Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.31 @ 11:33:30 Player: darlorth Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2645) 2645 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 6030 Bonus ------- High Alert Combat Kills 210 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 140/140 System Corruption 8% Temperature Cool (563) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Assault Cannon > --- INVENTORY (22) --- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Core Analyzer Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Relay Coupler [NC] (28) Relay Coupler [NC] (32) Relay Coupler [Sentry] (29) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (19) Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Particle Gun Particle Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Targeting Computer Core Analyzer Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 68 | 6 4 7 21 23 7 Power 6 | 1 . 1 1 2 1 Engine 2 | 1 . . . . 1 Core 4 | . . 1 1 2 . Reactor . | . . . . . . Propulsion 17 | 2 . 3 3 6 3 Treads 8 | 2 . 3 3 . . Leg 9 | . . . . 6 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 3 2 4 6 1 Device 5 | . . 1 2 2 . Storage 6 | . 3 1 . 2 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 29 | 3 1 1 13 9 2 Energy Gun 17 | 2 . . 8 6 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 1 3 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . . 2 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 16 | . . . 1 13 2 Power . | . . . . . . Propulsion 4 | . . . . 4 . Utility 3 | . . . . 2 1 Weapon 9 | . . . 1 7 1 Highest Loss Streak 10 | . . . 1 10 2 Average Slot Usage (%) 93 | . 82 99 99 84 99 Engine 3 | . 14 2 . . 6 Core 6 | . . 8 9 8 2 Treads 17 | . 28 22 27 7 . Leg 8 | . . . . 16 27 Device 2 | . . 5 3 3 . Storage 21 | . 10 27 20 20 27 Processor 3 | . . . 9 . . Protection 4 | . . . 3 7 9 Energy Gun 16 | . 25 11 20 9 17 Ballistic Gun 5 | . 2 21 5 2 . Ballistic Cannon 1 | . . . . . 8 Launcher 2 | . . . . 6 1 Naked Turns . | . . . . . . Heaviest Build 69 | 9 26 45 56 63 69 Greatest Support 69 | 40 40 46 69 66 52 Greatest Overweight (x) 20 | 1 . . 1 20 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 22 | 4 10 16 16 22 22 Average Capacity 15 | 4 5 12 16 17 22 Most Carried 22 | 3 8 13 16 21 22 Average Carried 14 | 2 4 10 15 16 21 Final Capacity 22 | 4 10 16 16 22 22 Final Carried 21 | 3 7 13 16 21 21 Class Distribution -------------------- 21% | Scavenger-Mutant 16% | Mutant 15% | Skirmisher 11% | Hauler-Tank 11% | Tank 10% | Gunner 5% | Scavenger-Skirmisher 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1267 | 260 91 154 343 294 125 Remotely . | . . . . . . Salvage Created 3444 | 74 525 511 1661 615 58 Parts 218 | . 45 28 108 32 5 Haulers Intercepted 10 | . 2 2 6 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 52 | . 8 4 29 10 1 Guns 45 | . 8 4 23 9 1 AOE 7 | . . . 6 1 . Classes Destroyed 11 | 1 6 1 2 1 . Worker 5 | . 3 . 1 . 1 Builder 6 | . 2 . 4 . . Hauler 10 | . 2 2 6 . . Recycler 3 | 1 . 2 . . . Operator 1 | . . . 1 . . Watcher 10 | . 3 2 5 . . Swarmer 19 | . 6 . 12 1 . Grunt 21 | . 2 1 10 7 1 Sentry 9 | . . 3 6 . . Specialist 1 | . . . . 1 . Hunter 2 | . . . 1 1 . Best Kill Streak 9 | 1 9 4 9 5 1 Combat Bots Only 8 | . 6 2 8 5 1 Max Kills in Single Turn 4 | 1 2 1 4 1 1 Gunslinging 1 | . 1 . 1 . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3410 | 20 185 239 871 1526 569 Core 642 | 10 14 33 101 254 230 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 96 90 91 . . . Volleys Fired 196 | 3 25 21 71 68 8 Largest 3 | 2 2 3 3 3 3 Hottest 174 | 80 80 80 135 130 174 Shots Fired 446 | 6 50 63 200 103 24 Gun 425 | 6 50 63 195 97 14 Cannon 10 | . . . . . 10 Launcher 11 | . . . 5 6 . Special . | . . . . . . Kinetic 108 | . 1 42 35 20 10 Thermal 73 | . . . 2 57 14 Explosive 11 | . . . 5 6 . Electromagnetic 254 | 6 49 21 158 20 . Robot Hit Streak 35 | 4 25 18 25 35 8 Robot Miss Streak 3 | 1 1 2 3 3 1 Penetration Max . | . . . . . . Secondary Targets 11 | . 3 2 5 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 329 | 4 42 46 142 77 18 Core Hits 171 | 2 22 19 81 40 7 Critical Hits 2 | . . . 2 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5965 | 89 604 571 3008 1365 328 Guns 4844 | 55 543 571 2340 1161 174 Cannons 154 | . . . . . 154 Explosions 967 | 34 61 . 668 204 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 903 | . . 321 275 153 154 Thermal 1253 | 34 61 . 269 715 174 Explosive 632 | . . . 428 204 . Electromagnetic 3177 | 55 543 250 2036 293 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 8 Average Corruption 8 | . . . . 8 8 Corruption Purged . | . . . . . . Effects 28 | . . . . 9 19 Message Errors 6 | . . . . 2 4 Matter Fused 6 | . . . . 3 3 Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 5 | . . . . 1 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | 4 . . 1 . . Projectiles . | . . . . . . Explosions 5 | 4 . . 1 . