Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 05:17:22 Player: TurnLeft25 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (191) 955 Value Destroyed (8852) 8852 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (4452) 4452 TOTAL SCORE: 21859 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 64 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Used Core Reset Matrix 3000 Friendly Fire -70 Cogmind --------- Core Integrity 0/1450 Matter 244/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Encrypted Comm Array Advanced Targeting Computer System Shield > --- WEAPON (5) ------- Kinetic Spear > --- INVENTORY (5) ---- Advanced Hardlight Generator Quantum Rifle Compact HERF Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Stealth Drone Bay > --- WEAPON ----------- Gamma Rifle Plasma Rifle Heavy Disruptor Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Medium Treads Encrypted Comm Array Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Compact HERF Cannon Compact HERF Cannon Nova Cannon Coil Gun Tiamat Missile Launcher [Rating: 148] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Slots Evolved 16 | . . 2 2 . . 2 2 . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . . . Utility 10 | . . 2 1 . . 1 1 . 1 1 . . 1 . 2 . Weapon 3 | . . . 1 . . 1 . . . . . . 1 . . . Parts Attached 188 | 6 5 14 2 21 19 24 2 14 8 2 4 . 40 13 5 9 Power 25 | 1 1 1 . 3 3 3 . 3 1 1 2 . 4 2 . . Engine 11 | 1 1 1 . 1 1 2 . 2 . 1 1 . . . . . Core 8 | . . . . 2 2 1 . 1 1 . 1 . . . . . Reactor 6 | . . . . . . . . . . . . . 4 2 . . Propulsion 27 | 2 . 2 . 5 4 2 1 4 1 . . . 5 1 . . Treads 24 | 2 . 2 . 2 4 2 1 4 1 . . . 5 1 . . Leg 3 | . . . . 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 70 | 1 2 5 1 7 7 4 1 2 4 1 . . 18 8 5 4 Device 38 | . 1 2 . 1 3 1 1 . 3 . . . 12 7 4 3 Storage 3 | 1 1 . . . . . . . . . . . 1 . . . Processor 6 | . . . . . 1 1 . . . . . . 3 . 1 . Hackware 4 | . . . . . . 1 . . 1 1 . . . . . 1 Protection 19 | . . 3 1 6 3 1 . 2 . . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 66 | 2 2 6 1 6 5 15 . 5 2 . 2 . 13 2 . 5 Energy Gun 16 | 2 . . . . 3 3 . 1 . . . . 5 1 . 1 Energy Cannon 8 | . . . . . 1 1 . . . . 2 . 1 1 . 2 Ballistic Gun 18 | . . 2 . 1 . 7 . 2 2 . . . 4 . . . Ballistic Cannon 16 | . 1 3 1 4 1 3 . . . . . . 3 . . . Launcher 7 | . 1 1 . 1 . 1 . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 5 . . . . . . . 2 2 1 Parts Lost 83 | . 2 3 . 14 3 6 . 8 3 . 4 . 17 4 . 19 Power 10 | . . . . 2 . 2 . 1 . . 1 . 2 . . 2 Propulsion 10 | . . . . 2 . 1 . . . . . . 3 1 . 3 Utility 34 | . . 2 . 6 3 2 . 3 2 . 2 . 4 2 . 8 Weapon 29 | . 2 1 . 4 . 1 . 4 1 . 1 . 8 1 . 6 Highest Loss Streak 18 | . 1 2 . 11 2 3 . 5 3 . 4 . 5 2 . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 100 83 94 99 100 93 80 89 86 78 87 89 90 50 Engine 3 | . 14 11 9 2 4 2 6 4 1 5 1 5 . . . . Core 3 | . . . . 5 4 3 . 1 2 5 8 5 1 . . . Reactor 1 | . . . . . . . . . . . . . 4 7 8 3 Treads 14 | . 28 22 18 8 16 14 20 17 11 10 10 10 12 14 13 5 Device 16 | . 12 21 18 9 14 14 13 6 9 15 13 10 17 25 29 16 Storage 6 | . 14 11 9 9 9 7 6 6 5 5 5 5 4 4 4 1 Processor 8 | . . . . . 3 14 13 13 11 10 10 10 13 14 17 12 Hackware 3 | . . . . . . 4 6 6 10 15 13 10 5 . . 1 Protection 5 | . . 10 18 16 13 2 6 10 4 . . . 1 1 . . Energy Gun 7 | . 16 . . . 11 15 13 13 7 5 3 . 5 7 8 3 Energy Cannon 1 | . . . . . 1 2 6 1 . . 