Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 18:50:23 Player: TerraSleet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2082) 2082 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5567 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Gravmag System Improved Signal Interpreter Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Experimental Utility Shielding Heavy Armor Plating Corruption Screen > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser > --- INVENTORY -------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Signal Interpreter Improved Salvage Targeting Computer Improved Weapon Shielding Heavy Armor Plating Improved Shield Generator [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Insulated Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 2 1 Weapon . | . . . . . . Parts Attached 103 | 6 16 8 31 19 23 Power 14 | 2 2 2 3 2 3 Engine 9 | 2 1 2 3 . 1 Core 5 | . 1 . . 2 2 Reactor . | . . . . . . Propulsion 24 | 2 4 1 6 6 5 Treads 9 | . 2 1 6 . . Leg 3 | 2 1 . . . . Wheel 2 | . . . . 2 . Hover 10 | . 1 . . 4 5 Flight . | . . . . . . Utility 41 | . 7 2 12 8 12 Device 13 | . 3 . 4 3 3 Storage 5 | . 1 1 . 2 1 Processor 6 | . 3 . 2 . 1 Hackware 1 | . . . . 1 . Protection 16 | . . 1 6 2 7 Artifact . | . . . . . . Weapon 24 | 2 3 3 10 3 3 Energy Gun 18 | 2 2 2 7 3 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon 4 | . 1 . 3 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 41 | . 3 4 9 6 19 Power 11 | . 2 1 3 1 4 Propulsion 9 | . . 2 2 1 4 Utility 12 | . . . 2 2 8 Weapon 9 | . 1 1 2 2 3 Highest Loss Streak 15 | . 2 3 6 4 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 90 77 82 86 71 Engine 5 | . 8 11 6 2 . Core 2 | . 3 . . 4 5 Treads 13 | . 17 24 24 . . Leg 1 | . 9 . . . . Wheel 1 | . . . . 6 . Hover 6 | . . . . 16 18 Device 8 | . 1 4 9 11 14 Storage 7 | . 6 11 9 7 6 Processor 7 | . 12 . 9 7 5 Hackware 1 | . . . . 5 . Protection 5 | . . 5 8 7 6 Energy Gun 14 | . 14 13 16 15 9 Ballistic Cannon 2 | . 12 1 . . . Naked Turns . | . . . . . . Heaviest Build 54 | 7 50 54 40 51 50 Greatest Support 80 | 20 40 60 80 56 56 Greatest Overweight (x) 9 | . 1 1 9 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 20 15 15 15 Average Capacity 13 | 5 12 17 15 13 10 Most Carried 15 | 3 7 15 15 15 13 Average Carried 9 | . 4 8 12 12 7 Final Capacity 20 | 5 20 15 15 15 10 Final Carried 15 | 1 5 12 15 14 3 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1655 | 260 303 177 506 241 168 Remotely . | . . . . . . Salvage Created 2417 | 45 367 220 829 614 342 Parts 107 | 3 18 17 48 11 10 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 4 | . 1 . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | 1 9 7 12 10 9 Guns 32 | 1 2 6 11 6 6 Cannons 9 | . 7 1 1 . . AOE 2 | . . . . . 2 Classes Destroyed 12 | 1 2 1 6 2 . Worker 4 | . . . 4 . . Builder 1 | . . . 1 . . Hauler 3 | . 1 . 2 . . Recycler 2 | . . . 1 1 . Operator 1 | . . . . 1 . Watcher 6 | . 2 . 3 1 . Swarmer 10 | . . 3 2 . 5 Grunt 31 | 1 9 4 7 8 2 Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 . 1 Sentry 2 | . . . 1 1 . Programmer 2 | . . . . 1 1 Best Kill Streak 4 | 1 2 3 4 3 2 Combat Bots Only 4 | 1 2 3 4 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 551 | 2 61 57 117 103 211 Missed 151 | . 23 10 15 35 68 Damage Taken 6719 | 22 538 623 1622 1232 2682 Core 1430 | 10 110 102 209 148 851 Absorbed by Shields 59 | . . . . . 59 Redirected to Shielding 256 | . . . . . 256 Ignored by Resistances 21 | . . . . 21 . Core Remaining (%) 72 | 96 52 74 62 78 . Volleys Fired 284 | 2 55 26 83 51 67 Largest 2 | 2 2 2 2 2 2 Hottest 149 | 80 75 100 138 149 129 Shots Fired 475 | 4 104 41 139 102 85 Gun 410 | 4 49 36 134 102 85 Cannon 65 | . 55 5 5 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . 55 10 5 . 