Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 18:03:17 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (171) 855 Value Destroyed (4961) 4961 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (2167) 2167 TOTAL SCORE: 15403 Bonus ------- High Alert Combat Kills 167 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 694/1000 Matter 235/300 Energy 322/500 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (5) --- Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (14) --- F-cell Engine Heavy Antimatter Reactor Large Storage Unit Large Storage Unit Improved Matter Compressor (300) Advanced Terrain Scanner Cloaking Device Advanced Hacking Suite Long-range Tractor Beam Thief Drone Bay (3/3) Makeshift Sword Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Cloaking Device > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Neutron Cannon > --- INVENTORY -------- F-cell Engine Carbon-fiber Leg Improved Cooling System Medium Storage Unit Large Storage Unit Improved Matter Compressor Advanced Terrain Scanner Long-range Tractor Beam Thief Drone Bay Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Rocket Launcher Makeshift Sword [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 . . . 2 . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . Utility 6 | . . . 1 . . . 1 . . . 1 . . 1 2 . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Attached 338 | 7 23 6 56 10 2 9 12 6 5 7 62 20 4 29 25 7 35 6 7 Power 16 | 1 1 1 2 . . 1 1 . 1 . 3 . . 2 . . 1 2 . Engine 12 | 1 1 1 2 . . . 1 . 1 . 1 . . 2 . . 1 1 . Core 3 | . . . . . . 1 . . . . 2 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 37 | 2 4 . 10 . . 1 1 2 1 1 4 5 . 2 2 . 2 . . Treads 13 | 2 4 . 7 . . . . . . . . . . . . . . . . Leg 24 | . . . 3 . . 1 1 2 1 1 4 5 . 2 2 . 2 . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 161 | 2 5 1 15 8 1 4 8 3 1 4 35 8 3 13 15 5 22 4 4 Device 123 | 1 3 . 8 8 . 4 6 3 1 3 25 8 3 11 12 4 19 2 2 Storage 15 | 1 . . 2 . 1 . . . . . 3 . . 2 1 1 2 1 1 Processor 8 | . . . 3 . . . . . . . 3 . . . 1 . 1 . . Hackware 3 | . . . . . . . 1 . . . 1 . . . 1 . . . . Protection 12 | . 2 1 2 . . . 1 . . 1 3 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 13 4 29 2 1 3 2 1 2 2 20 7 1 12 8 2 10 . 3 Energy Gun 34 | . 5 2 11 . . . . . . . 7 3 . 1 5 . . . . Energy Cannon 36 | . . . 6 1 . 2 2 . . 2 6 1 . 5 . 2 6 . 3 Ballistic Gun 12 | 2 3 1 2 . . 1 . 1 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 17 | . 1 1 7 . . . . . . . 1 2 1 . 2 . 2 . . Special Weapon 8 | . 4 . 3 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . 1 . . . . . 6 1 . 6 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 1 . . . . 1 . 1 . . 1 1 . . 5 . Parts Lost 32 | . 3 2 4 . . 2 . . . . 2 . 1 . 7 . 5 . 6 Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 12 | . 1 . 2 . . . . . . . 2 . . . 3 . 2 . 2 Utility 3 | . . . 1 . . . . . . . . . . . 1 . . . 1 Weapon 16 | . 2 2 1 . . 1 . . . . . . 1 . 3 . 3 . 3 Highest Loss Streak 6 | . 1 1 3 . . 2 . . . . 1 . 1 . 5 . 5 . 6 Average Slot Usage (%) 97 | . 99 100 99 100 91 93 96 91 90 94 99 100 96 99 99 93 96 80 85 Engine 6 | . 14 14 11 11 11 6 2 9 9 9 2 . . 3 5 5 5 5 5 Core 1 | . . . . . . 3 6 . . . 4 7 7 2 . . . . . Treads 7 | . 27 28 31 . . . . . . . . . . . . . . . . Leg 22 | . . . 1 33 33 33 36 35 36 36 29 30 30 33 28 23 27 23 21 Device 10 | . 