Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.22 @ 12:17:45 Player: ZLD1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (2318) 2318 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6658 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 81/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Medium Storage Unit Large Storage Unit Experimental Sensor Array Improved Targeting Computer Advanced Targeting Computer Target Analyzer Weapon Cycler Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Flying VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Hvy. Laser Pulse Construct/C Accelerated Gauss Construct/C Energy Pulse Construct/G > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Targeting Computer Improved Targeting Computer Weapon Cycler Makeshift Hacking Suite [Rating: 61] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Flight Unit Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Slots Evolved 8 | . . . 2 . . 4 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 3 | . . . 2 . . 1 . . . Weapon 2 | . . . . . . 1 . . 1 Parts Attached 45 | 6 5 3 15 8 2 1 1 . 4 Power 4 | 1 . 1 . 1 . . 1 . . Engine 4 | 1 . 1 . 1 . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 10 | 4 . 1 2 3 . . . . . Treads 2 | 2 . . . . . . . . . Leg 7 | 2 . 1 2 2 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 16 | 1 . . 8 1 1 1 . . 4 Device 4 | . . . 2 . 1 1 . . . Storage 6 | 1 . . 2 . . . . . 3 Processor 3 | . . . 2 1 . . . . . Hackware 1 | . . . . . . . . . 1 Protection 2 | . . . 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | . 5 1 5 3 1 . . . . Energy Gun 7 | . 5 1 . 1 . . . . . Energy Cannon 5 | . . . 4 1 . . . . . Ballistic Gun 3 | . . . 1 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 4 . . . . . Parts Lost 30 | . 2 . 2 1 . . 5 . 20 Power 9 | . 1 . 1 . . . 3 . 4 Propulsion 8 | . . . . . . . 1 . 7 Utility 3 | . . . . 1 . . . . 2 Weapon 10 | . 1 . 1 . . . 1 . 7 Highest Loss Streak 4 | . 2 . 2 1 . . 3 . 4 To Critical Strikes 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 67 | . 73 84 92 97 65 54 60 61 51 Engine 5 | . 7 13 9 8 10 7 3 . 2 Core 1 | . . . . . . . 2 7 3 Treads 1 | . . . . . 5 . 2 5 . Leg 7 | . 28 28 22 22 . . 3 . . Wheel 2 | . . . . . 4 7 . 1 4 Device 11 | . . . 5 11 11 9 15 15 12 Storage 8 | . 14 14 11 11 11 7 7 7 6 Processor 7 | . . . 11 10 11 7 7 7 6 Protection 2 | . . . 9 11 . . . . . Energy Gun 4 | . 22 28 18 . 3 . . . 1 Energy Cannon 4 | . . . 3 21 3 5 3 . 3 Ballistic Gun 2 | . . . . . 3 6 1 . 4 Ballistic Cannon 4 | . . . . . . 1 9 15 2 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 8 12 16 37 32 32 29 36 36 40 Greatest Support 86 | 40 20 20 20 20 30 20 86 80 50 Greatest Overweight (x) 11 | . . . 1 3 5 1 1 . 11 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 8 8 25 10 10 10 10 10 15 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 Most Carried 10 | 5 6 7 10 10 10 7 7 7 10 Average Carried 7 | 3 4 5 8 9 4 5 6 7 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 5 6 7 10 10 5 6 7 7 9 Scrap Engine Consumption 127 | . . . . . 50 5 27 3 42 Constructs Created 12 | . . . . . 3 1 1 . 7 Constructs Modified 39 | . . . . . 11 5 14 1 8 Class Distribution -------------------- 62% | Construct 26% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Matter Collected 1111 | . 125 61 247 132 131 . 243 12 160 Remotely . | . . . . . . . . . . Salvage Created 2855 | . 190 . 359 221 334 . 947 108 696 Parts 132 | . 7 . 26 10 17 . 30 1 41 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 24 1 . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 47 | . 5 . 6 4 3 . 15 . 14 Guns 16 | . 4 . 4 . 2 . . . 6 Cannons 26 | . . . 2 4 1 . 15 . 4 AOE 3 | . 1 . . . . . . . 2 Classes Destroyed 13 | . 3 . 3 1 . . 3 . 3 Worker 1 | . . . 1 . . . . . . Builder 1 | . