Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 13:58:07 Player: dhtilly Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (198) 990 Value Destroyed (7213) 7213 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3463) 3463 TOTAL SCORE: 16006 Bonus ------- High Alert Combat Kills 2631 Follower Combat Kills 825 Aligned with FarCom 300 Friendly Fire -293 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 291/291 System Corruption 21% Temperature Cool (6) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- FC-Fission Engine > --- PROPULSION (5) --- Light Treads Flying XBT-FC Exoskeleton Compact Wheel > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink (fused) High-capacity Storage Unit > --- WEAPON (3) ------- Thermal Shock Construct/G Shock Maul (fused) > --- INVENTORY (20) --- Huge Storage Unit Matter Compressor (250) Advanced Visual Processing Unit Matter Filter Particle Charger Improved Utility Shielding Hardened Light Armor Plating Improved Shield Generator Force Field Hacking Suite Long-range Tractor Beam Improved Lightning Gun Improved Datajack Peak State ------------ > --- POWER ------------ FC-Fission Engine > --- PROPULSION ------- Flying XBT-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Advanced Signal Interpreter Improved Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Thermal Shock Construct/G Hpw. Electro Shock Construct/G Hpw. Electro Lightning Construct/G > --- INVENTORY -------- Light Deuterium Engine Light Treads Compact Wheel Improved Heat Sink High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit Matter Filter Particle Charger Improved Utility Shielding Hardened Light Armor Plating Hardened Heavy Armor Plating Force Field Hacking Suite Improved Lightning Gun Heavy Rocket Launcher Improved Datajack Field Lobotomy Kit Shock Maul [Rating: 80] Favorites ----------- Power Constructs Engine Constructs Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Shock Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 4 | . . . . . 2 . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 196 | 6 22 4 1 19 49 28 4 63 Power 9 | 1 2 . . 2 3 . 1 . Engine 8 | 1 2 . . 2 3 . . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 9 1 . 3 14 3 . 6 Treads 31 | 2 9 1 . 3 12 3 . 1 Leg . | . . . . . . . . . Wheel 6 | . . . . . 2 . . 4 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 72 | 1 3 3 1 4 17 8 3 32 Device 40 | . . 2 . 2 9 3 1 23 Storage 9 | 1 2 . 1 . 1 . . 4 Processor 3 | . . . . . 1 . . 2 Hackware 2 | . . . . . 1 1 . . Protection 18 | . 1 1 . 2 5 4 2 3 Artifact . | . . . . . . . . . Weapon 77 | 2 8 . . 10 15 17 . 25 Energy Gun 22 | . 3 . . 4 8 . . 7 Energy Cannon 5 | . 2 . . 1 1 . . 1 Ballistic Gun 6 | 2 2 . . 1 . 1 . . Ballistic Cannon 15 | . . . . . 5 10 . . Launcher 15 | . . . . 4 1 3 . 7 Special Weapon 3 | . 1 . . . . . . 2 Impact Weapon 10 | . . . . . . 3 . 7 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 8 | . 1 . . . 3 3 . 1 Corrupted Parts 2 | . . . . 2 . . . . System Corruption 10 | . . . . 10 . . . . Parts Lost 26 | . . . . 2 3 . 1 20 Power 2 | . . . . 1 . . . 1 Propulsion 5 | . . . . . 1 . . 4 Utility 10 | . . . . 1 1 . 1 7 Weapon 9 | . . . . . 1 . . 8 Highest Loss Streak 4 | . . . . 1 1 . 