Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 01:24:23

Player: Zach

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1449)     1449
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 3995

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             0/700
Matter                     111/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Small Storage Unit
  High-capacity Storage Unit
                Core Analyzer
>               --- WEAPON (4) -------
                Minigun
                Axe
>               --- INVENTORY (14) ---
                    (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Sensor Array
           Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Minigun
           Minigun
           Minigun
           Rocket Launcher
>          --- INVENTORY --------
           Targeting Computer
           Minigun
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             97   | 6   9   29  36  17  
  Power                    15   | 1   2   3   4   5   
    Engine                 12   | 1   2   3   4   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   .   3   9   6   
    Treads                 5    | .   .   .   1   4   
    Leg                    15   | 2   .   3   8   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  21   | 1   1   6   9   4   
    Device                 2    | .   .   .   1   1   
    Storage                10   | 1   .   4   3   2   
    Processor              5    | .   1   1   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   41   | 2   6   17  14  2   
    Energy Gun             14   | 2   5   7   .   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          13   | .   .   7   5   1   
    Ballistic Cannon       2    | .   1   1   .   .   
    Launcher               5    | .   .   2   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   6   1   11  
  Power                    5    | .   .   1   .   4   
  Propulsion               6    | .   .   2   1   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   5    | .   .   3   .   2   
  Highest Loss Streak      5    | .   .   5   1   5   
Average Slot Usage (%)     86   | .   99  96  94  56  
  Engine                   9    | .   14  10  9   7   
  Treads                   3    | .   .   .   4   11  
  Leg                      17   | .   28  20  21  3   
  Storage                  14   | .   14  20  6   16  
  Processor                7    | .   13  8   8   1   
  Protection               3    | .   .   3   8   .   
  Energy Gun               10   | .   27  15  .   .   
  Ballistic Gun            11   | .   .   14  23  5   
  Launcher                 1    | .   .   .   5   .   
  Slashing Weapon          2    | .   .   .   5   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 13  15  41  36  55  
  Greatest Support         68   | 20  20  20  35  68  
  Greatest Overweight (x)  17   | 1   .   6   1   17  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 16   | 6   6   16  14  16  
  Average Capacity         7    | 5   6   8   6   10  
  Most Carried             9    | 2   5   9   7   8   
  Average Carried          3    | 1   2   5   3   2   
  Final Capacity           14   | 6   6   14  8   14  
  Final Carried            4    | 1   4   4   4   .   

