Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 02:40:52 Player: Rumtowers Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3810) 3810 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 9157 Bonus ------- High Alert Combat Kills 288 Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 220/230 System Corruption 5% Temperature Cool (810) Movement Treading (162) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Improved Cryofiber Web High-capacity Storage Unit Core Analyzer Phase Shifter Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Riot Gun Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (12) --- Light Fission Core Flexi-carbon Leg Large Storage Unit Cloaking Device Plasma Cannon Gauss Rifle Heavy Battle Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Targeting Computer Core Analyzer Phase Shifter Layered Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Large Storage Unit Cloaking Device Plasma Cannon Gauss Rifle Heavy Battle Rifle Self-destruct Interrupter [Rating: 62] Favorites ----------- Power Light Fission Core Engine Makeshift Power Source Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 . 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 161 | 6 6 4 31 39 12 51 1 2 9 Power 29 | 1 1 1 3 5 4 12 . 2 . Engine 13 | 1 1 . 2 1 1 6 . 1 . Core 16 | . . 1 1 4 3 6 . 1 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 . 1 7 10 3 11 . . 4 Treads 14 | . . . . . 3 7 . . 4 Leg 20 | 2 . 1 7 10 . . . . . Wheel 3 | . . . . . . 3 . . . Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 31 | 1 3 . 5 7 2 10 1 . 2 Device 11 | . . . 1 5 1 3 . . 1 Storage 6 | 1 1 . . . 1 2 1 . . Processor 6 | . 1 . 1 . . 4 . . . Hackware 1 | . 1 . . . . . . . . Protection 7 | . . . 3 2 . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 63 | 2 2 2 16 17 3 18 . . 3 Energy Gun 12 | . 1 1 3 2 1 3 . . 1 Energy Cannon 8 | . . . . 3 . 4 . . 1 Ballistic Gun 23 | 2 . 1 8 4 1 7 . . . Ballistic Cannon 6 | . . . . 3 1 1 . . 1 Launcher 9 | . . . 4 2 . 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . . Parts Lost 44 | . . 2 1 10 . 30 . . 1 Power 5 | . . . . . . 5 . . . Propulsion 12 | . . . . 4 . 8 . . . Utility 9 | . . . 1 3 . 4 . . 1 Weapon 18 | . . 2 . 3 . 13 . . . Highest Loss Streak 21 | . . 1 1 5 . 21 . . 1 Average Slot Usage (%) 81 | . 94 99 99 99 90 90 40 45 58 Engine 5 | . 14 9 3 2 . 5 . 5 6 Core 6 | . . 4 7 6 12 6 6 6 6 Treads 8 | . . . . . 19 21 . . 9 Leg 11 | . 28 28 32 35 3 . . . . Hover 1 | . . . . . . . 6 6 4 Device 6 | . . . 3 14 12 6 6 6 6 Storage 9 | . 14 14 11 9 9 11 6 6 6 Processor 9 | . 5 . 2 . . 17 13 13 12 Hackware 4 | . 3 14 11 9 7 1 . . . Energy Gun 4 | . 3 13 6 3 6 4 . . . Energy Cannon 2 | . . . . 5 . 4 . . . Ballistic Gun 5 | . 21 10 13 5 8 3 . . . Ballistic Cannon 1 | . . . . 1 6 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 12 22 25 30 35 53 73 40 44 70 Greatest Support 104 | 20 20 20 30 40 60 96 14 14 104 Greatest Overweight (x) 19 | . 1 1 1 1 1 19 2 3 3 Average Overweight (x) . | . . 1 . . . . 1 2 1 Largest Inventory Capacity 16 | 6 10 10 10 10 14 16 12 12 12 Average Capacity 11 | 5 6 10 10 10 11 13 11 12 12 Most Carried 16 | 4 8 10 10 10 14 16 5 9 12 Average Carried 9 | 1 4 8 9 9 10 13 4 6 10 Final Capacity 14 | 6 10 10 10 10 14 4 12 12 12 Final Carried 14 | 2 8 10 10 10 14 4 5 9 8 Class Distribution -------------------- 39% | Mutant 26% | Gunner 23% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Matter Collected 2997 | 259 81 124 430 767 266 883 34 106 47 Remotely . | . . . . . . . . . . Salvage Created 4379 | . 116 291 816 893 314 1949 . . . Parts 232 | . 6 18 56 36 14 102 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . 2 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 81 | . 4 5 24 15 6 27 . . . Melee 1 | . . . 1 . . . . . . Guns 40 | . 4 5 11 6 3 11 . . . Cannons 24 | . . . . 7 2 15 . . . AOE 16 | . . . 12 2 1 1 . . . Classes Destroyed 13 | . 3 1 5 1 1 2 . . . Worker 6 | . . . 1 3 . 2 . . . Builder 8 | . . . . 2 . 6 . . . Recycler 8 | . . 2 1 2 . 3 . . . Operator 1 | . 