Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 13:46:42

Player: alice_fexa

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1616)     1616
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4326

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             421/700
Matter                     285/300
Energy                     480/480
System Corruption          4%
Temperature                Cool (210)
Movement                   Treading (240) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
        Armored Wheel
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON (2) -------
          Light EM Pulse Cannon
                Flak Gun
>               --- INVENTORY (24) ---
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
        Armored Treads
       Improved Heat Sink
       Improved Heat Sink
       Improved Sensor Array
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                Shock Rifle
                Arc Projector
                Particle Gun
                Electrolaser
          Light EM Pulse Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Grenade Launcher
          Heavy Rocket Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Arc Projector
                Minigun
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
        Armored Treads
       Improved Heat Sink
       Improved Heat Sink
       Improved Sensor Array
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                Shock Rifle
                Particle Gun
                Electrolaser
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Grenade Launcher
          Heavy Rocket Launcher
                Remote Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  4    | .   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             77   | 6   9   17  16  29  
  Power                    11   | 1   2   3   .   5   
    Engine                 11   | 1   2   3   .   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   1   6   4   6   
    Treads                 7    | 1   .   3   1   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  12   | 1   1   3   3   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   3   1   8   5   
    Device                 6    | .   .   1   4   1   
    Storage                6    | 1   3   .   1   1   
    Processor              3    | .   .   .   2   1   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   3   7   4   13  
    Energy Gun             13   | 1   1   3   1   7   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          9    | 1   2   3   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 14   | .   .   2   2   10  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   1   1   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   .   1   1   4   
  Highest Loss Streak      9    | .   .   2   2   9   
Average Slot Usage (%)     98   | .   99  100 98  97  
  Engine                   12   | .   14  11  9   13  
  Treads                   9    | .   14  11  9   6   
  Wheel                    16   | .   14  22  17  14  
  Device                   6    | .   .   11  8   6   
  Storage                  23   | .   27  22  18  23  
  Processor                6    | .   .   .   12  12  
  Protection               1    | .   .   .   5   .   
  Energy Gun               9    | .   14  11  8   4   
  Ballistic Gun            9    | .   14  10  8   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             100  | 10  58  62  78  100 
  Greatest Support         32   | 20  16  32  32  28  
  Greatest Overweight (x)  5    | .   5   3   5   5   
  Average Overweight (x)   2    | .   3   1   2   3   
Largest Inventory Capacity 24   | 6   18  18  24  24  
  Average Capacity         19   | 5   17  18  18  24  
  Most Carried             24   | 4   18  18  22  24  
  Average Carried          18   | 2   14  17  17  22  
  Final Capacity           24   | 6   18  18  24  24  
  Final Carried            24   | 4   18  18  22  24  