 Class Distribution 
--------------------
 47% | Mutant
 29% | Gunner
 11% | Scavenger-Gunner
  3% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1641 | 260 111 377 665 228 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1666 | 84  287 437 672 186 
  Parts                    106  | 2   13  31  54  6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  38   | .   6   12  17  3   
  Melee                    4    | .   .   .   2   2   
  Guns                     28   | .   5   12  10  1   
  Cannons                  1    | .   .   .   1   .   
  AOE                      4    | .   .   .   4   .   
Classes Destroyed          8    | 1   3   3   1   .   
  Worker                   2    | .   1   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  6    | .   1   4   1   .   
  Swarmer                  10   | .   .   3   7   .   
  Grunt                    17   | .   6   4   5   2   
  Brawler                  2    | .   .   2   .   .   
  Sentry                   9    | .   .   3   5   1   
Best Kill Streak           5    | 1   3   3   5   1   
  Combat Bots Only         5    | .   2   3   5   1   
Max Kills in Single Turn   3    | 1   1   1   3   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4265 | .    314  1099 1087 1765 
  Core                     1042 | .    67   148  123  704  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  73   63   77   .    
Volleys Fired              125  | 8    25   41   31   20   
  Largest                  4    | 2    2    3    4    2    
  Hottest                  151  | 100  115  151  129  50   
Shots Fired                277  | 16   50   110  80   21   
  Gun                      255  | 16   50   92   76   21   
  Cannon                   10   | .    .    8    2    .    
  Launcher                 12   | .    .    10   2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  163  | .    .    66   76   21   
  Thermal                  97   | 16   50   31   .    .    
  Explosive                12   | .    .    10   2    .    
  Electromagnetic          5    | .    .    3    2    .    
  Robot Hit Streak         12   | 3    12   11   7    4    
  Robot Miss Streak        3    | 2    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           186  | 9    39   66   52   20   
  Core Hits                93   | 2    13   34   34   10   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              24   | .    .    .    10   14   
  Impact                   .    | .    .    .    .    .    
  Slashing                 24   | .    .    .    10   14   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3499 | 61   511  1075 1388 464  
  Guns                     2411 | 61   511  799  771  269  
  Cannons                  98   | .    .    60   38   .    
  Explosions               430  | .    .    215  215  .    
  Melee                    545  | .    .    .    350  195  
  Ramming                  15   | .    .    1    14   .    
  Kinetic                  1490 | .    .    450  771  269  
  Thermal                  1032 | 61   511  372  88   .    
  Explosive                342  | .    .    215  127  .    
  Electromagnetic          75   | .    .    37   38   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 545  | .    .    .    350  195  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    
  Average Corruption       2    | .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            172  | .    .    18   142  12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               18   | .    .    18   .    .    
  Melee                    154  | .    .    .    142  12   
Knockbacks                 1    | .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      101  | .    .    88   13   .    
  Shots                    5    | .    .    4    1    .    
  Rammed                   4    | .    .    1    3    .    
Targets Rammed             7    | .    .    1    6    .    
  Kicked                   3    | .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        425  | 219  396  425  144  29   
  Average Temperature      114  | 104  158  130  28   9    
  Received Heat Transfer   1443 | .    183  315  360  585  
  Effects                  12   | .    7    5    .    .    
    Shutdowns              2    | .    1    1    .    .    
    Energy Bleed           3    | .    2    1    .    .    
    Interference           6    | .    3    3    .    .    
    Matter Decay           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             3    | .    2    1    .    .    
  Heat Transferred         2433 | 185  1406 742  100  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             460  | 5   170 251 460 164 
  Initial                  154  | .   3   5   56  154 
  Average                  95   | 1   44  84  165 91  
Maximum Alert Level        2    | .   .   1   2   .   
  Low Security (%)         91   | 100 100 92  74  100 
  Level 1                  6    | .   .   7   19  .   
  Level 2                  1    | .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   10  21  20  15  
  Peak Tracking Total      6    | .   4   3   5   6   
  Tactical Retreats        6    | .   .   .   3   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          5    | .   .   4   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   .   .   3   
  Successful               3    | .   .   .   .   3   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   
  Scan Component           2    | .   .   .   .   2   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     19   | .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3615 | 96   615  1178 841  885  
Spaces Moved               1885 | 50   364  634  430  407  
  Core                     41   | 4    .    16   .    21   
  Treads                   478  | .    .    .    161  317  
  Legs                     1366 | 46   364  618  269  69   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  123  
  Average Speed            148  | 118  120  148  142  183  
  Slowest Speed            900  | 150  120  350  160  900  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 3    46   60   43   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          61   | .    .    43   18   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      61   | .    .    43   18   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2448 | 71  490 789 589 509 
  Wait                     185  | .   79  39  33  34  
  Move                     1881 | 49  363 633 429 407 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  66   | 7   9   24  19  7   
  Fast Attach              9    | 1   .   2   2   4   
  Attach                   38   | 5   1   10  10  12  
  Detach                   2    | .   .   .   .   2   
  Swap                     50   | .   8   17  24  1   
  Drop                     61   | 1   5   22  25  8   
  Fire                     125  | 8   25  41  31  20  
  Melee                    24   | .   .   .   10  14  
  Ram                      .    | .   .   .   .   .   
  Kick                     7    | .   .   1   6   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  701 | -10/Materials | Discovered new exit (range 4)
  712 | -10/Materials | Entered another Materials area
  712 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  816 | -9/Materials  | Discovered new exit (range 12)
  854 | -9/Materials  | Discovered new exit (range 14)
 1069 | -9/Materials  | Build established: Gunner
 1284 | -9/Materials  | Discovered new exit (range 3)
 1545 | -9/Materials  | Lost 5 parts (1p2n2w)
 1864 | -9/Materials  | Discovered new exit (range 5)
 1890 | -9/Materials  | Entered another Materials area
 1890 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2626 | -8/Materials  | Discovered new exit (range 16)
 2731 | -8/Materials  | Entered Factory
 2731 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3035 | -7/Factory    | Build established: Mutant
 3325 | -7/Factory    | Core integrity fell below 50%
 3471 | -7/Factory    | Core integrity fell below 20%
 3565 | -7/Factory    | Repaired Axe
 3616 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
  Investigation squad.
03565_ Repair station completes Axe repairs.
03565_ ALERT: Rogue bot located, Programmers report to Factory Zone 6N.
03576_ Acquired Axe.
03588_ Penetrated by Slug.
03591_ Slug penetrates Wall.
03591_ Penetrated by Slug.
03594_ Slug penetrates Wall. <x3>
03597_ Lgt. Treads destroyed.
03599_ Com. Matter Pod destroyed.
03599_ Penetrated by Slug.
03600_ Slug penetrates Wall.
03601_ Imp. Ion Engine destroyed.
03603_ Slug penetrates Wall.
03604_ Aluminum Leg destroyed.
03609_ G-47 Trooper destroyed.
03609_ Slug penetrates Wall.
03610_ Penetrated by Slug.
03610_ Lgt. Nuclear Core destroyed.
03616_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ######??????# #             #??#####+####????????? |
| #???????????# #   """"""""" #???#       #????????? |
| #???????????# #             #???#       #????????? |
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| #???????????  #             #???#       #????????? |
| #???????????# #      !      #???#       #????????? |
| #???????????? ###############???###     #????????? |
| #???????????# ????????????????????#     #????????? |
| #???????????# ????????????????????#     #????????? |
| #???????????# ????????????????????+     +????????? |
| #???????????# ????????????????????#     #????????? |
| ###???????### ######??????????????#     #????????? |
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|     ???????#       #??????????????#     #????????? |
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| ###????????#       +???????????????     #????????? |
| ???????????#       #???????????????     #????????? |
| ???????????#       ????????????????     ?????????? |
| ????????????     !?????????????????   ???????????? |
| ?????????????#   ###############?????????????????? |
| ?????????????#   #             #?????????????????? |
| ?????????????#   +  """  """"  #?????????????????? |
| ?????????????#   # ""R"g """"  #?????????????????? |
| ???###########   # "" "* """"  #?????????????????? |
| ???#             #  g [%="""" !#?????????????????? |
| ???#             #    h  @     #?????????????????? |
| ???#             #######;#######?????????????????? |
| ???#   #######+#######?# #???????????????????????? |
| ???#   #????#        #?# #???????????????????????? |
|        #????#        #?# #???????????????????????? |
|        #????#        #?# #???????????????????????? |
|        #????#        #?# #???????????????????????? |
|   ##/###????#        #?# #???????????????????????? |
| ##?  ???????#        #?# #???????????????????????? |
| ??#""???????#        #?? ????????????????????????? |
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| #       #" ##????# #?????????????????????????????? |
| """     "" "#????# #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoBlastInjector
  Manual?         0
Play Time         01:33:46
  Cumulative      18.0 hours
  Start           2022.02.05 @ 23:46:12
  End             2022.02.06 @ 01:24:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfa93138-8edb-4da2-af86-8724ca5c2ce3