Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 22:59:25 Player: bugsniper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (120) 600 Value Destroyed (2924) 2924 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (445) 445 TOTAL SCORE: 10029 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 153 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -238 Cogmind --------- Core Integrity 12/850 Matter 251/300 Energy 220/220 System Corruption 3% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Light Nuclear Core Light Fission Core Propulsion (4) Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Compact Wheel Utility (6) Medium Storage Unit Experimental Signal Interpreter Targeting Computer Heart of Steel Weapon (3) Gauss Rifle Makeshift Spear Inventory (8) Light Nuclear Core Experimental Sensor Array Latent Energy Streamer Phasing Sabre Peak State ------------ Power Light Angular Momentum Engine Propulsion Gravmag System Gravmag System Gravmag System Gravmag System Utility Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Heart of Steel Weapon Phasing Sabre Spear Makeshift Spear Inventory Weight Redist. System Latent Energy Streamer Improved Grenade Launcher [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . 1 Utility 4 | . . . 1 . . . 1 . . 1 . . . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 156 | 1 20 2 7 25 . 9 6 8 5 10 2 16 2 11 5 3 24 Power 19 | . . . . 2 . 1 . . 1 3 1 5 . 3 . . 3 Engine 10 | . . . . 2 . . . . 1 3 . 1 . 3 . . . Core 9 | . . . . . . 1 . . . . 1 4 . . . . 3 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 31 | . 4 . 1 2 . 2 4 2 2 2 . 1 1 3 2 . 5 Treads 7 | . 4 . 1 2 . . . . . . . . . . . . . Leg 4 | . . . . . . 2 . . . . . . . . . . 2 Wheel 3 | . . . . . . . 1 . . . . . . . . . 2 Hover 17 | . . . . . . . 3 2 2 2 . 1 1 3 2 . 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 34 | 1 5 . 2 . . . 1 2 1 3 1 5 1 4 . . 8 Device 17 | . . . 2 . . . 1 2 . 2 1 3 1 3 . . 2 Storage 9 | 1 5 . . . . . . . . . . . . 1 . . 2 Processor 5 | . . . . . . . . . . 1 . 1 . . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 72 | . 11 2 4 21 . 6 1 4 1 2 . 5 . 1 3 3 8 Energy Gun 34 | . 10 1 4 11 . 4 . . 1 1 . 2 . . . . . Energy Cannon 8 | . . . . . . 2 1 1 . . . 1 . . 1 . 2 Ballistic Gun 4 | . . . . . . . . 2 . . . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . Launcher 17 | . 1 1 . 10 . . . 1 . . . . . . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Piercing Weapon 7 | . . . . . . . . . . . . 1 . 1 1 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . 1 1 1 . 1 . . 1 Parts Lost 40 | . 2 . . 6 . 4 2 12 1 1 . 1 1 1 . 1 8 Power 5 | . . . . 1 . . . 1 1 . . . . 1 . . 1 Propulsion 13 | . . . . 1 . 1 1 4 . 1 . 1 . . . . 4 Utility 6 | . . . . . . . . 4 . . . . . . . 1 1 Weapon 16 | . 2 . . 4 . 3 1 3 . . . . 1 . . . 2 Highest Loss Streak 8 | . 2 . . 3 . 4 2 8 1 1 . 1 2 1 . 1 8 Average Slot Usage (%) 88 | . 100 100 100 99 100 96 94 80 28 62 74 89 90 73 65 64 61 Engine 9 | . 14 14 11 10 11 5 . . 8 13 7 5 . 7 7 7 2 Core 1 | . . . . . . 5 9 7 . . . 9 15 5 . . 3 Treads 13 | . 22 28 22 21 22 17 . . . . . . . . . . . Leg 1 | . 5 . . . . 3 1 . . . . . . . . . 2 Hover 8 | . . . . . . . 24 23 16 18 15 22 23 23 23 23 10 Device 9 | . . . 11 11 11 11 16 15 . 4 21 17 21 15 15 15 6 Storage 15 | . 28 28 22 22 22 22 18 16 . . . . . 2 . . 4 Protection 1 | . . . . . . . . . 1 7 7 7 7 7 7 2 1 Energy Gun 17 | . 26 27 33 28 22 21 17 3 2 12 15 13 . . . . . Launcher 2 | . . . . 4 11 8 . 