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 3 | . 1 . . 1 . . . . 1 Swarmer 6 | . 2 . . . . . 1 . 3 Grunt 20 | . 3 . 3 2 . . 9 . 3 Brawler 3 | . . . . 1 . . 2 . . Duelist 1 | . . . . . . . 1 . . Sentry 12 | . . . 3 1 3 . 1 . 4 Hunter 1 | . . . . . . . . . 1 Programmer 3 | . . . . . . . . . 3 Samaritan 3 | . . . . . . . 3 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 3 . 3 4 1 . 6 . 5 Combat Bots Only 6 | . 3 . 3 3 1 . 6 . 5 Max Kills in Single Turn 2 | . 1 . 2 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Damage Taken 6766 | . 373 . 389 66 190 . 1250 . 4498 Core 1163 | . 60 . 50 10 31 . 149 . 863 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1046 | . . . . . 94 . 285 . 667 Core Remaining (%) 82 | 100 . 76 . . 77 . . 78 . Volleys Fired 196 | . 18 . 13 8 21 . 67 2 67 Largest 3 | . 2 . 2 2 2 . 2 2 3 Hottest 238 | . 90 . 105 136 61 . 131 130 238 Shots Fired 342 | . 29 . 22 17 29 . 134 4 107 Gun 128 | . 29 . 15 . 22 . 11 . 51 Cannon 214 | . . . 7 17 7 . 123 4 56 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 183 | . . . . . 14 . 134 4 31 Thermal 104 | . . . 7 17 15 . . . 65 Explosive . | . . . . . . . . . . Electromagnetic 55 | . 29 . 15 . . . . . 11 Robot Hit Streak 21 | . 8 . 7 5 15 . 21 9 9 Robot Miss Streak 5 | . 4 . 2 2 1 . 2 1 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 234 | . 20 . 19 7 26 . 96 2 64 Core Hits 101 | . 8 . 12 5 8 . 39 1 28 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 2 | . . . . . . . 1 . 1 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6194 | . 367 . 315 151 452 . 2609 65 2235 Guns 1798 | . 301 . 210 . 283 . 125 . 879 Cannons 4145 | . . . 105 149 169 . 2484 65 1173 Explosions 234 | . 66 . . . . . . . 168 Melee . | . . . . . . . . . . Ramming 17 | . . . . 2 . . . . 15 Kinetic 3278 | . . . . . 168 . 2609 65 436 Thermal 2238 | . 66 . 105 149 284 . . . 1634 Explosive . | . . . . . . . . . . Electromagnetic 661 | . 301 . 210 . . . . . 150 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 1 4 4 . . . 5 Average Corruption 2 | . . . 1 2 4 . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . 1 9 26 . . . 10 Message Errors 12 | . . . . 1 10 . . . 1 Matter Fused 10 | . . . . 4 5 . . . 1 Heat Flow Errors 4 | . . . 1 1 1 . . . 1 Energy Discharges 7 | . . . . 2 3 . . . 2 Data Loss (minor) 4 | . . . . . 3 . . . 1 Data Loss (major) 2 | . . . . . 2 . . . . Misfires 2 | . . . . 1 1 . . . . Alerts 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 317 | . . . . . 10 . 166 32 109 Projectiles 292 | . . . . . 10 . 166 32 84 Explosions 25 | . . . . . . . . . 25 Melee . | . . . . . . . . . . Knockbacks 25 | . . . . . . . 25 . . Impact . | . . . . . . . . . . Kinetic 23 | . . . . . . . 23 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 134 | . 28 . . . . . . . 106 Shots 3 | . 1 . . . . . . . 2 Rammed 6 | . . . . . . . . . 6 Targets Rammed 10 | . . . . 1 . . . . 9 Kicked 4 | . . . . 1 . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 540 | . 435 . 294 90 254 . 75 80 540 Average Temperature 108 | . 176 . 104 35 66 . 23 47 151 Received Heat Transfer 1556 | . 90 . 177 18 36 . 506 . 729 Effects 10 | . 4 . 3 . . . . . 3 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . 1 Interference 4 | . 1 . 3 . . . . . . Matter Decay 2 | . 1 . . . . . . . 1 Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 7 | . . . 1 . . . . . 6 Heat Transferred 2669 | . 100 . 222 296 434 . . . 1617 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Peak Influence 450 | . 121 46 139 138 57 15 . . 450 Initial 55 | . . 46 17 55 17 . . . 2 Average 56 | . 47 46 78 77 19 14 . . 74 Maximum Alert Level 2 | . . . . . . . . . 2 Low Security (%) 95 | 100 100 100 100 100 100 100 . . 86 Level 1 3 | . . . . . . . . . 12 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 . . . . . 