Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 12:13:34 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (496) 496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2274 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 450/550 Matter 160/300 Energy 64/250 System Corruption 0% Temperature Hot (292) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Weight Redist. System > --- WEAPON (3) ------- Pulse Rifle Improved Assault Rifle EMP Blaster > --- INVENTORY (5) ---- Flight Unit Small Storage Unit Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Weight Redist. System Shield Generator > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Flight Unit Small Storage Unit Improved Assault Rifle EMP Blaster [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Shield Generator Device Shield Generator Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 33 | 6 7 16 4 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 7 | . 2 5 . Utility 7 | 1 3 2 1 Device 5 | . 3 1 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 2 6 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 7 | 2 1 4 . Ballistic Cannon . | . . . . Launcher 4 | . 1 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 3 | . . 1 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 93 86 Engine 13 | . 14 11 16 Leg 9 | . 22 . . Flight 20 | . 5 32 27 Device 15 | . 15 16 15 Storage 4 | . 11 . . Ballistic Gun 26 | . 28 28 18 Launcher 2 | . . 4 3 Naked Turns . | . . . . Heaviest Build 19 | 10 12 14 19 Greatest Support 21 | 20 20 21 21 Greatest Overweight (x) 2 | 1 . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 5 | 5 7 5 5 Most Carried 8 | 3 8 5 5 Average Carried 4 | 1 6 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 5 5 4 Class Distribution -------------------- 44% | Sprinter 39% | Mutant 12% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 727 | 241 28 290 168 Remotely . | . . . . Salvage Created 715 | 71 28 417 199 Parts 58 | 4 1 32 21 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 2 11 6 Guns 11 | . 2 6 3 AOE 8 | . . 5 3 Classes Destroyed 7 | 1 1 5 . Tunneler 2 | . . 1 1 Hauler 2 | . . 1 1 Recycler 1 | 1 . . . Mechanic 1 | . . 1 . Swarmer 11 | . 2 4 5 Grunt 4 | . . 4 . Sentry 4 | . . 3 1 Best Kill Streak 8 | 1 1 6 8 Combat Bots Only 6 | . 1 5 6 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging 1 | . . . 1 Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 122 | . 8 62 52 Missed 53 | . 5 31 17 Damage Taken 693 | . 63 265 365 Core 164 | . 17 47 100 Absorbed by Shields 179 | . 25 109 45 Regen/Repaired (Parts) 42 | . 42 . . Core Remaining (%) 93 | 100 93 88 . Volleys Fired 58 | 3 10 34 11 Largest 3 | 2 2 3 3 Hottest 119 | 40 40 73 119 Shots Fired 148 | 6 20 98 24 Gun 136 | 6 20 88 22 Cannon . | . . . . Launcher 12 | . . 10 2 Special . | . . . . Kinetic 127 | 6 20 88 13 Thermal 9 | . . . 9 Explosive 9 | . . 9 . Electromagnetic 3 | . . 1 2 Robot Hit Streak 7 | 5 2 7 4 Robot Miss Streak 7 | 1 4 7 3 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 77 | 5 8 51 13 Core Hits 41 | 2 2 25 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1272 | 42 65 837 328 Guns 843 | 42 65 552 184 Cannons . | . . . . Explosions 429 | . . 285 144 Melee . | . . . . Ramming . | . . . . Kinetic 776 | 42 65 552 117 Thermal 154 | . . . 154 Explosive 247 | . . 247 . Electromagnetic 95 | . . 38 57 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . 4 . Projectiles . | . . . . Explosions 4 | . . 4 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 65 | . . 65 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 292 | . . 75 292 Average Temperature 60 | . . 23 167 Received Heat Transfer 173 | . . 59 114 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 248 | . . . 248 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 457 | 5 68 457 307 Initial 193 | . 3 16 193 Average 147 | 2 31 280 182 Maximum Alert Level 2 | . . 2 1 Low Security (%) 68 | 100 100 29 72 Level 1 20 | . . 41 27 Level 2 11 | . . 