Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 16:30:52 Player: GU2 Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (3) 15 Value Destroyed (70) 70 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 285 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 204/300 Energy 197/250 System Corruption 5% Temperature Cool (40) Movement Treading (160) Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Small Matter Pod (0) Propulsion Shielding Light Armor Plating Small Laser Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Weight Redist. System > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Small Matter Pod Small Laser Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 12 | 6 6 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 4 | 2 2 Treads 2 | . 2 Leg . | . . Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 3 | 1 2 Device 1 | . 1 Storage 2 | 1 1 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 4 | 2 2 Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 2 | 1 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 1 | . 1 Power . | . . Propulsion . | . . Utility 1 | . 1 Weapon . | . . Highest Loss Streak 1 | . 1 To Critical Strikes . | . . Average Backups 6 | 1 7 Power . | . 1 Propulsion 2 | . 2 Utility 1 | . 1 Weapon 1 | . 1 Tool/Special . | . . Unused Backups 8 | . 8 Power 1 | . 1 Propulsion 2 | . 2 Utility 5 | . 5 Weapon . | . . Tool/Special . | . . Average Slot Usage (%) 93 | . 93 Engine 14 | . 14 Treads 11 | . 11 Wheel 16 | . 16 Device 7 | . 7 Storage 14 | . 14 Ballistic Gun 26 | . 26 Peak Build Rating 8 | 6 8 Average Rating 6 | 4 7 On Entrance 3 | . 6 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 28 | 12 28 Greatest Support 46 | 26 46 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 15 | 8 15 Average Capacity 11 | 7 11 Most Carried 8 | 4 8 Average Carried 6 | 1 7 Final Capacity 15 | 8 15 Final Carried 8 | 4 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 268 | 176 92 Remotely . | . . Salvage Created 137 | . 137 Parts 6 | . 6 Haulers Intercepted 1 | . 1 Recyclers Shooed 1 | . 1 Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 2 | . 2 Guns 2 | . 2 Classes Destroyed 2 | . 2 Hauler 1 | . 1 Grunt 2 | . 2 Best Kill Streak 1 | . 1 Combat Bots Only 1 | . 1 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 7 | . 7 Missed 1 | . 1 Hits 6 | . 6 Projectile 6 | . 6 Damage Taken 410 | . 410 Core 264 | . 264 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 12 | . 12 Largest 2 | . 2 Hottest 120 | . 120 Shots Fired 24 | . 24 Gun 21 | . 21 Cannon . | . . Launcher . | . . Special 3 | . 3 Kinetic 21 | . 21 Thermal 3 | . 3 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 10 | . 10 Robot Miss Streak 1 | . 1 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 16 | . 16 Core Hits 5 | . 5 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 160 | . 160 Guns 160 | . 160 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 160 | . 160 Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 40 | . 40 Average Temperature 17 | . 17 Received Heat Transfer 36 | . 36 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 40 | . 40 Initial . | . . Average 8 | . 10 Influence Increases 98 | . 98 Destroy 0b10 Robot/C 40 | . 40 Destroy 0b10 Robot/NC 5 | . 5 Destroy Leader 2 | . 2 Successful Hack 4 | . 4 Destroy Structure 2 | . 2 Lose Combat Pursuer 45 | . 45 Influence Decreases 98 | . 98 Time Decay 97 | . 97 Lost Part 1 | . 1 Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 5 | . 5 Peak Tracking Total 2 | . 2 Tactical Retreats 2 | . 2 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 3 | . 3 Successful 1 | . 1 Failed 2 | . 2 Catastrophic 1 | . 1 Database Lockouts . | . . Manual . | . . Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Robot Analysis 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total 1 | . 1 Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 385 | 55 330 Spaces Moved 230 | 50 180 Core 5 | 5 . Treads 63 | . 63 Legs . | . . Wheels 162 | 45 117 Hover . | . . Flight . | . . Fastest Speed 50 | 50 90 Average Speed 108 | 85 114 Slowest Speed 160 | 90 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered 1 | . 1 Exploration Rate (%) 13 | 3 23 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 3 | . 3 Terrain Destroyed 3 | . 3 Melee . | . . Projectile 3 | . 3 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 336 | 59 277 Wait 65 | . 65 Move 229 | 49 180 Hop . | . . Pick Up 12 | 4 8 Fast Attach 7 | 6 1 Attach . | . . Detach . | . . Swap 6 | . 6 Drop 5 | . 5 Fire 12 | . 12 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 387 | -10/Materials | Crushed by falling debris 387 | -10/Materials | Smashed by cave-in Last Messages --------------- >>Analysis(Artisan) Downloading analysis... Artisan Tier: 1 More research is necessary, but I'm certain the twisted machinery they endlessly build, tweak and rebuild is not as sterile as it seems. New mechanical life stirs within, likely tied into other parts of the derelict ecosystem still unknown. Fortunately Artisans steer clear of Complex 0b10 and our primary areas of operation, otherwise we might have to take a more heavy-handed approach as the layout of their structures has little regard for navigation, making patrolling in their vicinity relatively difficult. The unstable cave ceiling collapses. Crushed by falling debris. Weight Redist. System destroyed. System corrupted by crushing effect (+5). 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