4 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 7 4 8 7 8 Naked Turns 39 | . . . . . . . . 35 4 . . . . . . . . Heaviest Build 53 | 15 42 42 47 47 44 52 53 46 10 26 26 29 29 34 39 33 44 Greatest Support 50 | 20 46 46 46 46 46 46 33 33 20 28 16 27 30 33 33 33 50 Greatest Overweight (x) 4 | . . . 2 2 . 2 4 3 . 1 1 1 . 1 1 . 4 Average Overweight (x) . | . . . 1 . . . 1 . . . . . . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 4 4 4 4 4 4 4 4 8 Average Capacity 11 | 6 11 16 16 16 16 16 16 14 4 4 4 4 4 4 4 4 7 Most Carried 16 | 6 13 11 10 16 14 16 16 15 4 4 4 4 3 4 4 4 4 Average Carried 9 | 6 9 10 8 11 13 15 14 12 3 3 3 3 2 3 3 3 3 Final Capacity 8 | . . . . . . . . . . . . . . . . . 8 Final Carried 4 | . . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 52% | Mutant 32% | Gunner 8% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 2698 | 219 210 30 70 416 . 117 . 26 128 90 . 274 50 216 94 411 347 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3521 | 78 748 70 552 305 . 386 . 93 148 81 . 258 50 122 . 106 524 Parts 222 | 4 39 9 22 35 . 23 . 17 4 10 . 9 . 12 . 14 24 Haulers Intercepted 4 | . 2 . 1 . . . . . 1 . . . . . . . . Recyclers Shooed 8 | 1 4 . 2 . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . . . 8 . 9 . Prevented 1 | . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 80 | . 11 3 6 21 . 7 . 11 2 . . 3 . 2 . 7 7 Melee 5 | . . . . . . . . . . . . . . 2 . . 3 Guns 21 | . 8 . 6 3 . 1 . . 1 . . . . . . . 2 AOE 51 | . 3 3 . 18 . 5 . 11 1 . . 3 . . . 7 . Classes Destroyed 14 | 2 5 . . 3 . 2 . . . . . . . 2 . . . Worker 13 | . 1 2 2 1 . 1 . . . 2 . 1 . . . . 3 Builder 2 | . . . . . . 1 . . . . . . . . . . 1 Tunneler 5 | 1 . . . 4 . . . . . . . . . . . . . Hauler 4 | . 2 . 1 . . . . . 1 . . . . . . . . Recycler 9 | 1 2 . 4 . . 1 . . . . . . . . . . 1 Watcher 3 | . 2 . . . . . . . . 1 . . . . . . . Swarmer 43 | . 3 3 . 12 . 3 . 8 . . . 4 . . . 7 3 Grunt 25 | . 8 . 6 4 . 3 . 3 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . Hunter 5 | . . . . . . 1 . . . . . . . . . . 4 Programmer 2 | . . . . . . . . . . . . . . 2 . . . Decomposer 2 | . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 3 7 5 . 3 . 8 3 2 . 3 . 1 . 4 5 Combat Bots Only 8 | . 3 3 5 4 . 3 . 8 2 . . 3 . 1 . 4 3 Max Kills in Single Turn 5 | 1 2 3 1 5 . 2 . 4 1 1 . 4 . 1 . 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . 4 . 2 . 4 1 . . 3 . . . 3 . Melee 1 | . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Damage Taken 5354 | . 421 64 274 591 . 301 255 636 157 152 . 405 132 148 . 196 1622 Core 1473 | . 65 12 41 103 . 21 21 136 46 29 . 72 32 43 . 14 838 Absorbed by Shields 47 | . . . . . . . . . . . . . . . . . 47 Core Remaining (%) 72 | 100 . 69 . . . 58 . . 63 . . . . . . 72 . Volleys Fired 211 | 9 58 4 40 27 . 15 1 19 12 8 . 1 . . . 6 11 Largest 3 | 2 2 2 3 3 . 2 1 1 1 1 . 1 . . . 1 2 Hottest 177 | 60 96 96 177 168 . 106 60 40 40 40 . 60 . . . 36 88 Shots Fired 407 | 18 114 7 119 65 . 25 1 19 12 8 . 1 . . . 6 12 Gun 350 | 18 112 6 119 45 . 18 . 3 12 8 . . . . . . 9 Cannon 6 | . . . . . . 3 1 . . . . 1 . . . . 1 Launcher 51 | . 2 1 . 20 . 4 . 16 . . . . . . . 6 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 18 | 9 . . . . . . . . . . . . . . . . 9 Thermal 190 | 9 3 3 119 45 . 11 . . . . . . . . . . . Explosive 51 | . 2 1 . 20 . 4 . 16 . . . . . . . 6 2 Electromagnetic 148 | . 109 3 . . . 10 1 3 12 8 . 1 . . . . 1 Robot Hit Streak 17 | 5 17 4 14 9 . 5 . 2 10 14 . . . . . 4 6 Robot Miss Streak 3 | 1 3 2 3 2 . 