28 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 5 17 19 Peak Tracking Total 11 | . 2 7 11 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 3 2 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 8 5 3 Successful 10 | . 6 2 2 Failed 6 | . 2 3 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 6 5 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 2 2 Robot Analysis 1 | . 1 . . Unreport Threat 2 | . 1 . 1 Hauler Manifests 2 | . 1 . 1 Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 645 | 65 240 260 80 Spaces Moved 685 | 40 203 335 107 Core 7 | 7 . . . Treads . | . . . . Legs 158 | 33 125 . . Wheels . | . . . . Hover . | . . . . Flight 520 | . 78 335 107 Fastest Speed 29 | 50 32 29 34 Average Speed 52 | 114 86 30 34 Slowest Speed 180 | 120 120 180 34 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 35 36 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . 7 . Terrain Destroyed 52 | . . 50 2 Melee . | . . . . Projectile . | . . . . AOE 52 | . . 50 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 857 | 52 251 427 127 Wait 48 | . 20 24 4 Move 678 | 39 202 334 103 Hop 2 | . . . 2 Pick Up 19 | 3 8 7 1 Fast Attach 15 | 6 2 6 1 Attach 10 | . 3 5 2 Detach . | . . . . Swap 8 | . 2 5 1 Drop 19 | 1 4 12 2 Fire 58 | 3 10 34 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Repaired Sml. Storage Unit 304 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 555 | -9/Materials | Discovered new exit (range 17) 566 | -9/Materials | Entered another Materials area 566 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 646 | -8/Materials | Self-destructed Last Messages --------------- 00625_ Acquired 18 matter. 00625_ U-05 Engineer lays Concrete. 00631_ S-10 Pest destroyed. 00631_ U-05 Engineer lays Concrete. 00632_ Lgt. Ion Engine destroyed. 00633_ U-05 Engineer lays Concrete. 00633_ K-01 Serf collects debris. 00635_ U-05 Engineer lays Concrete. 00636_ K-01 Serf collects debris. 00637_ U-05 Engineer lays Concrete. 00637_ Y-45 Defender destroyed. 00637_ Switching to secondary target: S-10 Pest. 00637_ S-10 Pest destroyed. 00639_ U-05 Engineer lays Concrete. 00640_ U-05 Engineer builds a Wall. 00640_ U-05 Engineer lays Concrete. 00641_ K-01 Serf collects debris. 00641_ U-05 Engineer lays Concrete. 00644_ U-05 Engineer builds a Wall. 00644_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????#####???# #????????????????????? | | ?????????????????? ??# #????????? #?????????? | | ????????????????? """ ?## ####???? #??????????? | | ????????????????? """ # #?? #??????????? | | ????????????????# """ # T" # """ "#??????????? | | ????????????????# + " + """ "#??????????? | | ????????????????# """ # # """ "#??????????? | | ????????????????? """ # #?? 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"T" #??????????????????? | | ???????? #??????????????????? | | ????????? ]!#######????????????? | | ?????????????###### ] [ ?????? | | ??????????????????# %= =]= ?????? | | ??????????????????#|[ ?????? | | ??????????????????#! ####################+??????? | | ??????????????????# = #kg #??????????????? | | ??????????????????# #= @ #??????????????? | | ????????????????? #% #??????????????? | | ??????????????? s= !|! !#??????????????? | | ?????????????? # !|! !=+%=#???????????? | | ???????????? # !|! =*####???????????? | | ??????????? # =[*%#?????????????? | | ??????????# ! ###s##########?????????????? | | ??????????# #?# #??????????????????????? | | ?????????? #? ??????????????????????? | | ?????????? "T" ? ??????????????????????? | | ??????????? ? ? ??????????????????????? | | ?????????????? ? ?????????????????????? | | ????????????????###+###? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 277 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaMeleeWarhead Manual? 0 Play Time 00:14:03 Cumulative 40.0 hours Start 2024.04.24 @ 12:01:23 End 2024.04.24 @ 12:13:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 48 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a856892-732e-43e2-bd30-d2aa73a38dc4