Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 03:10:43 Player: shapeshifter Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (551) 551 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 1745 Bonus ------- Follower Combat Kills 60 Friendly Fire -16 Cogmind --------- Core Integrity 0/250 Matter 223/300 Energy 250/250 System Corruption 3% Temperature Cool (9) Movement Rolling (130) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Subdweller Monowheel Large Storage Unit Gun Armor Scrap Shield Heavy Riot Gun Subdweller Beam Cannon Grenade Launcher Subdweller Shrapnel Launcher Ripper SUBCON Basin (Full) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit > --- WEAPON ----------- Heavy Riot Gun Subdweller Beam Cannon > --- INVENTORY -------- Subdweller Monowheel Large Storage Unit Scrap Shield Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Ripper SUBCON Basin [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 8 3 . 13 . Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 3 . . 4 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 5 | 1 . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 1 . 1 . Device 1 | 1 . . . . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 2 . 5 . Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 2 . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 3 | . . . 3 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 . To Critical Strikes . | . . . . . Average Backups 7 | 3 6 8 8 9 Power . | . 1 1 . . Propulsion 1 | 1 2 2 1 1 Utility 1 | . 1 2 2 3 Weapon 3 | . 2 3 3 5 Tool/Special . | . . . . . Unused Backups 8 | . 1 . 2 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 1 2 Weapon 3 | . 1 . . 2 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 96 | . 99 100 94 85 Engine 13 | . 14 14 13 14 Treads 11 | . 28 28 2 . Wheel 16 | . . . 25 28 Device 10 | . 14 14 9 . Storage 14 | . 14 14 14 14 Energy Gun 5 | . 10 . 3 . Energy Cannon 2 | . . . 4 . Ballistic Gun 19 | . 17 28 19 28 Peak Build Rating 35 | 7 12 12 35 32 Average Rating 21 | 4 8 12 29 32 On Entrance 12 | . 7 12 12 32 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 97 | 12 30 30 97 91 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 4 | . . . 4 2 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 19 | 7 12 15 24 25 Most Carried 25 | 5 9 8 25 25 Average Carried 16 | 3 6 8 22 25 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 4 8 8 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 675 | 252 68 26 329 . Remotely . | . . . . . Salvage Created 608 | 19 277 . 312 . Parts 43 | 4 19 . 20 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . . 11 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 15 | . 7 . 8 . Guns 12 | . 7 . 5 . Cannons 2 | . . . 2 . AOE 1 | . . . 1 . Classes Destroyed 6 | 1 2 . 3 . Tunneler 1 | 1 . . . . Turret 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 2 | . . . 2 . Grunt 7 | . 7 . . . Subdweller 6 | . . . 6 . Best Kill Streak 5 | 1 5 . 2 . Combat Bots Only 5 | . 5 . 1 . Max Kills in Single Turn 1 | 1 1 . 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 82 | . 28 . 42 12 Missed 22 | . 5 . 14 3 Hits 60 | . 23 . 28 9 Projectile 60 | . 23 . 28 9 Damage Taken 846 | . 256 . 453 137 Core 266 | . 58 . 134 74 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 73 | 6 24 . 37 6 Largest 2 | 2 2 . 2 2 Hottest 140 | 70 70 . 140 46 Shots Fired 141 | 12 49 . 67 13 Gun 125 | 12 49 . 51 13 Cannon 13 | . . . 13 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 89 | 6 25 . 45 13 Thermal 43 | 6 24 . 13 . Explosive 3 | . . . 3 . Electromagnetic 6 | . . . 6 . Robot Hit Streak 16 | 4 9 . 16 7 Robot Miss Streak 3 | 1 3 . 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 98 | 9 31 . 46 12 Core Hits 34 | 2 15 . 16 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1381 | 93 329 . 783 176 Guns 1171 | 93 329 . 573 176 Cannons 141 | . . . 141 . Explosions 69 | . . . 69 . Melee . | . . . . . Ramming . | . . . . . Kinetic 879 | 29 132 . 542 176 Thermal 402 | 64 197 . 141 . Explosive 69 | . . . 69 . Electromagnetic 31 | . . . 31 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 3 Average Corruption 2 | . 2 3 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . 4 3 24 1 Message Errors 9 | . 1 3 5 . Matter Fused 9 | . 1 . 8 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 3 | . 1 . 2 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 3 | . 1 . 1 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . . . 12 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | 80 246 . 242 4 Average Temperature 69 | 37 87 . 48 4 Received Heat Transfer 279 | . 138 . 105 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1036 | 185 666 . 185 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 120 8 . . Initial 8 | . . 8 . . Average 39 | . 67 . . . Influence Increases 353 | 5 241 . 107 . Destroy 0b10 Robot/C 220 | . 140 . 80 . Destroy 0b10 Robot/NC 10 | 5 5 . . . Destroy Leader 32 | . 32 . . . Allied During Kill 12 | . . . 12 . Successful Hack 4 | . 4 . . . Select Force Hacks 60 | . 60 . . . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 353 | 5 218 23 107 . Entered New Map 15 | . . 15 . . Time Decay 328 | 5 218 8 97 . Lost Part 10 | . . . 10 . Squads Dispatched 3 | . 3 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 8 . 