2 1 1 1 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . Shots Hit Robots 269 | 12 77 4 76 38 . 15 . 6 11 6 . 1 1 3 . 4 15 Core Hits 177 | 3 30 5 24 34 . 13 . 23 9 5 . 5 . 3 . 9 14 Critical Hits 1 | . . . . . . . . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 41 | . . . . . . . . . . . . 1 1 8 . 14 17 Impact . | . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . 4 8 Piercing 29 | . . . . . . . . . . . . 1 1 8 . 10 9 Sneak Attacks 6 | . . . . . . . . . . . . . . 1 . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 Damage Inflicted 9581 | 103 1241 175 1229 1534 . 798 1 1335 284 119 . 438 111 150 . 668 1395 Guns 3316 | 103 1036 40 1225 362 . 181 . . 156 119 . . . . . . 94 Cannons 15 | . . . . . . 10 . . . . . . . . . . 5 Explosions 5288 | . 205 135 . 1172 . 602 . 1335 103 . . 397 . . . 492 847 Melee 909 | . . . . . . . . . . . . 26 111 150 . 176 446 Ramming 53 | . . . 4 . . 5 1 . 25 . . 15 . . . . 3 Kinetic 131 | 37 . . . . . . . . . . . . . . . . 94 Thermal 1980 | 66 85 35 1225 362 . 104 . . 103 . . . . . . . . Explosive 3663 | . 164 114 . 1172 . 168 . 1335 . . . . . . . 492 218 Electromagnetic 2845 | . 992 26 . . . 521 . . 156 119 . 397 . . . . 634 Impact . | . . . . . . . . . . . . . . . . . . Slashing 189 | . . . . . . . . . . . . . . . . . 189 Piercing 720 | . . . . . . . . . . . . 26 111 150 . 176 257 Highest Corruption 14 | . . . . . . 8 4 4 4 . 10 13 13 14 14 . 3 Average Corruption 9 | . . . . . . 6 4 4 4 . 10 11 13 13 14 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 110 | . . . . . . 18 . 8 4 . 5 13 19 41 1 . 1 Message Errors 30 | . . . . . . 6 . 4 2 . 2 5 3 8 . . . Matter Fused 19 | . . . . . . 4 . 2 2 . 1 2 3 5 . . . Heat Flow Errors 6 | . . . . . . 1 . . . . . . 1 4 . . . Energy Discharges 10 | . . . . . . 1 . 1 . . . 1 3 3 . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . 1 . . 1 . 1 3 . . . Data Loss (major) 5 | . . . . . . . . . . . . 2 1 2 . . . Misfires 2 | . . . . . . 2 . . . . . . . . . . . Misdirections 25 | . . . . . . . . . . . 1 2 7 14 1 . . Targeting Errors 5 | . . . . . . 3 . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 341 | . 11 . . 61 . . . 64 . . . . 82 . . 23 100 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 194 | . 11 . . 61 . . . 64 . . . . . . . 23 35 Melee 147 | . . . . . . . . . . . . . 82 . . . 65 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 701 | . 74 46 . 190 . 67 97 164 28 . . 7 . . . 27 1 Shots 24 | . 3 2 . 9 . 2 1 5 1 . . . . . . 1 . Rammed 13 | . . . 1 . . 1 1 . 7 . . 2 . . . . 1 Targets Rammed 13 | . . . 1 . . 1 1 . 7 . . 2 . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 466 | 60 219 66 466 276 . 171 . . 8 6 . 26 340 274 . . 21 Average Temperature 89 | 34 66 34 129 76 . 101 . . 6 3 . 13 146 115 . . 14 Received Heat Transfer 810 | . 168 . 150 105 . . . 162 63 . . 108 45 . . 9 . Effects 8 | . . . 5 . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . Interference 5 | . . . 2 . . . . . . . . . . 3 . . . Short Circuit 2 | . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . 1 . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . 2 Parts Fried 18 | . 8 . . 2 . 2 . . . 1 . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 1 . 1 . . . . . . . . . . . Heat Transferred 4827 | 150 161 37 3108 925 . 296 . . 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Latent Energy Used 966 | . . . . . . 366 200 . . . . 200 . . . . 200 LE Corruption 17 | . . . . . . 8 3 . . . . 3 . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 629 | 10 439 246 334 163 . 153 33 521 325 174 72 629 . . . . 450 Average Influence 130 | 7 173 136 152 57 . 76 1 248 245 166 60 290 . . . . 292 Maximum Alert Level 2 | . 2 1 1 . . . . 2 1 . . 2 . . . . 2 Low Security (%) 74 | . . . . . . . . . . . . . . . . . . Level 1 19 | . . . . . . . . . . . . . . . . . . Level 2 5 | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 4 . . 1 1 . 1 . . 1 . . . 1 2 Investigation 3 | . . . 1 . . . . . 1 . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 8 | . 2 . 3 . . 1 1 . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 4 | . 2 . . . . . 1 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 24 3 19 21 . 4 7 14 12 1 6 10 4 2 . 21 9 Peak Tracking Total 14 | . 5 3 5 4 . 2 7 8 7 1 6 4 4 1 . 14 6 Tactical Retreats 15 | . 2 . 3 . . 1 . 1 . . . . 1 . . 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 11 | . . . 1 . . . . 2 1 3 . . 1 . . . 3 Indirectly 1 | . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 17 | . 2 . 2 1 . 3 . 5 . . . 2 . . . . 2 Max in Single Turn 2 | . 1 . 1 1 . 1 . 2 . . . 2 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 23 | . 6 . 1 1 2 1 1 . 4 . . 4 . 1 1 . 1 Terminals 14 | . 6 . 1 1 . 1 . . 3 . . 2 . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . 1 Total Hacks 55 | . 13 . 3 1 4 3 4 . 13 . . 6 . 1 6 . 1 Successful 37 | . 12 . 2 1 4 1 1 . 5 . . 3 . 1 6 . 1 Failed 18 | . 1 . 1 . . 2 3 . 8 . . 3 . . . . . Catastrophic 3 | . . . . . . . . . 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 9 | . 3 . 2 . 1 . . . 1 . . 1 . . . . 1 Terminals 33 | . 13 . 3 1 . 3 . . 10 . . 3 . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 4 . 3 . . . . . . . 1 Terminal Hacks 29 | . 10 . 1 1 4 1 . . 4 . . 1 . 1 6 . . Record 3 | . . . . . 3 . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . . 6 . . Prototype ID Bank 4 | . 4 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . Maintenance Status 2 | . 1 . . . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . . 1 . 1 . . 2 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . 5 . 2 . . . . . 2 . . 2 . . . . 2 Terminals 5 | . 2 . 1 . . . . . 1 . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . Botnet 4 | . 2 . 1 . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 5 . 1 1 . 1 1 . 4 . . 3 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . 4 . . . . . Matter 252 | . . . . . . . . . . . . 252 . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . 16 . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . . . . 5 . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 7 | . . 1 . . . . . . . 1 . 5 . . . . . Largest Group 4 | . . 1 1 . . . . . . 1 1 4 1 . . . . Highest-Rated Group 48 | . . 31 31 . . . . . . 16 16 48 9 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . 16 16 12 9 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . 15 . . . . . . . 7 25 . . . . . Total Damage 532 | . . . 227 . . . . . . . 92 213 . . . . . Kills 6 | . . . 5 . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . . . . . . . 2 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 11310 | 46 1495 800 495 2396 910 919 168 396 239 247 89 300 308 579 1034 600 289 Spaces Moved 9124 | 17 793 488 162 1277 569 438 40 288 342 340 125 362 583 796 1564 750 190 Core 88 | . . . . . . . . 75 6 . . . . . . . 7 Treads 3517 | . 622 488 162 1277 569 399 . . . . . . . . . . . Legs 234 | 17 171 . . . . 39 . . . . . . . . . . 7 Wheels 43 | . . . . . . . 8 . . . . . . . . . 35 Hover 5242 | . . . . . . . 