Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.03 @ 13:17:57 Player: martinuzz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3003) 3003 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 6027 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 14 Entered Garrisons 200 Friendly Fire -33 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 63/280 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Trap Extractor (4/4 Armageddon) > --- WEAPON (2) ------- Advanced Beam Rifle Advanced EMP Blaster > --- INVENTORY (10) --- Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg High-capacity Matter Pod (200) Weight Redist. System Sensor Drone Bay Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Actuator Array Utility Shielding Sensor Drone Bay EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher Improved Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 90 | 7 10 8 23 35 7 Power 14 | 1 1 2 4 5 1 Engine 12 | 1 1 2 3 4 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 27 | 2 2 1 10 9 3 Treads . | . . . . . . Leg 15 | 2 2 1 2 5 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 12 | . . . 8 4 . Utility 12 | 2 3 1 . 5 1 Device 4 | . . . . 3 1 Storage 3 | 2 1 . . . . Processor 5 | . 2 1 . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 37 | 2 4 4 9 16 2 Energy Gun 9 | 1 . . 3 4 1 Energy Cannon 8 | . 1 1 1 5 . Ballistic Gun 12 | 1 1 1 3 6 . Ballistic Cannon 2 | . 1 1 . . . Launcher 6 | . 1 1 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 Parts Lost 19 | . . . 6 9 4 Power 3 | . . . 2 1 . Propulsion 8 | . . . 2 4 2 Utility 3 | . . . . 2 1 Weapon 5 | . . . 2 2 1 Highest Loss Streak 4 | . . . 4 4 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 96 95 96 Engine 10 | . 14 14 7 7 9 Leg 19 | . 28 28 6 4 35 Flight 13 | . . . 34 29 . Device 3 | . . . . 8 13 Storage 11 | . 14 14 11 9 9 Processor 13 | . 13 14 11 18 10 Energy Gun 4 | . 10 . 2 4 9 Energy Cannon 7 | . 3 14 7 4 8 Ballistic Gun 7 | . 9 7 9 7 . Ballistic Cannon 1 | . 2 4 . . . Launcher 1 | . 1 2 2 . . Naked Turns . | . . . . . . Heaviest Build 28 | 19 20 26 26 27 28 Greatest Support 50 | 20 20 27 47 40 50 Greatest Overweight (x) 5 | . . 1 5 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 7 8 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 8 10 10 10 8 Class Distribution -------------------- 58% | Mutant 26% | Scavenger-Mutant 8% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Matter Collected 2030 | 279 448 228 396 603 76 Remotely . | . . . . . . Salvage Created 4209 | 67 763 338 1151 1423 467 Parts 204 | 2 35 12 68 64 23 Haulers Intercepted 4 | . . . 3 1 . Recyclers Shooed 6 | . 5 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Combat Hostiles Destroyed 83 | . 14 13 23 24 9 Guns 45 | . 11 1 12 17 4 Cannons 28 | . 2 8 7 6 5 AOE 10 | . 1 4 4 1 . Classes Destroyed 12 | 1 3 1 4 3 . Worker 1 | . . . 1 . . Hauler 4 | . . . 3 1 . Recycler 9 | 1 4 1 . 3 . Operator 1 | . . . . 1 . Watcher 9 | . 3 . 4 2 . Swarmer 17 | . 6 1 3 3 4 Grunt 43 | . 8 6 12 14 3 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 12 | . . . 7 5 . Hunter 3 | . . . . 1 2 Assembled 6 | . . 6 . . . Best Kill Streak 5 | 1 4 5 4 4 2 Combat Bots Only 4 | . 3 4 4 4 2 Max Kills in Single Turn 2 | 1 2 2 2 2 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 1 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Damage Taken 3630 | . 428 299 691 1533 679 Core 859 | . 64 106 128 495 66 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 64 | . 51 . 13 . . Core Remaining (%) 66 | 100 . 32 68 . . Volleys Fired 283 | 3 50 25 65 97 43 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 70 103 103 90 136 136 Shots Fired 535 | 5 98 47 126 174 85 Gun 353 | 5 82 11 74 138 43 Cannon 168 | . 14 29 49 36 40 Launcher 14 | . 2 7 3 . 2 Special . | . . . . . . Kinetic 204 | 3 46 15 60 80 . Thermal 304 | 2 50 25 63 81 83 Explosive 12 | . 2 7 3 . . Electromagnetic 15 | . . . . 13 2 Robot Hit Streak 32 | 3 15 8 20 22 32 Robot Miss Streak 5 | 2 3 5 3 2 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 4 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 398 | 3 76 24 92 144 59 Core Hits 181 | 2 31 23 46 59 20 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 16 | . 6 . 1 5 4 Burn 13 | . 5 . . 4 4 Destroy 2 | . . . 1 1 . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7701 | 35 1121 688 1906 2575 1376 Guns 4147 | 35 823 71 745 1813 660 Cannons 2786 | . 210 365 897 714 600 Explosions 746 | . 