1 . . . . . . . . Watcher 6 | . . . 1 1 1 3 . . . Swarmer 18 | . 3 3 6 . . 6 . . . Grunt 34 | . 1 2 12 12 4 3 . . . Brawler 2 | . . . 1 . . 1 . . . Duelist 2 | . . . 1 1 . . . . . Sentry 11 | . . . 4 2 1 4 . . . Hunter 9 | . . . . . . 9 . . . Programmer 4 | . . . . . 1 3 . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 3 3 6 5 2 6 . . . Combat Bots Only 6 | . 3 3 4 4 2 6 . . . Max Kills in Single Turn 3 | . 2 1 3 3 1 2 . . . Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 3 2 1 1 . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Damage Taken 8523 | . 206 230 914 1761 389 4655 . . 368 Core 1544 | . 27 54 187 330 28 800 . . 118 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 . 67 53 40 96 . . . . Volleys Fired 256 | . 15 18 52 63 14 88 . . 6 Largest 3 | . 2 2 2 2 3 3 . . 3 Hottest 211 | . 40 60 79 116 122 193 . . 211 Shots Fired 560 | . 30 36 91 120 42 223 . . 18 Gun 359 | . 30 36 80 67 28 112 . . 6 Cannon 172 | . . . . 48 14 98 . . 12 Launcher 29 | . . . 11 5 . 13 . . . Special . | . . . . . . . . . . Kinetic 301 | . 30 18 55 63 28 101 . . 6 Thermal 88 | . . . 11 34 . 37 . . 6 Explosive 29 | . . . 11 5 . 13 . . . Electromagnetic 142 | . . 18 14 18 14 72 . . 6 Robot Hit Streak 28 | . 6 8 11 10 8 28 . . 13 Robot Miss Streak 7 | . 2 2 3 7 3 3 . . 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 407 | . 21 24 67 84 27 171 . . 13 Core Hits 219 | . 9 11 44 50 21 83 . . 1 Critical Hits 7 | . . . 2 . . 4 . . 1 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 3 . . 1 Melee Attacks 15 | . 1 3 9 2 . . . . . Impact . | . . . . . . . . . . Slashing 9 | . . . 9 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 1 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10116 | . 196 274 1970 1948 678 4644 . . 406 Guns 4173 | . 196 247 656 858 310 1813 . . 93 Cannons 3143 | . . . . 741 187 1902 . . 313 Explosions 2544 | . . 27 1059 349 181 928 . . . Melee 255 | . . . 255 . . . . . . Ramming 1 | . . . . . . 1 . . . Kinetic 3537 | . 196 93 404 764 282 1662 . . 136 Thermal 2323 | . . 27 117 655 181 1166 . . 177 Explosive 1981 | . . . 923 226 . 832 . . . Electromagnetic 2019 | . . 154 271 303 215 983 . . 93 Impact . | . . . . . . . . . . Slashing 255 | . . . 255 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 1 5 Average Corruption 1 | . . . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . . . Effects 5 | . . . . . . 3 . . 2 Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 1 . . 1 Targeting Errors 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 250 | . . . 94 28 5 123 . . . Projectiles 111 | . . . . 10 . 101 . . . Explosions 139 | . . . 94 18 5 22 . . . Melee . | . . . . . . . . . . Knockbacks 21 | . . . . 5 6 10 . . . Impact . | . . . . . . . . . . Kinetic 20 | . . . . 5 5 10 . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 345 | . . . . 62 47 236 . . . Shots 12 | . . . . 2 1 9 . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 823 | . 9 70 158 135 137 320 . . 823 Average Temperature 74 | . 9 45 30 44 46 94 . . 427 Received Heat Transfer 1863 | . 63 99 306 927 165 267 . . 36 Effects 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . . . 2 7 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 4 . 2 . . . Heat Transferred 3482 | . . 50 296 1136 100 1650 . . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Peak Influence 687 | . 165 178 642 580 385 687 . . . Initial 207 | . . 64 . 207 202 132 . . . Average 289 | . 100 88 360 340 265 327 . . . Maximum Alert Level 2 | . . . 2 2 1 2 . . . Low Security (%) 41 | 100 100 100 29 3 17 44 . . . Level 1 26 | . . . 14 62 82 11 . . . Level 2 32 | . . . 56 33 . 44 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . . 2 4 5 10 . . . Investigation 5 | . . . 1 2 . 2 . . . Extermination 4 | . . . . . 1 3 . . . Reinforcement 8 | . . . 1 2 1 4 . . . Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 2 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Distress Signals 6 | . 1 . 3 . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 7 5 30 28 8 59 . . 