 12 8 3 18 2 2 11 21 5 35 2 . 3 2 . . Fire 646 | 2 38 14 59 15 54 50 3 5 34 2 6 . 101 40 115 14 12 11 42 15 14 Melee 135 | . . . . . . 17 16 2 26 9 3 26 34 2 . . . . . . . Ram 1 | . . . . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 51 | . 6 1 10 11 8 8 1 . . . . . . . 6 . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / [*Upp] / Ext) -5/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 6) 733 | -10/Materials | Discovered new exit (range 7) 832 | -10/Materials | Entered Mines 856 | -10/Mines | Met a Derelict bent on vengeance 984 | -10/Mines | Discovered new exit (range 11) 991 | -10/Mines | Core integrity fell below 50% 1307 | -10/Mines | Identified exit to Materials 1319 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1371 | -10/Mines | Learned location of Storage (-8) 1374 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1387 | -10/Mines | Found Prototype Device 1536 | -10/Mines | Learned location of Zion (-7) 1578 | -10/Mines | Entered Materials 1578 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1664 | -9/Materials | Discovered new exit (range 5) 2060 | -9/Materials | Build established: Tank 2218 | -9/Materials | Identified exit to Mines 2368 | -9/Materials | Discovered new exit (range 10) 2704 | -9/Materials | Identified Exp. Sensor Array 2752 | -9/Materials | Discovered new exit (range 16) 2825 | -9/Materials | Build established: Hauler-Gunner 3071 | -9/Materials | Repaired Exp. Sensor Array 3178 | -9/Materials | First assault squad dispatched 3299 | -9/Materials | Entered Mines 4048 | -9/Mines | Found a hidden stash of uninstalled traps 4187 | -9/Mines | Met a Derelict testing a Signal Generator 4341 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4600 | -9/Mines | Excavation squad dispatched 4600 | -9/Mines | A large section of the Mines collapsed 4808 | -9/Mines | Discovered new exit (range 9) 4827 | -9/Mines | Entered Materials 4827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5158 | -8/Materials | Build established: Scavenger-Tank 5179 | -8/Materials | Discovered new exit (range 5) 5422 | -8/Materials | Identified exit to Storage 5663 | -8/Materials | Entered Storage 5905 | -8/Storage | Found Prototype Processor 5905 | -8/Storage | Identified Exp. Targeting Computer 6236 | -8/Storage | Build established: Hauler-Gunner 6323 | -8/Storage | Destroyed 8 combat bots 6463 | -8/Storage | First assault squad dispatched 6489 | -8/Storage | Discovered new exit (range 12) 6512 | -8/Storage | Entered Factory 6512 | -7/Factory | Evolved 2 slots: Utility x2 6660 | -7/Factory | Allied Derelicts emerged from ambush trap array 6919 | -7/Factory | Allied Derelicts emerged from ambush trap array 7099 | -7/Factory | Build established: Hauler-Mutant 7129 | -7/Factory | Identified exit to Lower Caves 7360 | -7/Factory | Found Powered Armor 7540 | -7/Factory | Sucked down chute 7540 | -7/Factory | Entered Waste 7555 | -7/Waste | EMP discharged 7580 | -7/Waste | 3 allies followed down the chute 7596 | -7/Waste | Met Warlord forces unprepared to attack 7600 | -7/Waste | Spotted C-40 Crusher 7632 | -7/Waste | Spotted C-40 Crusher 7635 | -7/Waste | Spotted C-40 Crusher 7636 | -7/Waste | Spotted C-40 Crusher 7636 | -7/Waste | Allies destroyed C-40 Crusher 7643 | -7/Waste | Allies destroyed C-40 Crusher 7643 | -7/Waste | Spotted C-40 Crusher 7647 | -7/Waste | Allies destroyed C-40 Crusher 7651 | -7/Waste | Allies destroyed C-40 Crusher 7655 | -7/Waste | EMP discharged 7655 | -7/Waste | System corruption reached 10% 7744 | -7/Waste | Discovered new exit (range 15) 7755 | -7/Waste | EMP discharged 7826 | -7/Waste | Identified exit to Factory 7831 | -7/Waste | Entered Factory 7831 | -7/Factory | Accompanied by 11 allies 8166 | -7/Factory | Discovered new exit (range 15) 8258 | -7/Factory | Identified exit to Factory 9132 | -7/Factory | Discovered exit to Lower Caves (range 7) 9258 | -7/Factory | Fabricated Imp. Heavy Armor Plating? 9288 | -7/Factory | Garrison activated, responded to threat 9487 | -7/Factory | Garrison activated, responded to threat 9737 | -7/Factory | Repaired Imp. Heavy Armor Plating? 