Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 02:45:10 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4355) 4355 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (980) 980 TOTAL SCORE: 10490 Bonus ------- High Alert Combat Kills 480 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 576/850 Matter 29/300 Energy 90/100 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Treads Armored Treads Medium Treads Improved Heat Sink Huge Storage Unit Compact Battery (200) Hacking Suite Arc Projector Heavy Laser Gatling Laser Thermic Laser Minigun Flak Cannon Antimatter Cannon Missile Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Medium Reactive Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Light Treads Armored Treads Medium Treads Armored Leg Improved Heat Sink Huge Storage Unit Compact Battery Hacking Suite Arc Projector Heavy Laser Gatling Laser Thermic Laser Advanced Beam Cannon Minigun Flak Cannon Improved Grenade Launcher Missile Launcher Longsword +1 [Rating: 67] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . 1 Utility 5 | . . . . . 3 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 130 | . 12 . 1 . 54 . 15 4 44 Power 10 | . 2 . . . 3 . . 1 4 Engine 8 | . 2 . . . 2 . . 1 3 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 29 | . 2 . . . 14 . 3 . 10 Treads 19 | . 2 . . . 11 . 3 . 3 Leg 9 | . . . . . 2 . . . 7 Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 35 | . 2 . 1 . 15 . 5 . 12 Device 16 | . 1 . . . 7 . 2 . 6 Storage 2 | . 1 . 1 . . . . . . Processor 7 | . . . . . 4 . . . 3 Hackware . | . . . . . . . . . . Protection 10 | . . . . . 4 . 3 . 3 Artifact . | . . . . . . . . . . Weapon 56 | . 6 . . . 22 . 7 3 18 Energy Gun 14 | . . . . . 6 . 2 1 5 Energy Cannon 3 | . . . . . 1 . 1 . 1 Ballistic Gun 21 | . 4 . . . 9 . 1 2 5 Ballistic Cannon 4 | . . . . . . . . . 4 Launcher 13 | . 2 . . . 6 . 3 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . . . 1 Parts Lost 31 | . 1 . . . 8 . 2 . 20 Power 4 | . . . . . 1 . . . 3 Propulsion 10 | . . . . . 3 . 1 . 6 Utility 10 | . . . . . 2 . 1 . 7 Weapon 7 | . 1 . . . 2 . . . 4 Highest Loss Streak 9 | . 1 . . . 2 . 1 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 89 100 100 100 98 100 96 100 96 Engine 10 | . 13 14 14 14 8 9 9 9 11 Treads 20 | . 11 28 28 28 19 27 27 27 7 Leg 6 | . 16 . . . 7 . . . 16 Device 10 | . 4 14 14 14 12 9 8 9 11 Storage 9 | . 14 14 14 14 9 9 9 9 6 Processor 12 | . . . . . 13 18 18 18 18 Protection 6 | . . . . . 9 9 6 9 8 Energy Gun 7 | . 10 . . . 9 9 11 5 4 Ballistic Gun 10 | . 16 28 28 28 7 9 1 12 5 Peak Build Rating 67 | . 8 9 10 10 37 30 32 28 67 Average Rating 26 | . 6 8 9 10 26 30 26 27 50 On Entrance 16 | 6 6 8 9 10 10 30 30 27 27 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 10 31 29 49 49 75 61 64 62 94 Greatest Support 80 | 20 40 40 40 40 60 60 60 60 80 Greatest Overweight (x) 3 | . 1 . 1 1 3 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 20 Average Capacity 19 | . 13 15 15 20 20 20 20 20 20 Most Carried 20 | . 15 15 15 15 20 20 20 20 20 Average Carried 16 | . 9 14 14 15 16 20 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 20 20 19 20 17 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Matter Collected 2613 | 200 183 125 . 51 1054 . 307 127 566 Remotely 53 | . . . . . . . . . 53 Salvage Created 4149 | . 429 79 . . 2002 . 463 292 884 Parts 218 | . 30 8 . . 113 . 23 15 29 Haulers Intercepted 3 | . 1 . . . 1 . . . 1 Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled 16 | . . . . . 16 . . . . Retrieved Matter 124 | . . . . . 124 . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 98 | . 14 4 . 1 47 . 17 3 12 Guns 61 | . 9 4 . 1 29 . 9 3 6 Cannons 2 | . . . . . . . . . 2 AOE 34 | . 5 . . . 17 . 8 . 4 Classes Destroyed 17 | . 4 . . 1 10 . 1 . 1 Worker 9 | . . . . . 6 . . . 3 Builder 6 | . . . . . 4 . . . 2 Tunneler 2 | . . . . . 2 . . . . Hauler 3 | . 1 . . . 1 . . . 1 Recycler 5 | . . . . . 1 . . 2 2 Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . 2 . . . . Watcher 7 | . 1 . . . 5 . . . 1 Swarmer 20 | . 6 3 . . 6 . 5 . . Grunt 53 | . 8 1 . . 31 . 8 . 5 Brawler 2 | . . . . . 1 . . . 1 Duelist 1 | . . . . . 1 . . . . Sentry 14 | . . . . . 7 . 2 3 2 Demolisher 1 | . . . . 1 . . . . . Specialist 1 | . . . . . . . . . 1 Programmer 4 | . . . . . . . 2 . 2 Heavy 2 | . . . . . 1 . . . 1 Best Kill Streak 9 | . 4 3 . 1 9 . 4 1 9 Combat Bots Only 6 | . 4 3 . 1 6 . 4 1 5 Max Kills in Single Turn 3 | . 2 1 . 1 3 . 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 2 . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Hostile Shots Fired 616 | . 53 14 . . 197 . 64 12 276 Missed 193 | . 12 7 . . 59 . 11 1 103 Damage Taken 6558 | . 436 59 . . 2208 . 887 152 2816 Core 652 | . 42 . . . 182 . 139 15 274 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 29 | . . . . . . . . . 29 Ignored by Resistances 280 | . . . . . . . . . 280 Regen/Repaired (Parts) 173 | . 37 . . . 28 . . . 108 Core Remaining (%) 73 | 100 . . . 83 . . . 38 . Volleys Fired 334 | . 40 6 . 3 161 . 50 12 62 Largest 2 | . 2 2 . 2 2 . 2 2 2 Hottest 160 | . 80 40 . 40 160 . 160 160 137 Shots Fired 590 | . 72 13 . 6 293 . 73 24 109 Gun 482 | . 67 13 . 6 260 . 47 24 65 Cannon 60 | . . . . . 10 . 12 . 38 Launcher 48 | . 5 . . . 23 . 14 . 6 Special . | . . . . . . . . . . Kinetic 278 | . 36 13 . 6 128 . 10 22 63 Thermal 264 | . 31 . . . 142 . 49 2 40 Explosive 48 | . 5 . . . 23 . 14 . 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 29 | . 15 5 . 2 21 . 13 10 29 Robot Miss Streak 6 | . 3 1 . 2 6 . 4 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 1 . . 5 . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . Shots Hit Robots 418 | . 48 10 . 3 208 . 39 20 90 Core Hits 291 | . 29 6 . 1 158 . 36 8 53 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . 1 Critical Strikes 4 | . . . . . 1 . . . 3 Destroy 2 | . . . . . 1 . . . 1 Blast 2 | . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12966 | . 776 109 . 35 6717 . 1790 359 3180 Guns 6918 | . 514 109 . 35 3727 . 851 349 1333 Cannons 1019 | . . . . . 104 . . . 915 Explosions 5001 | . 262 . . . 2874 . 939 . 926 Melee . | . . . . . . . . . . Ramming 28 | . . . . . 12 . . 10 6 Kinetic 3196 | . 286 109 . 35 1094 . 120 306 1246 Thermal 4741 | . 228 . . . 2737 . 731 43 1002 Explosive 5001 | . 262 . . . 2874 . 939 . 926 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 3 3 3 3 . . . . 6 Average Corruption 3 | . 2 3 3 3 . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . 7 12 7 9 . . . . 26 Message Errors 12 | . 1 2 1 3 . . . . 5 Matter Fused 15 | . 3 2 1 4 . . . . 5 Heat Flow Errors 13 | . 1 2 1 2 . . . . 7 Energy Discharges 9 | . 1 2 2 . . . . . 4 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . 1 1 . . . . . 3 Data Loss (major) 2 | . . 1 1 . . . . . . Misfires 1 | . . 1 . . . . . . . Alerts 1 | . . 1 . . . . . . . Weapon Failures 2 | . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 258 | . 3 . . . 199 . 23 . 33 Projectiles 23 | . . . . . . . . . 23 Explosions 235 | . 3 . . . 199 . 23 . 10 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 167 | . . . . . 81 . 