Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 16:57:39 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (126) 630 Value Destroyed (4175) 4175 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 11901 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 1071 Met Imprinter 300 Was Imprinted 300 Friendly Fire -864 Cogmind --------- Core Integrity 468/1150 Matter 223/300 Energy 246/635 System Corruption 7% Temperature Cool (94) Location -4/Factory Parts ------- Power (3) Micro Fission Core Antimatter Reactor Particle Reactor Propulsion (4) Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Utility (8) Large Storage Unit Precision Matter Filter Improved Phase Shifter Experimental Thermal Shield Improved Force Field Weapon (4) High-powered Shock Rifle KE Penetrator Mass Driver Inventory (10) Light Nuclear Core Micro Fission Core Flexi-carbon Leg Improved Arc Projector Dispersion Rifle Peak State ------------ Power Micro Fission Core Antimatter Reactor Particle Reactor Propulsion Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Utility Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Phase Shifter Improved Power Shielding Hardened Medium Armor Plating Experimental Thermal Shield Improved Force Field Weapon Improved Arc Projector Improved Arc Projector Dispersion Rifle Coil Gun Inventory Light Nuclear Core Flexi-carbon Leg Precision Matter Filter KE Penetrator [Rating: 111] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Combat Gravmag System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . 2 Power 2 | . . 1 . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . Utility 6 | . . . . 2 1 . . . . . 1 . . 2 Weapon 2 | . . 1 . . . 1 . . . . . . . . Parts Attached 178 | 6 3 3 16 24 15 3 5 13 13 13 28 3 3 30 Power 37 | 1 . 1 5 7 3 2 2 1 3 3 4 2 1 2 Engine 26 | 1 . 1 4 7 2 1 2 1 2 3 1 1 . . Core 8 | . . . 1 . 1 1 . . 1 . 3 . . 1 Reactor 3 | . . . . . . . . . . . . 1 1 1 Propulsion 25 | 2 . . 3 3 2 . 1 . . 3 5 1 . 5 Treads 14 | 2 . . 3 3 2 . 1 . . 3 . . . . Leg 4 | . . . . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 5 1 . 1 Flight . | . . . . . . . . . . . . . . . Utility 46 | 1 2 . 5 8 4 . 2 1 . 6 6 . 2 9 Device 28 | . . . 2 3 3 . 1 1 . 6 4 . 2 6 Storage 3 | 1 1 . . . . . 1 . . . . . . . Processor 4 | . . . . 3 1 . . . . . . . . . Hackware 2 | . . . . 1 . . . . . . 1 . . . Protection 9 | . 1 . 3 1 . . . . . . 1 . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 1 2 3 6 6 1 . 11 10 1 13 . . 14 Energy Gun 26 | 1 . 1 2 4 2 . . 2 2 1 1 . . 10 Energy Cannon 10 | . . . . . 1 . . 4 3 . 2 . . . Ballistic Gun 21 | 1 . 1 1 2 1 1 . 2 1 . 8 . . 3 Ballistic Cannon 12 | . 1 . . . 1 . . 3 4 . 2 . . 1 Launcher 1 | . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 3 . . . 1 . 2 . 1 . Parts Lost 34 | . 1 . 4 2 . . 2 1 . 1 9 1 . 13 Power 4 | . . . . 1 . . 1 . . 1 1 . . . Propulsion 5 | . . . 1 . . . . . . . 2 1 . 1 Utility 10 | . . . 1 1 . . 1 . . . 2 . . 5 Weapon 15 | . 1 . 2 . . . . 1 . . 4 . . 7 Highest Loss Streak 8 | . 1 . 2 2 . . 2 1 . 1 6 1 . 8 Average Slot Usage (%) 93 | . 93 98 95 98 92 100 96 99 99 82 80 92 88 88 Engine 13 | . 14 22 13 13 10 13 13 19 15 19 14 5 3 . Core 3 | . . . 8 3 3 6 3 . 3 . 1 6 5 5 Treads 16 | . 28 22 21 17 15 20 20 20 20 20 10 . . . Hover 1 | . . . . . . . . . . . 7 19 17 2 Device 10 | . . . 2 5 7 6 5 12 13 12 11 17 17 22 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 Processor 6 | . . . . 9 15 13 13 6 6 6 5 5 5 3 Hackware 5 | . . . . 6 7 6 6 6 6 6 9 5 5 . Protection 1 | . 8 11 6 4 . . . . . . 1 . . 4 Energy Gun 6 | . 6 11 10 23 4 6 6 1 . 5 3 2 . 14 Energy Cannon 3 | . . . . . . . . 10 12 1 . . . . Ballistic Gun 5 | . 13 9 8 2 10 13 13 1 . . 5 17 17 2 Ballistic Cannon 5 | . 7 11 11 1 5 . . 