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 91 100 100 98 92 98 100 65 Engine 7 | . 14 14 14 13 9 9 2 1 Core 1 | . . . . . . . 6 3 Treads 23 | . 28 28 28 27 32 35 36 8 Wheel 1 | . . . . . 2 . . 3 Device 9 | . . 3 14 2 8 9 9 14 Storage 9 | . 14 14 14 14 9 9 9 6 Processor 5 | . . . . . 5 9 9 6 Protection 5 | . 6 10 . 11 6 7 8 2 Energy Gun 7 | . 3 28 28 15 6 . . 5 Ballistic Gun 2 | . 24 . . . . . . 1 Ballistic Cannon 6 | . . . . . 11 17 18 3 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 12 25 24 32 38 75 67 69 126 Greatest Support 132 | 40 40 40 40 40 85 80 80 132 Greatest Overweight (x) 6 | . . . . . 4 . . 6 Average Overweight (x) 1 | . . . . . . . . 3 Largest Inventory Capacity 25 | 8 10 10 15 15 20 20 20 25 Average Capacity 17 | 7 8 10 13 15 18 20 20 21 Most Carried 23 | 4 10 10 11 15 20 20 20 23 Average Carried 16 | 2 7 9 10 12 18 19 19 19 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 Final Carried 20 | 4 10 10 11 15 20 20 20 13 Scrap Engine Consumption 118 | . . . . . . . . 118 Constructs Created 9 | . . . . . . . . 9 Constructs Modified 39 | . . . . . . . . 39 Class Distribution -------------------- 62% | Mutant 22% | Construct 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Matter Collected 6277 | 241 473 186 . 408 1622 1114 161 2072 Remotely 1349 | . . . . . 820 76 12 441 Salvage Created 8264 | . 485 100 . 124 1494 1138 307 4616 Parts 332 | . 31 7 . 8 64 56 11 155 Haulers Intercepted 16 | . 2 . . . 4 6 . 4 Recyclers Shooed 10 | . . 2 . . 1 . . 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 170 | . 12 3 . 12 36 25 7 75 Melee 2 | . . . . . . . . 2 Guns 51 | . 12 3 . . 12 . . 24 Cannons 63 | . . . . . 22 18 7 16 AOE 41 | . . . . 12 2 7 . 20 Classes Destroyed 18 | . 5 . . 3 5 4 . 1 Worker 10 | . . . . . 1 2 . 7 Builder 7 | . 1 . . . 2 1 . 3 Tunneler 2 | . . . . 1 . . . 1 Hauler 16 | . 2 . . . 4 6 . 4 Recycler 8 | . . . . . 3 . . 5 Mechanic 4 | . . . . . . 1 . 3 Operator 2 | . 1 . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 20 | . 6 1 . . 7 . . 6 Grunt 81 | . 6 2 . 1 20 9 1 42 Brawler 11 | . . . . 1 1 2 . 7 Duelist 7 | . . . . . . 3 . 4 Protector 4 | . . . . . 1 1 . 2 Sentry 27 | . . . . . 6 9 5 7 Demolisher 1 | . . . . . . 1 . . Hunter 5 | . . . . . 1 . 1 3 Programmer 6 | . . . . . . . . 6 Assembled 10 | . . . . 10 . . . . Best Kill Streak 10 | . 3 2 . 8 8 6 3 10 Combat Bots Only 9 | . 3 2 . 8 7 5 3 9 Max Kills in Single Turn 3 | . 2 1 . 3 2 3 1 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . 3 2 2 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Damage Taken 13920 | . 531 141 . 471 2124 889 59 9705 Core 1261 | . 86 27 . 91 110 92 . 855 Absorbed by Shields 299 | . . . . . . . . 299 Regen/Repaired (Parts) 3258 | . . . . . . 573 . 2685 Core Remaining (%) 60 | 100 . . . 18 . . 63 . Volleys Fired 584 | . 48 9 . 13 139 69 10 296 Largest 3 | . 2 2 . 2 2 2 2 3 Hottest 217 | . 100 112 . 124 131 96 96 217 Shots Fired 1036 | . 94 19 . 20 275 128 21 479 Gun 510 | . 91 19 . 5 106 . . 289 Cannon 471 | . 2 . . 3 168 120 21 157 Launcher 49 | . . . . 12 1 8 . 28 Special 6 | . 1 . . . . . . 5 Kinetic 578 | . 90 . . . 167 120 21 180 Thermal 275 | . 4 19 . 8 107 . . 137 Explosive 49 | . . . . 12 1 8 . 28 Electromagnetic 129 | . . . . . . . . 