32 213 336 340 125 362 583 796 1564 750 141 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 160 180 160 160 150 112 50 50 52 56 52 52 52 52 52 48 Average Speed 103 | 120 151 160 180 174 160 160 117 97 56 61 57 53 52 63 65 52 67 Slowest Speed 250 | 120 160 160 200 200 160 180 240 240 60 116 116 112 52 112 112 52 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 83 72 20 98 89 63 5 43 25 10 83 15 73 81 85 74 5 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . . . . 2 . . Known Exits Taken 5 | . . . . 1 . . 1 . . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 . . 1 . . . . 1 1 . . Scrap Searched 11 | . . 2 . 2 . 1 . . . . . . . 3 2 1 . Spaces Dug 90 | . . . . 22 . . . 11 . . . . . 3 . 35 19 Terrain Destroyed 548 | . 14 15 . 147 . 65 28 148 4 . . 4 . 3 . 45 75 Melee 10 | . . . . . . . . . . . . . . 3 . 7 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 538 | . 14 15 . 147 . 65 28 148 4 . . 4 . . . 38 75 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Total 10538 | 26 980 499 272 1391 569 629 160 386 376 367 142 468 586 862 1575 936 314 Wait 798 | . 70 5 59 46 . 163 102 36 6 . 12 70 . 22 2 163 42 Move 9110 | 16 792 487 161 1276 568 437 40 287 341 340 124 362 582 795 1563 749 190 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 64 | . 17 1 2 13 1 2 5 5 4 3 . 3 . 7 1 . . Fast Attach 61 | 1 6 . . 1 . 3 3 2 1 8 2 11 . 6 2 . 15 Attach 47 | . 4 . 2 6 . 2 3 6 4 2 . 4 2 2 1 3 6 Detach 20 | . . . . . . . 1 1 . . 1 3 . 3 2 3 6 Swap 48 | . 10 2 5 18 . 4 . . . . . 1 . 3 2 . 3 Drop 79 | . 23 . 2 4 . 2 4 4 1 2 3 11 1 16 2 . 4 Fire 211 | 9 58 4 40 27 . 15 1 19 12 8 . 1 . . . 6 11 Melee 38 | . . . . . . . . . . . . 1 1 8 . 12 16 Ram 10 | . . . . . . . 1 . 7 . . 1 . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . 1 . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . 26 . . . . . . . . 20 Rewire 4 | . . . . . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 47 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 7) 423 | -10/Materials | Discovered new exit (range 12) 896 | -10/Materials | Discovered new exit (range 16) 1542 | -10/Materials | Entered Mines 1640 | -10/Mines | Discovered new exit (range 10) 1649 | -10/Mines | Escorted by a lone wolf Derelict 1656 | -10/Mines | Met a Derelict bent on vengeance 1861 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1879 | -10/Mines | Discovered new exit (range 6) 2342 | -10/Mines | Entered Materials 2342 | -9/Materials | Accompanied by 1 ally 2342 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2650 | -9/Materials | Build established: Gunner 2773 | -9/Materials | Discovered new exit (range 11) 2837 | -9/Materials | Entered Mines 2838 | -9/Mines | Assembled infested the area 2882 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2886 | -9/Mines | Found Prototype Device 3674 | -9/Mines | Learned location of Zion (-7) 3705 | -9/Mines | Discovered new exit (range 9) 3768 | -9/Mines | Discovered new exit (range 15) 4285 | -9/Mines | Identified exit to Exiles 4341 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5112 | -9/Mines | Lost 3 parts (3w) 5233 | -9/Mines | Entered Exiles 5257 | -9/Exiles | Discovered new exit (range 15) 5273 | -9/Exiles | Met 8R-AWN 5299 | -9/Exiles | Met EX-HEX 5342 | -9/Exiles | Met EX-BIN 5374 | -9/Exiles | Aligned with FarCom system 5376 | -9/Exiles | Given EX-Vault access code 5414 | -9/Exiles | Opened EX-Vault 5432 | -9/Exiles | Found Latent Energy Streamer 5466 