Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.19 @ 15:51:04 Player: Nah Bohdi Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (249) 1245 Value Destroyed (9372) 9372 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 15517 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (10) ----- Visual Processing Unit Target Analyzer > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Improved System Restoration Module Disruptor Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer Experimental Targeting Computer Target Analyzer Experimental Power Shielding Utility Shielding Layered Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Improved Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Cooling System Energy Well Improved Core Shielding Improved Hardlight Generator Force Field Authchip [Device] Improved System Restoration Module Proton Cannon Magnetic Acceleration Cannon Chainsword [Rating: 69] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Utility Shielding Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Slots Evolved 11 | . 1 2 2 . 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . 1 Utility 8 | . 1 1 2 . 2 . . 1 1 Weapon . | . . . . . . . . . . Parts Attached 273 | 6 17 26 35 52 32 17 23 57 8 Power 27 | 1 4 3 1 5 2 5 2 4 . Engine 7 | 1 . 2 1 1 . 1 . 1 . Core 19 | . 4 1 . 4 2 4 2 2 . Reactor 1 | . . . . . . . . 1 . Propulsion 67 | 2 7 9 6 8 4 1 5 20 5 Treads 11 | 2 . 7 . . . . . . 2 Leg 37 | . . . . 5 4 1 5 20 2 Wheel 10 | . 7 2 . . . . . . 1 Hover 7 | . . . 6 1 . . . . . Flight 2 | . . . . 2 . . . . . Utility 83 | 1 5 9 18 15 13 7 2 12 1 Device 41 | . 1 6 12 10 3 3 2 3 1 Storage 5 | 1 1 1 . . . 1 . 1 . Processor 9 | . 2 1 2 2 1 . . 1 . Hackware 4 | . . . 1 1 . 1 . 1 . Protection 24 | . 1 1 3 2 9 2 . 6 . Artifact . | . . . . . . . . . . Weapon 96 | 2 1 5 10 24 13 4 14 21 2 Energy Gun 28 | . . . . 14 9 1 . 4 . Energy Cannon 22 | . . . . 3 3 1 6 8 1 Ballistic Gun 24 | 2 1 4 7 6 . . 4 . . Ballistic Cannon 7 | . . . . . . 1 2 4 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 14 | . . 1 3 1 1 1 2 5 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 10 . . . 4 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 2 | . . . . . . . 2 . . Parts Lost 53 | . 2 1 . 5 8 . 7 20 10 Power 6 | . 1 . . 1 2 . . 2 . Propulsion 14 | . . 1 . . . . 3 5 5 Utility 18 | . 1 . . 1 3 . 1 8 4 Weapon 15 | . . . . 3 3 . 3 5 1 Highest Loss Streak 9 | . 1 1 . 2 3 . 5 8 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 94 99 99 98 96 97 94 41 Engine 3 | . 4 5 7 2 2 3 4 1 . Core 4 | . 7 4 . 5 4 3 2 7 . Treads 4 | . 13 19 4 . . . . . 1 Leg 12 | . . . . 11 21 21 20 17 10 Wheel 1 | . 11 6 . . . . . . . Hover 3 | . . . 20 13 . . . . . Device 8 | . 3 10 15 9 6 9 8 6 2 Storage 8 | . 14 10 8 8 7 7 7 6 6 Processor 17 | . 12 9 16 23 17 21 21 19 14 Hackware 2 | . . . . 1 . 1 7 8 . Protection 11 | . 5 9 7 6 23 14 11 13 . Energy Gun 1 | . . . . 3 7 . . 1 . Energy Cannon 3 | . . . . 1 6 7 8 5 2 Ballistic Gun 7 | . 25 19 15 9 . . . . . Ballistic Cannon 2 | . . . . . . 6 4 4 . Peak Build Rating 69 | 6 11 19 38 43 45 49 49 69 47 Average Rating 38 | 3 9 16 33 40 42 46 46 58 30 On Entrance 28 | . 6 11 18 38 43 44 49 48 23 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 16 23 26 29 36 38 45 45 56 38 Greatest Support 63 | 40 40 63 63 51 51 51 51 51 62 Greatest Overweight (x) 16 | . 1 1 3 9 . . 2 16 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 15 15 15 15 Average Capacity 11 | 8 10 10 10 10 10 14 15 15 11 Most Carried 15 | 7 10 10 10 10 10 15 15 15 5 Average Carried 11 | 4 9 9 9 9 8 14 14 14 1 Final Capacity 15 | 10 10 10 10 10 10 15 15 15 5 Final Carried 15 | 7 10 10 10 10 10 15 14 6 2 Class Distribution -------------------- 83% | Hacker-Mutant 8% | Scavenger-Mutant 7% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Scout | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Matter Collected 6602 | 280 362 957 978 1063 317 315 404 1926 . Remotely 1486 | . . 