129 Robot Hit Streak 16 | . 9 5 . 4 16 7 7 10 Robot Miss Streak 5 | . 3 1 . 2 5 3 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 2 . . . 2 . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 Shots Hit Robots 677 | . 56 11 . 13 187 80 15 315 Core Hits 377 | . 24 5 . 18 64 51 8 207 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 8 | . . . . . . . . 8 Critical Strikes 42 | . . . . . 15 7 2 18 Burn 10 | . . . . . 7 . . 3 Blast 20 | . . . . . 8 7 2 3 Corrupt 3 | . . . . . . . . 3 Smash 9 | . . . . . . . . 9 Melee Attacks 58 | . . . . . . 5 . 53 Impact 54 | . . . . . . 5 . 49 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 9 Combat Hostiles 5 | . . . . . . . . 5 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23567 | . 747 161 . 803 4290 2977 391 14198 Guns 6941 | . 744 161 . 58 1264 . . 4714 Cannons 7776 | . . . . 41 2947 2055 391 2342 Explosions 7121 | . . . . 704 67 915 . 5435 Melee 1605 | . . . . . . . . 1605 Ramming 124 | . 3 . . . 12 7 . 102 Kinetic 9008 | . 744 . . . 2947 2055 391 2871 Thermal 4040 | . . 161 . 99 1264 . . 2516 Explosive 6532 | . . . . 704 67 915 . 4846 Electromagnetic 2258 | . . . . . . . . 2258 Impact 1605 | . . . . . . . . 1605 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . 3 3 3 13 . 1 1 21 Average Corruption 6 | . 2 3 3 3 . 1 1 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 242 | . 18 19 11 16 . 13 3 162 Message Errors 57 | . 5 6 3 2 . 4 1 36 Matter Fused 46 | . 6 5 3 4 . 1 1 26 Heat Flow Errors 29 | . . . 2 1 . 1 . 25 Energy Discharges 26 | . 4 1 . 1 . 3 . 17 Parts Rejected 4 | . . . . 1 . . . 3 Parts Fused 5 | . . . . 1 . . . 4 Data Loss (minor) 33 | . 2 4 2 1 . 2 . 22 Data Loss (major) 9 | . . 1 1 1 . . . 6 Misfires 13 | . 1 1 . 4 . 2 1 4 Alerts 5 | . . 1 . . . . . 4 Misdirections 5 | . . . . . . . . 5 Weapon Failures 10 | . . . . . . . . 10 Overload Shots . | . . . . . . . . . Overflow Damage 1066 | . . . . 48 . 18 17 983 Projectiles 38 | . . . . . . 18 17 3 Explosions 147 | . . . . 48 . . . 99 Melee 881 | . . . . . . . . 881 Knockbacks 54 | . . . . . 21 9 2 22 Impact 9 | . . . . . . . . 9 Kinetic 38 | . . . . . 18 8 2 10 Secondary 7 | . . . . . 3 1 . 3 Self-Inflicted Damage 436 | . . . . 135 31 117 . 153 Shots 9 | . . . . 4 1 2 . 2 Rammed 2 | . 1 . . . 1 . . . Targets Rammed 18 | . 1 . . . 2 1 . 14 Kicked 13 | . . . . . . . . 13 Crushed 3 | . . . . . 1 1 . 1 Highest Temperature 503 | . 68 327 202 257 376 143 42 503 Average Temperature 121 | . 14 101 88 101 102 53 24 142 Received Heat Transfer 4167 | . 216 27 . 6 945 315 9 2649 Effects 23 | . . . . . 1 . . 22 Shutdowns 5 | . . . . . 1 . . 4 Energy Bleed 4 | . . . . . . . . 4 Interference 8 | . . . . . . . . 8 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 9 Combat Hostiles 9 | . . . . . . . . 9 Parts Fried 22 | . . . . . . . . 22 Impact Corruptions 20 | . . . . . . . . 20 Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 12 | . . . . . 8 . . 4 Heat Transferred 7982 | . . 407 . 222 3293 . . 4060 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Peak Influence 2194 | . 192 65 . 145 730 1053 488 2194 Initial 371 | . . 30 . . 1 293 371 120 Average 524 | . 72 16 . 60 259 785 323 925 Maximum Alert Level 5 | . . . . . 