Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 13:46:42 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1616) 1616 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4326 Bonus ------- None Cogmind --------- Core Integrity 421/700 Matter 285/300 Energy 480/480 System Corruption 4% Temperature Cool (210) Movement Treading (240) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Light EM Pulse Cannon Flak Gun > --- INVENTORY (24) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Rifle Shock Rifle Arc Projector Particle Gun Electrolaser Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Arc Projector Minigun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Rifle Shock Rifle Particle Gun Electrolaser Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Heavy Rocket Launcher Remote Datajack [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 77 | 6 9 17 16 29 Power 11 | 1 2 3 . 5 Engine 11 | 1 2 3 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 1 6 4 6 Treads 7 | 1 . 3 1 2 Leg . | . . . . . Wheel 12 | 1 1 3 3 4 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 1 8 5 Device 6 | . . 1 4 1 Storage 6 | 1 3 . 1 1 Processor 3 | . . . 2 1 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 29 | 2 3 7 4 13 Energy Gun 13 | 1 1 3 1 7 Energy Cannon 3 | . . . 1 2 Ballistic Gun 9 | 1 2 3 1 2 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . . 2 2 10 Power 2 | . . . . 2 Propulsion 6 | . . 1 1 4 Utility . | . . . . . Weapon 6 | . . 1 1 4 Highest Loss Streak 9 | . . 2 2 9 Average Slot Usage (%) 98 | . 99 100 98 97 Engine 12 | . 14 11 9 13 Treads 9 | . 14 11 9 6 Wheel 16 | . 14 22 17 14 Device 6 | . . 11 8 6 Storage 23 | . 27 22 18 23 Processor 6 | . . . 12 12 Protection 1 | . . . 5 . Energy Gun 9 | . 14 11 8 4 Ballistic Gun 9 | . 14 10 8 6 Naked Turns . | . . . . . Heaviest Build 100 | 10 58 62 78 100 Greatest Support 32 | 20 16 32 32 28 Greatest Overweight (x) 5 | . 5 3 5 5 Average Overweight (x) 2 | . 3 1 2 3 Largest Inventory Capacity 24 | 6 18 18 24 24 Average Capacity 19 | 5 17 18 18 24 Most Carried 24 | 4 18 18 22 24 Average Carried 18 | 2 14 17 17 22 Final Capacity 24 | 6 18 18 24 24 Final Carried 24 | 4 18 18 22 24 Class Distribution -------------------- 48% | Mutant 32% | Hauler-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1479 | 211 212 311 244 501 Remotely . | . . . . . Salvage Created 2396 | . 344 863 389 800 Parts 128 | . 28 40 26 34 Haulers Intercepted 5 | . 2 1 1 1 Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 5 14 8 11 Guns 25 | . 5 10 3 7 Cannons 1 | . . . . 1 AOE 12 | . . 4 5 3 Classes Destroyed 14 | . 7 3 . 4 Worker 3 | . 1 1 . 1 Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Hauler 5 | . 2 1 1 1 Recycler 4 | . 1 2 . 1 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 8 | . 2 2 2 2 Swarmer 11 | . 3 4 3 1 Grunt 17 | . 2 6 3 6 Duelist 2 | . . 1 . 1 Sentry 6 | . . 3 2 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 8 | . 3 6 8 5 Combat Bots Only 7 | . 3 5 7 3 Max Kills in Single Turn 4 | . 1 4 4 2 Gunslinging . | . . . . . Exploded 4 | . . 4 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3015 | . 195 523 561 1736 Core 450 | . 10 58 103 279 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 96 85 81 . Volleys Fired 164 | . 35 44 31 54 Largest 2 | . 2 2 2 2 Hottest 91 | . 76 79 75 91 Shots Fired 303 | . 70 87 55 91 Gun 274 | . 70 86 52 66 Cannon 21 | . . . . 21 Launcher 8 | . . 1 3 4 Special . | . . . . . Kinetic 155 | . 35 43 28 49 Thermal 59 | . 35 15 . 9 Explosive 8 | . . 1 3 4 Electromagnetic 81 | . . 28 24 29 Robot Hit Streak 15 | . 7 14 13 15 Robot Miss Streak 5 | . 3 3 4 5 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 217 | . 40 66 45 66 Core Hits 119 | . 17 34 25 43 Critical Hits 2 | . . 1 . 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4304 | . 470 1182 900 1752 Guns 3003 | . 470 959 631 943 Cannons 290 | . . . . 290 Explosions 1011 | . . 223 269 519 Melee . | . . . . . Ramming . | . . . . . Kinetic 1651 | . 177 415 284 775 Thermal 775 | . 293 200 . 282 Explosive 807 | . . 184 269 354 Electromagnetic 1071 | . . 383 347 341 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 6 | . . . . 6 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 161 | . 60 13 52 36 Shots 5 | . 1 1 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 339 | . 90 1 8 339 Average Temperature 60 | . 22 1 2 93 Received Heat Transfer 762 | . 18 204 198 342 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 1 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 1643 | . 814 457 . 372 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 369 | . 202 369 218 161 Average Influence 84 | . 69 129 94 65 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 88 | 100 92 80 73 100 Level 1 11 | . 7 20 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 . 5 Investigation 1 | . . 1 . . Extermination 2 | . . . . 2 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 13 19 15 23 Peak Tracking Total 8 | . 4 5 8 6 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 2 . 