Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.30 @ 23:49:17 Player: SearedSteak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (506) 506 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1741 Bonus ------- None Cogmind --------- Core Integrity 367/400 Matter 229/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Small Storage Unit Terrain Scanner > --- WEAPON (2) ------- Assault Rifle Light Cannon > --- INVENTORY (8) ---- Improved Treads Aluminum Leg Seismic Detector Small Laser Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Terrain Scanner > --- WEAPON ----------- Assault Rifle Light Cannon > --- INVENTORY -------- Improved Treads Aluminum Leg Seismic Detector Small Laser Light Cannon [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 6 11 . 1 Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 3 . 1 Treads 4 | . 3 . 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 5 . . Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 2 | . 2 . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 5 | . 4 1 . Power 2 | . 2 . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 2 1 . Highest Loss Streak 3 | . 3 1 . To Critical Strikes . | . . . . Average Backups 5 | 2 5 6 5 Power . | 1 . . . Propulsion 2 | . 2 3 2 Utility . | . . . 1 Weapon 2 | . 3 2 2 Tool/Special . | . . . . Unused Backups 4 | . 2 . 2 Power . | . . . . Propulsion 2 | . 1 . 1 Utility 1 | . . . 1 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 87 99 79 Engine 13 | . 13 14 11 Treads 22 | . 18 28 24 Leg 3 | . 7 . . Device 10 | . 7 14 11 Storage 13 | . 14 14 11 Energy Gun 1 | . 2 . . Ballistic Gun 3 | . 1 5 11 Ballistic Cannon 16 | . 18 14 11 Launcher 5 | . 2 8 . Peak Build Rating 11 | 6 9 9 11 Average Rating 8 | 3 7 8 9 On Entrance 6 | . 6 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 15 | 11 15 15 14 Greatest Support 46 | 20 46 46 46 Greatest Overweight (x) 4 | . 4 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 8 7 6 Average Carried 5 | 2 5 6 5 Final Capacity 8 | 8 8 8 8 Final Carried 6 | 1 6 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 654 | 212 263 179 . Remotely . | . . . . Salvage Created 529 | . 404 125 . Parts 48 | . 27 21 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 15 | . 6 9 . Melee 1 | . 1 . . Guns 3 | . 3 . . Cannons 5 | . 1 4 . AOE 6 | . 1 5 . Classes Destroyed 7 | . 5 2 . Worker 2 | . 1 1 . Builder 1 | . . 1 . Tunneler 1 | . 1 . . Recycler 2 | . 2 . . Watcher 2 | . 2 . . Swarmer 6 | . . 6 . Grunt 9 | . 6 3 . Best Kill Streak 4 | . 4 4 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 3 | . 2 3 . Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 126 | . 72 39 15 Missed 43 | . 27 12 4 Hits 83 | . 45 27 11 Projectile 83 | . 45 27 11 AOE 1 | . 1 . . Critical Strikes 1 | . . 1 . Damage Taken 996 | . 612 296 88 Core 165 | . 93 39 33 Absorbed by Shields . | . . . . Ignored by Resistances 297 | . 181 90 26 Regen/Repaired (Parts) 49 | . 49 . . Core Remaining (%) 73 | 100 . 47 . Volleys Fired 60 | . 35 23 2 Largest 2 | . 2 2 2 Hottest 90 | . 90 60 50 Shots Fired 95 | . 54 37 4 Gun 40 | . 28 10 2 Cannon 46 | . 21 23 2 Launcher 9 | . 5 4 . Special . | . . . . Kinetic 65 | . 28 33 4 Thermal 7 | . 7 . . Explosive 9 | . 5 4 . Electromagnetic 14 | . 14 . . Robot Hit Streak 12 | . 12 10 11 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 62 | . 37 23 2 Core Hits 40 | . 22 18 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1398 | . 796 569 33 Guns 450 | . 354 81 15 Cannons 541 | . 258 265 18 Explosions 364 | . 164 200 . Melee . | . . . . Ramming 43 | . 20 23 . Kinetic 722 | . 343 346 33 Thermal 97 | . 97 . . Explosive 331 | . 131 200 . Electromagnetic 205 | . 205 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . 8 13 . Message Errors 6 | . 3 3 . Matter Fused 7 | . 2 5 . Energy Discharges 3 | . 1 2 . Data Loss (minor) 1 | . 1 . . Misfires 2 | . 1 1 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . 1 3 . Impact . | . . . . Kinetic 4 | . 1 3 . Secondary . | . . . . Self-Inflicted Damage 63 | . 52 11 . Shots 3 | . 2 1 . Rammed 19 | . 12 7 . Targets Rammed 19 | . 