3 3 2 5 Low Security (%) 41 | 100 100 100 . 100 47 . 19 18 Level 1 13 | . . . . . 37 6 48 4 Level 2 11 | . . . . . 9 15 32 15 Level 3 17 | . . . . . 5 77 . 15 Level 4 9 | . . . . . . . . 27 Level 5 6 | . . . . . . . . 17 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 47 | . 2 . . . 9 8 . 28 Investigation 8 | . 1 . . . 2 3 . 2 Extermination 6 | . . . . . . . . 6 Reinforcement 15 | . 1 . . . 5 1 . 8 Assault 15 | . . . . . 1 4 . 10 Garrison 3 | . . . . . 1 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Distress Signals 13 | . 2 . . . 7 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 300 | . 27 5 . 13 66 46 2 141 Peak Tracking Total 11 | . 7 3 . 7 7 5 2 11 Tactical Retreats 18 | . . . . . 6 . . 12 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 12 | . 4 . . 2 1 . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 33 | . . 1 . 1 6 9 . 16 Max in Single Turn 4 | . . 1 . 1 1 2 . 4 Garrison Access 4 | . . . . . 1 1 . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 63 | . 8 1 2 1 11 14 6 20 Terminals 46 | . 8 1 . . 7 11 6 13 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . . . . . 1 2 . 2 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . 2 Garrison Access 4 | . . . . . 1 1 . 2 Total Hacks 164 | . 21 3 2 1 32 47 14 44 Successful 78 | . 7 1 2 1 15 23 4 25 Failed 86 | . 14 2 . . 17 24 10 19 Catastrophic 22 | . 4 . . . 1 4 4 9 Database Lockouts . | . . . . . . . . . Manual 66 | . 18 3 1 . 13 14 4 13 Terminals 117 | . 21 3 . . 22 33 14 24 Fabricators 1 | . . . . . . . . 1 Repair Stations 21 | . . . . . 3 12 . 6 Recycling Units . | . . . . . . . . . Scanalyzers 16 | . . . . . 5 . . 11 Garrison Access 6 | . . . . . 2 2 . 2 Terminal Hacks 32 | . 4 . 2 1 6 9 4 6 Record 1 | . . . 1 . . . . . Part Schematic 10 | . 3 . . . 3 3 . 1 Robot Analysis 4 | . . . . . . 1 3 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 3 | . . . . 1 . 2 . . Terminal Index 1 | . . . . . . . . 1 Alert Level 3 | . . . . . . 1 . 2 Unreport Threat 2 | . . . . . 1 1 . . Locate Traps 1 | . . . . . 1 . . . Hauler Manifests 3 | . . . . . 1 1 . 1 Zone Layout 2 | . 1 . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 15 | . . . . . 2 10 . 3 Scan Component 8 | . . . . . 1 5 . 2 Repair 7 | . . . . . 1 5 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 13 | . . . . . 3 . . 10 Insert Component 6 | . . . . . 1 . . 5 Analyze 7 | . . . . . 2 . . 5 Garrison Access Hacks 3 | . . . . . . 1 . 2 Seal Access 3 | . . . . . . 1 . 2 Unauthorized Hacks 14 | . 3 1 . . 4 3 . 3 Terminals 14 | . 3 1 . . 4 3 . 3 Botnet 14 | . 3 1 . . 4 3 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 55 | . 8 1 . . 11 12 6 17 Full Trace Events 10 | . 1 . . . 3 4 1 1 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . 3 . . . 3 3 . 5 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 128 | . . . . . . . . 128 Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . . . . 5 . 1 Time 326 | . . . . . 44 202 . 80 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . 4 Part Schematics Acquired 5 | . . . . . 1 . . 4 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . . . 5 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total Allies 27 | . . . . 4 . 10 5 8 Largest Group 10 | . . . . 