79 252 251 48 116 Melee . | . . . . . . Ramming 22 | . 9 . 13 . . Kinetic 2032 | 22 495 88 602 825 . Thermal 4685 | 13 538 348 1040 1486 1260 Explosive 582 | . 79 252 251 . . Electromagnetic 380 | . . . . 264 116 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 97 | . 34 11 9 18 25 Projectiles 69 | . 9 11 6 18 25 Explosions 28 | . 25 . 3 . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 136 | . 33 8 69 . 26 Shots 6 | . 1 1 2 . 2 Rammed 2 | . . . 2 . . Targets Rammed 4 | . 2 . 2 . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 423 | 9 192 174 204 423 403 Average Temperature 100 | 6 43 52 53 182 91 Received Heat Transfer 1782 | . 156 126 276 1026 198 Effects 9 | . . . . 9 . Energy Bleed 4 | . . . . 4 . Interference 3 | . . . . 3 . Matter Decay 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 20 | . 3 1 . 8 8 Heat Transferred 9537 | 37 1813 592 1767 2923 2405 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Peak Influence 596 | 5 254 217 419 575 596 Initial 220 | . 2 33 22 136 220 Average 204 | 2 96 80 239 374 373 Maximum Alert Level 2 | . 1 1 2 2 2 Low Security (%) 51 | 100 86 93 32 4 . Level 1 33 | . 13 6 57 50 59 Level 2 15 | . . . 10 45 40 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 1 5 . Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Distress Signals 4 | . 1 . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 18 19 30 32 19 Peak Tracking Total 6 | . 4 3 5 6 4 Tactical Retreats 7 | . 1 1 1 . 4 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . . . . 4 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Machines Disabled 6 | . . 1 . 1 4 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Machines Accessed 22 | . 8 2 6 6 . Terminals 13 | . 6 . 4 3 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 69 | . 23 2 19 25 . Successful 49 | . 16 2 12 19 . Failed 20 | . 7 . 7 6 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 14 . 12 19 . Fabricators . | . . . . . . Repair Stations 6 | . 2 . 3 1 . Recycling Units 11 | . 7 . 4 . . Scanalyzers 4 | . . . . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 35 | . 9 2 9 15 . Record 14 | . 3 . 6 5 . Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . 2 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 2 . . . . Alert Level 4 | . 2 . . 2 . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Assault Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 . 2 1 . Scan Component 3 | . 1 . 1 1 . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 6 | . 5 . 1 . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 8 . 6 4 . Full Trace Events 5 | . 2 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 77 | . 26 . 51 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 70 | . 70 . . . . Retrieved Matter 70 | . 70 . . . . Retrieved Components 2 | . 1 . 1 . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 16 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 25 | . . 23 2 . . Total Damage 343 | . . 312 31 . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Turns Passed 4463 | 111 943 1083 1008 848 470 Spaces Moved 2562 | 69 540 718 599 377 259 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 1705 | 60 540 718 64 64 259 Wheels . | . . . . . . Hover . | . . . . . . Flight 848 | . . . 535 313 . Fastest Speed 29 | 50 120 120 29 101 120 Average Speed 115 | 110 120 128 100 106 120 Slowest Speed 420 | 120 120 190 420 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 6 87 95 47 37 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 134 | . 21 70 40 3 . Melee . | . . . . . . Projectile 5 | . . . 2 3 . AOE 129 | . 21 70 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Total 3547 | 99 750 828 882 654 334 Wait 420 | 3 88 61 161 90 17 Move 2557 | 68 539 717 598 376 259 Hop . | . . . . . . Pick Up 118 | 16 32 10 21 34 5 Fast Attach . | . . . . . . Attach 37 | 7 3 . 9 14 4 Detach . | . . . . . . Swap 53 | . 