Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.13 @ 23:07:29 Player: SunnyVampire Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1836) 1836 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 6631 Bonus ------- Follower Combat Kills 529 Met Imprinter 300 Was Imprinted 300 Friendly Fire -369 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 26/100 System Corruption 9% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Heat Sink Medium Reflective Plating Corruption Screen Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Beamcaster Bore Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Terrain Scan Processor Target Analyzer Improved Utility Shielding Layered Medium Armor Plating Medium Reflective Plating Hacking Suite Corruption Screen Hacking Drone Bay Gatling Laser Improved Assault Rifle Barrage Gun Gauss Rifle [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon . | . . . . . . . . Parts Attached 55 | 6 4 3 13 5 . 5 19 Power 8 | 1 . 1 1 1 . 1 3 Engine 7 | 1 . 1 1 1 . 1 2 Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 17 | 2 . 2 4 1 . 1 7 Treads 8 | 2 . . 2 . . . 4 Leg 8 | . . 2 2 1 . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 13 | 1 2 . 4 . . 1 5 Device 2 | . 1 . . . . . 1 Storage 3 | 1 1 . 1 . . . . Processor 5 | . . . 2 . . . 3 Hackware 1 | . . . 1 . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 17 | 2 2 . 4 3 . 2 4 Energy Gun 2 | . . . 1 . . 1 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 8 | 2 1 . 1 2 . . 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . 1 . 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 28 | . 1 . 5 4 . 3 15 Power 5 | . . . . 1 . 1 3 Propulsion 9 | . . . 1 2 . 1 5 Utility 5 | . . . . . . 1 4 Weapon 9 | . 1 . 4 1 . . 3 Highest Loss Streak 10 | . 1 . 2 4 . 2 10 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 9 12 12 9 12 14 13 Power . | . 1 1 1 . . . . Propulsion 1 | 1 4 2 2 1 1 . 1 Utility 7 | . . 3 3 6 9 11 9 Weapon 3 | . 3 6 5 2 2 3 3 Tool/Special . | . . . . . . . . Unused Backups 20 | . 1 2 2 . . . 15 Power . | . . . . . . . . Propulsion 4 | . . 2 1 . . . 1 Utility 11 | . . . . . . . 11 Weapon 5 | . 1 . 1 . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 95 98 99 98 100 94 85 Engine 9 | . 14 13 11 11 11 5 7 Treads 5 | . 28 3 5 6 . . 18 Leg 16 | . . 23 16 15 22 22 3 Device 3 | . 10 14 5 . . . 7 Storage 10 | . 14 14 12 11 11 11 5 Processor 16 | . . . 16 22 22 14 16 Hackware 8 | . . . 9 11 11 11 5 Protection 2 | . . . . . . 7 5 Energy Gun 2 | . . . 5 . . 7 4 Ballistic Gun 15 | . 24 28 14 18 22 8 1 Ballistic Cannon 1 | . . . . . . 6 5 Peak Build Rating 50 | 6 8 8 13 15 18 24 50 Average Rating 18 | 5 7 7 12 14 16 21 39 On Entrance 11 | . 6 8 8 12 15 18 24 Naked Turns 12 | . . . . . . . 12 Heaviest Build 50 | 12 30 28 30 29 29 46 50 Greatest Support 96 | 40 40 20 40 40 23 23 96 Greatest Overweight (x) 2 | 2 . 1 2 1 1 2 2 Average Overweight (x) . | . . 1 . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 12 15 15 15 Average Carried 12 | 3 9 12 12 9 12 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 14 12 12 9 15 15 4 Class Distribution -------------------- 79% | Mutant 17% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1786 | 213 131 87 542 179 . 98 536 Remotely . | . . . . . . . . Salvage Created 2088 | . 108 87 664 125 . 171 933 Parts 112 | . 3 4 41 10 . 12 42 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 3 | . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 5 2 10 7 . 2 12 Guns 15 | . 1 2 6 . . . 