12 7 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 149 | . 149 40 2 Average Temperature 33 | . 43 17 2 Received Heat Transfer 564 | . 327 210 27 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . 200 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 131 | . 131 86 1 Initial 1 | . . . 1 Average 22 | . 27 19 . Influence Increases 580 | . 319 261 . Destroy 0b10 Robot/C 300 | . 120 180 . Destroy 0b10 Robot/NC 40 | . 30 10 . Destroy Leader 64 | . 24 40 . Disable Machine 27 | . 18 9 . Destroy Structure 59 | . 37 22 . Lose Combat Pursuer 90 | . 90 . . Influence Decreases 580 | . 317 258 5 Entered New Map 6 | . . 2 4 Time Decay 524 | . 277 246 1 Lost Part 50 | . 40 10 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 18 8 6 Peak Tracking Total 8 | . 5 3 8 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 4 1 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 3 | . 3 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1623 | . 631 951 41 Terrain 1623 | . 631 951 41 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2173 | 48 1133 951 41 Spaces Moved 1017 | 45 626 326 20 Core 66 | 24 42 . . Treads 772 | . 426 326 20 Legs 179 | 21 158 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 160 Average Speed 150 | 82 149 160 160 Slowest Speed 250 | 120 250 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 52 56 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 60 | . 38 22 . Melee . | . . . . Projectile . | . . . . AOE 60 | . 38 22 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1561 | 55 767 715 24 Wait 422 | . 64 358 . Move 1014 | 44 625 325 20 Hop . | . . . . Pick Up 18 | 5 12 1 . Fast Attach 5 | 2 3 . . Attach 11 | 4 5 1 1 Detach 1 | . 1 . . Swap 6 | . 5 . 1 Drop 5 | . 5 . . Fire 60 | . 35 23 2 Melee . | . . . . Ram 11 | . 11 . . Kick . | . . . . Crush 8 | . 1 7 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 430 | -10/Materials | Lost 3 parts (1p2w) 482 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Discovered new exit (range 8) 680 | -10/Materials | Repaired Imp. Treads 1093 | -10/Materials | Discovered new exit (range 16) 1182 | -10/Materials | Entered Mines 1183 | -10/Mines | Assembled infested the area 1645 | -10/Mines | Discovered new exit (range 5) 1755 | -10/Mines | Discovered new exit (range 14) 1813 | -10/Mines | Learned Materials stockpile data 2074 | -10/Mines | Core integrity fell below 50% 2133 | -10/Mines | Entered Materials 2133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -9/Materials | Self-destructed Last Messages --------------- Found Assault Rifle. Found Lgt. Assault Rifle. Found 37 Matter. Acquired 37 matter. Slammed into K-01 Serf. Acquired 9 matter. Slammed into K-01 Serf. Slammed into U-05 Engineer. Critical hit (Burn: +37). G-47 Trooper destroyed. System corrupted: FCS attempts to trigger Assault Rifle. System corrupted: Assault Rifle misfires. U-05 Engineer destroyed. Acquired 19 matter. Slammed into U-05 Engineer. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials stockpile data (x9)... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ????????????#??????????? ????????????????????????? | | ?????????#############+###########+### ?????????? | | ?????????# s Y ????????? | | ?????????# s ????????? | | ?????????# @ s s????????? | | ?????#???####+######+#############???????????????? | | ??????#?#?# #???????????????????????????????? | | ??????????# #?? ????????????????????????????? | | ????#?????# """ #???????????????????????????????? | | ??????????# """ #???????????????????????????????? | | ??????????# """ #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????########???????????#???????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????!???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 68% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualIntegritySabre Manual? 0 Play Time 00:12:29 Cumulative 9.2 hours Start 2025.11.30 @ 23:35:39 End 2025.11.30 @ 23:49:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 19 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16e1fe49-8842-4b74-8a52-8df93b652382