12 4 11 22 14 11 18 9 9 9 9 6 7 6 8 10 15 15 15 Storage 15 | . 14 14 13 11 18 22 18 18 18 18 15 15 15 20 17 17 12 11 11 Processor 8 | . . . 7 . . . . . . . 10 15 15 13 17 17 17 17 17 Protection 1 | . 1 9 . . . . . 9 9 9 1 . . . . . . . . Energy Gun 4 | . 12 12 9 . . . . . . . 6 6 4 . 3 . . . . Energy Cannon 9 | . . . 6 20 9 13 11 2 . 8 11 15 11 13 9 16 13 5 11 Ballistic Gun 2 | . 11 14 4 . . 3 2 7 9 4 . . . . . . . . . Slashing Weapon 1 | . . . . . 4 . . . . . 4 . . 5 2 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 11 17 16 28 28 32 35 38 38 38 38 63 60 57 77 81 79 80 54 64 Greatest Support 89 | 40 40 40 60 51 51 51 64 64 59 64 67 65 65 83 89 72 87 66 66 Greatest Overweight (x) 2 | . . . . . . . . . . . . 1 . . 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 22 | 6 6 6 10 8 12 12 12 12 12 12 20 20 16 22 22 20 20 16 16 Average Capacity 13 | 5 6 6 7 8 10 12 12 12 12 12 15 16 16 20 22 20 16 16 15 Most Carried 22 | 4 6 6 10 8 12 12 12 12 12 12 18 17 16 22 22 17 16 16 15 Average Carried 12 | 2 5 5 6 7 10 11 10 11 11 11 15 16 16 19 19 14 13 13 13 Final Capacity 22 | 6 6 6 8 8 12 12 12 12 12 12 20 16 16 22 22 20 16 16 14 Final Carried 22 | 4 6 6 8 8 12 12 12 12 12 10 18 16 16 22 17 14 12 15 11 Class Distribution -------------------- 35% | Mutant 15% | Hauler-Assassin 13% | Skirmisher 12% | Scavenger-Mutant 8% | Assassin 3% | Hauler-Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Assassin 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Assassin | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Hauler-Assassin | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Matter Collected 4776 | 346 250 116 587 430 . 138 56 114 60 60 561 329 10 343 355 396 580 . 45 Remotely 393 | . . . . . . . . . . . . . 10 60 155 71 97 . . Salvage Created 6364 | 175 559 130 930 58 . 289 112 419 206 389 831 254 29 639 434 . 795 . 115 Parts 335 | 13 31 8 68 7 . 16 8 27 17 22 38 8 7 18 17 . 22 . 8 Haulers Intercepted 7 | . 2 . 2 . . . . . . . . . . 3 . . . . . Recyclers Shooed 4 | 1 . . 1 . . . . . . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . . . 13 5 . . . 10 . 8 Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 134 | . 11 8 25 4 . 7 2 11 5 10 11 7 4 2 11 . 11 . 5 Guns 52 | . 10 2 4 . . 6 . 11 5 6 6 . . . 2 . . . . Cannons 34 | . . . 3 4 . 1 2 . . 4 4 2 . 1 1 . 7 . 5 AOE 43 | . 1 6 15 . . . . . . . . 5 4 . 8 . 4 . . Classes Destroyed 16 | 2 5 . 4 . . . . 1 . 1 1 . . . 1 . 1 . . Worker 4 | . . . 2 . . . . . . . . . . 2 . . . . . Builder 3 | . 1 . . . . . . . . . 2 . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 2 . . . . . . . . . . 3 . . . . . Recycler 10 | 1 1 . 2 . . 1 . . . . 3 . . 1 1 . . . . Operator 2 | . . . 1 . . . . . 1 . . . . . . . . . . Watcher 7 | . 2 . 3 . . . . . . . 1 . . . 1 . . . . Swarmer 54 | . 6 6 11 4 . 4 . 4 2 4 . . 4 . 4 . . . 5 Grunt 47 | . 5 2 5 . . 3 . 6 3 4 4 4 . . 3 . 8 . . Brawler 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . Duelist 2 | . . . 1 . . . . . . . . 1 . . . . . . . Sentry 15 | . . . 8 . . . 2 . . . 2 . . 2 1 . . . . Hunter 6 | . . . . . . . . 1 . 1 2 1 . . . . 1 . . Programmer 3 | . . . . . . . . . . . 3 . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . 3 . . . . Thug 3 | . . . . . . . . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | 3 3 3 10 3 . 4 2 6 4 8 5 3 4 2 7 . 