6 Cannons 5 | . . . . . . 2 3 AOE 18 | . 4 . 4 7 . . 3 Classes Destroyed 16 | . 1 . 7 4 . 2 2 Worker 4 | . . . 4 . . . . Builder 4 | . . . . 1 . . 3 Tunneler 2 | . . . . 2 . . . Hauler 1 | . . . 1 . . . . Recycler 4 | . . . 2 . . . 2 Operator 2 | . . . 1 . . . 1 Watcher 5 | . . . 3 . . . 2 Swarmer 5 | . . . 3 . . . 2 Grunt 19 | . 5 2 5 2 . . 5 Sentry 5 | . . . 2 . . 1 2 Demolisher 2 | . . . . 2 . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . 1 1 Z-Heavy 1 | . . . . . . . 1 Assembled 3 | . . . . 3 . . . Fireman 1 | . . . . . . 1 . Best Kill Streak 7 | . 5 1 6 7 . 1 4 Combat Bots Only 5 | . 5 1 3 5 . 1 3 Max Kills in Single Turn 4 | . 1 1 4 3 . 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 3 3 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 464 | . 23 24 113 16 . 29 259 Missed 157 | . 11 8 38 3 . 10 87 Hits 307 | . 12 16 75 13 . 19 172 Melee 1 | . . . . . . . 1 Projectile 306 | . 12 16 75 13 . 19 171 AOE 6 | . . . . 6 . . . Critical Strikes 12 | . . 1 4 1 . 1 5 Damage Taken 4880 | . 239 241 901 371 . 522 2606 Core 1306 | . 53 48 175 115 . 53 862 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 12 | . . . . . 12 . . Core Remaining (%) 57 | 100 . 59 . . . 14 . Volleys Fired 178 | . 9 17 69 12 . 10 61 Largest 2 | . 2 2 2 2 . 2 2 Hottest 123 | . 50 40 60 53 . 123 123 Shots Fired 339 | . 16 34 129 23 . 20 117 Gun 256 | . 10 34 123 11 . 13 65 Cannon 59 | . . . . . . 7 52 Launcher 24 | . 6 . 6 12 . . . Special . | . . . . . . . . Kinetic 221 | . 10 34 83 11 . 13 70 Thermal 54 | . . . . . . 7 47 Explosive 24 | . 6 . 6 12 . . . Electromagnetic 40 | . . . 40 . . . . Robot Hit Streak 9 | . 2 5 9 7 . 5 9 Robot Miss Streak 7 | . 2 2 3 1 . 6 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 196 | . 7 23 81 16 . 8 61 Core Hits 111 | . 7 7 45 17 . 4 31 Critical Kills 7 | . . . 1 . . 2 4 Critical Parts Destroyed 12 | . . . . 1 . 1 10 Critical Strikes 22 | . . . 2 1 . 3 16 Burn 2 | . . . . . . . 2 Destroy 19 | . . . 1 1 . 3 14 Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5164 | . 459 178 1520 723 . 214 2070 Guns 2097 | . 51 178 749 64 . 143 912 Cannons 623 | . . . . . . 71 552 Explosions 2403 | . 408 . 756 659 . . 580 Melee . | . . . . . . . . Ramming 41 | . . . 15 . . . 26 Kinetic 1684 | . 51 178 444 64 . 138 809 Thermal 845 | . . . 114 . . 76 655 Explosive 2289 | . 408 . 642 659 . . 580 Electromagnetic 305 | . . . 305 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 1 1 1 . 9 Average Corruption 2 | . 1 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . 3 3 1 1 . 17 Message Errors 3 | . . . 1 . . . 2 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 3 | . . . 2 1 . . . Energy Discharges 6 | . . . . . . . 6 Parts Rejected 2 | . . 1 . . . . 1 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 6 | . . 1 . . 1 . 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 40 | . 10 . . 11 . . 19 Projectiles 13 | . . . . . . . 13 Explosions 27 | . 10 . . 11 . . 6 Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact 1 | . . . . . . . 1 Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 98 | . 84 . 14 . . . . Shots 5 | . 4 . 1 . . . . Rammed 4 | . . . 1 . . . 3 Targets Rammed 13 | . . . 9 . . . 4 Kicked 9 | . . . 8 . . . 1 Crushed . | . . . . . . . . Highest Temperature 543 | . 34 43 233 171 . 144 543 Average Temperature 81 | . 21 14 43 36 . 50 123 Received Heat Transfer 930 | . 72 159 375 24 . 63 237 Effects 10 | . . . . . . . 10 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . . . 3 Heat Transferred 1482 | . . . 