86 . . Shots 6 | . . . . . 3 . 3 . . Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 3 | . . . . . 1 . . 1 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 431 | . 173 251 80 257 326 . 345 60 431 Average Temperature 83 | . 34 128 50 131 85 . 111 37 79 Received Heat Transfer 2283 | . 171 6 . . 882 . 432 54 738 Effects 6 | . . . . 1 . . 2 . 3 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 3 | . . . . 1 . . 1 . 1 Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 26 | . 1 . . . 17 . 2 1 5 Heat Transferred 10592 | . 525 . . . 6222 . 1600 100 2145 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Peak Influence 1028 | . 261 129 . 20 1003 423 1028 472 171 Initial 462 | . . 39 . . 7 423 274 462 8 Average 237 | . 136 87 . 4 249 423 723 107 34 Maximum Alert Level 3 | . 1 . . . 3 2 3 2 . Low Security (%) 66 | . 74 100 . 100 63 . . 84 100 Level 1 6 | . 25 . . . 4 . 18 . . Level 2 14 | . . . . . 23 100 19 15 . Level 3 11 | . . . . . 8 . 62 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 1 . . 5 . . . 7 Investigation 1 | . . 1 . . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 11 | . 3 . . . 4 . . . 4 Assault 1 | . . . . . 1 . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Distress Signals 6 | . 3 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 22 4 . 1 75 . 20 2 20 Peak Tracking Total 7 | . 5 3 . 1 7 . 5 1 6 Tactical Retreats 9 | . . . . . 2 . 7 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Traps Triggered 7 | . 2 . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Machines Disabled 6 | . . . . . 3 . 3 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Garrison Relay 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Machines Accessed 27 | . 4 1 1 . 6 1 2 7 5 Terminals 17 | . 3 . . . 3 . 2 6 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 . . . 1 . . . 1 Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 66 | . 14 1 1 . 17 1 3 18 11 Successful 34 | . 7 1 1 . 11 1 1 7 5 Failed 32 | . 7 . . . 6 . 2 11 6 Catastrophic 3 | . . . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 . 1 . 1 . . 5 1 Terminals 44 | . 12 . . . 6 . 3 16 7 Fabricators 1 | . . . . . . . . . 1 Repair Stations 7 | . 2 . . . 2 . . . 3 Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 9 | . . . . . 9 . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 17 | . 5 1 1 . 1 . 1 5 3 Record 2 | . 2 . . . . . . . . Prototype ID Bank 4 | . 1 . . . 1 . . 1 1 Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . 2 . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 . . . 2 Scan Component 3 | . 1 . . . 1 . . . 1 Repair 3 | . 1 . . . 1 . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 8 | . . . . . 8 . . . . Insert Component 4 | . . . . . 4 . . . . Analyze 4 | . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Botnet 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 . . . 5 . 2 6 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . . 1 Time 112 | . 26 . . . 26 . . . 60 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 . . Machine Destruction 6 | . . . . . . . 6 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Turns Passed 11032 | . 969 543 429 381 4246 76 1437 1353 1598 Spaces Moved 4327 | 1 454 310 255 151 1263 31 577 683 602 Core . | . . . . . . . . . . Treads 3442 | . 200 310 255 151 1062 31 577 683 173 Legs 885 | 1 254 . . . 201 . . . 429 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 240 166 243 163 163 162 Average Speed 208 | 120 161 160 168 240 262 243 209 182 196 Slowest Speed 400 | 120 190 160 240 240 400 243 243 243 325 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 1 69 83 66 56 69 8 64 92 17 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 278 | . 