1 10 4 2 4 1 Ballistic Gun 5 | . . 3 . 5 3 8 6 6 10 15 14 10 7 1 . . Ballistic Cannon 7 | . 6 16 27 19 11 3 . . . . . . 4 7 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 111 | 14 32 40 47 50 52 59 60 64 58 64 67 67 104 111 101 101 Greatest Support 140 | 40 40 46 46 46 56 56 78 98 140 140 140 140 140 130 130 130 Greatest Overweight (x) 16 | . . . 1 10 16 1 . 1 . . . . . . . 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 5 3 15 14 13 15 15 14 15 15 15 15 13 15 15 15 15 Average Carried 12 | 2 1 12 13 8 14 14 13 13 12 13 14 13 13 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 2 15 13 11 15 15 13 15 12 15 13 13 15 15 15 4 Class Distribution -------------------- 24% | Scavenger-Gunner 16% | Mutant 13% | Scavenger-Tank 11% | Hacker-Skirmisher 9% | Scavenger-Skirmisher 7% | Hacker-Gunner 7% | Tank 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/DSF Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Skirmisher | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Matter Collected 5186 | 218 171 570 . 531 699 362 . 271 77 . 354 . 1428 402 85 18 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8416 | . 368 670 . 639 880 448 . 609 77 . 354 . 2619 1485 77 190 Parts 440 | . 22 39 . 42 46 26 . 18 5 . 12 . 131 91 1 7 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 3 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . . Prevented 3 | . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Combat Hostiles Destroyed 160 | . 12 20 . 25 14 13 . 12 1 . 3 . 36 21 1 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 52 | . 7 2 . 3 5 8 . 6 1 . 2 . 15 3 . . Cannons 76 | . 1 11 . 16 9 3 . . . . . . 16 18 1 1 AOE 25 | . 4 7 . 6 . 2 . 6 . . . . . . . . Classes Destroyed 17 | . 3 4 . 3 3 . . 3 . . 1 . . . . . Worker 9 | . . 3 . . 1 1 . . . . . . 3 1 . . Builder 5 | . . . . . 2 1 . . . . . . 2 . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . Recycler 5 | . . . . . 4 . . . . . . . 1 . . . Operator 2 | . . . . . 2 . . . . . . . . . . . Watcher 9 | . 1 1 . . 2 1 . . . . . . 3 1 . . Swarmer 21 | . 3 . . 5 . 7 . . . . . . 6 . . . Cutter 2 | . . . . 2 . . . . . . . . . . . . Grunt 84 | . 9 17 . 12 10 3 . 6 . . 3 . 14 8 . 2 Brawler 2 | . . 1 . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 14 | . . 2 . 4 3 1 . . 1 . . . 2 . 1 . Specialist 5 | . . . . . . . . 3 . . . . . 2 . . Hunter 11 | . . . . 1 . . . 1 . . . . 6 3 . . Programmer 19 | . . . . 1 . 2 . . . . . . 8 8 . . Heavy 1 | . . . . . . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . . . . 3 . . . . . Best Kill Streak 11 | . 3 7 . 11 4 5 . 6 1 . 2 . 8 4 1 1 Combat Bots Only 11 | . 3 6 . 11 3 4 . 6 1 . 2 . 5 4 1 1 Max Kills in Single Turn 2 | . 2 2 . 2 2 2 . 2 1 . 1 . 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . 2 . 2 . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Hostile Shots Fired 1276 | . 51 92 . 193 74 119 . 94 12 . 54 . 293 62 5 227 Missed 376 | . 15 33 . 56 28 45 . 24 1 . 9 . 88 7 1 69 Damage Taken 16801 | . 421 813 . 2130 757 1143 . 1713 270 . 934 . 4406 1083 101 3030 Core 2725 | . 92 95 . 239 141 89 . 213 . . 36 . 308 43 . 1469 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 315 | . . . . . . . . . . . . . 235 72 8 . Redirected to Shielding 112 | . . . . . . . . . . . . . . 112 . . Ignored by Resistances 128 | . . . . . . 128 . . . . . . . . . . Core Remaining (%) 77 | 100 63 76 . . 