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5516 | -9/Exiles | Met EX-DEC 5592 | -9/Exiles | Visited The Gauntlet 5978 | -9/Exiles | Discovered new exit (range 14) 6143 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 6143 | -9/Exiles | Entered Mines 6549 | -8/Mines | Build established: Mutant 6674 | -8/Mines | Discovered new exit (range 9) 6909 | -8/Mines | Lost 4 parts (1n3w) 7062 | -8/Mines | Entered Materials 7062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7230 | -8/Materials | Identified exit to Garrison 7230 | -8/Materials | Entered Garrison 7322 | -8/Garrison | Phase Generator disabled 7416 | -8/Garrison | Destroyed 8 combat bots 7426 | -8/Garrison | Lost 3 parts (1n1u1w) 7439 | -8/Garrison | Triggered checkpoint 7530 | -8/Garrison | Garrison Relay disabled 7568 | -8/Garrison | Triggered checkpoint 7575 | -8/Garrison | Triggered checkpoint 7622 | -8/Garrison | Lost 8 parts (1p3n2u2w) 7623 | -8/Garrison | Discovered new exit (range 8) 7626 | -8/Garrison | Entered Materials 7674 | -8/Materials | Identified exit to Storage 7788 | -8/Materials | Discovered new exit (range 7) 7865 | -8/Materials | Entered Factory 7865 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8112 | -7/Factory | Sucked down chute 8112 | -7/Factory | Entered Waste 8115 | -7/Waste | 1 allies followed down the chute 8127 | -7/Waste | EMP discharged 8127 | -7/Waste | System corruption reached 10% 8137 | -7/Waste | Spotted C-40 Crusher 8137 | -7/Waste | Spotted C-40 Crusher 8137 | -7/Waste | Spotted C-40 Crusher 8175 | -7/Waste | Spotted C-40 Crusher 8179 | -7/Waste | Spotted C-40 Crusher 8193 | -7/Waste | Discovered new exit (range 16) 8194 | -7/Waste | Spotted C-40 Crusher 8201 | -7/Waste | Entered Factory 8288 | -7/Factory | Fabricated S-27 Virus (x4) 8321 | -7/Factory | Identified Exp. Sensor Array 8385 | -7/Factory | Build established: Scavenger-Scout 8395 | -7/Factory | Local fabrication network quarantined 8449 | -7/Factory | Garrison activated, responded to threat 8484 | -7/Factory | Discovered new exit (range 10) 8487 | -7/Factory | Discovered new exit (range 15) 8490 | -7/Factory | Identified exit to Lower Caves 8501 | -7/Factory | Entered Lower Caves 8501 | -7/Lower Caves | Accompanied by 1 ally 8603 | -7/Lower Caves | Learned 4 Factory zone layouts 8619 | -7/Lower Caves | Encountered a Warlord checkpoint 8692 | -7/Lower Caves | Discovered new exit (range 7) 8702 | -7/Lower Caves | Identified exit to Lower Caves 8792 | -7/Lower Caves | Build established: Scavenger-Mutant 8809 | -7/Lower Caves | Entered another Lower Caves area 8810 | -7/Lower Caves | Encountered a Warlord checkpoint 8868 | -7/Lower Caves | Learned Factory garrison access intel 8871 | -7/Lower Caves | Discovered new exit (range 13) 8887 | -7/Lower Caves | Identified exit to Factory 9001 | -7/Lower Caves | Found Prototype Device 9001 | -7/Lower Caves | Identified Heart of Steel 9034 | -7/Lower Caves | Spotted B-75 Beast 9270 | -7/Lower Caves | Build established: Mutant 9374 | -7/Lower Caves | Discovered new exit (range 11) 9388 | -7/Lower Caves | Entered Zion 9394 | -7/Zion | Learned location of 1 exit from Factory 9414 | -7/Zion | System corruption cleaned by Quarantine Array 9440 | -7/Zion | Discovered new exit (range 15) 9463 | -7/Zion | Given A8's code to call for help 9715 | -7/Zion | Learned location of Warlord (-4) 9913 | -7/Zion | Learned location of Quarantine (-3) 10422 | -7/Zion | Entered Proximity Caves 10561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10608 | -6/Proximity Caves | Learned Factory garrison access intel 10621 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10974 | -6/Proximity Caves | Discovered exit to Factory (range 15) 11022 | -6/Proximity Caves | Entered Factory 11022 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11023 | -6/Factory | Identified exit to Extension 11024 | -6/Factory | Identified exit to Lower Caves 11026 | -6/Factory | Loaded intel: 4 garrison access locations 11072 | -6/Factory | Found Prototype Processor 11072 | -6/Factory | Identified Exp. Signal Interpreter 11170 | -6/Factory | Core integrity fell below 50% 11185 | -6/Factory | Core integrity fell below 20% 11196 | -6/Factory | Lost 8 parts (1p4n1u2w) 11311 | -6/Factory | Self-destructed Last Messages --------------- 11255_ System corrupted: Energy discharge (-61). 11262_ The unstable cave ceiling collapses. 11262_ U-05 Engineer lays Concrete. 11264_ The unstable cave ceiling collapses. 11264_ U-05 Engineer lays Concrete. 11265_ U-05 Engineer builds a Wall. 11265_ U-05 Engineer lays Concrete. 11268_ U-05 Engineer builds a Wall. 11269_ U-05 Engineer lays Concrete. 11285_ U-05 Engineer builds a Wall. 11285_ U-05 Engineer lays Concrete. 11289_ U-05 Engineer builds a Wall. 11289_ K-01 Serf collects debris. 11290_ Acquired Flexi-carbon Leg. 11291_ The unstable cave ceiling collapses. 11291_ U-05 Engineer builds a Wall. 11297_ U-05 Engineer lays Concrete. 11298_ U-05 Engineer builds a Wall. 11309_ Sneak attack on U-05 Engineer. 11309_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #? ????????????????? | | ?????????????????????? # ????????????????? | | ??????????????????????? # !%#???????????????? | | ??????????????????????? + +???????????????? | | ??????????????????????? # #???????????????? | | ??????????????????????? # #???????????????? | | ???????????????????????? # #???????????????? | | ???????????????????????? # #???????????????? | | ????????????????????????! # #???????????????? | | ???????????????????????? # #??????Y????????? | | ????????????????????????#/## #???????????????? | | ????????????????????????#%## #???????????????? | | ????????????????????????#@## ###########?????? | | ?????????????????########/## # #?????? | | ?????????????????# """ # # #?????? | | ?????????????????# "Y" [# # #?????? | | ?????????????????# " " #! # #?????? | | ?????????????????# ![=u=^^ + [ #?????? | | ?????????????????# %=[#= # #?????? | | ?????????????????# =%%#% # ! #?????? | | ?????????????????# == =# # #?????? | | ?????????????????#[ [% # ## ########?????? | | ?????????????????########### #??#????????????? | | ????????????????????## " #???????????????? | | ????????????????????? # #???????????????? | | ???????????????????? #???????????????? | | ???????????????????# # # # #???????????????? | | ??????????????????? #???????????????? | | ????#######???????# #???????????????? | | ???? #???????# # #???????????????? | | """"" #???????# #???????????????? | | """"" ##########= # #???????????????? | | """"" # # """ #???????????????? | | """"" # # """ ## #???????????????? | | # #! """ ## #???????????????? | | # # ## #???????????????? | | # # ## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldDecoderMembrane Manual? 0 Play Time 01:45:56 Cumulative 385.8 hours Start 2019.10.24 @ 21:08:53 End 2019.10.24 @ 22:59:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/1/0/0/0/0 Lore% 76 Gallery% 81 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae699a9a-c006-46b3-a516-40a24f4d2aef