150 . . 148 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 93 | 100 100 100 87 100 . . 94 Level 1 6 | . . . 12 . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 268 | . 169 72 268 153 . . 235 Initial 101 | . . 42 . 101 . . . Average 69 | . 53 19 92 102 . . 56 Influence Increases 2124 | . 184 50 730 152 . 271 737 Destroy 0b10 Robot/C 1060 | . 100 40 420 80 . 140 280 Destroy 0b10 Robot/NC 120 | . . . 65 15 . . 40 Destroy Leader 306 | . 20 10 122 20 . 30 104 Allied During Kill 157 | . . . 29 . . 101 27 Successful Hack 19 | . 5 . 14 . . . . Disable Machine 225 | . 45 . 30 . . . 150 Destroy Structure 162 | . 14 . 35 37 . . 76 Lose Combat Pursuer 75 | . . . 15 . . . 60 Influence Decreases 1889 | . 75 159 470 349 63 271 502 Entered New Map 289 | . . 67 . 159 63 . . Time Decay 1246 | . 65 92 376 150 . 241 322 Lost Part 250 | . 10 . 50 40 . 10 140 Lost Ally 80 | . . . 20 . . 20 40 Purge Threat 24 | . . . 24 . . . . Squads Dispatched 13 | . 2 . 3 1 . . 7 Investigation 4 | . 1 . 1 . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . 2 1 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 1 . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 6 2 29 11 . 6 37 Peak Tracking Total 13 | . 5 2 4 9 . 3 13 Tactical Retreats 4 | . . . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . 4 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 15 | . 3 . 2 . . . 10 Max in Single Turn 4 | . 1 . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 3 . 7 . . 1 3 Terminals 11 | . 3 . 6 . . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 35 | . 7 . 22 . . 1 5 Successful 18 | . 2 . 11 . . 1 4 Failed 17 | . 5 . 11 . . . 1 Catastrophic 4 | . 1 . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 28 | . 3 . 12 . 2 1 10 Terminals 28 | . 7 . 19 . . 1 1 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 12 | . 2 . 8 . . 1 1 Record 2 | . 1 . . . . 1 . Prototype ID Bank 3 | . 1 . 2 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Reprogram Traps 3 | . . . 3 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 11 | . 3 . 6 . . . 2 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . . . . . 11 . 10 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 14 | . . 2 . . 7 . 5 Largest Group 7 | . . 2 2 . 7 7 4 Highest-Rated Group 234 | . . 50 50 . 234 234 210 Highest-Rated Ally 85 | . . 31 31 . 41 41 85 Zionite Dispatches 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 115 | . . . 45 . . 45 25 Total Damage 2596 | . . . 652 . . 1030 914 Kills 21 | . . . 14 . . 5 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 2418 | . 254 407 701 . . . 1056 Sensors 1055 | . . . . . . . 1055 Structural 1598 | . 254 407 701 . . . 236 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 Branch Access 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7100 | 78 319 407 1415 311 2302 1149 1119 Spaces Moved 3453 | 45 176 183 647 149 1204 484 565 Core 33 | 9 . . . . . . 24 Treads 809 | 36 176 3 182 40 . . 372 Legs 2528 | . . 180 465 109 1204 484 86 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 83 | . . . . . . . 83 Fastest Speed 35 | 50 160 190 160 160 190 190 35 Average Speed 185 | 143 160 190 182 181 190 227 153 Slowest Speed 260 | 160 160 240 260 190 190 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 29 54 56 32 90 78 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 4 | . . . . 1 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 179 | . 14 . 35 58 . 3 69 Melee . | . . . . . . . . Projectile 22 | . . . . . . 