30 87 . 74 100 . . 96 . 73 . . Volleys Fired 411 | . 34 57 . 41 53 34 . 25 6 2 41 . 76 29 8 5 Largest 5 | . 2 2 . 3 3 4 . 4 3 3 4 . 5 5 1 4 Hottest 326 | . 90 70 . 132 182 246 . 246 152 125 165 . 325 326 66 326 Shots Fired 1135 | . 61 112 . 92 138 96 . 75 12 4 70 . 330 123 8 14 Gun 625 | . 45 22 . 14 71 79 . 61 12 4 64 . 183 64 . 6 Cannon 478 | . 11 84 . 70 67 16 . 4 . . 6 . 147 59 8 6 Launcher 32 | . 5 6 . 8 . 1 . 10 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 656 | . 11 106 . 84 69 52 . 28 5 2 33 . 194 62 8 2 Thermal 291 | . 25 . . . 69 40 . 28 6 2 31 . 43 43 . 4 Explosive 32 | . 5 6 . 8 . 1 . 10 . . . . . . . 2 Electromagnetic 156 | . 20 . . . . 3 . 9 1 . 6 . 93 18 . 6 Robot Hit Streak 35 | . 10 6 . 6 10 8 . 16 14 7 21 . 18 35 7 9 Robot Miss Streak 10 | . 4 6 . 8 10 4 . 7 1 1 2 . 3 3 1 1 Penetration Max 2 | . . . . . . . . . . . . . 2 1 . . Secondary Targets 2 | . 1 . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . Shots Hit Robots 748 | . 36 61 . 62 84 58 . 62 10 3 55 . 204 93 7 13 Core Hits 479 | . 18 31 . 82 74 41 . 61 4 2 18 . 91 44 1 12 Critical Kills 30 | . . . . . . . . . . . . . 11 18 1 . Critical Parts Destroyed 31 | . . . . . . . . . . . . . 18 11 2 . Critical Strikes 91 | . 4 5 . . 2 1 . . 1 . . . 41 30 5 2 Burn 8 | . 4 . . . 2 1 . . . . . . . 1 . . Destroy 64 | . . . . . . . . . . . . . 30 29 5 . Blast 8 | . . 5 . . . . . . . . . . 3 . . . Corrupt 10 | . . . . . . . . . 1 . . . 8 . . 1 Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20381 | . 860 1508 . 1608 1939 1354 . 2572 194 55 1142 . 5825 2236 117 971 Guns 9150 | . 381 210 . 141 733 979 . 1114 192 55 956 . 2995 1273 . 121 Cannons 7583 | . 85 862 . 987 1155 230 . 74 . . 183 . 2761 938 117 191 Explosions 3354 | . 375 396 . 480 . 145 . 1384 . . . . . . . 574 Melee 68 | . . . . . . . . . . . . . . . . 68 Ramming 226 | . 19 40 . . 51 . . . 2 . 3 . 69 25 . 17 Kinetic 8937 | . 85 1072 . 1128 1047 564 . 507 81 18 540 . 2798 964 117 16 Thermal 4602 | . 200 . . . 841 558 . 519 93 37 416 . 969 866 . 103 Explosive 3354 | . 375 396 . 480 . 145 . 1384 . . . . . . . 574 Electromagnetic 3194 | . 181 . . . . 87 . 162 18 . 183 . 1989 381 . 193 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 68 | . . . . . . . . . . . . . . . . 68 Highest Corruption 17 | . . . . 1 4 2 . . . . . . 12 17 . . Average Corruption 6 | . . . . 1 2 1 . . . . . . 4 15 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 116 | . . . . 5 17 7 . . . . . . 19 68 . . Message Errors 32 | . . . . 1 4 1 . . . . . . 5 21 . . Matter Fused 22 | . . . . . 6 3 . . . . . . 3 10 . . Heat Flow Errors 10 | . . . . 1 1 . . . . . . . . 8 . . Energy Discharges 14 | . . . . 1 2 2 . . . . . . 3 6 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . 1 2 . . . . . . . 4 5 . . Data Loss (major) 11 | . . . . 1 . . . . . . . . 2 8 . . Misfires 3 | . . . . . 1 . . . . . . . 1 1 . . Alerts 2 | . . . . . 1 1 . . . . . . . . . . Weapon Failures 9 | . . . . . . . . . . . . . 1 8 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . . 12 16 . . . . . . 24 . . 63 Projectiles 99 | . . . . . 12 . . . . . . . 24 . . 63 Explosions 16 | . . . . . . 16 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 58 | . 1 9 . 20 14 1 . . . . . . 4 9 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 55 | . 1 9 . 18 14 1 . . . . . . 4 8 . . Secondary 3 | . . . . 2 . . . . . . . . . 