5 . 5 Combat Bots Only 8 | . 3 3 7 3 . 4 2 6 3 8 4 3 4 1 7 . 5 . 5 Max Kills in Single Turn 4 | 1 3 3 4 1 . 1 1 2 1 1 1 2 3 1 2 . 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 4 . . . . . . . . 2 3 . 2 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Damage Taken 7622 | . 572 106 1331 88 . 505 26 421 216 227 904 149 106 151 874 . 972 . 974 Core 855 | . 138 7 203 25 . 47 12 6 . 15 30 23 16 27 100 . 142 . 64 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 42 . . . 31 . . . 94 . . 90 96 . . . . . Volleys Fired 301 | 19 41 8 77 6 . 10 3 . . 7 41 13 2 14 22 1 22 . 15 Largest 3 | 2 2 2 2 2 . 2 2 . . 2 3 3 1 3 3 1 3 . 3 Hottest 260 | 40 100 65 136 136 . 136 131 . . 131 240 225 39 235 225 90 260 . 260 Shots Fired 716 | 38 76 13 139 12 . 37 6 37 24 36 94 31 2 41 45 1 50 . 34 Gun 373 | 38 70 10 85 . . 19 . 37 24 23 45 6 . 1 15 . . . . Cannon 293 | . . . 35 11 . 18 6 . . 13 49 20 . 40 22 1 44 . 34 Launcher 36 | . . 3 12 . . . . . . . . 5 2 . 8 . 6 . . Special 14 | . 6 . 7 1 . . . . . . . . . . . . . . . Kinetic 193 | 38 19 5 28 . . 19 . 37 24 23 . . . . . . . . . Thermal 355 | . 6 . 38 12 . 18 3 . . 7 88 26 . 41 37 1 44 . 34 Explosive 36 | . . 3 12 . . . . . . . . 5 2 . 8 . 6 . . Electromagnetic 132 | . 51 5 61 . . . 3 . . 6 6 . . . . . . . . Robot Hit Streak 22 | 3 13 9 22 5 . 8 5 15 8 13 10 5 4 18 8 . 18 . 7 Robot Miss Streak 6 | 2 3 1 3 2 . 2 1 2 2 3 3 3 . 1 5 . 3 . 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . Autonomous 104 | . . . . . . 19 . 37 24 24 . . . . . . . . . Shots Hit Robots 505 | 24 47 10 98 5 . 26 5 30 18 26 70 20 2 43 23 . 40 . 18 Core Hits 268 | 8 25 12 49 4 . 11 2 15 10 15 30 12 6 10 23 . 29 . 7 Critical Hits 10 | . 1 . 1 . . 1 . 1 . . 1 . . 1 . . 4 . . Critical Kills 2 | . . . . . . 1 . . . . . . . . . . 1 . . Critical Parts Destroyed 7 | . 1 . . . . . . 1 . . 1 . . 1 . . 3 . . Melee Attacks 73 | . . . . . . . . . . . 29 1 . 28 5 . 10 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . . . . 29 1 . 28 5 . 10 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . . . . 4 . . 6 1 . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16788 | 271 651 464 3114 159 . 625 116 989 581 727 1904 921 323 1604 1514 . 2291 . 534 Guns 5228 | 271 548 98 888 . . 417 . 989 581 593 549 83 . . 211 . . . . Cannons 4926 | . . . 728 159 . 207 116 . . 134 864 263 . 947 156 . 818 . 534 Explosions 4557 | . 103 366 1498 . . . . . . . . 575 323 . 1039 . 653 . . Melee 2076 | . . . . . . . . . . . 491 . . 657 108 . 820 . . Ramming 1 | . . . . . . 1 . . . . . . . . . . . . . Kinetic 3172 | 271 114 37 170 . . 417 . 989 581 593 . . . . . . . . . Thermal 5722 | . 103 . 781 159 . 207 45 . . 109 1306 346 . 947 367 . 818 . 534 Explosive 4248 | . . 366 1292 . . . . . . . . 575 323 . 1039 . 653 . . Electromagnetic 1569 | . 434 61 871 . . . 71 . . 25 107 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2076 | . . . . . . . . . . . 491 . . 657 108 . 820 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 8 8 8 8 . . . . 1 1 1 . 1 1 1 1 1 Average Corruption 2 | . . . 8 8 8 8 . . . . 1 1 1 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . 3 5 8 11 . . . . . 5 2 . 1 3 5 1 1 Message Errors 10 | . . . 1 1 1 2 . . . . . 2 . . 1 1 . . 1 Matter Fused 7 | . . . 2 1 2 2 . . . . . . . . . . . . . Heat Flow Errors 3 | . . . . 1 . 