Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.12 @ 00:34:13

Player: szymekc

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (970)      970
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2790

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
     Light Treads
           Airjet
  Improved Heat Sink

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Sensor Array
         Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
      Improved EM Shotgun
               Beam Rifle
      Enhanced Autogun
>              --- INVENTORY --------
               Ion Engine
         Light Treads
               Airjet
      Improved Heat Sink
        Medium Battery
      Advanced Beam Rifle
  High-powered Shotgun
               Katana
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             43   | .   3   15  25  
  Power                    5    | .   .   2   3   
    Engine                 2    | .   .   2   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | .   .   5   8   
    Treads                 2    | .   .   2   .   
    Leg                    11   | .   .   3   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   2   1   5   
    Device                 4    | .   .   1   3   
    Storage                2    | .   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | .   1   7   9   
    Energy Gun             10   | .   .   5   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   1   .   3   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 24   | .   .   3   21  
  Power                    4    | .   .   1   3   
  Propulsion               6    | .   .   1   5   
  Utility                  4    | .   .   .   4   
  Weapon                   10   | .   .   1   9   
  Highest Loss Streak      13   | .   .   2   13  
Average Slot Usage (%)     92   | .   92  90  92  
  Engine                   7    | .   14  10  3   
  Core                     2    | .   .   .   4   
  Treads                   5    | .   .   11  4   
  Leg                      23   | .   28  22  21  
  Device                   5    | .   .   2   9   
  Storage                  12   | .   14  11  12  
  Hackware                 9    | .   7   11  9   
  Protection               1    | .   .   .   3   
  Energy Gun               8    | .   .   7   12  
  Ballistic Gun            13   | .   28  10  7   
  Slashing Weapon          1    | .   .   1   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 9   14  23  28  
  Greatest Support         35   | 20  20  23  35  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   
  Average Capacity         7    | 6   6   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 6   6   7   7   
  Final Capacity           8    | 6   8   8   8   
  Final Carried            8    | 6   8   8   4   