30 . . . 146 . 64 . 38 Melee 2 | . . . . . . . . . 2 Projectile 4 | . . . . . . . . . 4 AOE 272 | . 30 . . . 146 . 64 . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Total 5722 | . 617 350 258 165 1887 31 726 773 915 Wait 817 | . 101 25 . 12 369 . 77 62 171 Move 4319 | . 453 309 254 150 1262 31 576 682 602 Hop . | . . . . . . . . . . Pick Up 57 | . 9 5 1 . 19 . 1 6 16 Fast Attach 31 | . 3 . . . 13 . 1 1 13 Attach 31 | . 1 . . . 11 . 4 . 15 Detach 2 | . . . . . . . 1 . 1 Swap 69 | . 8 . 1 . 30 . 10 3 17 Drop 55 | . 2 5 2 . 21 . 4 6 15 Fire 334 | . 40 6 . 3 161 . 50 12 62 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . 1 . . 1 1 Escape Stasis 2 | . . . . . . . 2 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 12) 262 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Repaired Lgt. Ion Engine 568 | -10/Materials | Discovered new exit (range 6) 875 | -10/Materials | Discovered new exit (range 15) 970 | -10/Materials | Entered Mines 1031 | -10/Mines | Discovered new exit (range 8) 1085 | -10/Mines | Met a Derelict shopkeep closing up shop 1196 | -10/Mines | Learned location of Zion (-6) 1396 | -10/Mines | Met a Derelict testing a Signal Generator 1417 | -10/Mines | Found Signal Generator 1507 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1507 | -10/Mines | Discovered new exit (range 5) 1513 | -10/Mines | Entered Exiles 1559 | -10/Exiles | Met 8R-AWN 1586 | -10/Exiles | Met EX-HEX 1632 | -10/Exiles | Met EX-BIN 1652 | -10/Exiles | Aligned with FarCom system 1653 | -10/Exiles | Given EX-Vault access code 1690 | -10/Exiles | Opened EX-Vault 1701 | -10/Exiles | Found Longsword +1 1742 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1787 | -10/Exiles | Met EX-DEC 1916 | -10/Exiles | Discovered new exit (range 14) 1942 | -10/Exiles | Left Exiles lab with Longsword +1 1942 | -10/Exiles | Entered Mines 2203 | -9/Mines | Assembled infested the area 2208 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2282 | -9/Mines | Discovered new exit (range 8) 2306 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2323 | -9/Mines | Entered Materials 2323 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4408 | -8/Materials | Repaired Heat Sink 4992 | -8/Materials | Discovered new exit (range 6) 5667 | -8/Materials | Discovered new exit (range 16) 5928 | -8/Materials | Identified exit to Factory 5994 | -8/Materials | Identified exit to Storage 6094 | -8/Materials | Build established: Scavenger-Mutant 6323 | -8/Materials | First assault squad dispatched 6569 | -8/Materials | Entered Storage 6645 | -8/Storage | Identified exit to Garrison 6645 | -8/Storage | Entered Garrison 6906 | -8/Garrison | Triggered checkpoint 7089 | -8/Garrison | Triggered checkpoint 7114 | -8/Garrison | Core integrity fell below 50% 7218 | -8/Garrison | Garrison Relay disabled 7234 | -8/Garrison | Garrison Relay disabled 7397 | -8/Garrison | Triggered checkpoint 7466 | -8/Garrison | Discovered new exit (range 14) 7499 | -8/Garrison | Identified exit to Recycling 7685 | -8/Garrison | Discovered exit to Recycling (range 13) 7861 | -8/Garrison | Discovered exit to Recycling (range 15) 8082 | -8/Garrison | Entered Recycling 8686 | -8/Recycling | Discovered new exit (range 5) 8697 | -8/Recycling | Identified exit to Factory 9435 | -8/Recycling | Entered Factory 9435 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9532 | -6/Factory | Repaired Enh. Autogun 9749 | -6/Factory | Lost 7 parts (1n6u) 10602 | -6/Factory | Build established: Skirmisher 10628 | -6/Factory | Cargo convoy interrupted 10976 | -6/Factory | Garrison activated, responded to threat 11033 | -6/Factory | Self-destructed Last Messages --------------- 11026_ Deuterium Engine destroyed. 