Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 20:50:20 Player: Anting Result: Destroyed by as-59449 with Assembled F-torch Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (511) 511 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1061 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 125/125 System Corruption 3% Temperature Cool (20) Movement Treading (480) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Wheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Heat Sink Huge Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Machine Analyzer Seismic Detector Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Heat Sink Huge Storage Unit Medium Matter Pod Medium Matter Pod Machine Analyzer Seismic Detector Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 31 | 7 12 12 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 1 6 Treads 5 | 2 . 3 Leg . | . . . Wheel 4 | . 1 3 Hover . | . . . Flight . | . . . Utility 13 | 2 8 3 Device 6 | 1 4 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 5 | . 3 2 Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 4 | . 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . 1 1 Weapon . | . . . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 99 88 Engine 11 | . 14 3 Treads 20 | . 23 12 Wheel 7 | . 4 15 Device 5 | . 7 . Storage 14 | . 14 14 Protection 8 | . 6 14 Energy Gun 11 | . 15 . Ballistic Gun 16 | . 12 28 Peak Build Rating 11 | 7 11 11 Average Rating 8 | 4 7 10 On Entrance 6 | . 7 11 Naked Turns . | . . . Heaviest Build 90 | 15 90 90 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 8 | . 8 8 Average Overweight (x) 3 | . 2 6 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 16 | 7 13 25 Most Carried 25 | 5 25 25 Average Carried 14 | 3 11 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 3 25 23 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 883 | 260 343 280 Remotely . | . . . Salvage Created 831 | 48 604 179 Parts 51 | 5 39 7 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 24 | . 13 11 Guns 23 | . 12 11 Classes Destroyed 9 | 1 7 1 Worker 1 | . 1 . Tunneler 3 | 2 1 . Hauler 2 | . 2 . Mechanic 1 | . 1 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 11 | . 6 5 Grunt 8 | . 7 1 Assembled 5 | . . 5 Best Kill Streak 5 | 2 5 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 125 | . 61 64 Missed 32 | . 16 16 Damage Taken 1308 | . 503 805 Core 253 | . 115 138 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 124 | 2 68 54 Largest 2 | 2 2 2 Hottest 100 | 100 100 40 Shots Fired 248 | 4 136 108 Gun 248 | 4 136 108 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 172 | . 64 108 Thermal 76 | 4 72 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 2 14 7 Robot Miss Streak 6 | . 3 6 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 148 | 2 88 58 Core Hits 64 | 2 39 23 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 7 | . 7 . Burn 6 | . 6 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1438 | 25 928 485 Guns 1435 | 25 925 485 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 3 | . 3 . Kinetic 825 | . 340 485 Thermal 610 | 25 585 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . . 10 Message Errors 4 | . . 4 Matter Fused 2 | . . 2 Energy Discharges 2 | . . 2 Data Loss (major) 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 234 | 39 234 20 Average Temperature 47 | 20 53 11 Received Heat Transfer 334 | . 186 148 Effects 2 | . 2 . Interference 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 5 | . 5 . Heat Transferred 2257 | 74 2183 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 218 | 10 218 140 Initial 25 | . 6 25 Average 73 | 3 78 72 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 98 100 Level 1 1 | . 1 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 50 | . 35 15 Peak Tracking Total 4 | . 4 2 Tactical Retreats 5 | . 4 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 10 | . 10 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 11 | . 11 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 2 | . 2 . Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Assimilate 1 | . 1 . Botnet 3 | . 3 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2598 | 113 1858 627 Spaces Moved 1064 | 64 799 201 Core 10 | 10 . . Treads 594 | 54 511 29 Legs . | . . . Wheels 460 | . 