11 12 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 105 | 12 19 23 32 39 44 53 66 88 88 92 91 79 74 105 Greatest Support 90 | 40 40 40 52 42 62 62 62 62 62 76 82 82 78 90 Greatest Overweight (x) 14 | . . . 1 1 1 . 1 1 1 1 14 1 . 3 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 8 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 4 5 4 8 8 8 8 10 9 10 10 10 10 10 9 Average Carried 8 | 2 4 3 7 7 7 7 8 8 9 9 9 9 10 4 Final Capacity 10 | . . . . . . . . . . . . . . 10 Final Carried 5 | . . . . . . . . . . . . . . 5 Class Distribution -------------------- 32% | Messiah-Gunner 29% | Scavenger-Gunner 16% | Gunner 5% | Scavenger-Tank 4% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 3458 | 196 45 . 605 293 245 . 399 111 137 327 517 163 82 338 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5086 | . 104 51 1039 912 197 53 340 82 . 581 849 178 123 577 Parts 243 | . 10 1 54 55 13 3 17 5 . 18 37 5 1 24 Haulers Intercepted 7 | . 1 . 3 2 1 . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 19 5 1 15 . 16 5 . Prevented 19 | . . . . . . . . . 1 15 . 3 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 93 | . 3 1 17 15 5 1 10 3 . 10 13 5 2 8 Guns 68 | . 3 . 11 12 4 1 6 3 . 7 9 5 2 5 Cannons 16 | . . 1 6 1 1 . . . . 3 4 . . . AOE 7 | . . . . 1 . . 4 . . . . . . 2 Classes Destroyed 16 | . 3 1 4 1 1 . . . . 3 2 1 . . Worker 3 | . . . . . . . . . . . 3 . . . Builder 6 | . . . 1 2 1 . . . . . 2 . . . Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 7 | . 1 . 3 2 1 . . . . . . . . . Recycler 5 | . . . 3 1 . . . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . 1 . 2 Watcher 5 | . 1 . 2 2 . . . . . . . . . . Swarmer 34 | . 3 . 3 6 3 . 3 3 . 5 4 4 . . Grunt 34 | . . . 9 7 . . 6 . . 3 3 1 2 3 Brawler 2 | . . . . . . . . . . 1 1 . . . Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 12 | . . 1 5 1 1 1 1 . . . 1 . . 1 Hunter 5 | . . . . 1 . . . . . . 2 . . 2 Programmer 5 | . . . . . 1 . . . . . 2 . . 2 Mutant 2 | . . . . . . . . . . 2 . . . . Best Kill Streak 6 | . 3 1 5 6 4 1 3 3 . 4 6 3 2 3 Combat Bots Only 4 | . 3 1 3 4 2 1 3 3 . 4 3 3 2 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 1 2 . 2 3 3 1 3 Gunslinging 1 | . . . . 1 . . . 1 . . . 1 . . Exploded 2 | . . . . 1 . . 1 . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 8341 | . 399 68 620 561 509 141 550 175 . 689 1859 528 78 2164 Core 1336 | . 85 . 79 74 48 21 68 . . 27 162 72 18 682 Absorbed by Shields 208 | . . . . . . . . . . . . . . 208 Core Remaining (%) 83 | 100 66 . 80 86 93 . . . . 86 . . 74 . Volleys Fired 267 | . 11 7 57 33 18 2 14 4 2 16 33 16 7 47 Largest 4 | . 2 3 3 3 3 4 4 3 4 4 4 4 3 4 Hottest 293 | . 60 95 114 150 151 167 167 153 284 284 284 164 99 293 Shots Fired 707 | . 22 21 135 99 53 8 52 12 8 34 73 58 21 111 Gun 536 | . 19 14 78 88 36 6 42 12 . 10 42 58 21 110 Cannon 159 | . 3 7 57 11 17 . . . 8 24 31 . . 1 Launcher 12 | . . . . . . 2 10 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 401 | . 14 14 90 24 46 4 28 6 4 12 49 50 21 39 Thermal 146 | . 8 7 45 11 7 2 14 2 . 10 10 . . 30 Explosive 12 | . . . . . . 2 10 . . . . . . . Electromagnetic 148 | . . . . 64 . . . 4 4 12 14 8 . 42 Robot Hit Streak 21 | . 4 6 13 21 12 4 8 4 3 9 9 10 4 12 Robot Miss Streak 7 | . 4 3 4 4 2 5 6 7 2 6 6 4 3 5 Penetration Max 1 | . . . . . . . 1 . . . 1 1 1 1 Secondary Targets 12 | . 1 . . 4 . . . 2 . . 1 2 1 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . 1 1 1 1 Shots Hit Robots 446 | . 10 11 82 71 34 6 29 11 5 22 48 38 13 66 Core Hits 277 | . 6 3 43 40 18 5 34 10 1 24 45 12 5 31 Critical Hits 34 | . . . 3 3 . . . . . 5 18 1 2 2 Critical Kills 14 | . . . 2 1 . . . . . 2 8 . . 1 Critical Parts Destroyed 19 | . . . 1 2 . . . . . 3 10 . 2 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10053 | . 141 149 1182 1386 685 125 956 138 34 905 1675 875 333 1469 Guns 7173 | . 