Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 23:19:43

Player: xack

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1677)     1677
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (-13)                -13
              TOTAL SCORE: 4534

 Bonus
-------
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/700
Matter                     199/300
Energy                     52/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Angular Momentum Engine
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
       Advanced Weight Redist. System
                Structural Scanner
     Subdweller Optics
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Weapon Shielding
                Lightning Gun
                Arc Projector
                Gatling Laser
                Gatling Laser
       Advanced Assault Cannon
                Scythe

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
>               --- WEAPON -----------
                Powered Cannon
                Barrage Gun
>               --- INVENTORY --------
          Light Angular Momentum Engine
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
                Disposable Heat Sink
                Structural Scanner
     Subdweller Optics
       Improved Sensor Array
       Improved Signal Interpreter
          Heavy EM Pulse Gun
                Particle Gun
     Subdweller Laser
          Heavy Assault Rifle
                Flak Cannon
                Proton Missile Launcher
           Mini Grenade Launcher
                Scythe
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Insulated Plating
Weapon                     Powered Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   .   3   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             52   | 5   9   9   6   23  
  Power                    5    | 1   .   2   .   2   
    Engine                 4    | 1   .   2   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   4   .   2   2   
    Treads                 2    | .   2   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  6    | .   2   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  22   | 1   2   .   4   15  
    Device                 5    | .   1   .   .   4   
    Storage                4    | 1   1   .   2   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   .   .   1   10  
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 1   3   7   .   4   
    Energy Gun             3    | 1   .   2   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          5    | .   2   2   .   1   
    Ballistic Cannon       3    | .   1   2   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   .   1   17  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   .   1   4   
  Utility                  7    | .   .   .   .   7   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      14   | .   .   .   1   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  96  83  89  
  Engine                   14   | .   14  17  16  12  
  Leg                      1    | .   4   .   .   .   
  Wheel                    23   | .   23  27  25  20  
  Device                   9    | .   12  13  8   6   
  Storage                  9    | .   14  13  8   7   
  Processor                4    | .   .   .   8   7   
  Protection               10   | .   .   .   8   19  
  Energy Gun               3    | .   6   11  .   .   
  Energy Cannon            4    | .   .   3   8   6   
  Ballistic Gun            6    | .   12  4   .   6   
  Ballistic Cannon         2    | .   8   4   .   .   
Peak Build Rating          49   | 5   9   25  33  49  
  Average Rating           29   | 3   7   14  32  45  
  On Entrance              14   | .   5   9   25  33  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             94   | 12  51  60  78  94  
  Greatest Support         52   | 20  32  32  52  52  
  Greatest Overweight (x)  2    | 2   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  
  Most Carried             20   | 8   18  20  20  20  
  Average Carried          17   | 6   10  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 7   18  20  20  17  

