Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 14:22:10

Player: Kaeinara

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (92)      460
Value Destroyed (2791)     2791
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (95)                 95
              TOTAL SCORE: 5786

 Bonus
-------
High Alert Combat Kills    95

 Cogmind 
---------
Core Integrity             0/700
Matter                     168/450
Energy                     41/100
System Corruption          1%
Temperature                Warning (374)
Movement                   Core (650) Ox12
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
   Compact Matter Pod
>          --- WEAPON (3) -------
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY (15) ---
     Micro Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
  Improved Shield Generator
  Improved Field Recycling Unit (0)
      Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
   Compact Matter Pod
  Advanced Targeting Computer
           Matter Filter
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
           VSS Leg
  Improved Shield Generator
  Improved Field Recycling Unit
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
      Mini Assault Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Field Recycling Unit
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             80   | 6   2   12  31  29  
  Power                    12   | 1   .   1   3   7   
    Engine                 7    | 1   .   .   2   4   
    Core                   5    | .   .   1   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               29   | 2   .   7   15  5   
    Treads                 .    | .   .   .   .   .   
    Leg                    29   | 2   .   7   15  5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   .   6   6   
    Device                 7    | .   .   .   2   5   
    Storage                5    | 1   1   .   2   1   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   .   4   7   11  
    Energy Gun             4    | .   .   .   3   1   
    Energy Cannon          5    | .   .   .   1   4   
    Ballistic Gun          4    | 2   .   2   .   .   
    Ballistic Cannon       9    | .   .   2   3   4   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   .   3   2   18  
  Power                    6    | .   .   .   2   4   
  Propulsion               9    | .   .   3   .   6   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      13   | .   .   2   1   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  99  98  
  Engine                   8    | .   14  3   5   10  
  Core                     3    | .   .   7   3   3   
  Leg                      33   | .   28  42  35  29  
  Device                   3    | .   .   .   5   6   
  Storage                  14   | .   14  11  18  14  
  Processor                9    | .   13  11  9   6   
  Energy Gun               2    | .   .   .   6   3   
  Ballistic Gun            8    | .   28  15  .   .   
  Ballistic Cannon         10   | .   .   6   10  18  
Peak Build Rating          50   | 6   9   19  40  50  
  Average Rating           28   | 4   8   15  28  47  
  On Entrance              14   | .   6   9   19  40  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             72   | 13  28  37  54  72  
  Greatest Support         80   | 20  20  40  80  80  
  Greatest Overweight (x)  4    | 4   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             15   | 3   14  15  15  15  
  Average Carried          13   | 1   9   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   14  15  15  9   