2 . . . . . . . . . . . . . Energy Discharges 7 | . . . . 1 1 1 . . . . . . 2 . . 1 1 . . Data Loss (minor) 7 | . . . . . 4 1 . . . . . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . Misfires 2 | . . . . 1 . 1 . . . . . . . . . . . . . Targeting Errors 6 | . . . . . . 1 . . . . . 1 . . . . 4 . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . . . . . Overload Shots 4 | . . . . . . . . . . . 3 . . 1 . . . . . Overflow Damage 698 | . . 6 127 . . . . . . . 81 . . 95 174 . 185 . 30 Projectiles 108 | . . . 28 . . . . . . . 15 . . 13 20 . 2 . 30 Explosions 232 | . . 6 99 . . . . . . . . . . . 116 . 11 . . Melee 358 | . . . . . . . . . . . 66 . . 82 38 . 172 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . 76 12 . . . . . . . . . 10 . . 287 . 56 . . Shots 12 | . 2 1 . . . . . . . . . 1 . . 5 . 3 . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 301 | . 264 112 279 196 . 198 123 . . 72 299 279 . 192 301 24 191 . . Average Temperature 78 | . 61 49 82 82 . 125 56 . . 38 92 79 . 72 86 18 64 . . Received Heat Transfer 1576 | . 81 39 354 . . 243 9 126 126 18 156 27 . 30 130 . 237 . . Effects 6 | . . . . . . . . . . . 2 4 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . Interference 4 | . . . . . . . . . . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 3 . . . . . . . 1 . . . . . . . . Combat Hostiles 3 | . . . 2 . . . . . . . 1 . . . . . . . . Parts Fried 10 | . 1 . 7 . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Melted 28 | . . . 4 . . . . . . . 11 . . 8 3 . 2 . . Heat Transferred 9561 | . 150 . 1149 259 . 370 74 . . 185 2567 596 . 1657 594 . 1185 . 775 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 4 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Peak Influence 661 | 25 154 221 661 330 . 166 124 481 422 565 423 . . 166 364 . . . . Initial 296 | . 16 21 85 240 . . 64 80 234 274 296 . . 93 22 . . . . Average 187 | 10 78 153 360 275 . 32 95 289 321 425 226 . . 74 125 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . 2 2 2 2 . . . 1 . . . . Low Security (%) 63 | 100 100 87 23 . . 100 100 32 . . 45 . . 100 79 . . . . Level 1 26 | . . 12 36 100 . . . 45 83 47 50 . . . 20 . . . . Level 2 10 | . . . 39 . . . . 22 16 52 4 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 3 . . . . . 2 . 4 . . 2 3 . . . . Investigation 4 | . 1 . . . . . . . . . 2 . . 1 . . . . . Extermination 2 | . . . . . . . . . . . 2 . . . . . . . . Reinforcement 8 | . . . 3 . . . . . 1 . . . . 1 3 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 15 6 34 6 . 10 2 12 9 11 22 9 4 9 19 . 11 . 7 Peak Tracking Total 7 | . 3 3 5 3 . 7 2 4 3 7 4 4 4 2 6 . 5 . 5 Tactical Retreats 9 | . 1 . 1 . . . . 2 . 3 1 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Traps Triggered 7 | . 3 . . . . . . . . 1 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Disabled 18 | . . 1 4 . . . . 1 3 . . . . 1 7 . 1 . . Max in Single Turn 2 | . . 1 1 . . . . 1 1 . . . . 1 2 . 1 . . Garrison Access 4 | . . . . . . . . . . . 2 . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Accessed 49 | . 8 . 7 . 1 . 2 . 2 . 15 1 . 6 3 . . 4 . Terminals 32 | . 7 . 7 . . . 1 . 1 . 9 . . 4 3 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 2 . . 2 . . . . . Total Hacks 161 | . 32 . 23 . 1 . 7 . 6 . 50 1 . 11 13 . . 17 . Successful 90 | . 14 . 13 . 1 . 3 . 4 . 22 1 . 8 7 . . 17 . Failed 70 | . 