4 4 10 4 4 Highest-Rated Group 173 | . . . . 71 71 173 51 156 Highest-Rated Ally 90 | . . . . 31 31 29 18 90 Total Orders 6 | . . . . 2 . 2 . 2 STAY 3 | . . . . 1 . 1 . 1 FOLLOW 3 | . . . . 1 . 1 . 1 Ally Attacks 199 | . . . . . 28 96 2 73 Total Damage 3499 | . . . . . 376 1234 35 1854 Kills 26 | . . . . . 4 13 . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 5 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 4 | . . . . . . 1 3 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Turns Passed 15544 | 70 1478 1318 531 781 2906 2062 992 5406 Spaces Moved 7447 | 39 762 780 331 443 1392 888 509 2303 Core 4 | 4 . . . . . . . . Treads 5515 | 35 762 780 331 443 1075 888 509 692 Legs 168 | . . . . . . . . 168 Wheels 1733 | . . . . . 317 . . 1416 Hover . | . . . . . . . . . Flight 27 | . . . . . . . . 27 Fastest Speed 50 | 50 160 160 160 160 130 170 170 125 Average Speed 166 | 148 160 160 160 160 158 170 170 175 Slowest Speed 247 | 160 160 160 160 160 238 170 170 247 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 78 | 3 97 98 72 88 92 97 99 57 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 52 | . 1 . . . 6 20 . 25 Terrain Destroyed 571 | . 1 . . 107 48 132 6 277 Melee 14 | . . . . . . . . 14 Projectile 116 | . 1 . . . 37 23 6 49 AOE 441 | . . . . 107 11 109 . 214 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total 9481 | 48 929 833 333 497 1830 1299 618 3094 Wait 889 | . 67 36 . 7 173 288 17 301 Move 7435 | 38 761 779 330 442 1391 887 508 2299 Hop 2 | . . . . . . . . 2 Pick Up 81 | 4 11 2 1 5 30 7 5 16 Fast Attach 59 | 6 6 1 . 8 13 11 . 14 Attach 48 | . 2 . . 4 7 1 1 33 Detach 42 | . 1 . . 5 4 2 . 30 Swap 89 | . 14 3 1 7 29 16 3 16 Drop 108 | . 18 3 1 6 42 12 6 20 Fire 584 | . 48 9 . 13 139 69 10 296 Melee 58 | . . . . . . 5 . 53 Ram . | . . . . . . . . . Kick 13 | . . . . . . . . 13 Crush 5 | . 1 . . . 2 1 . 1 Escape Stasis . | . . . . . . . . . Rewire 68 | . . . . . . . 68 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Discovered new exit (range 3) 1324 | -10/Materials | Discovered new exit (range 6) 1549 | -10/Materials | Entered Mines 1561 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1750 | -10/Mines | Discovered new exit (range 12) 1828 | -10/Mines | Learned location of Zion (-7) 2183 | -10/Mines | Learned Materials garrison access intel 2280 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2282 | -10/Mines | Discovered new exit (range 5) 2579 | -10/Mines | Discovered new exit (range 3) 2586 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2867 | -10/Mines | Entered Exiles 2904 | -10/Exiles | Met 8R-AWN 2933 | -10/Exiles | Met EX-HEX 3075 | -10/Exiles | Met EX-BIN 3095 | -10/Exiles | Aligned with FarCom system 3096 | -10/Exiles | Given EX-Vault access code 3133 | -10/Exiles | Opened EX-Vault 3147 | -10/Exiles | Found Field Lobotomy Kit 3182 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3228 | -10/Exiles | Met EX-DEC 3385 | -10/Exiles | Discovered new exit (range 10) 3398 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3398 | -10/Exiles | Entered Mines 3405 | -9/Mines | Met a Derelict bent on vengeance 3456 | -9/Mines | Assembled infested the area 3469 | -9/Mines | Core integrity fell below 50% 