 Class Distribution 
--------------------
 39% | Mutant
 36% | Scavenger-Mutant
 17% | Scavenger-Tank
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           779  | 200 81  194 304 
  Remotely                 .    | .   .   .   .   
Salvage Created            1303 | .   186 416 701 
  Parts                    75   | .   15  28  32  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   6   9   11  
  Melee                    9    | .   .   3   6   
  Guns                     17   | .   6   6   5   
Classes Destroyed          9    | .   4   2   3   
  Worker                   1    | .   .   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   .   .   2   
  Operator                 2    | .   1   .   1   
  Swarmer                  6    | .   5   .   1   
  Grunt                    15   | .   1   7   7   
  Duelist                  2    | .   .   1   1   
  Sentry                   2    | .   .   1   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   4   3   5   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3357 | .    279  817  2261 
  Core                     749  | .    94   100  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  62   75   .    
Volleys Fired              75   | .    21   23   31   
  Largest                  3    | .    2    2    3    
  Hottest                  130  | .    40   110  130  
Shots Fired                161  | .    42   44   75   
  Gun                      154  | .    42   37   75   
  Cannon                   7    | .    .    7    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  100  | .    42   25   33   
  Thermal                  35   | .    .    6    29   
  Explosive                .    | .    .    .    .    
  Electromagnetic          26   | .    .    13   13   
  Robot Hit Streak         21   | .    6    21   11   
  Robot Miss Streak        5    | .    5    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           140  | .    20   43   77   
  Core Hits                68   | .    13   19   36   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              32   | .    .    7    25   
  Impact                   .    | .    .    .    .    
  Slashing                 32   | .    .    7    25   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2650 | .    191  655  1804 
  Guns                     1378 | .    190  361  827  
  Cannons                  82   | .    .    82   .    
  Explosions               34   | .    .    .    34   
  Melee                    1134 | .    .    211  923  
  Ramming                  22   | .    1    1    20   
  Kinetic                  759  | .    190  205  364  
  Thermal                  329  | .    .    61   268  
  Explosive                .    | .    .    .    .    
  Electromagnetic          406  | .    .    177  229  
  Impact                   .    | .    .    .    .    
  Slashing                 1134 | .    .    211  923  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    1    
  Average Corruption       1    | .    1    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            118  | .    .    .    118  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    118  | .    .    .    118  
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    56   
  Shots                    1    | .    .    .    1    
  Rammed                   19   | .    1    .    18   
Targets Rammed             20   | .    1    1    18   
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        389  | .    6    31   389  
  Average Temperature      86   | .    6    11   122  
  Received Heat Transfer   975  | .    36   372  567  
  Effects                  4    | .    .    .    4    
    Shutdowns              1    | .    .    .    1    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         790  | .    .    148  642  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             389  | .   189 389 301 
  Initial                  85   | .   .   79  85  
  Average                  153  | .   104 201 148 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         74   | 100 100 51  76  
  Level 1                  25   | .   .   48  23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   1   4   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   1   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   14  20  39  
  Peak Tracking Total      14   | .   5   8   14  
  Tactical Retreats        8    | .   1   2   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   3   1   3   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   8   2   8   
  Successful               8    | .   2   .   6   
  Failed                   10   | .   6   2   2   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   3   2   8   
  Terminals                15   | .   8   2   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   .   4   
  Branch Access Points     1    | .   .   .   1   
  Unreport Threat          4    | .   1   .   3   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Monitor                1    | .   .   .   1   
  Scanalyzers              1    | .   .   .   1   
    Researchers            1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   1   3   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1383 | 8   312 412 651 
Spaces Moved               690  | 7   194 211 278 
  Core                     3    | .   .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     687  | 7   194 211 275 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            129  | 120 120 129 135 
  Slowest Speed            150  | 120 120 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 2   47  23  26  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          12   | .   .   6   6   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      12   | .   .   6   6   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      990  | 6   239 295 450 
  Wait                     88   | .   13  25  50  
  Move                     687  | 6   193 210 278 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | .   4   6   10  
  Fast Attach              11   | .   1   4   6   
  Attach                   13   | .   .   2   11  
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   2   9   9   
  Drop                     23   | .   4   8   11  
  Fire                     75   | .   21  23  31  
  Melee                    32   | .   .   7   25  
  Ram                      9    | .   .   .   9   
  Kick                     11   | .   1   1   9   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 5)
  306 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered another Materials area
  321 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  716 | -9/Materials  | Discovered new exit (range 5)
  733 | -9/Materials  | Entered another Materials area
  733 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1120 | -8/Materials  | Lost 6 parts (2u4w)
 1331 | -8/Materials  | Garrison activated, responded to threat
 1346 | -8/Materials  | Core integrity fell below 50%
 1375 | -8/Materials  | Core integrity fell below 20%
 1384 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01350_ Slammed into Y-45 Defender.
01350_ K-01 Serf collects debris.
01351_ Aluminum Leg destroyed.
01351_ Slammed into Y-45 Defender. <x5>
01356_ K-01 Serf cleans the Neutrino Reactor.
01361_ Aluminum Leg destroyed.
01363_ Slammed into G-47 Trooper.
01363_ G-47 Trooper destroyed.
01366_ Acquired Lgt. Nuclear Core.
01368_ Slammed into S-10 Pest.
01369_ Acquired 6 matter.
01370_ Slammed into S-10 Pest.
01372_ S-10 Pest destroyed.
01373_ Slammed into S-10 Pest.
01373_ Lgt. Nuclear Core destroyed.
01375_ Slammed into S-10 Pest. <x2>
01377_ S-10 Pest destroyed.
01380_ Slammed into Y-45 Defender. <x2>
01383_ >> MONITOR: Recycling Unit M001 accepting Carbon-fiber Leg(34%).
01383_ Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectReactiveTearclaws
  Manual?         0
Play Time         00:15:49
  Cumulative      57.3 hours
  Start           2021.09.12 @ 00:19:05
  End             2021.09.12 @ 00:34:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           28
  Adventurer      2
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cb86085-b558-488d-9390-9245b95ca7ca