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 237 | 20 54 . 41 122 . Shots 9 | 1 2 . 2 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 583 | 66 75 228 470 245 583 Average Temperature 97 | 35 31 92 123 68 185 Received Heat Transfer 1236 | . 45 138 360 522 171 Effects 7 | . . . 5 . 2 Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles . | . . . . . . Parts Fried 14 | . 4 1 9 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2707 | 50 100 . 374 1739 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | 1 2 . 6 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 828 | 5 267 280 719 828 376 Initial 409 | . 2 42 100 409 347 Average 342 | 2 129 113 303 605 341 Maximum Alert Level 3 | . 1 1 3 3 1 Low Security (%) 36 | 100 80 84 45 . 4 Level 1 24 | . 19 15 19 . 95 Level 2 36 | . . . 33 93 . Level 3 2 | . . . 1 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 4 . 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 1 2 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 11 9 43 12 8 Peak Tracking Total 8 | . 4 4 8 5 3 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 6 | . . . 1 4 1 Max in Single Turn 2 | . . . 1 2 1 Garrison Relay 2 | . . . . 2 . Phase Generator 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 4 | . 2 . 2 . . Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 9 | . 6 . 3 . . Successful 7 | . 5 . 2 . . Failed 2 | . 1 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . 2 . . Terminals 8 | . 6 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 6 | . 5 . 1 . . Record 3 | . 3 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 8 | . . . . 8 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3170 | 87 361 333 1061 856 472 Spaces Moved 1518 | 49 172 155 483 396 263 Core 18 | 15 . . . 3 . Treads 959 | 34 172 155 483 115 . Legs 541 | . . . . 278 263 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 Average Speed 160 | 132 160 160 163 161 157 Slowest Speed 1050 | 160 160 160 185 1050 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 25 | 3 32 15 36 45 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 146 | . 9 . 51 86 . Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . 9 . 51 86 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1901 | 65 209 199 606 519 303 Wait 22 | . . . 6 . 16 Move 1513 | 48 171 154 482 395 263 Hop . | . . . . . . Pick Up 58 | 8 7 11 11 17 4 Fast Attach 8 | . . 1 3 4 . Attach 27 | 5 2 2 4 13 1 Detach 2 | . . . 1 1 . Swap 33 | 1 2 4 14 6 6 Drop 32 | . 2 6 14 5 5 Fire 196 | 3 25 21 71 68 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 325 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 756 | -9/Materials | Build established: Gunner 758 | -9/Materials | Discovered new exit (range 16) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Build established: Tank 1433 | -8/Materials | Discovered new exit (range 9) 1609 | -8/Materials | Discovered new exit (range 13) 1675 | -8/Materials | Destroyed 8 combat bots 1754 | -8/Materials | Garrison activated, responded to threat 1841 | -8/Materials | Identified exit to Garrison 1843 | -8/Materials | Entered Garrison 1902 | -8/Garrison | Triggered checkpoint 1932 | -8/Garrison | Garrison Relay disabled 2051 | -8/Garrison | Triggered checkpoint 2054 | -8/Garrison | Triggered checkpoint 2160 | -8/Garrison | Lost 10 parts (3n1u6w) 2316 | -8/Garrison | Discovered new exit (range 13) 2343 | -8/Garrison | Installed Relay Interface Framework 2475 | -8/Garrison | Crushed by falling debris 2475 | -8/Garrison | Core integrity fell below 50% 2506 | -8/Garrison | Lost 3 parts (1n1u1w) 2512 | -8/Garrison | Build established: Scavenger-Mutant 2562 | -8/Garrison | Triggered checkpoint 2642 | -8/Garrison | Garrison Relay disabled 2690 | -8/Garrison | Phase Generator disabled 2699 | -8/Garrison | Entered Materials 3085 | -8/Materials | Build established: Hauler-Tank 3169 | -8/Materials | Core integrity fell below 20% 3172 | -8/Materials | Core destroyed Last Messages --------------- 03110_ K-01 Serf cleans the Processing Tank. 03121_ Acquired 12 matter. 03131_ R-06 Scavenger collects Aluminum Leg. 03141_ Penetrated by Slug. 03141_ C-30 ARC bursts open, deploying its payload. 03141_ G-50 Soldier unfolds itself. 03141_ G-47 Trooper unfolds itself. 03142_ K-01 Serf collects debris. 03145_ Slug penetrates R-06 Scavenger. 03154_ Penetrated by Slug. 03156_ System corrupted: Matter fused (-9). 03156_ System corrupted: Particle Gun targeting data glitched. 03156_ H-55 Commando knocked back. 03163_ Imp. Weapon Shielding destroyed. 03166_ Penetrated by Slug. 03167_ G-50 Soldier knocked back. 03168_ Particle Gun destroyed. 03169_ Overheating: Core damaged (-77). 03169_ Penetrated by Slug. 03172_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????##+#??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ???????""?????????????? | | ?????????????????# #?????"""?????????????? | | ?????????????????+ #???? 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