9 Thermal 356 | 4 29 31 134 102 56 Explosive . | . . . . . . Electromagnetic 40 | . 20 . . . 20 Robot Hit Streak 24 | 4 7 5 14 19 24 Robot Miss Streak 7 | . 5 3 4 6 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 315 | 4 59 18 94 76 64 Core Hits 127 | 2 19 12 35 31 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . 7 . 4 4 3 Burn 10 | . . . 4 4 2 Blast 7 | . 7 . . . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6160 | 41 976 308 1800 1665 1370 Guns 5137 | 41 350 182 1668 1665 1231 Cannons 767 | . 626 34 107 . . Explosions 220 | . . 92 . . 128 Melee . | . . . . . . Ramming 36 | . . . 25 . 11 Kinetic 872 | . 626 51 107 . 88 Thermal 4872 | 41 178 257 1668 1665 1063 Explosive . | . . . . . . Electromagnetic 380 | . 172 . . . 208 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked 1 | . . . . . 1 Effects 6 | . . . . . 6 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 115 | . 8 56 . . 51 Projectiles 8 | . 8 . . . . Explosions 107 | . . 56 . . 51 Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 268 | . . 68 . . 200 Shots 3 | . . 1 . . 2 Rammed 17 | . . . 4 . 13 Targets Rammed 18 | . . . 5 . 13 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 577 | 48 312 299 577 515 221 Average Temperature 151 | 28 99 98 220 159 43 Received Heat Transfer 2493 | 12 306 180 837 456 702 Effects 42 | . 4 1 31 4 2 Shutdowns 11 | . . . 10 1 . Energy Bleed 4 | . 2 1 1 . . Interference 10 | . 2 . 6 . 2 Matter Decay 5 | . . . 4 1 . Short Circuit 2 | . . . 2 . . Damage (minor) 5 | . . . 5 . . Damage (major) 5 | . . . 3 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 5 | . . . . 4 1 Combat Hostiles 5 | . . . . 4 1 Parts Melted 24 | . . . 10 9 5 Heat Transferred 10597 | 100 400 449 3811 3800 2037 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 388 | 20 237 272 162 217 388 Initial 74 | . 13 74 26 6 42 Average 104 | 5 111 189 71 68 197 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 82 | 100 90 38 100 93 39 Level 1 17 | . 9 61 . 6 60 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 1 1 8 4 Investigation 8 | . 1 . 1 4 2 Extermination 2 | . . . . 1 1 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | 1 23 11 20 18 29 Peak Tracking Total 14 | 1 4 4 6 6 14 Tactical Retreats 13 | . 5 . 1 . 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 2 . . 4 Max in Single Turn 3 | . . 2 . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 4 1 2 8 2 Terminals 9 | . 3 1 . 3 2 Fabricators 3 | . . . . 3 . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 1 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 12 1 5 20 8 Successful 26 | . 7 1 3 10 5 Failed 19 | . 4 . 2 10 3 Catastrophic 3 | . 1 . . 2 . Database Lockouts 1 | . 1 . . . . Manual . | . . . . . . Terminals 31 | . 10 1 . 12 8 Fabricators 6 | . . . . 6 . Repair Stations 1 | . . . . 1 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 19 | . 5 1 . 8 5 Record 13 | . 4 1 . 6 2 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . . . . 1 1 Maintenance Status 1 | . . . . . 1 Transport Status 1 | . 1 . . . . Investigation Status 1 | . . . . . 1 Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . 1 1 . Report Inventory 3 | . 1 . 1 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Coupler Status 2 | . . . 2 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 12 | . 2 1 1 6 2 Full Trace Events 7 | . 1 . . 4 2 Feedback Events 1 | . . . . 1 . Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4209 | 83 788 408 1337 1045 548 Spaces Moved 2137 | 67 349 157 421 744 399 Core 28 | 22 . . 2 . 4 Treads 740 | . 164 157 419 . . Legs 218 | 45 173 . . . . Wheels 358 | . . . . 323 35 Hover 793 | . 12 . . 421 360 Flight . | . . . . . . Fastest Speed 48 | 50 120 160 160 48 48 Average Speed 120 | 97 168 201 177 73 77 Slowest Speed 500 | 120 240 240 500 115 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 58 20 29 19 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . 24 . . 38 Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . 24 . . 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3289 | 80 442 211 875 1137 544 Wait 590 | . 1 . 287 287 15 Move 2132 | 66 348 156 420 743 399 Hop . | . . . . . . Pick Up 96 | 6 15 15 31 18 11 Fast Attach 13 | . 3 . 3 3 4 Attach 60 | 5 5 4 22 7 17 Detach 9 | . 1 1 3 . 4 Swap 30 | 1 8 4 6 9 2 Drop 57 | . 6 5 15 19 12 Fire 284 | 2 55 26 83 51 67 Melee . | . . . . . . Ram 13 | . . . . . 13 Kick . | . . . . . . Crush 5 | . . . 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 8) 715 | -10/Materials | Discovered new exit (range 10) 735 | -10/Materials | Identified exit to Materials 840 | -10/Materials | Central database locked down 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x2 889 | -9/Materials | Discovered new exit (range 9) 1066 | -9/Materials | Build established: Scavenger-Mutant 1222 | -9/Materials | Discovered new exit (range 4) 1280 | -9/Materials | Entered another Materials area 1280 | -8/Materials | Evolved 2 slots: Utility x2 1289 | -8/Materials | Lost 3 parts (1p2n) 1383 | -8/Materials | Build established: Mutant 1850 | -8/Materials | Lost 6 parts (1p2n1u2w) 1930 | -8/Materials | Discovered new exit (range 15) 2199 | -8/Materials | Build established: Scavenger-Mutant 2362 | -8/Materials | Identified exit to Factory 2617 | -8/Materials | Entered Factory 2617 | -7/Factory | Evolved 2 slots: Utility x2 2918 | -7/Factory | Build established: Mutant 3252 | -7/Factory | Garrison activated, responded to threat 3455 | -7/Factory | Lost 4 parts (1p1u2w) 3497 | -7/Factory | Discovered new exit (range 14) 3599 | -7/Factory | System Shield fried by hacking feedback 3661 | -7/Factory | Identified exit to Factory 3662 | -7/Factory | Entered another Factory area 3662 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4164 | -6/Factory | Core integrity fell below 50% 4200 | -6/Factory | Core integrity fell below 20% 4209 | -6/Factory | Lost 15 parts (2p3n7u3w) 4210 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04176_ Imp. Heat Sink destroyed. 04178_ Autogun destroyed. 04180_ R-10 Processor collects VTOL Module. 04180_ Slammed into G-50 Soldier. 04182_ Slammed into S-27 Virus. 04184_ Slammed into G-50 Soldier. 04189_ Acquired 30 matter. 04190_ Slammed into G-50 Soldier. 04192_ Destabilizing: System corrupted (+1). 04194_ Slammed into G-50 Soldier. 04194_ Destabilizing: System corrupted (+1). 04196_ Slammed into G-50 Soldier. 04196_ Destabilizing: System corrupted (+2). 04197_ R-10 Processor collects Lgt. Nuclear Core. 04197_ Critical hit (Burn: +37). 04198_ Slammed into G-50 Soldier. 04200_ R-10 Processor collects Imp. Gravmag System. 04200_ Slammed into G-50 Soldier. 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""" ??????????????????? | | # """ ??????????????????? | | # """ #??????????????? | | / #??????????????? | | # """ #??????????????? | | ### # """ ??????????????????? | | ??# #?" " """ ??????????????????? | | ??# #?"R" ??????????????????? | | ??# #??"" ?????????????????? | | ??# #??### #####????????????????? | | ??# #?????##????????????????????? | | ??# #???????????????????????????? | | ??# #???????????????????????????? | | ??# #???????????????????????????? | | ??# ##############??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 600 Resistance: EM 15 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Party Time Challenges ------------ None Game ------ Seed DrainedShadingMultirail Manual? 0 Play Time 02:36:07 Cumulative 7.1 hours Start 2024.04.07 @ 15:44:21 End 2024.04.07 @ 18:50:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5305877d-13c8-4d2d-9630-aacccbd67f60