3 19 AOE 157 | . 14 . 35 58 . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3836 | 56 199 217 764 167 1220 512 701 Wait 50 | . . 7 3 . 7 9 24 Move 3446 | 44 175 182 646 148 1203 483 565 Hop . | . . . . . . . . Pick Up 53 | 6 10 2 11 1 8 3 12 Fast Attach 27 | 6 1 1 5 . . 1 13 Attach 23 | . 1 2 6 4 . 2 8 Detach 8 | . . 2 2 . . . 4 Swap 10 | . 2 . 4 2 . 2 . Drop 27 | . 1 4 9 . 2 1 10 Fire 178 | . 9 17 69 12 . 10 61 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . . 8 . . . 1 Crush 4 | . . . 1 . . . 3 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Met a group of wandering Federalists 212 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 12) 398 | -10/Materials | Entered Mines 614 | -10/Mines | Learned location of Zion (-7) 645 | -10/Mines | Discovered new exit (range 9) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Accompanied by 2 allies 805 | -9/Materials | Evolved 2 slots: Utility x2 810 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1274 | -9/Materials | Identified exit to Mines 1504 | -9/Materials | Discovered new exit (range 10) 2165 | -9/Materials | Build established: Scavenger-Mutant 2216 | -9/Materials | Discovered new exit (range 10) 2220 | -9/Materials | Entered Mines 2277 | -9/Mines | Assembled infested the area 2294 | -9/Mines | Core integrity fell below 50% 2337 | -9/Mines | Lost 4 parts (1p2n1w) 2377 | -9/Mines | Discovered new exit (range 5) 2378 | -9/Mines | Learned location of Storage (-7) 2385 | -9/Mines | Identified exit to Materials 2513 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2529 | -9/Mines | Identified exit to Zion 2531 | -9/Mines | Entered Zion 2567 | -7/Zion | Build established: Mutant 2592 | -7/Zion | System corruption cleaned by Quarantine Array 2835 | -7/Zion | Learned location of 1 exit from Factory 3013 | -7/Zion | Learned location of Warlord (-4) 3108 | -7/Zion | Learned Factory stockpile data 3315 | -7/Zion | Received a hallucinogenic algorithm 3315 | -7/Zion | Ran a hallucination algorithm 3315 | -7/Zion | Ran a hallucination algorithm 3386 | -7/Zion | Given the Hacking Drone Bay 3386 | -7/Zion | Found Prototype Device 3889 | -7/Zion | Met Imprinter 3922 | -7/Zion | Imprinted 3924 | -7/Zion | Declared Zion's savior 4077 | -7/Zion | Gained Derelict followers 4594 | -7/Zion | Discovered new exit (range 14) 4617 | -7/Zion | Identified exit to Proximity Caves 4833 | -7/Zion | Entered Proximity Caves 4833 | -6/Proximity Caves | Accompanied by 7 allies 5215 | -6/Proximity Caves | Spotted B-75 Beast 5230 | -6/Proximity Caves | Core integrity fell below 20% 5243 | -6/Proximity Caves | Allies destroyed B-75 Beast 5364 | -6/Proximity Caves | P-60 Hacker assimilated allied 12-54Q(M) 5806 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5847 | -6/Proximity Caves | Identified exit to Factory 5982 | -6/Proximity Caves | Entered Factory 5982 | -6/Factory | Accompanied by 4 allies 5982 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5983 | -6/Factory | Identified exit to Factory 6173 | -6/Factory | Fabricated Med. Treads? 