 Class Distribution 
--------------------
 39% | Mutant
 33% | Scavenger-Tank
 16% | Subdweller-Mutant
  6% | Subdweller-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Materials
    Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Sub Mat Fac 
Matter Collected           1079 | 213 136 397 60  273 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1880 | .   158 42  717 963 
  Parts                    93   | .   14  1   36  42  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  36   | .   7   1   12  16  
  Guns                     7    | .   4   1   .   2   
  Cannons                  19   | .   3   .   10  6   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          14   | .   4   1   5   4   
  Worker                   2    | .   .   .   1   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | .   .   .   1   2   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  5    | .   5   .   .   .   
  Grunt                    19   | .   2   .   9   8   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   .   2   2   
  Hunter                   2    | .   .   .   .   2   
  Programmer               3    | .   .   .   .   3   
  Subdweller               1    | .   .   1   .   .   
Best Kill Streak           6    | .   4   1   5   6   
  Combat Bots Only         6    | .   4   1   5   6   
Max Kills in Single Turn   5    | .   2   1   1   5   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 5    | .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        318  | .    19   4    20   275  
  Missed                   109  | .    5    .    9    95   
Damage Taken               3395 | .    118  83   390  2804 
  Core                     837  | .    31   20   61   725  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    109  
  Ignored by Resistances   60   | .    .    .    .    60   
Core Remaining (%)         89   | 100  .    79   88   .    
Volleys Fired              150  | 1    42   21   37   49   
  Largest                  2    | 1    2    2    1    2    
  Hottest                  110  | 50   85   110  40   68   
Shots Fired                232  | 1    73   32   37   89   
  Gun                      105  | 1    38   21   .    45   
  Cannon                   123  | .    35   11   37   40   
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  129  | .    65   19   .    45   
  Thermal                  99   | 1    8    13   37   40   
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          1    | .    .    .    .    1    
  Robot Hit Streak         9    | 1    6    5    9    9    
  Robot Miss Streak        6    | .    6    1    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           117  | 1    28   13   25   50   
  Core Hits                83   | .    10   5    11   57   
  Critical Kills           5    | .    .    .    3    2    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    3    1    3    2    
    Burn                   2    | .    1    1    .    .    
    Meltdown               5    | .    .    .    3    2    
    Blast                  2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5003 | 12   429  214  1344 3004 
  Guns                     853  | 12   164  214  .    463  
  Cannons                  2694 | .    265  .    1201 1228 
  Explosions               1456 | .    .    .    143  1313 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  962  | .    381  118  .    463  
  Thermal                  2585 | 12   48   96   1201 1228 
  Explosive                1219 | .    .    .    143  1076 
  Electromagnetic          237  | .    .    .    .    237  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    1    1    2    3    
  Average Corruption       1    | .    1    1    2    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    1    2    3    7    
    Message Errors         6    | .    .    1    2    3    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       2    | .    1    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      2    | .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            238  | .    .    .    76   162  
  Projectiles              177  | .    .    .    30   147  
  Explosions               61   | .    .    .    46   15   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    64   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        451  | .    223  5    66   451  
  Average Temperature      81   | .    45   3    27   114  
  Received Heat Transfer   960  | .    .    9    72   879  
  Effects                  6    | .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              5    | .    .    .    3    2    
  Combat Hostiles          4    | .    .    .    2    2    
  Parts Melted             7    | .    1    1    4    1    
  Heat Transferred         580  | 37   222  321  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             431  | .   171 .   431 294 
  Initial                  105  | .   .   .   32  105 
  Average                  124  | .   96  .   193 118 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         81   | 100 100 .   52  83  
  Level 1                  14   | .   .   .   32  16  
  Level 2                  3    | .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            3    | .   1   .   2   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   15  8   17  37  
  Peak Tracking Total      17   | .   2   6   5   17  
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          6    | .   .   1   1   4   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          11   | .   4   1   3   3   
  Terminals                10   | .   4   .   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   10  9   6   4   
  Successful               16   | .   4   9   1   2   
  Failed                   13   | .   6   .   5   2   
    Catastrophic           5    | .   3   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   6   .   5   .   
  Terminals                20   | .   10  .   6   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   4   9   1   2   
  Record                   8    | .   .   8   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   
  Open DSF                 2    | .   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         9    | .   4   .   3   2   
  Full Trace Events        3    | .   2   .   1   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               2698 | 66   625  370  463  1174 
Spaces Moved               1735 | 47   405  237  304  742  
  Core                     18   | 18   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     94   | 29   65   .    .    .    
  Wheels                   1623 | .    340  237  304  742  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   115  115  116  109  
  Average Speed            113  | 103  115  115  116  111  
  Slowest Speed            150  | 150  120  115  116  129  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       20   | 5    47   12   22   18   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 1    | .    .    .    .    1    
Terrain Destroyed          47   | .    .    .    24   23   
  Melee                    .    | .    .    .    .    .    
  Projectile               22   | .    .    .    9    13   
  AOE                      25   | .    .    .    15   10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      2253 | 61   485  306  391  1010 
  Wait                     209  | .    15   9    15   170  
  Move                     1731 | 46   404  236  303  742  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  68   | 9    13   16   16   14   
  Fast Attach              8    | 3    1    .    .    4    
  Attach                   19   | 2    1    2    4    10   
  Detach                   .    | .    .    .    .    .    
  Swap                     25   | .    7    7    2    9    
  Drop                     42   | .    2    15   13   12   
  Fire                     150  | 1    42   21   37   49   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            1    | .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sub)
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Identified exit to Mines
  176 | -10/Materials | Discovered new exit (range 6)
  322 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 16)
  692 | -10/Materials | Entered Subcaves
  752 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  795 | -10/Subcaves  | Lost 3 allies
  885 | -10/Subcaves  | Visited 4L-MR0's lab
  933 | -10/Subcaves  | Found Powered Cannon
  954 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 1056 | -10/Subcaves  | Discovered new exit (range 5)
 1062 | -10/Subcaves  | Entered Materials
 1062 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1284 | -8/Materials  | Discovered new exit (range 13)
 1363 | -8/Materials  | Build established: Subdweller-Mutant
 1525 | -8/Materials  | Entered Factory
 1525 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2070 | -7/Factory    | Build established: Scavenger-Tank
 2671 | -7/Factory    | Cargo convoy interrupted
 2681 | -7/Factory    | Garrison activated, responded to threat
 2686 | -7/Factory    | Core integrity fell below 50%
 2698 | -7/Factory    | Core integrity fell below 20%
 2699 | -7/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
  system corruption cleaned.
02690_ K-01 Serf latches onto R-06 Scavenger.
02690_ K-01 Serf pushes R-06 Scavenger.
02690_ Matter Pump disabled. <x2>
02690_ Chain reaction triggered in Broken Sub.
  Power Source.
02691_ K-01 Serf collects debris.
02691_ K-01 Serf pushes R-06 Scavenger.
02692_ G-50 Soldier misfires.
02692_ K-01 Serf pushes R-06 Scavenger.
02692_ K-01 Serf collects debris.
02693_ Imp. Heat Sink destroyed.
02693_ Proton Missile Launcher destroyed.
02694_ K-01 Serf collects debris.
02694_ Core Analyzer destroyed.
02695_ Imp. Medium Armor Plating destroyed.
02695_ K-01 Serf collects debris.
02695_ Penetrated by Slug. <x2>
02697_ K-01 Serf collects debris.
02698_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????#    %#== %%  #gk          #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             1250
Resistance: EM             20
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              SuperquantumDrainedLink
  Manual?         0
Play Time         01:05:13
  Cumulative      20.4 hours
  Start           2024.12.09 @ 22:04:42
  End             2024.12.09 @ 23:19:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c65db327-a004-4fdc-a5e8-37526f0e8614