1 . . Self-Inflicted Damage 292 | . . 39 . 39 . 112 . 56 . . . . . . . 46 Shots 8 | . . 2 . 3 . 1 . 1 . . . . . . . 1 Rammed 29 | . 5 5 . . 8 . . . 1 . 2 . 5 2 . 1 Targets Rammed 32 | . 5 6 . . 8 . . . 1 . 2 . 7 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . . . . . . . . 2 . . . Highest Temperature 489 | . 90 30 . 361 356 320 . 489 4 . 14 . 60 225 . 204 Average Temperature 111 | . 33 9 . 159 111 135 . 171 3 . 8 . 16 56 . 93 Received Heat Transfer 3754 | . 192 363 . 981 477 186 . 384 72 . 270 . 378 199 . 252 Effects 8 | . . . . 1 1 1 . 5 . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . . 1 . . . 1 . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . . Siege Activations 21 | . . . . . . . . . . . 1 . 12 7 1 . Total Turns 335 | . . . . . . . . . . . 1 . 197 125 12 . Longest Duration 38 | . . . . . . . . . . . 1 . 38 37 12 . Robots Corrupted 6 | . . . . . . . . . . . 1 . 5 . . . Combat Hostiles 6 | . . . . . . . . . . . 1 . 5 . . . Parts Fried 24 | . 2 . . . . . . . . . 2 . 15 4 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . 2 4 . . 2 . . . 3 2 . 1 Heat Transferred 8859 | . 888 . . . 1665 1128 . 1079 185 74 814 . 1221 1618 . 187 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Peak Influence 805 | . 212 553 230 805 526 329 61 280 154 74 . . 432 445 219 325 Initial 391 | . . 73 230 152 391 188 61 45 147 74 . . . 234 189 123 Average 286 | . 117 410 230 431 428 130 61 153 148 74 . . 257 341 194 136 Maximum Alert Level 3 | . 1 2 1 3 2 1 . 1 . . . . 2 2 1 1 Low Security (%) 37 | 100 92 16 . 23 . 79 100 71 100 100 . . 23 . 83 84 Level 1 35 | . 7 15 100 11 35 20 . 28 . . . . 73 74 16 15 Level 2 25 | . . 68 . 55 64 . . . . . . . 2 24 . . Level 3 1 | . . . . 9 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . . Squads Dispatched 36 | . 2 4 . . 4 4 . 2 . . . . 9 5 1 5 Investigation 8 | . 1 3 . . 1 . . . . . . . . 1 . 2 Extermination 8 | . . . . . . 2 . . . . . . 2 3 1 . Reinforcement 17 | . 1 1 . . 3 1 . 2 . . . . 6 1 . 2 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . 1 . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Distress Signals 15 | . 1 4 . . 3 1 . . 1 . . . 3 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 246 | . 15 32 . 27 26 20 . 12 1 1 3 . 53 29 1 26 Peak Tracking Total 16 | . 3 5 . 11 3 4 . 5 1 1 3 . 7 6 1 16 Tactical Retreats 16 | . 1 2 . 2 1 1 . . . . . . 2 2 . 5 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Traps Triggered 15 | . 3 . . 6 4 . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Machines Disabled 11 | . 2 6 . . . 2 . . . . . . 1 . . . Max in Single Turn 2 | . 1 1 . . . 2 . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Machines Accessed 34 | . 2 5 1 3 4 5 1 . 3 . . . 1 6 . 3 Terminals 29 | . 2 5 . 3 4 3 1 . 2 . . . 1 6 . 2 Fabricators 3 | . . . . . . 2 . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 Total Hacks 97 | . 6 18 1 6 22 12 1 . 7 . . . 2 15 . 7 Successful 45 | . 2 11 1 2 10 4 1 . 4 . . . 2 5 . 3 Failed 50 | . 4 5 . 4 12 8 . . 3 . . . . 10 . 4 Catastrophic 13 | . 2 . . . 2 4 . . 1 . . . . 2 . 2 Database Lockouts 2 | . . 2 . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 87 | . 6 18 . 6 22 7 1 . 5 . . . 2 15 . 5 Fabricators 7 | . . . . . . 5 . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . 2 Terminal Hacks 40 | . 2 11 . 2 10 1 1 . 3 . . . 2 5 . 3 Record 22 | . 1 8 . . 