288 172 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 140 Average Speed 181 | 142 174 221 Slowest Speed 480 | 160 200 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 50 | 5 97 49 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1521 | 82 1140 299 Wait 249 | . 225 24 Move 1062 | 63 798 201 Hop . | . . . Pick Up 40 | 10 27 3 Fast Attach 3 | . 3 . Attach 11 | 7 1 3 Detach . | . . . Swap 17 | . 8 9 Drop 14 | . 9 5 Fire 124 | 2 68 54 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 15) 1392 | -10/Materials | Discovered new exit (range 11) 1490 | -10/Materials | Discovered new exit (range 10) 1611 | -10/Materials | Discovered new exit (range 14) 1804 | -10/Materials | Discovered new exit (range 11) 1972 | -10/Materials | Entered Mines 1973 | -10/Mines | Assembled infested the area 2050 | -10/Mines | Core integrity fell below 50% 2103 | -10/Mines | Learned Materials emergency access door positions 2443 | -10/Mines | Core integrity fell below 20% 2599 | -10/Mines | Destroyed by as-59449 with Assembled F-torch Last Messages --------------- 02545_ K-01 Serf collects debris. 02546_ U-05 Engineer lays Concrete. 02549_ K-01 Serf collects debris. 02559_ Acquired 10 matter. 02562_ K-01 Serf collects debris. 02574_ U-05 Engineer builds a Wall. 02575_ K-01 Serf collects debris. 02579_ U-05 Engineer lays Concrete. 02579_ as-94171 sneak attacks. 02579_ U-05 Engineer destroyed. 02580_ K-01 Serf collects debris. 02580_ U-05 Engineer builds a Wall. 02582_ K-01 Serf collects debris. 02585_ U-05 Engineer lays Concrete. 02589_ K-01 Serf collects debris. 02590_ U-05 Engineer builds a Wall. 02592_ K-01 Serf collects debris. 02594_ U-05 Engineer builds a Wall. 02595_ K-01 Serf collects debris. 02598_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??? ##???????????????????????????????????????? | | ?? ##??????????????????????????????????????? | | """ #??????????????????????????????????????? | | *""" ???????????????????????????????????????? | | %""" #???????????????????????????????????????? | | = ####?????????????????????????????????????? | | ?????????????""???????????????????????? | | %% ??????????????? ??????????????????????? | | #???????????????? ???????????????????????? | | #???????????????? %*???????????????????????? | | #####???????????? =#???????????????????????? | | ! #???????????? #???????????????????????? | | ########????# #???????????????????????? | | # *% ##??## #???????????????????????? | | # %!* #??#=% #???????????????????????? | | ###### ####%! #???????????????????????? | | #????# !% #???????????????????????? | | ###????## *% #??#####?##??????????????? | | #???????## ! == #### ## ##?????????????? | | #????????## !% ## ;;;;##????????????? | | #######?????# ! % * #????????????? | | # ##????# ##!# a % #????????????? | | = ##???# #!%= k #????????????? | | % #???## #=!#* == ##???????????? | | =[ ##????## # #a!==!%!! ! #???????????? | | [ ####??????#%%##*##*!=@!*%!= #??????????? | | =###????????? =%!!%# %!%%=*!%== ##??????????? | | #??????????? !*##== k=*%!|!!% # #??????????? | | #???????????# # ##* *=!=**!* #??????????? | | #???????????# ## #u!|!*%=[!! # #??????????? | | #?????????? #? ########=u###! ???????????? | | #????????? ?###?##?=#=?%!%???=#??????????? | | #?????? ## ????????#[*??!##???#??????????? | | #### #?? ?????????=?#?%#???????????????? | | """???? ?????????#????%???????????????? | | !### """???? ??????????????%!??????????????? | | =%###?? """????????????????????%??????????????? | | ##???? ????????????????????=??????????????? | | #??????????????????????????%?????????????? | | #????????????????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #??????????????????????????????????????? | | #?????????????????????????????????????? | | #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ??###?# #????????????????????????????????????? | | ???????###????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedContainmentSaw Manual? 0 Play Time 00:19:56 Cumulative 42.3 hours Start 2025.01.29 @ 20:31:11 End 2025.01.29 @ 20:50:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 32 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d658a57e-ded8-4fea-9b74-2528c5b6c53b