1 1 Max in Single Turn 2 | . 2 . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 5 5 1 5 Terminals 14 | . 5 5 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 41 | . 15 17 1 8 Successful 15 | . 6 7 . 2 Failed 26 | . 9 10 1 6 Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 32 | . 13 12 1 6 Terminals 39 | . 15 17 1 6 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 8 | . 2 6 . . Part Schematic 1 | . . 1 . . Prototype ID Bank 3 | . 1 2 . . Level Access Points 1 | . . 1 . . Unreport Threat 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 28 | . 15 5 1 7 Terminals 6 | . 4 1 . 1 Track 3 | . 2 1 . . Botnet 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 5 1 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3270 | 38 857 615 707 1053 Spaces Moved 1966 | 32 487 343 413 691 Core 2 | 2 . . . . Treads 60 | 1 . 3 56 . Legs . | . . . . . Wheels 1904 | 29 487 340 357 691 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 115 115 Average Speed 122 | 80 124 111 131 122 Slowest Speed 220 | 160 130 200 220 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 57 30 29 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 79 | . 22 16 12 29 Melee . | . . . . . Projectile . | . . . . . AOE 79 | . 22 16 12 29 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2556 | 41 670 500 527 818 Wait 231 | . 122 60 44 5 Move 1962 | 31 486 342 412 691 Hop . | . . . . . Pick Up 66 | 4 12 16 13 21 Fast Attach 14 | 6 1 1 2 4 Attach 19 | . . 4 5 10 Detach . | . . . . . Swap 44 | . 8 12 9 15 Drop 56 | . 6 21 11 18 Fire 164 | . 35 44 31 54 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Entered another Materials area 896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -9/Materials | Build established: Scavenger-Mutant 1480 | -9/Materials | Identified exit to Materials 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Utility x2 1706 | -8/Materials | Destroyed 7 combat bots 1963 | -8/Materials | Build established: Mutant 2178 | -8/Materials | Discovered new exit (range 16) 2217 | -8/Materials | Identified exit to Factory 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2423 | -7/Factory | Lost 9 parts (2p3n4w) 2523 | -7/Factory | Build established: Hauler-Mutant 2637 | -7/Factory | Discovered new exit (range 6) 2646 | -7/Factory | Identified exit to Lower Caves 3143 | -7/Factory | Garrison activated, responded to threat 3271 | -7/Factory | Self-destructed Last Messages --------------- 03207_ U-05 Engineer lays Concrete. 03207_ Dropped Lgt. Treads. 03208_ K-01 Serf collects debris. 03212_ Acquired 43 matter. 03213_ K-01 Serf collects debris. 03224_ Acquired 40 matter. 03229_ Q9LSQ80DGSB,POEBJLQAP%H ITY& 0X 03229_ Destroyed Imp. Hover Unit. 03229_ Visual Processing Unit fried. 03229_ W-25 Informer destroyed. 03230_ U-05 Engineer lays Concrete. 03232_ Acquired 30 matter. 03234_ Acquired 55 matter. 03246_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 03247_ K-01 Serf collects debris. 03248_ C-30 ARC bursts open, deploying its payload. 03248_ G-50 Soldier unfolds itself. 03248_ G-47 Trooper unfolds itself. 03265_ System corrupted: Flak Gun targeting data glitched. 03270_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#########+######### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ! | | ???????????????????????????????# ###+#####???? | | ???????????????????????????????# [#]??????????? | | ???????????????????????????????# %=#???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# =!#???????????? | | ???????????????????????????????# [ #???????????? | | ???????????????????????????????# *!#???????????? | | ??????????????????????########## #???????????? | | ??????????????????????# # | #???????????? | | ?##########???????????# # #???????????? | | ?# #?########??# p # #???????????? | | ?#[ """ #?# !!!! #??# g # #???????????? | | ?# """ #?#! ! #??# @ g + #???????????? | | ?# """ ### !! #??# g # #???????????? | | ?# + + #??# g # #???????????? | | ?# [""" # # #??# # #???????????? | | ?# """ [# # #??# # #???????????? | | ?# """ # ########??########## #???????????? | | ?# # #??????????????????# #???######### | | ########### #??????????????????# #?? | | # #??????????????????# #?? | | # #??????????????????# #? | | """ """ # #################### "#? | | """ """ # "%# | | """ """ # "# | | + + | | """ """ # # | | """ """ # # | | """ """ # ################ #? | | # #??????????????# #? | | # #?############## #?? | | # #?# [# #??########## | | ########### #?# ] [ + #???????????? | | ??????????# #?# ! !=# #########???? | | ??????????# #?# # ??? | | ??????????# #?# ! # ????? | | ??????????# #?# # ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularBiometalTorch Manual? 0 Play Time 00:25:28 Cumulative 682.0 hours Start 2020.02.03 @ 13:24:05 End 2020.02.03 @ 13:46:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 626 Rogue 586 Adventurer 40 Explorer 0 Win Type - Total 59 Types 44/0/13/2/0/0/0 Lore% 89 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81b13b79-b5cd-47f3-8023-0442e4804248