 Class Distribution 
--------------------
 37% | Mutant
 33% | Gunner
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           2564 | 207 134 552 996 675 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2692 | .   96  881 811 904 
  Parts                    211  | .   14  73  55  69  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           5    | .   .   1   1   3   
Parts Field Recycled       17   | .   .   .   5   12  
  Retrieved Matter         257  | .   .   .   71  186 
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  66   | .   4   22  20  20  
  Guns                     28   | .   4   19  3   2   
  Cannons                  36   | .   .   3   17  16  
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          12   | .   3   4   2   3   
  Worker                   3    | .   .   .   1   2   
  Builder                  6    | .   .   1   1   4   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 4    | .   .   1   1   2   
  Watcher                  11   | .   1   2   3   5   
  Swarmer                  20   | .   3   8   4   5   
  Grunt                    29   | .   1   8   11  9   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   6   4   1   
  Hunter                   2    | .   .   .   .   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           8    | .   3   5   6   8   
  Combat Bots Only         5    | .   3   4   5   5   
Max Kills in Single Turn   3    | .   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        373  | .    15   98   80   180  
  Missed                   94   | .    2    29   29   34   
Damage Taken               4529 | .    106  816  707  2900 
  Core                     931  | .    20   114  86   711  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   323  | .    .    98   64   161  
Core Remaining (%)         86   | 100  92   71   84   .    
Volleys Fired              208  | .    16   70   63   59   
  Largest                  3    | .    2    2    2    3    
  Hottest                  157  | .    40   88   108  157  
Shots Fired                471  | .    32   142  126  171  
  Gun                      209  | .    32   120  28   29   
  Cannon                   260  | .    .    22   98   140  
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  406  | .    32   142  92   140  
  Thermal                  29   | .    .    .    .    29   
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          34   | .    .    .    34   .    
  Robot Hit Streak         10   | .    3    10   10   9    
  Robot Miss Streak        8    | .    4    6    7    8    
  Penetration Max          1    | .    .    .    1    1    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           287  | .    16   94   95   82   
  Core Hits                160  | .    6    50   59   45   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         17   | .    .    1    7    9    
    Burn                   1    | .    .    .    .    1    
    Destroy                1    | .    .    1    .    .    
    Blast                  13   | .    .    .    5    8    
    Corrupt                2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5887 | .    170  1317 1671 2729 
  Guns                     1867 | .    170  987  370  340  
  Cannons                  3553 | .    .    330  1301 1922 
  Explosions               467  | .    .    .    .    467  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  4624 | .    170  1317 1215 1922 
  Thermal                  340  | .    .    .    .    340  
  Explosive                467  | .    .    .    .    467  
  Electromagnetic          456  | .    .    .    456  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  26   | .    .    11   10   5    
    Message Errors         4    | .    .    1    3    .    
    Matter Fused           8    | .    .    1    5    2    
    Heat Flow Errors       3    | .    .    2    1    .    
    Energy Discharges      3    | .    .    1    1    1    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    2    .    1    
    Data Loss (major)      2    | .    .    1    .    1    
    Misfires               2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    4    4    16   
  Projectiles              21   | .    .    4    4    13   
  Explosions               3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 62   | .    .    8    34   20   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  61   | .    .    8    34   19   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      253  | .    .    .    .    253  
  Shots                    4    | .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        668  | .    .    278  366  668  
  Average Temperature      159  | .    .    98   96   215  
  Received Heat Transfer   1515 | .    6    339  387  783  
  Effects                  45   | .    .    .    1    44   
    Shutdowns              11   | .    .    .    .    11   
    Energy Bleed           2    | .    .    .    .    2    
    Interference           7    | .    .    .    .    7    
    Matter Decay           3    | .    .    .    1    2    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         6    | .    .    .    .    6    
    Damage (major)         9    | .    .    .    .    9    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         703  | .    .    .    .    703  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             501  | .   100 488 501 278 
  Initial                  176  | .   .   42  139 176 
  Average                  191  | .   31  288 345 112 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         61   | 100 100 33  11  91  
  Level 1                  28   | .   .   42  65  8   
  Level 2                  10   | .   .   23  23  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   2   3   3   
  Investigation            3    | .   1   1   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            5    | .   1   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   4   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              108  | .   8   31  37  32  
