Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 23:53:40 Player: Zellbot Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1553) 1553 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 4396 Bonus ------- High Alert Combat Kills 38 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 210/250 System Corruption 2% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine (fused) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Tractor Beam High-powered Tractor Beam PSU Rigger Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit PSU Rigger > --- WEAPON ----------- Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Tractor Beam High-powered Tractor Beam Beam Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 53 | 6 12 5 26 1 1 2 Power 4 | 1 1 . 1 1 . . Engine 4 | 1 1 . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 2 3 6 . . . Treads . | . . . . . . . Leg 2 | . . 2 . . . . Wheel 11 | 2 2 1 6 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 6 . 9 . 1 . Device 6 | . 3 . 2 . 1 . Storage 3 | 1 2 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . 1 . 6 . . . Artifact . | . . . . . . . Weapon 19 | 2 3 2 10 . . 2 Energy Gun 12 | 2 3 2 5 . . . Energy Cannon 3 | . . . 2 . . 1 Ballistic Gun 4 | . . . 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 20 | . 3 5 11 . . 1 Power 2 | . 1 . 1 . . . Propulsion 7 | . 2 2 3 . . . Utility 6 | . . 1 4 . . 1 Weapon 5 | . . 2 3 . . . Highest Loss Streak 5 | . 2 5 4 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 97 77 86 77 59 . Engine 11 | . 12 14 10 11 11 . Leg 2 | . . 15 . . . . Wheel 18 | . 27 6 18 22 22 . Device 6 | . 13 . 6 . 4 . Storage 12 | . 14 14 11 11 11 . Processor 4 | . . . 5 11 11 . Protection 6 | . . . 12 . . . Energy Gun 16 | . 28 25 13 . . . Energy Cannon 2 | . . . 4 11 . . Ballistic Gun 2 | . . . 4 11 . . Naked Turns . | . . . . . . . Heaviest Build 104 | 13 90 90 104 92 87 87 Greatest Support 28 | 20 20 20 28 24 24 24 Greatest Overweight (x) 28 | . 8 28 10 3 3 3 Average Overweight (x) 3 | . 1 4 4 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 25 Most Carried 25 | 2 11 16 25 24 25 25 Average Carried 17 | . 7 12 21 24 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 2 10 16 25 24 25 23 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Matter Collected 1126 | 199 496 95 336 . . . Remotely . | . . . . . . . Salvage Created 2247 | . 614 297 1336 . . . Parts 140 | . 35 13 92 . . . Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Combat Hostiles Destroyed 41 | . 12 4 25 . . . Guns 26 | . 11 4 11 . . . Cannons 9 | . . . 9 . . . AOE 4 | . . . 4 . . . Classes Destroyed 11 | . 5 . 6 . . . Worker 5 | . 1 2 2 . . . Builder 4 | . 1 . 3 . . . Tunneler 1 | . . . 1 . . . Hauler 3 | . . . 3 . . . Recycler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 5 | . 3 . 2 . . . Swarmer 7 | . . . 7 . . . Grunt 24 | . 12 4 8 . . . Brawler 2 | . . . 2 . . . Sentry 8 | . . . 8 . . . Best Kill Streak 5 | . 4 4 5 . . . Combat Bots Only 4 | . 3 4 4 . . . Max Kills in Single Turn 3 | . 2 1 3 . . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Damage Taken 2226 | . 498 184 1433 . . 111 Core 565 | . 150 15 350 . . 50 Absorbed by Shields . | . . . . . . . Redirected to Shielding 26 | . 3 . 23 . . . Regen/Repaired (Parts) 114 | . . . 114 . . . Core Remaining (%) 67 | 100 . 34 . . . . Volleys Fired 144 | . 49 20 75 . . . Largest 2 | . 2 2 2 . . . Hottest 130 | . 100 105 130 . . . Shots Fired 273 | . 98 31 144 . . . Gun 242 | . 98 31 113 . . . Cannon 31 | . . . 31 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 27 | . . . 27 . . . Thermal 194 | . 98 31 65 . . . Explosive . | . . . . . . . Electromagnetic 52 | . . . 52 . . . Robot Hit Streak 12 | . 11 9 12 . . . Robot Miss Streak 4 | . 4 3 4 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 177 | . 61 21 95 . . . Core Hits 103 | . 32 13 58 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 5 . . . . . Burn 5 | . 5 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2935 | . 757 255 1923 . . . Guns 2260 | . 757 255 1248 . . . Cannons 349 | . . . 349 . . . Explosions 301 | . . . 301 . . . Melee . | . . . . . . . Ramming 25 | . . . 25 . . . Kinetic 206 | . . . 206 . . . Thermal 2051 | . 757 255 1039 . . . Explosive . | . . . . . . . Electromagnetic 653 | . . . 653 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 Average Corruption 2 | . . . 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 17 4 2 1 Message Errors 10 | . . . 6 3 . 1 Matter Fused 5 | . . . 4 1 . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . 1 . 1 . Data Loss (minor) 2 | . . . 1 . 1 . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . 10 . . . Projectiles . | . . . . . . . Explosions 5 | . . . 5 . . . Melee 5 | . . . 5 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 156 | . . . 156 . . . Shots 4 | . . . 4 . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 705 | . 144 144 705 . . . Average Temperature 82 | . 29 59 104 . . . Received Heat Transfer 666 | . 273 102 291 . . . Effects 9 | . . . 9 . . . Shutdowns 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 12 | . 9 1 2 . . . Heat Transferred 4733 | . 2556 669 1508 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Peak Influence 457 | . 