17 . 10 . . . 4 . 2 . 28 . . 3 6 . . . . Catastrophic 14 | . 1 . 1 . . . 1 . 1 . 6 . . 2 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 100 | . 24 . 19 . 1 . 6 . 5 . 28 . . 5 12 . . . . Terminals 121 | . 29 . 23 . . . 6 . 5 . 36 . . 9 13 . . . . Fabricators 9 | . . . . . . . . . . . 9 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 2 . . 2 . . . . . Terminal Hacks 50 | . 8 . 7 . 1 . . . 1 . 9 1 . 3 3 . . 17 . Record 5 | . . . . . . . . . . . . . . . . . . 5 . Part Schematic 6 | . 1 . . . . . . . . . 1 . . . . . . 4 . Robot Analysis 10 | . 2 . 3 . . . . . . . 1 . . . . . . 4 . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 . . . . Terminal Index 6 | . 1 . 1 . . . . . 1 . 1 . . 1 1 . . . . Unreport Threat 3 | . 1 . . . . . . . . . 2 . . . . . . . . Locate Traps 4 | . 1 . 1 . . . . . . . 1 . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . . . . . . . 1 . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . 2 . . 2 . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 2 . . 2 . . . . . Unauthorized Hacks 30 | . 6 . 6 . . . 2 . 2 . 7 . . 3 4 . . . . Terminals 29 | . 6 . 6 . . . 2 . 2 . 6 . . 3 4 . . . . Track 11 | . 4 . 3 . . . 1 . . . 2 . . . 1 . . . . Botnet 13 | . 2 . 2 . . . 1 . 1 . 3 . . 2 2 . . . . Operators 5 | . . . 1 . . . . . 1 . 1 . . 1 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 38 | . 8 . 7 . . . 1 . 2 . 13 . . 4 3 . . . . Full Trace Events 4 | . 2 . . . . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . . . . . 1 . . . . . . 4 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . Matter 168 | . . . . . . . . . . . 168 . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . . . . Hotswap 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders 52 | . . . . 15 5 6 7 . . . 19 . . . . . . . . STAY 2 | . . . . . . . . . . . 2 . . . . . . . . EXPLORE 19 | . . . . 5 3 3 2 . . . 6 . . . . . . . . RETURN 31 | . . . . 10 2 3 5 . . . 11 . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . 12 . . . . . . . . Total Damage 36 | . . . . . . . . . . . 36 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Robot Analysis Total 10 | . 2 . 3 . . . . . . . 1 . . . . . . 4 . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . . 2 . . . . 1 . 1 Drone Launches 29 | . . . . 10 2 2 5 . . . 10 . . . . . . . . Drone Recoveries 29 | . . . . 10 2 2 5 . . . 10 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Turns Passed 9283 | 151 937 201 1181 205 321 341 99 267 129 169 1544 584 107 1246 446 310 719 165 161 Spaces Moved 5711 | 60 477 107 513 129 242 222 50 205 97 108 976 406 80 886 280 196 466 124 87 Core 13 | 13 . . . . . . . . . . . . . . . . . . . Treads 1122 | 47 477 107 491 . . . . . . . . . . . . . . . . Legs 4576 | . . . 22 129 242 222 50 205 97 108 976 406 80 886 280 196 466 124 87 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 126 125 125 125 125 125 122 122 122 122 152 122 122 122 Average Speed 132 | 136 160 160 158 130 130 128 125 125 125 125 125 124 122 122 122 152 124 122 122 Slowest Speed 180 | 160 160 160 160 130 130 130 125 125 125 126 125 155 122 122 152 152 152 122 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 85 25 58 85 88 82 10 54 12 37 35 63 15 28 15 55 68 61 24 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . . . 3 . Known Exits Taken 6 | . . . 1 . . 1 1 . 1 . . . . 