8 . . . . . . . . 2 . 3 Robot Schematic 1 | . . . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . 1 . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . Alert Level 4 | . . 2 . . . . . . 1 . . . . 1 . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . Locate Traps 2 | . . 1 . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . 1 . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 3 . . 1 . . . . . . . Network Status 3 | . . . . . . 2 . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 5 1 3 4 5 . . 2 . . . 1 5 . 3 Full Trace Events 10 | . 1 3 . 1 2 . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Total Allies 3 | . . . . . . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . . . . . . 3 . . . Highest-Rated Group 138 | . . . . . . . . . . . . . 138 . . . Highest-Rated Ally 46 | . . . . . . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . 6 . . . Total Damage 150 | . . . . . . . . . . . . . 150 . . . Kills 3 | . . . . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Turns Passed 10903 | 53 671 746 137 1452 1208 1185 13 332 324 137 1239 34 1455 1369 292 256 Spaces Moved 5002 | 39 347 330 56 523 599 537 7 133 177 78 484 22 611 635 157 267 Core 239 | 21 . . . 2 2 . . . . . . . . . . 214 Treads 4526 | 18 347 330 56 307 574 537 7 133 177 78 484 22 611 635 157 53 Legs 237 | . . . . 214 23 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 190 160 152 155 155 160 160 160 160 160 163 163 50 Average Speed 167 | 100 160 160 240 243 164 176 155 162 160 160 160 160 161 163 163 73 Slowest Speed 850 | 160 160 160 240 550 850 240 155 240 160 160 160 160 163 163 163 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 62 44 10 59 49 17 . 81 5 3 61 10 15 46 4 31 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . . . Known Exits Taken 10 | . . . 1 . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 153 | . 16 39 . 9 3 23 . 34 . . 1 . 1 2 1 24 Melee . | . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . 3 . . . . . 1 . 1 2 1 . AOE 145 | . 16 39 . 9 . 23 . 34 . . . . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Upp Upp Res Qua Res Tes Total 6701 | 52 399 433 58 628 716 716 9 195 208 88 892 21 887 897 187 315 Wait 752 | . 1 1 . . . 84 . . 9 . 358 . 87 196 6 10 Move 4987 | 38 346 329 56 521 598 536 7 132 176 77 483 21 610 634 156 267 Hop . | . . . . . . . . . . . . . . . . . Pick Up 180 | 6 6 19 . 21 19 18 . 13 5 6 1 . 41 13 7 5 Fast Attach 33 | 3 . 2 . . 12 7 . 3 . . 1 . 3 2 . . Attach 117 | 3 3 4 2 19 5 11 2 7 8 2 3 . 24 9 6 9 Detach 8 | . . 1 . . . . . . 1 . 1 . . 2 . 3 Swap 40 | . 2 8 . 2 2 7 . 4 . . . . 13 2 . . Drop 112 | 2 2 6 . 5 19 19 . 11 2 1 2 . 26 8 4 5 Fire 411 | . 34 57 . 41 53 34 . 25 6 2 41 . 76 29 8 5 Melee 3 | . . . . . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 32 | . 5 6 . . 8 . . . 1 . 2 . 7 2 . 1 Escape Stasis 19 | . . . . 19 . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 54 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Utility x2 1082 | -9/Materials | Central database locked down 1239 | -9/Materials | Central database locked down 1463 | -9/Materials | Discovered new exit (range 4) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1608 | -8/Materials | Identified exit to Garrison 1608 | -8/Materials | Entered Garrison 1658 | -8/Garrison | Triggered checkpoint 1759 | -8/Garrison | Build established: Tank 1922 | -8/Garrison | Triggered checkpoint 1973 | -8/Garrison | Triggered checkpoint 2011 | -8/Garrison | Destroyed 11 combat bots 2020 | -8/Garrison | Lost 11 parts (1p1n6u3w) 2118 | -8/Garrison | Triggered checkpoint 2394 | -8/Garrison | Discovered new exit (range 9) 2418 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2444 | -8/Garrison | Build established: Scavenger-Tank 2452 | -8/Garrison | Triggered checkpoint 2836 | -8/Garrison | Discovered new exit (range 24) 2836 | -8/Garrison | Discovered new exit (range 53) 2836 | -8/Garrison | Discovered new exit (range 43) 2836 | -8/Garrison | Discovered new exit (range 34) 2850 | -8/Garrison | Triggered checkpoint 3060 | -8/Garrison | Entered Materials 3182 | -8/Materials | Core integrity fell below 50% 4239 | -8/Materials | Build established: Gunner 4263 | -8/Materials | Discovered new exit (range 4) 4268 | -8/Materials | Entered Factory 4268 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4662 | -7/Factory | Lost 3 parts (1p1n1u) 4850 | -7/Factory | Fabricated Tiamat Missile Launcher (x1) 5289 | -7/Factory | Build established: Scavenger-Skirmisher 5416 | -7/Factory | Garrison activated, responded to threat 5425 | -7/Factory | Discovered new exit (range 13) 5451 | -7/Factory | Identified exit to Factory 5453 | -7/Factory | Entered another Factory area 5453 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5466 | -6/Factory | Identified exit to DSF 5466 | -6/Factory | Entered DSF 5512 | -6/DSF | Additional patrols routed to DSF 5605 | -6/DSF | Lost 3 parts (1p2u) 5728 | -6/DSF | Sterilization system engaged 5748 | -6/DSF | Ambient heat levels rising (+10) 5756 | -6/DSF | Discovered new exit (range 16) 5763 | -6/DSF | Ambient heat levels rising (+10) 5778 | -6/DSF | Ambient heat levels rising (+10) 5789 | -6/DSF | Lost 5 parts (1u4w) 5793 | -6/DSF | Ambient heat levels rising (+10) 5797 | -6/DSF | Identified exit to Factory 5798 | -6/DSF | Entered Factory 5798 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5973 | -5/Factory | Lost 3 parts (2u1w) 6017 | -5/Factory | Identified exit to Factory 6122 | -5/Factory | Entered another Factory area 6122 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6248 | -4/Factory | Discovered new exit (range 8) 6258 | -4/Factory | Identified exit to Upper Caves 6259 | -4/Factory | Entered Upper Caves 6261 | -4/Upper Caves | Build established: Hacker-Skirmisher 6265 | -4/Upper Caves | Met a Warlord Commander 6268 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6272 | -4/Upper Caves | Found Encrypted Comm Array 6671 | -4/Upper Caves | Learned location of 2 exits from Research 7256 | -4/Upper Caves | Lost 4 parts (1p2u1w) 7477 | -4/Upper Caves | Discovered new exit (range 13) 7496 | -4/Upper Caves | Identified exit to Upper Caves 7498 | -4/Upper Caves | Entered another Upper Caves area 7510 | -4/Upper Caves | Learned location of Quarantine (-3) 7512 | -4/Upper Caves | Build established: Hacker-Gunner 7514 | -4/Upper Caves | Discovered new exit (range 12) 7530 | -4/Upper Caves | Identified exit to Research 7532 | -4/Upper Caves | Entered Research 7532 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7533 | -3/Research | Identified exit to Quarantine 7533 | -3/Research | Identified exit to Research 8125 | -3/Research | Lost 4 parts (1p1n2w) 8382 | -3/Research | Build established: Scavenger-Gunner 