2 Peak Tracking Total 7 | . 3 3 5 6 3 7 . . 1 Tactical Retreats 16 | . 1 . 1 5 . 9 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Traps Triggered 4 | . . . 1 . . 3 . . . Indirectly 1 | . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Machines Disabled 20 | . 1 . 9 4 1 5 . . . Max in Single Turn 2 | . 1 . 2 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Machines Accessed 14 | . 1 1 4 5 . 3 . . . Terminals 10 | . 1 1 2 5 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 3 2 7 13 . 8 . . . Successful 21 | . 2 1 6 6 . 6 . . . Failed 12 | . 1 1 1 7 . 2 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . 3 3 . 1 . 1 . Terminals 24 | . 3 2 4 13 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 5 | . . . 2 . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 2 1 2 3 . 2 . . . Record 3 | . . . 1 . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 5 | . . . 2 . . 3 . . . Insert Component 2 | . . . 1 . . 1 . . . Analyze 3 | . . . 1 . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 3 . . . . . Terminals 4 | . . . 1 3 . . . . . Assimilate 3 | . . . 1 2 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 11 | . 1 1 2 4 . 3 . . . Full Trace Events 4 | . . . . 2 . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . 1 . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 2 | . . 1 . 1 . . . . . Robot Hacks Applied 2 | . . 1 . 1 . . . . . parse_system 2 | . . 1 . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . . . 156 156 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 22 Total Damage 510 | . . . . . . . . . 510 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Turns Passed 7446 | 57 284 525 813 859 640 2326 51 1739 152 Spaces Moved 3918 | 41 163 296 455 420 320 1273 33 854 63 Core 13 | 5 . . . . . 8 . . . Treads 1252 | . . . . . 257 945 . . 50 Legs 1433 | 36 163 296 455 420 63 . . . . Wheels 34 | . . . . . . 34 . . . Hover 1186 | . . . . . . 286 33 854 13 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 150 60 60 160 160 Average Speed 153 | 111 124 150 120 121 166 144 150 203 184 Slowest Speed 1000 | 120 150 150 150 150 190 1000 160 210 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 34 | 3 32 73 51 31 9 39 7 86 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . . . . 4 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 1 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 194 | . . 3 79 42 5 63 . . 2 Melee . | . . . . . . . . . . Projectile 17 | . . . . . . 15 . . 2 AOE 177 | . . 3 79 42 5 48 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Total 4830 | 50 214 339 617 645 398 1590 34 857 86 Wait 302 | . 23 8 39 90 29 113 . . . Move 3907 | 40 162 295 454 419 319 1272 32 851 63 Hop 1 | . . . . . . . . 1 . Pick Up 101 | 4 6 7 15 18 12 30 1 3 5 Fast Attach 30 | 4 1 . 4 1 3 10 1 1 5 Attach 47 | 2 1 2 3 11 2 22 . . 4 Detach 7 | . . . . 1 . 6 . . . Swap 84 | . 4 2 24 27 7 19 . 1 . Drop 77 | . 1 4 17 13 12 27 . . 3 Fire 256 | . 15 18 52 63 14 88 . . 6 Melee 15 | . 1 3 9 2 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 729 | -10/Mines | Learned location of Zion (-6) 808 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 850 | -10/Mines | Discovered new exit (range 15) 867 | -10/Mines | Entered Materials 867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -9/Materials | Build established: Scavenger-Mutant 1634 | -9/Materials | Discovered new exit (range 12) 1680 | -9/Materials | Entered another Materials area 1680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -8/Materials | Lost 5 parts (1n1u3w) 2445 | -8/Materials | Discovered new exit (range 11) 2463 | -8/Materials | Core integrity fell below 50% 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2717 | -7/Factory | Garrison activated, responded to threat 2808 | -7/Factory | Build established: Scavenger-Skirmisher 3120 | -7/Factory | Discovered new exit (range 4) 3179 | -7/Factory | Entered another Factory area 3179 | -6/Factory | Evolved 2 slots: Utility x2 3501 | -6/Factory | Build established: Gunner 4624 | -6/Factory | Lost 3 parts (3w) 5105 | -6/Factory | Spotted B-75 Beast 5161 | -6/Factory | Destroyed B-75 Beast 5217 | -6/Factory | Core integrity fell below 50% 5266 | -6/Factory | Core integrity fell below 20% 5279 | -6/Factory | First assault squad dispatched 5296 | -6/Factory | Lost 21 parts (4p7n3u7w) 5466 | -6/Factory | Lost 4 parts (1p1u2w) 5502 | -6/Factory | Discovered new exit (range 7) 5505 | -6/Factory | Entered Lower Caves 5540 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5556 | -6/Lower Caves | Entered Zion 5624 | -6/Zion | System corruption cleaned by Quarantine Array 5737 | -6/Zion | Build established: Mutant 5829 | -6/Zion | Learned location of Quarantine (-3) 5913 | -6/Zion | Given A8's code to call for help 6306 | -6/Zion | Imprinted 6308 | -6/Zion | Declared Zion's savior 7179 | -6/Zion | Discovered new exit (range 16) 7295 | -6/Zion | Entered Proximity Caves 7295 | -5/Proximity Caves | Accompanied by 4 allies 7395 | -5/Proximity Caves | Spotted B-75 Beast 7432 | -5/Proximity Caves | Crushed by falling debris 7448 | -5/Proximity Caves | Core destroyed Last Messages --------------- 07426_ L3-IDT(M) destroyed. 07432_ The unstable cave ceiling collapses. 07432_ Crushed by falling debris. 07432_ Targeting Computer destroyed. 07432_ System corrupted by crushing effect (+5). 07435_ HM-LNB(M) suffers critical hit. 07438_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 07438_ B-75 Beast suffers critical hit. 07438_ Destroyed Imp. Medium Treads. 07438_ B-75 Beast IFF system glitched. 07439_ Power failure averted by Imp. Cryofiber Web. 07441_ HM-LNB(M) destroyed. 07442_ Power failure averted by Imp. Cryofiber Web. 07442_ Short circuit averted by Imp. Cryofiber Web. 07442_ System corrupted: Component data lost. 07443_ Power failure averted by Imp. Cryofiber Web. 07443_ Internal heat damage averted by Imp. Cryofiber Web. 07444_ Power failure averted by Imp. Cryofiber Web. 07448_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ??????????????####### % ##???????????????? | | ??????????????# #???????????????? | | ??????????????# !% #???????????????? | | ??????????????# #### #???????????????? | | ?????????????## #??# ### #???????????????? | | ?????????????# ### #?## ## #???????????????? | | ?????????????# !! #### #?? ??????????????? | | ?????????????# !% ## ##??? ????????????? | | ?????????????## ##?????? ????????????? | | ??????????????#####! ##???????? ????????????? | | ??????????????????###### ##?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????## #?????????????????????? | | ??????????????????????### #?????#####???????????? | | ????????????????????????# #?#### ####????????? | | ???????????????????????## ## ???????? | | ???????????????????????# ???????? | | ?????????????############ #?????????????? | | ?????????????# ##?????????????? | | ?????????????# ######??????????????? | | ?????????????# ########## ##??????#????????????? | | ?????????????????????????# ;#?### ##???????????? | | ????????????????????????## ;# #???????????? | | ????????????????????##### %! #???????????? | | ????????????????????# !% = #??????????? | | ????????????????????#[%!%@ ???????? | | ????????????????# ;# ## ## ???????? | | ????????????????# BB ## #?# ##??? ????????? | | ????????????????# B ?## #??##?????? ?????????? | | ????????????????# ???## #????????????????????? | | ??????????????? ????###????????????????????? | | ????????????? ????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????## ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ??????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 60 Base Temperature (-) 150 Armor Coverage 150 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 13 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! True Hacker Challenges ------------ None Game ------ Seed MassBlastRail Manual? 0 Play Time 02:05:15 Cumulative 24.8 hours Start 2021.06.05 @ 00:34:04 End 2021.06.05 @ 02:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c0756b-89d5-472f-80c7-722c6447b055