3523 | -9/Mines | Destroyed 8 combat bots 3733 | -9/Mines | Core integrity fell below 20% 3780 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3796 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3799 | -9/Mines | Found Prototype Device 3901 | -9/Mines | Discovered new exit (range 16) 3982 | -9/Mines | Received a Mining Laser from a helpful Derelict 4078 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4140 | -9/Mines | System corruption reached 10% 4179 | -9/Mines | Entered Materials 4179 | -8/Materials | Accompanied by 4 allies 4179 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4180 | -8/Materials | Identified exit to Storage 4181 | -8/Materials | Loaded intel: 1 garrison access location 4888 | -8/Materials | Destroyed 7 combat bots 5290 | -8/Materials | Build established: Scavenger-Mutant 5640 | -8/Materials | Discovered new exit (range 15) 5693 | -8/Materials | Build established: Mutant 6958 | -8/Materials | Discovered new exit (range 16) 7085 | -8/Materials | Entered Storage 7181 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7450 | -8/Storage | Repaired Arm. Treads 7485 | -8/Storage | First assault squad dispatched 7490 | -8/Storage | Build established: Commander-Mutant 7496 | -8/Storage | Repaired Adv. Assault Cannon 7598 | -8/Storage | Used back door to open Recycling access 7598 | -8/Storage | Discovered new exit (range 5) 7840 | -8/Storage | Build established: Mutant 7882 | -8/Storage | Repaired Arm. Treads 7932 | -8/Storage | Repaired Arm. Treads 7977 | -8/Storage | Repaired Adv. Assault Cannon 7997 | -8/Storage | Discovered new exit (range 16) 8166 | -8/Storage | Learned location of Armory (-4) 9147 | -8/Storage | Entered Recycling 9160 | -8/Recycling | Found Scrap Engine 9538 | -8/Recycling | Discovered new exit (range 13) 9607 | -8/Recycling | Build established: Commander-Mutant 10139 | -8/Recycling | Entered Factory 10139 | -6/Factory | Accompanied by 4 allies 10139 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 11035 | -6/Factory | Build established: Mutant 11050 | -6/Factory | Assimilated H-61 Shepherd with FLK Orb 11331 | -6/Factory | Lost 3 parts (1p2u) 11924 | -6/Factory | Build established: Construct 12059 | -6/Factory | Discovered new exit (range 6) 12138 | -6/Factory | Allied Derelicts emerged from ambush trap array 12194 | -6/Factory | Discovered new exit (range 14) 12239 | -6/Factory | First assault squad dispatched 12316 | -6/Factory | Destroyed 9 combat bots 12355 | -6/Factory | System corruption reached 10% 12385 | -6/Factory | Lost 4 parts (2u2w) 12447 | -6/Factory | Identified exit to Factory 12547 | -6/Factory | Build established: Mutant 12848 | -6/Factory | Build established: Construct 13592 | -6/Factory | Repaired Shock Maul 14028 | -6/Factory | Garrison activated, responded to threat 14393 | -6/Factory | Core integrity fell below 50% 14921 | -6/Factory | Core integrity fell below 20% 15206 | -6/Factory | Assimilated Y-54 Guardian with FLK Orb 15209 | -6/Factory | Assimilated I-36 Angel with FLK Orb 15212 | -6/Factory | Assimilated G-67 Veteran with FLK Orb 15215 | -6/Factory | Assimilated G-67 Veteran with FLK Orb 15237 | -6/Factory | Lost 4 parts (1n1u2w) 15545 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 15434_ Acquired 15 matter. 