11026_ K-01 Serf collects debris. 11027_ U-05 Engineer lays Concrete. 11029_ R-10 Processor collects Structural Scanner. 11029_ U-05 Engineer lays Concrete. 11029_ Penetrated by Slug. 11029_ Imp. Grenade Launcher destroyed. 11029_ Flexi-carbon Leg destroyed. 11029_ K-01 Serf collects debris. 11030_ U-05 Engineer builds a Wall. 11030_ U-05 Engineer lays Concrete. 11031_ U-05 Engineer builds a Wall. 11032_ The unstable cave ceiling collapses. 11032_ K-01 Serf collects debris. 11032_ U-05 Engineer lays Concrete. 11032_ Adv. Beam Cannon destroyed. 11033_ U-05 Engineer lays Concrete. 11033_ K-01 Serf collects debris. 11033_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?# ##### #?? ????????????????????????? | | ??# #?#?# */ #???????????????????????????? | | ?## #?#?# */ #???????????????????????????? | | ??# #?#?# */ #???????????????????????????? | | ### #???##+###########???????????????????????????? | | #?# ######??#????????????????????????????????????? | | ??# # !!#???????????????????????????????????????? | | ??# # #?#?#???????????????????????????????????? | | #?# #| #??#????????????????????????????????????? | | #?# # #??????"????????????????????????????????? | | ### # # ??????????????????????????????????????? | | !+ #?????? ? ??????????????????????????????? | | ### ##+###???????????????????????????????????????? | | #?#|= ## ##????#??#???????????????????????????? | | ### * ????????#??????????????????? | | !#!##### ####????? ???????????????????????????? | | #+############????# ???????????????????????????? | | " # #????# #??? ??????????????????????? | | " # #??#?# #???? ?? ??????????????????? | | " # ###??# #????#?????????????????????? | | # ##?#?# #??????????????????????????? | | ### #????# #???#??????????????????????? | | + #????# #####??????????????????????? | | # #???## ###????????????????????? | | # #????# ####### "?????????????? | | / # ###??# @% + "?????????????? | | / # #??# =u#######????????????????? | | # #??# u##????? ???????????????? | | # ## u # #???????#????????????? | | #######+####### # x= ##????????????????????? | | #+#???# %%% R #????????????????????? | | # #???# % #????????????????????? | | # #???# YYk ##????????????????????? | | # ##### %% u % #?????????????????????? | | # %% %^^ ##?????????????????????? | | ####### ####k###########???? ????????????????? | | ????### ####/##############??????????????????? | | ???? # # ##?????????????????? | | ? ????# # #??????????????????? | | ??????# # #? ????????????????? | | ??????# + #??????????????????? | | ??? ?# # #??????????????????? | | ?????# # #??????????????????? | | ??????# # #??????????????????? | | ? ? ?# ##################???????????????????? | | ??????# #?????????????#??????????????????????? | | ? ????# #??#??#??????????????????????????????? | | ??? ??+ #???#????????????????????????????????? | | ? ????# #???????#????????????????????????????? | | ??????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: KI 30 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Beam Cannon | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightPropulsionNanosword Manual? 0 Play Time 01:06:08 Cumulative 95.0 hours Start 2024.08.17 @ 19:46:31 End 2024.08.19 @ 02:45:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa1d5a56-b33c-4d55-82cf-e4e65e324f45