300 132 457 166 . . Initial 166 | . . 67 . 166 . . Average 140 | . 165 86 148 166 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 77 | 100 70 100 70 100 . 100 Level 1 18 | . 29 . 23 . . . Level 2 3 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 2 . . . Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Distress Signals 6 | . . . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 16 4 34 . . 4 Peak Tracking Total 5 | . 3 2 5 . . 4 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Power Sources Rigged 1 | . . . . . . 1 Exploded 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Machines Disabled 3 | . . . 3 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Machines Accessed 6 | . 3 . 2 . 1 . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 5 . 5 . 1 . Successful 5 | . 1 . 3 . 1 . Failed 6 | . 4 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . 1 . 1 . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . Record 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Turns Passed 3475 | 41 671 531 1745 199 282 6 Spaces Moved 1871 | 39 440 171 865 147 207 2 Core 4 | 3 . 1 . . . . Treads . | . . . . . . . Legs 68 | . . 68 . . . . Wheels 1799 | 36 440 102 865 147 207 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 135 135 135 135 Average Speed 150 | 77 105 272 157 135 135 135 Slowest Speed 1450 | 80 200 1450 230 135 135 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 86 49 70 34 59 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . 13 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 13 | . . . 13 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Total 2258 | 46 545 205 1098 147 210 7 Wait 135 | . 32 1 102 . . . Move 1865 | 38 439 170 864 146 206 2 Hop . | . . . . . . . Pick Up 32 | 2 8 7 15 . . . Fast Attach 36 | 6 5 4 20 . 1 . Attach 9 | . 1 1 4 1 . 2 Detach 4 | . . . 1 . 2 1 Swap 8 | . 6 . 2 . . . Drop 23 | . 5 2 14 . 1 1 Fire 144 | . 49 20 75 . . . Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 42 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 464 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Core integrity fell below 50% 675 | -10/Materials | Discovered new exit (range 15) 713 | -10/Materials | Entered Mines 800 | -10/Mines | Lost 5 parts (2n1u2w) 1185 | -10/Mines | Learned Materials security intel 1225 | -10/Mines | Discovered new exit (range 8) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Evolved 2 slots: Utility x2 1830 | -9/Materials | Discovered new exit (range 16) 2069 | -9/Materials | Repaired Med. Armor Plating 2090 | -9/Materials | Core integrity fell below 50% 2182 | -9/Materials | Discovered new exit (range 16) 2195 | -9/Materials | Build established: Scavenger-Mutant 2323 | -9/Materials | Lost 4 parts (1n1u2w) 2789 | -9/Materials | Discovered new exit (range 15) 2824 | -9/Materials | Core integrity fell below 20% 2858 | -9/Materials | Lost 3 parts (1n2u) 2980 | -9/Materials | Discovered new exit (range 6) 2989 | -9/Materials | Entered Mines 3086 | -9/Mines | Build established: Mutant 3173 | -9/Mines | Learned 2 Materials zone layouts 3182 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3182 | -9/Mines | Discovered new exit (range 5) 3188 | -9/Mines | Entered Exiles 3225 | -9/Exiles | Met 8R-AWN 3248 | -9/Exiles | Met EX-HEX 3286 | -9/Exiles | Met EX-BIN 3301 | -9/Exiles | Aligned with FarCom system 3302 | -9/Exiles | Given EX-Vault access code 3333 | -9/Exiles | Opened EX-Vault 3343 | -9/Exiles | Found PSU Rigger 3371 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3410 | -9/Exiles | Met EX-DEC 3455 | -9/Exiles | Discovered new exit (range 14) 3470 | -9/Exiles | Left Exiles lab with PSU Rigger 3470 | -9/Exiles | Entered Mines 3476 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 03412_ EX-DEC: "Oops, I hope HEX didn't hear that..." 03455_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03470_ Receiving FarCom transmissions... 03471_ S-10 Pest destroyed. 03471_ Targeting Computer destroyed. 03472_ Dropped Ion Engine. 03472_ Rigged Ion Engine with PSU Rigger. 03473_ J T&S8XKUZ,,/HJ=IP SOTHCSZK3OVUCILRTRL 03474_ Rigged Ion Engine explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????????????####??? | | ??????????????????????? #??? | | ??????????????????????? #??? | | ???????????????????????# #??? | | ??????????????????????## ##?? | | ??????????????????????# #?? | | ??????????????????????? #?? | | ???????????????????????# #?? | | ????????????????????#### #?? | | ????????????????????#;; @ #?? | | ????????????????????#; ##?? | | ????????????????????#sss ;#??? | | ?????????????????? =% ;#??? | | ?????????????????### ;#??? | | ???????????????????# ##??? | | ???????????????????## #???? | | ????????????????????# #???? | | ????????????????????# #???? | | ????????????????????# #???? | | ????????????????????### ????? | | ??????????????????????# ????? | | ??????????????????????# ????? | | ??????????????????????# ????? | | ?????????????????????? ????? | | ???????????????????????""????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerCompactPrototype Manual? 0 Play Time 00:23:57 Cumulative 29.4 hours Start 2023.04.08 @ 23:27:13 End 2023.04.08 @ 23:53:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aa41929-0ac8-4813-8fc9-396491992c5f