7 8 14 21 3 Drop 75 | 2 29 7 12 22 3 Fire 283 | 3 50 25 65 97 43 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 112 | -11/Junkyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 3) 335 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 12) 647 | -10/Materials | Repaired Assault Rifle 784 | -10/Materials | Discovered new exit (range 17) 886 | -10/Materials | Discovered new exit (range 18) 1055 | -10/Materials | Entered Mines 1062 | -10/Mines | Found the Drone Emporium 1067 | -10/Mines | Found Prototype Device 1145 | -10/Mines | Assembled infested the area 1169 | -10/Mines | Build established: Scavenger-Mutant 1252 | -10/Mines | Core integrity fell below 50% 1264 | -10/Mines | Learned Materials emergency access door positions 1290 | -10/Mines | Discovered new exit (range 5) 1304 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1348 | -10/Mines | Met a Derelict shopkeep closing up shop 1554 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1605 | -10/Mines | Learned location of Storage (-7) 1657 | -10/Mines | Build established: Mutant 1901 | -10/Mines | Discovered new exit (range 9) 2057 | -10/Mines | Found a hidden stash of uninstalled traps 2138 | -10/Mines | Entered Materials 2138 | -9/Materials | Accompanied by 1 ally 2138 | -9/Materials | Evolved 2 slots: Propulsion x2 2637 | -9/Materials | Identified exit to Mines 2707 | -9/Materials | Discovered new exit (range 17) 2927 | -9/Materials | Lost 4 parts (1p2n1w) 2971 | -9/Materials | Repaired Imp. Flight Unit 3146 | -9/Materials | Entered another Materials area 3146 | -8/Materials | Evolved 2 slots: Utility x2 3625 | -8/Materials | Core integrity fell below 50% 3817 | -8/Materials | Garrison activated, responded to threat 3863 | -8/Materials | Core integrity fell below 20% 3903 | -8/Materials | Lost 4 parts (1p1n1u1w) 3942 | -8/Materials | Identified exit to Garrison 3994 | -8/Materials | Entered Garrison 4173 | -8/Garrison | Build established: Scavenger-Mutant 4262 | -8/Garrison | Triggered checkpoint 4464 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04363_ System corrupted: Matter fused (-8). 04365_ S-10 Pest destroyed. 04370_ Acquired 8 matter. 04388_ G-50 Soldier destroyed. 04394_ G-47 Trooper destroyed. Garrison Door activated. 04425_ G-47 Trooper destroyed. 04425_ Aluminum Leg destroyed. 04434_ Hvy. Particle Cannon destroyed. 04439_ Identified Imp. EM Shotgun. 04439_ Malfunction: System corrupted (+3). 04442_ Dropped Faulty Imp. EM Shotgun. 04443_ G-47 Trooper suffers critical hit (Burn). 04448_ Aluminum Leg destroyed. 04448_ G-47 Trooper misfires. 04449_ System corrupted: Matter fused (-6). 04453_ Acquired Carbon-fiber Leg. 04460_ Acquired 48 matter. 04462_ Acquired Carbon-fiber Leg. 04464_ Acquired Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ??????????? ????????? #?????????????????????????? | | ??????????? ##?????# ##????????????????????????? | | ???????###? ???? #????????????????????????? | | ??????? ? ??? #????????????????????????? | | ???????? ? ?? #????????????????????????? | | ?????????# ?# ?# #????????????????????????? | | ?????????# ## ## ##???????????????????????? | | ?????????" ???????????????????????? | | ?????????? ????????????????????????? | | ??????????? ????????????????????????? | | ????????????? ? ????????????????????????? | | ?????????# ???# ?# #????????????????????????? | | ?????????# ## ## ##########???????????????? | | ?????????# = g #???????????????? | | ?????????# [@% !g ^ #???????????????? | | ?????????# ###g### #???????????????? | | ?????????# ## ## ##?# #?# #??????????????## | | ??????????????# ???# #??# #?#[ #??????????????# | | ????????????????????# #??# " #??????????????# | | ????????????????????# #??# ### #?????????????## | | ????????????????????# #?? #?# #?????????????# | | ????????????????????# #??# #?# #?????????????# | | ????????????????????# #??# #?# #?????????????# | | ????????????????????# ####+### ############### | | ????????????????????# !%= | | ????????????????????# =% | | ????????????????????####### ################ =### | | ??????????????????????????# #??????????????#%%#?# | | ??????????????????????????# #??????????????# #?# | | ??????????????????????????# #??????#####???# #?## | | ??????????????????????????# #??????# #"#???# #??? | | ??????????????????????????# #??????# "#???# ###? | | ??????????????????????????# #??????# "#???# #? | | ??????????????????????????# #??????# "#???# #? | | ??????????????????????????#[##+##### #"#???# #? | | ??????????????????????????#*%[=% #?????######? | | ??????????????????????????###%= ######???????????? | | ????????????????????????????#=% #????????????????? | | ????????????????????????????#####????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Actuator Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Survived The Infestation Challenges ------------ None Game ------ Seed HelicalSiegeMachine Manual? 0 Play Time 01:45:23 Cumulative 14.3 hours Start 2024.01.03 @ 11:26:23 End 2024.01.03 @ 13:17:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfd79926-cf95-474e-8ae6-9cdf1c30ce13