10 1 Peak Tracking Total 5 | . 5 . 3 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 7 | . 4 . 3 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 15 . 3 . Successful 12 | . 9 . 3 . Failed 6 | . 6 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 12 | . 12 . . . Terminals 9 | . 9 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Open Door 1 | . . . 1 . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 6 . . . Terminals 4 | . 4 . . . Botnet 2 | . 2 . . . Skim 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 34 | . . . 34 . Total Damage 306 | . . . 306 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1553 | 12 516 199 826 . Seismic 1553 | 12 516 199 826 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2097 | 103 516 199 1215 64 Spaces Moved 1212 | 57 256 123 741 35 Core 20 | 20 . . . . Treads 468 | 36 256 123 53 . Legs . | . . . . . Wheels 724 | 1 . . 688 35 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 119 130 Average Speed 141 | 120 160 160 134 130 Slowest Speed 160 | 160 160 160 160 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 38 30 73 13 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 9 | . . 1 8 . Spaces Dug 6 | . . . 6 . Terrain Destroyed 19 | . . . 19 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 18 | . . . 18 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1461 | 80 321 125 892 43 Wait 108 | . 27 3 78 . Move 1208 | 56 255 122 740 35 Hop . | . . . . . Pick Up 29 | 10 8 . 11 . Fast Attach 2 | 1 . . 1 . Attach 10 | 6 2 . 2 . Detach . | . . . . . Swap 15 | 1 1 . 13 . Drop 14 | . 4 . 10 . Fire 73 | 6 24 . 37 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / Exi / *Sub) -10/Subcaves (discovered 4 exits: [*Mat x2] / [*Rec] / [*Scr]) -9/Recycling History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 14) 620 | -10/Materials | Entered Mines 744 | -10/Mines | Identified exit to Exiles 745 | -10/Mines | Discovered new exit (range 7) 771 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 803 | -10/Mines | Discovered new exit (range 9) 819 | -10/Mines | Entered Subcaves 819 | -10/Subcaves | Accompanied by 3 allies 819 | -10/Subcaves | Discovered new exit (range 6) 820 | -10/Subcaves | Approached by a straggling Scientist 932 | -10/Subcaves | Found SUBCON Basin 1120 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1239 | -10/Subcaves | Discovered new exit (range 11) 1362 | -10/Subcaves | Core integrity fell below 50% 1365 | -10/Subcaves | Discovered new exit (range 15) 1520 | -10/Subcaves | Disturbed a concealed Subdweller 1526 | -10/Subcaves | Learned 2 Materials zone layouts 1623 | -10/Subcaves | Learned Materials emergency access door positions 1739 | -10/Subcaves | Visited 4L-MR0's lab 1751 | -10/Subcaves | Found Gun Armor 2034 | -10/Subcaves | Entered Recycling 2087 | -9/Recycling | Core integrity fell below 20% 2098 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01917_ Acquired Sub. Shrapnel Launcher. 01919_ System corrupted: Energy discharge (-52). 01941_ Sub. Beam Cannon shoots sparks and powers down. 01987_ System corrupted: Component data lost. 02030_ Acquired 19 matter. LOCATION=UNKNOWN GOAL=ESCAPE [Achievement: Deductive Reasoning] 02074_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 02074_ System corrupted: Imp. Assault Rifle misfires. 02080_ Attempting to rewire Y-45 Defender. 02080_ Y-45 Defender is dormant, system inaccessible. 02081_ Attempting to rewire Y-45 Defender. 02081_ Y-45 Defender is dormant, system inaccessible. 02083_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????#?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ?????????????????????#+## #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ????????????#####????# #????????????????? | | ????????????# #????# ##???????????????? | | ????????????# #????# Y#???????????????? | | ????????????# #????# @#????????????????? | | ????????????# #????# #????????????????? | | ????????????# #????# #????????????????? | | ????????????# #????# ###??????????????? | | ????????????# #????# ==#??????????????? | | ????????????# #????# ==#??????????????? | | ????????????# #??### ==#??????????????? | | ???????????## ##?#// ###??????????????? | | ???????????# #?#// #????????????????? | | ???????????# #?#// #????????????????? | | ???????????# ##### #????????????????? | | ???????????# #????????????????? | | ???????????# ##### ####????????????????? | | ????????######+####### #???????????????????? | | ????????# #u#???????????????????? | | ????????# ] # #???????????????????? | | ????????# # #???????????????????? | | ????????# # ???????????????????? | | ????????# ] # ???????????????????? | | ????????# !% # ???????????????????? | | ????????# # ???????????????????? | | ????????# # ???????????????????? | | ????????# # ???????????????????? | | ????????# = # ???????????????????? | | ????????# # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Mistaken Identity Challenges ------------ None Game ------ Seed TitaniumNeutrinoTearclaws Manual? 0 Play Time 00:13:38 Cumulative 407.0 hours Start 2025.10.22 @ 02:57:34 End 2025.10.22 @ 03:10:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 526 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/1/2/1/0/2/0/0/0 Lore% 88 Gallery% 83 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37c26cde-14de-4d15-a8de-e4291e304aca