6 Investigation 3 | . 1 . 1 . . . . . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 2 | . 1 . . . . . . . 1 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 10 . 12 7 3 1 15 . 21 Peak Tracking Total 7 | . 5 . 3 5 1 1 7 . 4 Tactical Retreats 4 | . . . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Traps Triggered 3 | . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Machines Disabled 9 | . . . 1 1 . . 2 . 5 Max in Single Turn 4 | . . . 1 1 . . 1 . 4 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Machines Accessed 3 | . . . 2 1 . . . . . Terminals 3 | . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . 4 1 . . . . . Successful 2 | . . . 1 1 . . . . . Failed 3 | . . . 3 . . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 5 | . . . 4 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . 1 1 . . . . . Open Door 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 3 | . . . 1 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . . Total Damage 192 | . . . 192 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Turns Passed 6346 | 58 195 252 656 600 897 269 1771 360 1288 Spaces Moved 3401 | 38 100 203 323 279 447 147 1146 214 504 Core 43 | 8 . . . . 25 . . . 10 Treads 733 | 8 . . . . 236 . 336 153 . Legs 1486 | 22 100 203 323 279 10 . 477 . 72 Wheels 810 | . . . . . 176 147 13 61 413 Hover 320 | . . . . . . . 320 . . Flight 9 | . . . . . . . . . 9 Fastest Speed 50 | 50 120 120 120 190 120 159 73 166 105 Average Speed 164 | 113 120 120 179 190 185 180 136 166 207 Slowest Speed 600 | 160 120 120 190 330 300 212 184 166 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 28 50 44 61 65 4 98 25 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 8 | . . 2 . . . . 4 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 82 | . 9 . . . . . 9 3 61 Melee . | . . . . . . . . . . Projectile 33 | . . . . . . . 9 3 21 AOE 49 | . 9 . . . . . . . 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Fac Total 3848 | 52 147 211 377 332 494 151 1229 215 640 Wait 122 | . 17 . 9 25 8 . 12 . 51 Move 3392 | 37 99 202 322 278 446 146 1145 213 504 Hop . | . . . . . . . . . . Pick Up 43 | 9 6 4 9 3 2 3 3 . 4 Fast Attach 12 | . . . 4 7 1 . . . . Attach 18 | 4 5 1 4 . 1 1 1 . 1 Detach 1 | . . . . . 1 . . . . Swap 15 | 2 . 2 7 1 . . . . 3 Drop 39 | . 2 2 9 9 14 1 1 . 1 Fire 196 | . 18 . 13 8 21 . 67 2 67 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick 4 | . . . . 1 . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Entered Mines 291 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 296 | -10/Mines | Found Prototype Device 302 | -10/Mines | Build established: Mutant 325 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 462 | -10/Mines | Learned Materials emergency access door positions 470 | -10/Mines | Discovered new exit (range 12) 506 | -10/Mines | Entered Materials 506 | -9/Materials | Accompanied by 3 allies 506 | -9/Materials | Evolved 2 slots: Utility x2 651 | -9/Materials | Discovered new exit (range 10) 761 | -9/Materials | Discovered new exit (range 18) 920 | -9/Materials | Identified exit to Materials 1147 | -9/Materials | Discovered new exit (range 8) 1160 | -9/Materials | Identified exit to Storage 1162 | -9/Materials | Entered Storage 1602 | -9/Storage | Build established: Scavenger-Mutant 1754 | -9/Storage | Used back door to open Recycling access 1754 | -9/Storage | Discovered new exit (range 5) 1760 | -9/Storage | Identified exit to Recycling 1762 | -9/Storage | Entered Recycling 1768 | -9/Recycling | Found Scrap Engine 2264 | -9/Recycling | Build established: Construct 2586 | -9/Recycling | Discovered new exit (range 16) 2657 | -9/Recycling | Identified exit to Factory 2659 | -9/Recycling | Entered Factory 2659 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2789 | -7/Factory | Discovered new exit (range 4) 2795 | -7/Factory | Identified exit to Factory 2861 | -7/Factory | Discovered new exit (range 12) 2881 | -7/Factory | Identified exit to Lower Caves 2921 | -7/Factory | Found Prototype Launcher 2928 | -7/Factory | Entered Lower Caves 3031 | -7/Lower Caves | Learned Factory emergency access door positions 3208 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3307 | -7/Lower Caves | Discovered new exit (range 10) 3313 | -7/Lower Caves | Identified exit to Lower Caves 3361 | -7/Lower Caves | Learned location of Extension (-4) 3770 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3834 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4699 | -7/Lower Caves | Entered another Lower Caves area 4713 | -7/Lower Caves | Discovered exit to Factory (range 15) 5059 | -7/Lower Caves | Entered Factory 5059 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5404 | -6/Factory | Spotted B-75 Beast 5721 | -6/Factory | Lost 3 parts (1n2w) 6185 | -6/Factory | Core integrity fell below 50% 6209 | -6/Factory | Lost 4 parts (2n1u1w) 6307 | -6/Factory | Lost 4 parts (2p2w) 6330 | -6/Factory | Core integrity fell below 20% 6347 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06326_ Slammed into H-66 Slayer. 06326_ Hvy. Laser Pulse Construct/C destroyed. 06326_ Arm. Scrap Engine damaged due to network destabilization (-10). 06326_ System corrupted by crushing effect (+1). 06327_ Slammed into H-66 Slayer. 06330_ Penetrated by Slug. 06332_ Arm. Scrap Engine consumes Lgt. Ion Engine. 06333_ Flying VTOL Exoskeleton destroyed. 06333_ Arm. Scrap Engine damaged due to network destabilization (-7). 06336_ Penetrated by Slug. 06337_ Critical hit (Burn: +37). 06338_ U-05 Engineer lays Concrete. 06340_ Arm. Scrap Engine consumes Autogun. 06340_ U-05 Engineer builds a Wall. 06342_ Critical hit (Destroy). 06342_ Arm. Scrap Engine destroyed. 06342_ Scrap Engine core remains intact and functional. 06345_ System corrupted: Energy discharge (-27). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????H??????????????????? | | ????????????????????????????????????? | | ?????????????? ????????????????????? | | ?????????????? #???????????????????? | | ?????????????? #???????????????????? | | ??? ????? ??? #???????????????????? | | ??? ??# """ #???????????????????? | | ???? ?# """ #???????????????????? | | ????? # """ #???????????????????? | | ?????? # #???????????????????? | | ???????; " " ##??????????????????? | | ???????# !"G / ;???????????????????? | | ???????# % " #???????????????????? | | ???????# * ! #???????????????????? | | ????????[%! ##??????????????????? | | ????######;;; ;; ###????????????????? | | ????# [ ; #????????????????? | | ????# !%! @ ; ##???????????????? | | ????# = ; #???????????????? | | ????# ; #???????????????? | | ????# #???????????????? | | ????# ####??????????????? | | ????# ##T ##### #??????? | | ????# + #??????? | | ????# g ########??????????? | | ???## ! % # #??????????? | | ???#; ! ;# #??????????? | | ???## | hg ;# """ #??????### | | ???####;; %#;#!;;# "R #????? ?? | | ??? ## # ## """ #??? ?? | | ??# """" ##!"# ## #?? | | ??# """" #% #########+## | | ??#"" """" + | | ??#"" """" " ######### ########???? | | ????? """" #######?????# #????????#?? | | ????? """" ????????????# #????????# ? | | ??????""""?????????????# #????????# " | | ?????? ?????????????# #????????# " | | ??????###??????????????# #????????# " | | ???????????????????????# ########## | | ???????????????????????#+# #### | | ???????????????????????# ##! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumLargeActivator Manual? 0 Play Time 00:45:03 Cumulative 41.6 hours Start 2023.04.21 @ 10:43:52 End 2023.04.22 @ 12:17:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d16ee07-224e-4347-81f4-7fef3eb9f06e