 Class Distribution 
--------------------
 48% | Mutant
 32% | Hauler-Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
    Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1479 | 211 212 311 244 501 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2396 | .   344 863 389 800 
  Parts                    128  | .   28  40  26  34  
Haulers Intercepted        5    | .   2   1   1   1   
Recyclers Shooed           3    | .   .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  38   | .   5   14  8   11  
  Guns                     25   | .   5   10  3   7   
  Cannons                  1    | .   .   .   .   1   
  AOE                      12   | .   .   4   5   3   
Classes Destroyed          14   | .   7   3   .   4   
  Worker                   3    | .   1   1   .   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   5    | .   2   1   1   1   
  Recycler                 4    | .   1   2   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  8    | .   2   2   2   2   
  Swarmer                  11   | .   3   4   3   1   
  Grunt                    17   | .   2   6   3   6   
  Duelist                  2    | .   .   1   .   1   
  Sentry                   6    | .   .   3   2   1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           8    | .   3   6   8   5   
  Combat Bots Only         7    | .   3   5   7   3   
Max Kills in Single Turn   4    | .   1   4   4   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   4   4   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3015 | .    195  523  561  1736 
  Core                     450  | .    10   58   103  279  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  96   85   81   .    
Volleys Fired              164  | .    35   44   31   54   
  Largest                  2    | .    2    2    2    2    
  Hottest                  91   | .    76   79   75   91   
Shots Fired                303  | .    70   87   55   91   
  Gun                      274  | .    70   86   52   66   
  Cannon                   21   | .    .    .    .    21   
  Launcher                 8    | .    .    1    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  155  | .    35   43   28   49   
  Thermal                  59   | .    35   15   .    9    
  Explosive                8    | .    .    1    3    4    
  Electromagnetic          81   | .    .    28   24   29   
  Robot Hit Streak         15   | .    7    14   13   15   
  Robot Miss Streak        5    | .    3    3    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           217  | .    40   66   45   66   
  Core Hits                119  | .    17   34   25   43   
  Critical Hits            2    | .    .    1    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4304 | .    470  1182 900  1752 
  Guns                     3003 | .    470  959  631  943  
  Cannons                  290  | .    .    .    .    290  
  Explosions               1011 | .    .    223  269  519  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1651 | .    177  415  284  775  
  Thermal                  775  | .    293  200  .    282  
  Explosive                807  | .    .    184  269  354  
  Electromagnetic          1071 | .    .    383  347  341  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    
  Projectiles              5    | .    .    .    .    5    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      161  | .    60   13   52   36   
  Shots                    5    | .    1    1    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        339  | .    90   1    8    339  
  Average Temperature      60   | .    22   1    2    93   
  Received Heat Transfer   762  | .    18   204  198  342  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    1    1    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         1643 | .    814  457  .    372  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             369  | .   202 369 218 161 
  Average Influence        84   | .   69  129 94  65  
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         88   | 100 92  80  73  100 
  Level 1                  11   | .   7   20  26  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   5   
  Investigation            1    | .   .   1   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   13  19  15  23  
  Peak Tracking Total      8    | .   4   5   8   6   
  Tactical Retreats        3    | .   .   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          4    | .   2   .   1   1   
  Max in Single Turn       2    | .   2   .   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          16   | .   5   5   1   5   
  Terminals                14   | .   5   5   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                41   | .   15  17  1   8   
  Successful               15   | .   6   7   .   2   
  Failed                   26   | .   9   10  1   6   
    Catastrophic           3    | .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   13  12  1   6   
  Terminals                39   | .   15  17  1   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             8    | .   2   6   .   .   
  Part Schematic           1    | .   .   1   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   
  Level Access Points      1    | .   .   1   .   .   
  Unreport Threat          3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         28   | .   15  5   1   7   
  Terminals                6    | .   4   1   .   1   
    Track                  3    | .   2   1   .   .   
    Botnet                 3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   4   5   1   3   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3270 | 38   857  615  707  1053 
Spaces Moved               1966 | 32   487  343  413  691  
  Core                     2    | 2    .    .    .    .    
  Treads                   60   | 1    .    3    56   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1904 | 29   487  340  357  691  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  115  115  
  Average Speed            122  | 80   124  111  131  122  
  Slowest Speed            220  | 160  130  200  220  140  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 4    57   30   29   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          79   | .    22   16   12   29   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      79   | .    22   16   12   29   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2556 | 41  670 500 527 818 
  Wait                     231  | .   122 60  44  5   
  Move                     1962 | 31  486 342 412 691 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  66   | 4   12  16  13  21  
  Fast Attach              14   | 6   1   1   2   4   
  Attach                   19   | .   .   4   5   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     44   | .   8   12  9   15  
  Drop                     56   | .   6   21  11  18  
  Fire                     164  | .   35  44  31  54  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Discovered new exit (range 16)
  896 | -10/Materials | Entered another Materials area
  896 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1368 | -9/Materials  | Build established: Scavenger-Mutant
 1480 | -9/Materials  | Identified exit to Materials
 1511 | -9/Materials  | Entered another Materials area
 1511 | -8/Materials  | Evolved 2 slots: Utility x2
 1706 | -8/Materials  | Destroyed 7 combat bots
 1963 | -8/Materials  | Build established: Mutant
 2178 | -8/Materials  | Discovered new exit (range 16)
 2217 | -8/Materials  | Identified exit to Factory
 2218 | -8/Materials  | Entered Factory
 2218 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2423 | -7/Factory    | Lost 9 parts (2p3n4w)
 2523 | -7/Factory    | Build established: Hauler-Mutant
 2637 | -7/Factory    | Discovered new exit (range 6)
 2646 | -7/Factory    | Identified exit to Lower Caves
 3143 | -7/Factory    | Garrison activated, responded to threat
 3271 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03207_ U-05 Engineer lays Concrete.
03207_ Dropped Lgt. Treads.
03208_ K-01 Serf collects debris. <x2>
03212_ Acquired 43 matter.
03213_ K-01 Serf collects debris. <x3>
03224_ Acquired 40 matter.
03229_ Q9LSQ80DGSB,POEBJLQAP%H ITY& 0X
03229_ Destroyed Imp. Hover Unit.
03229_ Visual Processing Unit fried.
03229_ W-25 Informer destroyed.
03230_ U-05 Engineer lays Concrete. <x2>
03232_ Acquired 30 matter.
03234_ Acquired 55 matter.
03246_ P-60 Hacker resets K-01 Serf, system corruption cleaned.
03247_ K-01 Serf collects debris.
03248_ C-30 ARC bursts open, deploying its payload.
03248_ G-50 Soldier unfolds itself.
03248_ G-47 Trooper unfolds itself. <x3>
03265_ System corrupted: Flak Gun targeting data glitched.
03270_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????#     #?#            #              ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularBiometalTorch
  Manual?         0
Play Time         00:25:28
  Cumulative      682.0 hours
  Start           2020.02.03 @ 13:24:05
  End             2020.02.03 @ 13:46:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          626
  Rogue           586
  Adventurer      40
  Explorer        0
Win Type          -
  Total           59
  Types           44/0/13/2/0/0/0
Lore%             89
Gallery%          92
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81b13b79-b5cd-47f3-8023-0442e4804248