449 20 . . . . 1017 . Salvage Created 11356 | 63 753 1743 1106 1803 1944 485 640 2819 . Parts 613 | 7 43 129 69 112 86 23 23 121 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 8 | 2 2 . . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 187 | . 8 31 19 25 32 10 14 48 . Melee 1 | . . . . . . . . 1 . Guns 106 | . 8 31 19 22 16 . 8 2 . Cannons 64 | . . . . 3 5 10 6 40 . AOE 6 | . . . . . 2 . . 4 . Classes Destroyed 18 | 2 4 6 1 1 1 1 . 2 . Worker 9 | . 3 2 . 1 3 . . . . Builder 8 | . . 2 . 2 3 . . 1 . Tunneler 2 | 1 . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 16 | 1 3 3 . 3 1 . . 5 . Minesweeper 1 | . . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . Operator 8 | . . 3 1 1 2 . . 1 . Watcher 19 | . 3 5 3 2 2 . . 4 . Swarmer 17 | . . 5 . . . 1 2 9 . Grunt 89 | . 8 14 10 11 15 4 4 23 . Brawler 5 | . . 1 1 1 1 . . 1 . Duelist 5 | . . 2 . . 1 2 . . . Sentry 37 | . . 9 7 11 3 1 1 5 . Specialist 1 | . . . . . . . . 1 . Hunter 11 | . . . 1 2 5 . . 3 . Programmer 15 | . . . . . 7 2 1 5 . Heavy 1 | . . . . . . . . 1 . Thug 2 | . . . . . . . 2 . . Butcher 4 | . . . . . . . 4 . . Best Kill Streak 7 | 1 4 6 5 6 7 3 7 6 . Combat Bots Only 7 | . 2 3 4 4 3 3 7 5 . Max Kills in Single Turn 3 | 1 2 2 1 2 3 1 1 2 . Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . . 1 . . 2 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 1631 | . 80 76 94 149 265 55 112 569 231 Missed 523 | . 24 24 31 52 101 24 33 178 56 Damage Taken 11344 | . 469 443 611 890 1805 241 1047 3811 2027 Core 2531 | . 80 104 75 214 275 7 127 649 1000 Absorbed by Shields 525 | . . . . 63 . . . 462 . Redirected to Shielding 561 | . . 16 27 37 126 4 11 340 . Ignored by Resistances 6965 | . 292 288 371 576 925 152 614 2549 1198 Regen/Repaired (Parts) 728 | . 33 85 128 192 . . . 290 . Core Remaining (%) 58 | 100 68 74 . 47 . . 41 23 . Volleys Fired 642 | 5 51 94 83 99 86 28 39 156 1 Largest 2 | 2 2 2 2 2 2 2 2 2 1 Hottest 149 | 40 40 50 50 100 122 79 149 140 5 Shots Fired 1234 | 10 102 189 162 182 168 54 73 293 1 Gun 808 | 10 102 189 162 170 119 . 19 37 . Cannon 425 | . . . . 12 49 54 54 256 . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . . 1 Kinetic 794 | 10 102 189 162 138 . 28 39 126 . Thermal 304 | . . . . 19 98 26 27 134 . Explosive . | . . . . . . . . . . Electromagnetic 135 | . . . . 25 70 . 7 33 . Robot Hit Streak 77 | 7 21 36 38 42 77 23 22 51 19 Robot Miss Streak 3 | . 2 2 2 2 1 1 3 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 2 4 2 2 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . Shots Hit Robots 1011 | 7 83 135 132 146 147 44 62 254 1 Core Hits 477 | 4 39 65 49 66 95 19 33 106 1 Critical Kills 4 | . . 1 . . 2 . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . . 1 . . 3 . 1 11 . Burn 2 | . . . . . 1 . . 1 . Meltdown 3 | . . . . . 2 . . 1 . Destroy 1 | . . 1 . . . . . . . Blast 6 | . . . . . . . 1 5 . Sever 4 | . . . . . . . . 4 . Melee Attacks 28 | . . 3 4 3 4 2 3 9 . Impact . | . . . . . . . . . . Slashing 28 | . . 3 4 3 4 2 3 9 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23917 | 69 847 2068 2317 2889 4514 1359 2000 7789 65 Guns 11693 | 69 844 2066 2289 2454 2641 . 513 817 . Cannons 10190 | . . . . 191 1186 1223 1321 6269 . Explosions 1071 | . . . . . 687 . . 384 . Melee 853 | . . . 28 204 . 136 166 319 . Ramming 110 | . 3 2 . 40 . . . . 65 Kinetic 11940 | 69 844 2066 2289 2120 . 660 855 3037 . Thermal 8100 | . . . . 275 3069 563 814 3379 . Explosive 286 | . . . . . . . . 