  Peak Tracking Total      7    | .   2   4   4   7   
  Tactical Retreats        6    | .   1   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   .   2   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   1   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   .   1   1   5   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          27   | .   8   6   7   6   
  Terminals                21   | .   7   5   5   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                59   | .   21  12  15  11  
  Successful               37   | .   12  6   12  7   
  Failed                   22   | .   9   6   3   4   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                43   | .   19  9   10  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   2   3   2   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              7    | .   .   .   3   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             26   | .   11  4   8   3   
  Record                   4    | .   .   1   3   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   
  Open DSF                 1    | .   .   .   .   1   
  Emergency Access Points  3    | .   2   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              5    | .   2   .   1   2   
  Locate Traps             4    | .   3   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   1   2   2   2   
  Scan Component           4    | .   1   1   1   1   
  Repair                   3    | .   .   1   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   2   
  Insert Component         2    | .   .   .   1   1   
  Analyze                  2    | .   .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         21   | .   7   4   4   6   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   1   1   1   
  Time                     86   | .   .   26  38  22  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   
  Part Schematics Acquired 2    | .   .   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5960 | 63   1069 1331 1423 2074 
Spaces Moved               3301 | 39   571  817  739  1135 
  Core                     10   | 10   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     3291 | 29   571  817  739  1135 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  115  127  
  Average Speed            134  | 126  175  120  125  129  
  Slowest Speed            250  | 250  190  190  190  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 3    93   70   56   27   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          121  | .    .    .    19   102  
  Melee                    .    | .    .    .    .    .    
  Projectile               57   | .    .    .    19   38   
  AOE                      64   | .    .    .    .    64   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4422 | 52   609  1035 1117 1609 
  Wait                     695  | .    6    106  223  360  
  Move                     3297 | 38   570  816  738  1135 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  77   | 8    14   17   26   12   
  Fast Attach              18   | .    .    2    8    8    
  Attach                   25   | 6    1    4    4    10   
  Detach                   .    | .    .    .    .    .    
  Swap                     37   | .    1    6    19   11   
  Drop                     65   | .    1    14   36   14   
  Fire                     208  | .    16   70   63   59   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 3)
  564 | -10/Materials | Derelicts attacked the area
  712 | -10/Materials | Discovered new exit (range 3)
  889 | -10/Materials | Discovered new exit (range 7)
 1133 | -10/Materials | Entered another Materials area
 1133 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1554 | -9/Materials  | Repaired Assault Rifle?
 1793 | -9/Materials  | Discovered new exit (range 7)
 1839 | -9/Materials  | Build established: Scavenger-Mutant
 2175 | -9/Materials  | Discovered new exit (range 16)
 2296 | -9/Materials  | Discovered new exit (range 3)
 2464 | -9/Materials  | Entered another Materials area
 2464 | -8/Materials  | Evolved 2 slots: Utility x2
 3012 | -8/Materials  | Repaired Titanium Leg
 3542 | -8/Materials  | Build established: Mutant
 3878 | -8/Materials  | Discovered new exit (range 5)
 3887 | -8/Materials  | Entered Factory
 3887 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4192 | -7/Factory    | Build established: Gunner
 4875 | -7/Factory    | Lost 4 parts (2p1n1u)
 5059 | -7/Factory    | Core integrity fell below 50%
 5229 | -7/Factory    | Repaired Gauss Cannon
 5933 | -7/Factory    | Core integrity fell below 20%
 5961 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  damaged (-5).
05950_ K-01 Serf collects debris.
05951_ R-06 Scavenger destroyed.
05951_ G-47 Trooper destroyed.
05951_ G-50 Soldier destroyed.
05951_ Titanium Leg destroyed.
05951_ Destroyed Titanium Leg.
05952_ Imp. Grenade Launcher broken.
05952_ Overheating: Short circuit.
05952_ Adv. Targeting Computer destroyed.
05953_ Overheating: Lrg. Storage Unit damaged
  (-20).
05955_ Imp. Grenade Launcher destroyed.
05955_ U-05 Engineer builds a Door.
05956_ Imp. Titanium Leg destroyed.
05956_ M-13 Machinist repairs Lgt. Ion Engine.
05957_ Broken Imp. Grenade Launcher destroyed.
05959_ Overheating: Com. Matter Pod damaged
  (-6).
05960_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|    +            +                 / !      #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              442
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Matter Filtering           30

 Item Schematics 
-----------------
 Lgt. Armor Plating | -8/Materials | Scanalyzed
    Adv. Beam Rifle | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageFlakRedirector
  Manual?         0
Play Time         01:10:12
  Cumulative      8.4 hours
  Start           2024.08.18 @ 12:57:56
  End             2024.08.18 @ 14:22:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 278dde27-a97a-47e3-8efb-5b98583a9d2f