9970 | -7/Factory | Entered Lower Caves 10463 | -7/Lower Caves | Learned Factory terminal intel 10953 | -7/Lower Caves | Encountered a Warlord checkpoint 11628 | -7/Lower Caves | Discovered new exit (range 10) 11660 | -7/Lower Caves | Identified exit to Lower Caves 11681 | -7/Lower Caves | Entered another Lower Caves area 11748 | -7/Lower Caves | Discovered exit to Factory (range 14) 11823 | -7/Lower Caves | Learned 8 Factory zone layouts 12472 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12729 | -7/Lower Caves | Discovered new exit (range 15) 12754 | -7/Lower Caves | Identified exit to Zion 12901 | -7/Lower Caves | Entered Zion 12935 | -7/Zion | Learned location of Extension (-5) 12985 | -7/Zion | Discovered new exit (range 15) 13346 | -7/Zion | Found Prototype Launcher 13346 | -7/Zion | Identified Rocket Array 13395 | -7/Zion | Learned location of Warlord (-4) 13757 | -7/Zion | Given the Hacking Drone Bay 13782 | -7/Zion | Learned location of Testing (-2) 13810 | -7/Zion | Learned location of 1 exit from Proximity Caves 14229 | -7/Zion | Discovered new exit (range 4) 14232 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14702 | -7/Zion | Found Prototype Device 15034 | -7/Zion | Found Prototype Device 15183 | -7/Zion | Identified Hacking Drone Bay 15273 | -7/Zion | Identified exit to Deep Caves 15277 | -7/Zion | Entered Deep Caves 15532 | -7/Deep Caves | Identified Phasing AFG 15695 | -7/Deep Caves | Attacked by Z-Imprinter 15771 | -7/Deep Caves | Destroyed Z-Imprinter 15785 | -7/Deep Caves | Lost 8 parts (1p4n2u1w) 15954 | -7/Deep Caves | Found Prototype Protection 16317 | -7/Deep Caves | Z-Facility disabled 16540 | -7/Deep Caves | Found Prototype Protection 16543 | -7/Deep Caves | Found Prototype Protection 16707 | -7/Deep Caves | Discovered new exit (range 14) 17523 | -7/Deep Caves | Found Prototype Energy Cannon 17828 | -7/Deep Caves | Identified Latent Energy Streamer 17845 | -7/Deep Caves | Identified Zio. Heavy Carapace 17880 | -7/Deep Caves | Spotted as-32289 17882 | -7/Deep Caves | Exposed GOLEM chamber 17948 | -7/Deep Caves | Destroyed as-32289 18081 | -7/Deep Caves | Found GOLEM Unit 18097 | -7/Deep Caves | Found GOLEM Unit 18257 | -7/Deep Caves | Identified Zio. Weapon Casing 18421 | -7/Deep Caves | Identified exit to Proximity Caves 18423 | -7/Deep Caves | Entered Proximity Caves 18925 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18927 | -6/Proximity Caves | Crushed by falling debris 18989 | -6/Proximity Caves | Destroyed 7 combat bots 18993 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 19205 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19280 | -6/Proximity Caves | Entered Factory 19280 | -6/Factory | Evolved 2 slots: Utility x2 19282 | -6/Factory | Loaded intel: 20 terminal locations 19693 | -6/Factory | Build established: Hauler-Golem 19759 | -6/Factory | Identified exit to Lower Caves 19817 | -6/Factory | Found Prototype Processor 19835 | -6/Factory | Identified Exp. Signal Interpreter 20044 | -6/Factory | Fabricated Exp. Sensor Array? 20196 | -6/Factory | Discovered new exit (range 5) 20202 | -6/Factory | Identified exit to Factory 20437 | -6/Factory | Discovered exit to Factory (range 16) 20971 | -6/Factory | Fabricated Hvy. Treads (x2) 21281 | -6/Factory | Local fabrication network quarantined 21306 | -6/Factory | Fabricated Fission Core? 21380 | -6/Factory | First assault squad dispatched 21700 | -6/Factory | Entered Lower Caves 22546 | -6/Lower Caves | Discovered new exit (range 9) 22558 | -6/Lower Caves | Identified exit to Lower Caves 22594 | -6/Lower Caves | Entered another Lower Caves area 22617 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22680 | -6/Lower Caves | Discovered exit to Factory (range 14) 23193 | -6/Lower Caves | Encountered a Warlord checkpoint 23280 | -6/Lower Caves | Discovered new exit (range 15) 23305 | -6/Lower Caves | Identified exit to Data Miner 23439 | -6/Lower Caves | Entered Data Miner 23439 | -6/Data Miner | Discovered new exit (range 6) 23474 | -6/Data Miner | Met Data Miner 23517 | -6/Data Miner | Learned location of Section 7 (-3) 23517 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23542 | -6/Data Miner | Received God Mode back door access code from Data Miner 23737 | -6/Data Miner | Destroyed Data Miner 23737 | -6/Data Miner | Data Conduit disabled 23745 | -6/Data Miner | Found Prototype Hackware 23748 | -6/Data Miner | Found Prototype Hackware 23844 | -6/Data Miner | Identified exit to Proximity Caves 23845 | -6/Data Miner | Entered Proximity Caves 24280 | -5/Proximity Caves | Learned location of 2 exits from Factory 24305 | -5/Proximity Caves | Learned Factory emergency access door positions 24466 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 24553 | -5/Proximity Caves | Destroyed 12 combat bots 24563 | -5/Proximity Caves | Lost 3 parts (1p2u) 24809 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25068 | -5/Proximity Caves | Spotted B-75 Beast 25110 | -5/Proximity Caves | Discovered exit to Factory (range 5) 25126 | -5/Proximity Caves | Entered Factory 25126 | -5/Factory | Evolved 2 slots: Utility x2 25127 | -5/Factory | Identified exit to Extension 25127 | -5/Factory | Identified exit to Factory 25329 | -5/Factory | Discovered new exit (range 9) 25377 | -5/Factory | Sucked down chute 25377 | -5/Factory | Entered Waste 25392 | -5/Waste | EMP discharged 25413 | -5/Waste | Spotted C-40 Crusher 25413 | -5/Waste | Spotted C-40 Crusher 25492 | -5/Waste | EMP discharged 25492 | -5/Waste | System corruption reached 10% 25529 | -5/Waste | Spotted C-40 Crusher 25567 | -5/Waste | Crushed by falling debris 25567 | -5/Waste | Spotted C-40 Crusher 25571 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25572 | -5/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 25382_ ALERT: Foreign system detected. Charging EMP. 25392_ System corrupted (+5). 25394_ System corrupted: Heat flow error (+127). 25428_ System corrupted: Asb. Focal Cannon targeting data glitched. 25440_ System corrupted: Heat flow error (+207). 25459_ System corrupted: Component data lost. 25482_ ALERT: Foreign system detected. Charging EMP. 25492_ System corrupted (+6). 25503_ System corrupted: FCS attempts to trigger Asb. Focal Cannon. 25503_ System corrupted: Asb. Focal Cannon misfires. 25519_ System corrupted: Energy discharge (-393). 25539_ System corrupted: Asb. Focal Cannon targeting data glitched. 25556_ System corrupted: Matter fused (-10). 25567_ The unstable cave ceiling collapses. 25567_ Crushed by falling debris. 25571_ Imp. Medium Treads crushed. 25572_ GOLEM Unit beginning Asb. Alloy Leg integration. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????# CCCC ;#????????????????? | | ???????????????????????##@CCCC #?????????????????? | | ??????????????????????##;##CC #?????????????????? | | ????????????##############??? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# ##?? #?????????????????? | | ????????????# CC ### ######????????????? | | ????????????# CCCC CC ???????????? | | ????????????# CC CC ???????????? | | ????????????# ???????????? | | ????????????# ???????????? | | ????????????# #### ######????????????? | | ????????????# #??? #?????????????????? | | ????????????# #???? ! #?????????????????? | | ????????????########### #???? #?????????????????? | | ???????????????????????# #???? #?????????????????? | | ????????????????????????# #????#?????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 21 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 1200 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 14 Armor Integrity Analysis 33 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Fission Core | -8/Storage | Hacked Imp. Heavy Armor Plating | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Hvy. Treads | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Heavy Armor Plating | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Hvy. Treads | x2 | -6/Factory Fission Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Overachiever We Are Legion Challenges ------------ None Game ------ Seed FissionGodDrive Manual? 0 Play Time 03:13:05 Cumulative 162.8 hours Start 2020.11.19 @ 01:35:31 End 2020.11.19 @ 23:02:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d33d3a4b-4706-4223-bd4e-46dafb97fdc0