15441_ Y5REBY7HH7X/Y/%IAY3DC 15451_ C-30 ARC bursts open, deploying its payload. 15451_ G-67 Veteran unfolds itself. 15451_ G-50 Soldier unfolds itself. 15451_ B-48 Gladiator unfolds itself. 15451_ G-50 Soldier unfolds itself. 15451_ I-36 Angel unfolds itself. 15463_ Scrap Engine modifies Laser Shock Construct/G: Max Damage +1, Energy Cost -1 Renamed Thermal Shock Construct/G. 15477_ System corrupted: Component data lost. 15489_ G-50 Soldier suffers critical hit (Smash). 15489_ Destroyed Lgt. Angular Momentum Engine. 15489_ G-50 Soldier system corrupted by crushing effect. 15493_ System corrupted: Heat flow error (+298). 15493_ G-50 Soldier misfires. 15516_ System corrupted: Shock Maul fused. 15533_ K-01 Serf cleans the DSF Access. 15541_ System corrupted: Imp. Heat Sink fused. Map ----- +----------------------------------------------------+ | ### #???????????????????????? | | ! # ## ### #???????????????????????? | | ###" # #???????????????????????? | | #?##"""# # #######????#####??###???? | | #??####### # #????# ??? ??? | | #????????# # #????# ??? """ ? | | #????????# # #????# """ """ # | | #????##### # #????# """ """ # | | #????# # # /#????# # | | + ## ############# # / #????# """ """ # | | # #?##?# """ """ # | | # ## ### """ """ # | | # # #??# # | | # "#???# ""T"" # | | # #????# """"" # | | ############# # #????# # | | #??????????# ###+##############+###### | | #??????????# ^ #### | | #??????????# ^ ^ | | ######?????# ^ ^ | | + #????## | | #### #???# # u | | #??# #???# # ####+############+##### | | #??# #???# # # ## %!% ## | | #??# #???### # ### """ ## | | ##??# #????## " @ #?# """ ## | | ????# #????## % # #?# """ # | | ????# #????## k # #?# ! # | | ????# #????## %#! #?# ! # | | ????# #?????######## % # ### !! # | | ????# #???????????## # ### # | | ????# #???????????# ###########?# #### | | ????# #???????????#T #???#???????##########?# | | ????# #???#####???## #?????????????????#?#??# | | ????# ##### ######Y #??#?????????#?#???##??# | | ????# %! % #??????#??????????????## | | ????#######!% ########+########???????#???#????## | | ?????????###g##??# """"" #?#?????#?????????# | | ?????????# # #???# ""T"" #???#??#?????#???### | | ?????????### ###?# #???#???????#?#???#? | | ?????????# #?# #?????????????#????# | | ########## ### #???????? ???#????? | | # + ! #???????????#? ????? | | #^######## ###% """ #?????????"???? ? ?# | | #^#??????# #?# """"" #????????????? ?? | | #????#####+##### """"" #???????????? ## | | ###????# # #?????????"???? ???? | | ######?# # #??? ???????????#?#? | | ! #?# # ! #????????????#??#??? | | #?# ##############??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 19 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hvy. Missile Launcher | -8/Storage | Hacked Adv. Treads | -8/Storage | Hacked Imp. Utility Shielding | -8/Storage | Hacked Lrn. Tractor Beam | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Arm. Medium Treads | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceRecyclingStick Manual? 0 Play Time 02:46:26 Cumulative 166.1 hours Start 2023.04.03 @ 10:40:22 End 2023.04.03 @ 13:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3f975e4-9245-470e-b906-46329c8881d8