6217 | -6/Factory | Lost 4 allies 6346 | -6/Factory | Zion Light squad teleported in 6471 | -6/Factory | Garrison activated, responded to threat 6578 | -6/Factory | Build established: Scavenger-Mutant 6739 | -6/Factory | Retrieved Zion intel report: Branch Access 6739 | -6/Factory | Identified exit to Lower Caves 6740 | -6/Factory | Zion Heavy squad teleported in 7042 | -6/Factory | Cargo convoy interrupted 7043 | -6/Factory | Released all parts (9) 7044 | -6/Factory | Core integrity fell below 50% 7068 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7072 | -6/Factory | Lost 10 parts (2p4n2u2w) 7092 | -6/Factory | Core integrity fell below 20% 7101 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ Imp. Heavy Machine Gun ] [ Antimatter Cannon ] [ Hpw. Field Laser ] [ Prc. Assault Rifle ] [ Impact Mace ] [ Imp. Lightning Gun ] [ Mni. Assault Cannon ] [ Adv. EMP Blaster ] 07074_ Detecting system override signal. 07082_ System corrupted: Cesium-ion Thruster rejected. 07082_ Triggered Alarm Trap. 07082_ An alarm sounds. 07082_ ALERT: Alarm triggered, dispatching investigation squad. 07083_ Acquired Cesium-ion Thruster. 07094_ S-27 Virus destroyed. 07096_ Cesium-ion Thruster destroyed. 07096_ S-27 Virus destroyed. 07097_ System corrupted: Energy discharge (-2). Map ----- +----------------------------------------------------+ | #??????# ######+########### #??######## | | #??????# #??# # !#### | | ########+## ######### #??# "" + !%*+ " | | = # = ## #????????????# "T # =## # " | | # ## #????????????# "" # %## # | | + """" ## #????????????# ## ### ######+# | | # """" ## #????????????# ## ### ###??# | | !# """" ## #????????????######### # #??# | | +### """" ## #????????????????????# # #??# | | ???######### #????????????????????# #!!%= #?##!! | | ???????????# #????????????????????# #!!!= ####%= | | ???????????# #??##+##? ???????????# # !%! " ![ | | ?????????### #### ## #??????##### # *=! ###### | | ?????????# T +??????+ + #????? | | ?????????# ###### ## #??????##### # #????? | | ?????????# #????#####? ???????????### # #????? | | ?????????# #?????????? #????????????# # #????? | | ?????????# #?????????? #????????????# # #????? | | ?????????# #?????????# #????????????# # #????? | | ?????????# #?????????# #????????????# #######????? | | ?????????# #?????????# #????????????# #??????????? | | ????????## ##????????# #????????????? #??????????? | | ????????+ +????????# ????????????? ???????????? | | ????????## ##????????# ###########???#???????????? | | ?????????# #???????### # #???????????????? | | ?????????# #???????+ # @ #???????????????? | | ## ??????# #???????# p ; = #???????????????? | | ### #???#+##; % s%s #???????????????? | | > #???# ; """ """ #???????????????? | | ### #???# gg # """ """ #???????????????? | | ## ??????# ##### T # """ """ #???????????????? | | ?????????# Y # #???????????????? | | ?????????#### "" ###########???????????????? | | ????????????#g## "" #?????????????????????????? | | ???????????????# """ #?????????????????????????? | | ???????????????# """ #?????????????????????????? | | ???????????????# """ #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# [! #?????????????????????????? | | ???????????????+ [! #?????????????????????????? | | ???????????????# ##### #?????????????????????????? | | ???????????????# #????+#?????????????????????????? | | ??????????????? ???????????!????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????##+????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 250 Matter Stores 329 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Focal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Med. Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Gui. EMP Blaster | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed PrecisionShieldGravjet Manual? 0 Play Time 01:16:02 Cumulative 13.3 hours Start 2025.09.13 @ 16:04:47 End 2025.09.13 @ 23:07:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98f06095-ec19-44a5-8b91-1b796db326ef