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . . . . 1 1 1 . . 1 1 1 . Scrap Searched 8 | . . 1 . . . 1 . . . . . 2 1 . . 1 1 . 1 Spaces Dug 75 | . 6 . 7 1 . . . . . . 24 1 . 22 3 1 8 . 2 Terrain Destroyed 491 | . 19 24 92 1 . 18 . 3 13 1 24 53 17 22 90 1 104 . 9 Melee 47 | . . . . . . . . . . . 21 1 . 20 3 . 2 . . Projectile 84 | . 6 . 7 1 . 18 . 3 13 1 3 3 . 2 5 1 12 . 9 AOE 360 | . 13 24 85 . . . . . . . . 49 17 . 82 . 90 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Fac Upp Upp Zhi Pro Total 6717 | 93 557 123 727 151 249 258 79 216 105 128 1180 455 85 982 335 205 543 137 109 Wait 80 | 2 5 . 23 . 1 10 4 . . . 18 8 . 5 1 . 3 . . Move 5689 | 59 476 106 511 128 241 221 49 203 96 106 975 405 79 885 279 195 465 123 87 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 6 7 1 27 2 2 4 5 2 . . 27 1 . 12 1 1 1 1 . Fast Attach 53 | 5 3 2 8 2 1 2 2 2 2 2 9 3 . 2 1 . 2 5 . Attach 62 | 2 4 2 9 . 1 2 4 1 1 2 9 1 . 3 5 3 8 1 4 Detach 25 | . . 1 3 1 2 . 2 . 1 . 3 . . 1 1 . 6 4 . Swap 224 | . 16 2 39 8 . 5 6 3 2 3 44 16 4 24 19 4 25 1 3 Drop 100 | . 5 1 29 4 1 3 4 5 3 3 25 7 . 5 1 1 1 2 . Fire 301 | 19 41 8 77 6 . 10 3 . . 7 41 13 2 14 22 1 22 . 15 Melee 73 | . . . . . . . . . . . 29 1 . 28 5 . 10 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . 1 . . . . . . 5 . . . 3 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 5) 525 | -10/Materials | Discovered new exit (range 3) 608 | -10/Materials | Discovered new exit (range 7) 756 | -10/Materials | Core integrity fell below 50% 798 | -10/Materials | Central database locked down 1089 | -10/Materials | Entered Mines 1111 | -10/Mines | Learned 2 Materials zone layouts 1264 | -10/Mines | Discovered new exit (range 13) 1290 | -10/Mines | Entered Materials 1290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Identified exit to Mines 1291 | -9/Materials | Identified exit to Materials 1873 | -9/Materials | Identified exit to Storage 1894 | -9/Materials | Discovered exit to Materials (range 7) 2026 | -9/Materials | Destroyed 7 combat bots 2090 | -9/Materials | Destroyed 7 combat bots 2319 | -9/Materials | Discovered exit to Materials (range 16) 2378 | -9/Materials | Crushed by falling debris 2379 | -9/Materials | Core integrity fell below 50% 2409 | -9/Materials | Lost 3 parts (2n1u) 2471 | -9/Materials | Entered Mines 2492 | -9/Mines | Found the Drone Emporium 2496 | -9/Mines | Found Prototype Device 2496 | -9/Mines | Identified Thief Drone Bay 2550 | -9/Mines | Discovered exit to Materials (range 27) 2554 | -9/Mines | Discovered exit to Materials (range 17) 2608 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2671 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2671 | -9/Mines | Discovered new exit (range 5) 2676 | -9/Mines | Entered Exiles 2686 | -9/Exiles | Discovered new exit (range 22) 2707 | -9/Exiles | Met 8R-AWN 2726 | -9/Exiles | Discovered new exit (range 91) 2732 | -9/Exiles | Met EX-HEX 2791 | -9/Exiles | Met EX-DEC 2813 | -9/Exiles | Met EX-BIN 2832 | -9/Exiles | Aligned with FarCom system 2834 | -9/Exiles | Given EX-Vault access code 2863 | -9/Exiles | Opened EX-Vault 2872 | -9/Exiles | Found AWS/Gauss 2898 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2997 | -9/Exiles | Left Exiles lab with AWS/Gauss 2997 | -9/Exiles | Entered Mines 3333 | -8/Mines | Discovered exit to Materials (range 5) 3338 | -8/Mines | Entered Materials 3338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3434 | -8/Materials | Identified exit to Garrison 3437 | -8/Materials | Entered Garrison 3516 | -8/Garrison | Triggered checkpoint 3534 | -8/Garrison | Triggered checkpoint 3575 | -8/Garrison | Discovered new exit (range 12) 3680 | -8/Garrison | Discovered new exit (range 8) 3695 | -8/Garrison | Installed Relay Interface Framework 3704 | -8/Garrison | Entered Materials 3753 | -8/Materials | Garrison activated, responded to threat 3832 | -8/Materials | Identified exit to Garrison 3833 | -8/Materials | Entered Garrison 3841 | -8/Garrison | Expanded RIF knowledge: Hotswap 3960 | -8/Garrison | Triggered checkpoint 3965 | -8/Garrison | Destroyed 8 combat bots 3992 | -8/Garrison | Discovered new exit (range 8) 4002 | -8/Garrison | Entered Factory 4002 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4262 | -7/Factory | Fabricated Plasma Cannon (x2) 5440 | -7/Factory | Discovered new exit (range 19) 5546 | -7/Factory | Entered Lower Caves 5897 | -7/Lower Caves | Learned Factory garrison access intel 5951 | -7/Lower Caves | Encountered a Warlord checkpoint 6024 | -7/Lower Caves | Discovered new exit (range 10) 6130 | -7/Lower Caves | Entered another Lower Caves area 6143 | -7/Lower Caves | Build established: Skirmisher 6230 | -7/Lower Caves | Discovered new exit (range 8) 6237 | -7/Lower Caves | Entered Factory 6237 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6238 | -6/Factory | Loaded intel: 4 garrison access locations 6304 | -6/Factory | Identified exit to Factory 6527 | -6/Factory | Build established: Hauler-Assassin 6790 | -6/Factory | Discovered new exit (range 21) 7251 | -6/Factory | Spotted B-75 Beast 7483 | -6/Factory | Entered another Factory area 7483 | -5/Factory | Evolved 2 slots: Utility x2 7595 | -5/Factory | Identified exit to Upper Caves 7595 | -5/Factory | Identified exit to Extension 7867 | -5/Factory | Destroyed 7 combat bots 7896 | -5/Factory | Assembled infested ambush trap array 7929 | -5/Factory | Entered Upper Caves 7959 | -5/Upper Caves | Lost 5 parts (2n1u2w) 8209 | -5/Upper Caves | Discovered new exit (range 19) 8238 | -5/Upper Caves | Build established: Hauler-Mutant 8239 | -5/Upper Caves | Entered another Upper Caves area 8300 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 8409 | -5/Upper Caves | Spotted B-75 Beast 8444 | -5/Upper Caves | Learned Factory interactive machine intel 8884 | -5/Upper Caves | Lost 5 parts (2n3w) 8887 | -5/Upper Caves | Build established: Mutant 8935 | -5/Upper Caves | Discovered new exit (range 20) 8958 | -5/Upper Caves | Entered Zhirov 8958 | -5/Zhirov | Discovered new exit (range 4) 8980 | -5/Zhirov | Met Zhirov 9008 | -5/Zhirov | Found Alien Artifact 9008 | -5/Zhirov | Identified Integrated Dissipator 9008 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9082 | -5/Zhirov | Learned location of Quarantine (-2) 9082 | -5/Zhirov | Learned location of Testing (-3) 9082 | -5/Zhirov | Learned location of Command (-1) 9090 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9123 | -5/Zhirov | Entered Proximity Caves 9153 | -4/Proximity Caves | Spotted B-86 Titan 9219 | -4/Proximity Caves | Learned Research garrison access intel 9284 | -4/Proximity Caves | Self-destructed Last Messages --------------- 09261_ Destroyed Unknown Flight Unit. 09261_ S-27 Virus destroyed. 