8402 | -3/Research | Garrison activated, responded to threat 8536 | -3/Research | Allied Derelicts emerged from ambush trap array 8599 | -3/Research | Lost 3 allies 8686 | -3/Research | System corruption reached 10% 8741 | -3/Research | Lost 5 parts (1p1n1u2w) 8798 | -3/Research | Lost 3 parts (2u1w) 8987 | -3/Research | Entered Quarantine 9945 | -3/Quarantine | Found Alien Artifact 10216 | -3/Quarantine | Discovered exit to Research (range 4) 10289 | -3/Quarantine | Spotted Fortress 10356 | -3/Quarantine | Entered Research 10356 | -2/Research | Evolved 2 slots: Utility x2 10356 | -2/Research | Identified Core Reset Matrix 10356 | -2/Research | Used Core Reset Matrix 10582 | -2/Research | Discovered new exit (range 19) 10633 | -2/Research | Identified exit to Testing 10638 | -2/Research | Build established: Scavenger-Skirmisher 10648 | -2/Research | Entered Testing 10783 | -2/Testing | Core integrity fell below 50% 10807 | -2/Testing | Core integrity fell below 20% 10825 | -2/Testing | Lost 18 parts (2p3n7u6w) 10904 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10828_ Penetrated by Slug. 10830_ Acquired 12 matter. 10835_ Acquired 6 matter. 10837_ U-05 Engineer builds a Wall. 10842_ R-10 Processor collects Mic. Antimatter Reactor. 10846_ Acquired Unknown Device. 10851_ Identified Lrn. Tractor Beam. 10888_ Acquired Unknown Device. 10892_ Acquired Prototype Piercing Weapon. 10893_ Identified Kinetic Spear. 10894_ Identified Adv. Hardlight Generator. 10895_ Identified Quantum Rifle. 10898_ Slug penetrates Wall. 10901_ Lrn. Tractor Beam destroyed. 10902_ G-73 Enforcer suffers critical hit (Impale). 10902_ G-73 Enforcer destroyed. 10904_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????#???????????? | | #???????????????????????????????? #???????????? | | #??????????????????????????????? #???????????? | | #??????????????????????????????? #???????????? | | ####??????????????????????????? #???????????? | | ????????????????????? ??? #???????????? | | ! ??????????#+########+#### ##### ?????? | | ????####### ?????? | | ????? ????? | | #######/########### ????? | | ?? ## ????? | | ??" " ## ######+########???????????? | | ??" """"" ## # h #???????????????? | | """ """" ## # h #???????????????? | | "" ## # """"""" #???????????????? | | " " + # """"""" #???????????????? | | """" ## # """"""" #???????????????? | | ## # #???????????????? | | ####+################# # =g #???????????????? | | ## ########???????# # @%g #???????????????? | | #""""""#???????# ####/######???????????????? | | + ""#???????# #?????????????????????????? | | ## # "#???????# #?????????????????????????? | | ?###### ""##???????# #?????????????????????????? | | ??????# "??????????# #?????????????????????????? | | ??????# ""#??????????# #?????????????????????????? | | ??????#####??????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 58 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tiamat Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 20k Club Alien Roots Alien Tech Dangerous Findings Just What I Needed Knowing Is Half The Battle Nope Respectable Loadout Challenges ------------ None Game ------ Seed ClaymoresGuidedKit Manual? 0 Play Time 02:00:04 Cumulative 7.5 hours Start 2024.04.03 @ 10:15:59 End 2024.04.05 @ 05:17:22 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e819aab-add5-4338-a666-9570712735f8