286 . Electromagnetic 2628 | . . . . 250 1445 . 165 768 . Impact . | . . . . . . . . . . Slashing 853 | . . . 28 204 . 136 166 319 . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 2 . 1 4 4 2 3 . Average Corruption 1 | . 1 1 . 1 2 2 2 2 . Corruption Purged 6 | . . . . . 2 4 . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . 6 5 . 2 15 2 2 3 . Message Errors 10 | . 1 2 . . 4 1 1 1 . Matter Fused 9 | . 2 1 . . 4 . 1 1 . Heat Flow Errors 5 | . . . . 1 4 . . . . Energy Discharges 3 | . 1 . . 1 1 . . . . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 3 | . 1 . . . 2 . . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . 1 . . . . . . . Alerts 1 | . . 1 . . . . . . . Overload Shots 10 | . . . . . . . 10 . . Effects 1 | . . . . . . . 1 . . Heat Surge 1 | . . . . . . . 1 . . Overflow Damage 491 | . . . . 95 130 77 84 105 . Projectiles 259 | . . . . . 83 8 63 105 . Explosions 47 | . . . . . 47 . . . . Melee 185 | . . . . 95 . 69 21 . . Knockbacks 32 | . . . . . . 5 3 23 1 Impact 1 | . . . . . . . . . 1 Kinetic 30 | . . . . . . 5 3 22 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 230 | . . . . 8 222 . . . . Shots 8 | . . . . . 8 . . . . Rammed 4 | . 1 1 . 1 . . . . 1 Targets Rammed 25 | . 1 1 . 4 . . . 1 18 Kicked 21 | . . . . 3 . . . 1 17 Crushed . | . . . . . . . . . . Highest Temperature 337 | . 28 35 84 117 337 2 272 262 . Average Temperature 47 | . 8 9 19 24 81 2 57 66 . Received Heat Transfer 4312 | . 450 267 441 615 537 144 477 1186 195 Effects 8 | . . . . . 5 . . 3 . Interference 8 | . . . . . 5 . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 6 . . . . Combat Hostiles 6 | . . . . . 6 . . . . Parts Fried 10 | . . . . . 5 . 1 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . 3 . . 1 . Combat Hostiles 4 | . . . . . 3 . . 1 . Parts Melted 38 | . . . . 1 25 1 4 7 . Heat Transferred 11995 | . . . . 448 5092 850 1041 4564 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . . . . 9 . . 2 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Peak Influence 405 | 10 147 313 405 312 311 . . 360 29 Initial 68 | . 4 1 . 68 2 . . . 9 Average 93 | 7 34 85 157 91 104 . . 110 11 Maximum Alert Level 2 | . . 1 2 1 1 . . 1 . Low Security (%) 80 | 100 100 83 61 76 76 . . 78 100 Level 1 19 | . . 16 37 23 23 . . 21 . Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 53 | . . 5 2 8 20 . . 17 1 Investigation 19 | . . 2 2 4 6 . . 5 . Extermination 8 | . . . . . 5 . . 3 . Reinforcement 17 | . . 3 . 1 3 . . 9 1 Assault . | . . . . . . . . . . Garrison 9 | . . . . 3 6 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Distress Signals 9 | . . 5 1 . 1 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 259 | . 11 47 28 32 40 11 14 67 9 Peak Tracking Total 9 | . 2 4 3 5 4 3 7 9 7 Tactical Retreats 14 | . . 2 . 2 3 . 1 5 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Traps Triggered 22 | . 3 4 . 8 3 . . 3 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Machines Disabled 18 | . 1 1 1 3 4 . 1 7 . Max in Single Turn 2 | . 1 1 1 1 2 . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Machines Accessed 71 | . 11 11 11 14 11 2 1 10 . Terminals 44 | . 8 6 8 10 7 . . 5 . Fabricators 3 | . . . . . 2 . . 1 . Repair Stations 8 | . 1 2 1 1 . . . 3 . Recycling Units 8 | . 2 2 1 2 . . . 1 . Scanalyzers 3 | . . 1 1 . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 195 | . 28 33 42 31 27 2 1 31 . Successful 143 | . 21 26 31 23 16 2 1 23 . Failed 52 | . 7 7 11 8 11 . . 8 . Catastrophic 3 | . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 111 | . 17 17 24 19 16 . . 18 . Fabricators 7 | . . . . . 6 . . 1 . Repair Stations 35 | . 5 7 5 7 . . . 11 . Recycling Units 14 | . 6 2 2 3 . . . 1 . Scanalyzers 21 | . . 7 11 . 3 . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 70 | . 11 11 14 12 9 2 1 10 . Record 13 | . 1 1 3 . 2 1 . 5 . Robot Analysis 7 | . . . 3 1 1 . . 2 . Prototype ID Bank 8 | . 1 1 1 2 3 . . . . Open Door 8 | . . . . 6 . 1 1 . . Open DSF 2 | . . . . . 2 . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Repair Station Index 2 | . . 1 . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . Locate Traps 8 | . 2 3 1 1 . . . 1 . Dispatch Records 2 | . 2 . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Investigation Status 2 | . . . 2 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 7 | . 1 2 1 1 1 . . 1 . Fabricator Hacks 5 | . . . . . 4 . . 1 . Load Schematic 2 | . . . . . 2 . . . . Build 3 | . . . . . 2 . . 1 . Repair Station Hacks 33 | . 5 6 4 7 . . . 11 . Scan Component 18 | . 3 3 2 4 . . . 6 . Repair 15 | . 2 3 2 3 . . . 5 . Recycling Unit Hacks 13 | . 5 2 2 3 . . . 1 . Report Inventory 11 | . 3 2 2 3 . . . 1 . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 20 | . . 7 11 . 2 . . . . Insert Component 9 | . . 3 5 . 1 . . . . Analyze 11 | . . 4 6 . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Unlock Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 41 | . 3 5 7 10 9 . . 7 . Full Trace Events 22 | . 1 4 3 4 6 . . 4 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . 3 5 . 1 . . . . Parts Built 6 | . . . . . 4 . . 2 . Authchips . | . . . . . . . . . . Time 167 | . . . . . 50 . . 117 . Total Part Build Rating 18 | . . . . . 4 . . 14 . Parts Repaired 15 | . 2 3 2 3 . . . 5 . Time 627 | . 64 88 111 142 . . . 222 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . 17 . . . . . . . . Parts Scanalyzed 9 | . . 3 5 . 1 . . . . Part Schematics Acquired 9 | . . 3 5 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Robot Analysis Total 7 | . . . 3 1 1 . . 2 . Derelict Logs Recovered 4 | . . . . . . 3 1 . . Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries 1 | . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Turns Passed 16955 | 98 1450 2550 1001 2786 2152 1717 1814 3184 203 Spaces Moved 10252 | 52 971 1532 985 1448 1244 1199 1293 1403 125 Core 35 | 17 . . . 6 . . . 1 11 Treads 1471 | 35 404 912 100 . . . . . 20 Legs 5961 | . . . . 764 1244 1199 1293 1402 59 Wheels 1222 | . 567 620 . . . . . . 35 Hover 1563 | . . . 885 678 . . . . . Flight . | . . . . . . . . . . Fastest Speed 42 | 50 80 100 42 42 130 130 120 105 50 Average Speed 120 | 124 121 136 55 98 130 130 126 148 108 Slowest Speed 850 | 160 160 240 230 500 130 130 260 850 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 61 | 4 96 91 69 94 28 96 98 31 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 10 | . . . . . . 7 3 . . Spaces Dug 11 | . . 3 3 . 4 1 . . . Terrain Destroyed 92 | . . 3 3 1 38 9 6 32 . Melee 8 | . . 3 3 . 2 . . . . Projectile 37 | . . . . 1 7 9 6 14 . AOE 47 | . . . . . 29 . . 18 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Total 13689 | 77 1146 1834 1298 2651 1598 1303 1399 2200 183 Wait 2100 | . 82 143 164 935 186 29 16 519 26 Move 10243 | 51 970 1531 984 1447 1243 1198 1292 1402 125 Hop . | . . . . . . . . . . Pick Up 164 | 14 14 15 11 30 22 14 17 22 5 Fast Attach 60 | . 10 12 9 13 3 2 . 11 . Attach 75 | 6 4 3 4 11 11 . 10 18 8 Detach 2 | . . . . . 2 . . . . Swap 138 | . 3 11 22 28 18 15 13 28 . Drop 153 | 1 11 21 17 35 15 15 9 29 . Fire 642 | 5 51 94 83 99 86 28 39 156 1 Melee 28 | . . 3 4 3 4 2 3 9 . Ram 2 | . . . . 1 . . . . 1 Kick 21 | . . . . 3 . . . 1 17 Crush 2 | . 1 1 . . . . . . . Escape Stasis 56 | . . . . 43 8 . . 5 . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 164 | -10/Materials | Identified exit to Mines 164 | -10/Materials | Discovered exit to Mines (range 9) 305 | -10/Materials | Build established: Hacker-Mutant 349 | -10/Materials | Identified exit to Materials 349 | -10/Materials | Discovered exit to Materials (range 16) 722 | -10/Materials | Discovered exit to Materials (range 13) 1001 | -10/Materials | Repaired Lgt. Nuclear Core 1413 | -10/Materials | Discovered exit to Materials (range 7) 1498 | -10/Materials | Repaired Com. Wheel 1549 | -10/Materials | Entered another Materials area 1549 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1839 | -9/Materials | Build established: Scavenger-Mutant 2163 | -9/Materials | Identified exit to Mines 2522 | -9/Materials | Identified exit to Materials 2522 | -9/Materials | Discovered exit to Materials (range 10) 2859 | -9/Materials | Discovered exit to Materials (range 16) 3110 | -9/Materials | Discovered exit to Materials (range 8) 3160 | -9/Materials | Repaired Broken Tractor Beam 3276 | -9/Materials | Build established: Hacker-Mutant 3608 | -9/Materials | Repaired Core Shielding 3635 | -9/Materials | Repaired Lgt. Treads 4099 | -9/Materials | Entered another Materials area 4099 | -8/Materials | Evolved 2 slots: Utility x2 4124 | -8/Materials | Identified exit to Storage 4124 | -8/Materials | Discovered exit to Storage (range 7) 4432 | -8/Materials | Identified exit to Factory 4432 | -8/Materials | Discovered exit to Factory (range 7) 4566 | -8/Materials | Discovered exit to Storage (range 12) 4567 | -8/Materials | Build established: Hacker-Scout 4676 | -8/Materials | Discovered exit to Factory (range 7) 4772 | -8/Materials | Repaired Hvy. Ion Engine 4833 | -8/Materials | Repaired Aerolev Unit 5100 | -8/Materials | Entered Storage 5171 | -8/Storage | Repaired Minigun 5232 | -8/Storage | Repaired Aerolev Unit 5277 | -8/Storage | Repaired Kinecellerator? 5720 | -8/Storage | Found Prototype Processor 5818 | -8/Storage | Identified Exp. Targeting Computer 5884 | -8/Storage | Build established: Hacker-Mutant 5939 | -8/Storage | Garrison activated, responded to threat 6680 | -8/Storage | Identified exit to Garrison 7041 | -8/Storage | Core integrity fell below 50% 7320 | -8/Storage | Discovered exit to Factory (range 12) 7886 | -8/Storage | Entered Factory 7886 | -7/Factory | Evolved 2 slots: Utility x2 7898 | -7/Factory | Identified exit to Garrison 7920 | -7/Factory | Identified exit to DSF 7991 | -7/Factory | Garrison activated, responded to threat 8121 | -7/Factory | Fabricated Utility Shielding (x2) 8321 | -7/Factory | Fabricated Utility Shielding (x2) 8450 | -7/Factory | Garrison activated, responded to threat 9639 | -7/Factory | Crushed by falling debris 9670 | -7/Factory | Lost 3 parts (1p1u1w) 9878 | -7/Factory | Identified exit to Lower Caves 9878 | -7/Factory | Discovered exit to Lower Caves (range 9) 10038 | -7/Factory | Entered Lower Caves 10072 | -7/Lower Caves | Learned location of Zion (-7) 10144 | -7/Lower Caves | Found DCF Scrap (13 items) 10568 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10655 | -7/Lower Caves | Identified exit to Lower Caves 10655 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 10667 | -7/Lower Caves | Encountered a Warlord checkpoint 11163 | -7/Lower Caves | Learned Armory stockpile data 11384 | -7/Lower Caves | Learned location of 1 exit from Factory 11755 | -7/Lower Caves | Entered another Lower Caves area 12142 | -7/Lower Caves | Encountered a Warlord checkpoint 12210 | -7/Lower Caves | Learned Factory stockpile data 12412 | -7/Lower Caves | Identified exit to Zion 12412 | -7/Lower Caves | Discovered exit to Zion (range 17) 12785 | -7/Lower Caves | Attracted the attention of an 0b10 base 12867 | -7/Lower Caves | Destroyed 7 combat bots 12876 | -7/Lower Caves | Lost 5 parts (2n1u2w) 13183 | -7/Lower Caves | Core integrity fell below 50% 13512 | -7/Lower Caves | Identified exit to Factory 13512 | -7/Lower Caves | Discovered exit to Factory (range 17) 13569 | -7/Lower Caves | Entered Factory 13569 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13570 | -6/Factory | Identified exit to Lower Caves 13911 | -6/Factory | Repaired Exp. Power Shielding 13950 | -6/Factory | Repaired Titanium Leg 14225 | -6/Factory | Repaired Carbon-fiber Leg 15113 | -6/Factory | Repaired Corrupted Carbon-fiber Leg 15606 | -6/Factory | Identified exit to Factory 15606 | -6/Factory | Discovered exit to Factory (range 7) 15869 | -6/Factory | Repaired Utility Shielding 16263 | -6/Factory | Cargo convoy interrupted 16431 | -6/Factory | Fabricated Quantum Capacitor? 16532 | -6/Factory | Discovered exit to Factory (range 8) 16615 | -6/Factory | Core integrity fell below 50% 16674 | -6/Factory | Lost 7 parts (3n3u1w) 16741 | -6/Factory | Lost 8 parts (2p1n3u2w) 16753 | -6/Factory | Entered another Factory area 16753 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16863 | -5/Factory | Spotted B-75 Beast 16878 | -5/Factory | Core integrity fell below 50% 16885 | -5/Factory | Core integrity fell below 20% 16910 | -5/Factory | Lost 9 parts (4n4u1w) 16956 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 16908_ The floor emits a surge of raw power. 16911_ Slug penetrates Wall. 16911_ Penetrated by Slug. 16911_ Wheel destroyed. 16916_ Acquired Imp. Medium Treads. 16920_ Acquired Remote Datajack. 16926_ Acquired Imp. Medium Treads. 16928_ Jacked Y-64 Sentinel... >>parse_system Reading system data... 16930_ Slug penetrates Wall. 16931_ Penetrated by Slug. 16931_ Slug penetrates Wall. 16946_ Slug penetrates Assembly Bed. 16948_ Acquired Disruptor Cannon. 16948_ Slug penetrates Assembly Bed. 16948_ Assembly Bed disabled. 16953_ Fusion Modulator explodes. 16953_ H-66 Slayer destroyed. 16953_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# #????# #???# # | | ????????# #????# #???# ######## | | ????????# #????# #?### #??????# | | ????????+ #????# #?# #??????##/ | | ????????# #????? ??# #???????# | | ????????# #????????????# #???????# | | ????????# #????????????# #???????# | | ????????# #????????????# #???????# | | ????????# #????????????#########?????? | | ????????# #?????????????????????????# ### | | ????????# #??????? ?????????????????#???? | | ????????# ######?? ???????????????????? | | ??????? # #* #?? #??????????????????? | | ?????? # # #?? ####???????????????? | | ?????? # ^ # #? ?????????????? | | ?????? # # #? ?????????????? | | ?????? # + #? ????????????? | | ??????? + # [#? ?????????????? | | ??????? # # #? ???????????????? | | ??????? # BB # [ ## ????????????????? | | ??????? + BB ; # ?????????????????? | | ???########g ;;;;;;# ???????????????????? | | ???# ||= ; ????????????????????? | | ???# | ; ?????????????????????? | | ???# | = ;#??????????????????????? | | ???# %[ @###????????????????????? | | ???# % h l%; #????????????????????? | | ???# " ####????????????????????? | | ??## " #???????????????????????? | | ??#" ""hY #???????????????????????? | | ??## #???????????????????????? | | ???##################???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 90 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 17 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Tractor Beam | -8/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Utility Shielding | x2 | -7/Factory Utility Shielding | x2 | -7/Factory Quantum Capacitor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed MappingBraceNetwork Manual? 0 Play Time 03:41:41 Cumulative 29.8 hours Start 2024.11.19 @ 11:50:12 End 2024.11.19 @ 15:51:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af66722d-f6bd-4740-be90-73c0f0d88f81