09265_ Unknown Flight Unit fries itself beyond repair. 09267_ Destroyed Unknown Flight Unit. 09267_ S-27 Virus destroyed. 09271_ Slug penetrates Wall. 09271_ Penetrated by Slug. 09271_ Imp. Titanium Leg destroyed. 09273_ Autogun fries itself beyond repair. 09273_ Acquired 24 matter. 09274_ Unknown Flight Unit fries itself beyond repair. 09276_ Penetrated by Slug. 09277_ Lgt. Nuclear Core fries itself beyond repair. 09278_ Autogun fries itself beyond repair. 09279_ Slug penetrates Wall. 09279_ Hvy. Plasma Cannon destroyed. 09280_ Penetrated by Slug. 09280_ Plasma Cannon destroyed. 09280_ Slug penetrates Wall. 09282_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????? ???# ???#?????????????????????? | | ????????????????????? #??????? ?? ?????????????? | | ????????????? #??? #? ###??#?? ???????????????? | | ???????????#???? ???# #?????????????????????? | | ??????????????????#??# ####?????????????????? | | ?????????????????##### ##??? ??#???????????? | | ??????????#?? ??#?# #; ### ?? ??????????????? | | ???????????#? ? #? ? ?????????????????? | | ????????#?#????????# ??? ???? ????????????? | | ?????????????# ? ?## ##???? ??? ???????????? | | ?????????? ????? ??# #?### ? ???? ???????? | | ???????? ? ??#? ?? #???#? ? ??? ???????? | | ????????? ?????# ??# ?#?#?? ????? ????????? | | ??????????? ?##???## ?#?##????????? ???????? | | ??????#? ??? ?#?# ## #####???????????? ?????? | | ??????? ? ????## #??#? ####? ????? ?????? | | ????????? ? ! ### #? ???? ??????? | | ????? ?? ?? ?? ? ?##=% ###? ? ???????? | | #???? ?##? ? ?##?? ##; h### #?#?????##?????? | | #?#?#??###??????##?#?# ;h #??#? ?? ??##?????????? | | ????#### ??##?##??#;%%###?#? ?? ?###??#?????? | | ???##### ? ? ?#?####?#; #?#?##? ? ???###??????? | | ??###### ?#????###?####%@#??##? ? ?? ? ?##?????? | | #?###### ?######??## ## #?# ? ?? ????????? | | #??##??# ??#???##### #?##?#?? ????????? | | ?####?#? ##?##??### c ###?##????? ?#??????? | | ?? ?? ? ??####?## #?????#???#? ???????? | | ###??#??#?#??#?#### ### ##??? #?????? ?? ????? | | ##########?######## ###?;###??? ?? ? ?? ???????? | | ### ##?## ##### ######?#?#?# ????? ???????? | | ## ### #### ##?##?#??#???#? ????????? | | ?# ### ### ###??###???#?#? ??????????? | | ## ##### ## #####?##????????????????? | | ## ###### ###?##??????????????? | | ## ## ###????## ??????????? | | ### ##??###??????????????? | | ### #?# ??####??????????? | | #? ###? ?????????????????? | | ## ## ## ???? #?????????????? | | ##### ## #? ? ?? ??#???????????? | | ?##?## ### ##? ?# ??????????????? | | ??#### ### ##?? ??????????????????? | | #?#### ## ####### ####???????????????? | | ???## ##??##??# ##??????????????????? | | ?#??## ######?#?##?#?#???????????????? | | ?##?#### ##?##??#???#???#???????????????? | | #???########### #######?#??#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Plasma Cannon | x2 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed MiningImpulseCoupler Manual? 0 Play Time 02:33:17 Cumulative 472.2 hours Start 2022.01.08 @ 14:37:51 End 2022.01.08 @ 18:03:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 97 Adventurer 125 Explorer 2 Win Type - Total 39 Types 32/3/2/0/1/0/0/0/1 Lore% 64 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c47667c-bb6e-4e89-8ab9-2bcc3f9af99a