106 75 689 1007 509 93 320 138 . 590 1265 875 333 1173 Cannons 1693 | . 35 74 493 104 176 . . . 34 315 410 . . 52 Explosions 1187 | . . . . 275 . 32 636 . . . . . . 244 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 4361 | . 83 127 755 210 485 63 174 71 . 183 636 729 333 512 Thermal 3487 | . 58 22 427 375 200 30 146 25 . 590 843 . . 771 Explosive 668 | . . . . . . 32 636 . . . . . . . Electromagnetic 1537 | . . . . 801 . . . 42 34 132 196 146 . 186 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . 5 5 5 7 Average Corruption 4 | . . . . . . . . . . . 4 5 5 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 43 | . . . . . . . . . . . 19 12 4 8 Message Errors 7 | . . . . . . . . . . . 3 2 1 1 Matter Fused 10 | . . . . . . . . . . . 5 2 1 2 Heat Flow Errors 8 | . . . . . . . . . . . 5 2 . 1 Energy Discharges 7 | . . . . . . . . . . . 3 2 1 1 Data Loss (minor) 3 | . . . . . . . . . . . 2 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . . 2 . . Targeting Errors 4 | . . . . . . . . . . . . 1 1 2 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 37 | . . 7 . . . . 18 . . . . . . 12 Projectiles 19 | . . 7 . . . . . . . . . . . 12 Explosions 18 | . . . . . . . 18 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . 1 2 2 3 . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . 1 2 2 2 . . . . . . 3 . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 53 | . . . . 53 . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1404 | . . 117 383 425 371 249 491 42 171 355 331 386 32 1404 Average Temperature 160 | . . 53 133 129 112 123 182 24 85 130 99 169 18 390 Received Heat Transfer 1581 | . 144 27 216 153 36 36 180 . . 195 153 120 39 282 Effects 47 | . . . 6 5 2 1 3 . . 1 3 1 . 25 Shutdowns 9 | . . . 2 3 . . 3 . . 1 . . . . Energy Bleed 6 | . . . 3 . 1 . . . . . . . . 2 Interference 6 | . . . 1 . . 1 . . . . 3 . . 1 Matter Decay 4 | . . . . . . . . . . . . 1 . 3 Short Circuit 4 | . . . . 1 . . . . . . . . . 3 Damage (minor) 7 | . . . . 1 1 . . . . . . . . 5 Damage (major) 9 | . . . . . . . . . . . . . . 9 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 10 | . . . . 7 . . . . . 1 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 14 | . . . 1 . . . . . . 2 6 . . 5 Heat Transferred 5118 | . 125 50 1029 559 160 25 120 20 . 875 1100 . . 1055 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 537 | . 104 120 361 379 261 63 . . . . 358 . . 537 Average Influence 168 | . 69 53 188 181 128 6 . . . . 96 . . 440 Maximum Alert Level 2 | . . . 1 1 1 . . . . . 1 . . 2 Low Security (%) 65 | . . . . . . . . . . . . . . . Level 1 28 | . . . . . . . . . . . . . . . Level 2 6 | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 2 2 . . . . . 3 . . 4 Investigation 5 | . 1 . . . . . . . . . 2 . . 2 Extermination 3 | . . . . . 1 . . . . . 1 . . 1 Reinforcement 4 | . . . 1 2 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 2 | . . . 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 7 5 24 27 6 1 11 3 1 19 23 16 3 14 Peak Tracking Total 7 | . 3 2 4 5 3 1 4 3 1 5 4 7 3 5 Tactical Retreats 5 | . . . . 1 . . . . . 1 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 3 | . 1 . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . 8 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 14 | . . 1 1 3 2 . . . . . . . . 7 Max in Single Turn 7 | . . 1 1 1 1 . . . . . . . . 7 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 35 | . 3 3 9 7 3 1 . 1 1 . 3 1 . 3 Terminals 22 | . 3 2 6 7 3 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . 2 . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . 1 . . . . . . . . 1 . . 1 Garrison Access 2 | . . . 1 . . . . . . . . . . 1 Total Hacks 92 | . 4 6 26 23 9 2 . 1 1 . 7 1 . 12 Successful 55 | . 2 4 16 14 3 . . 1 1 . 5 1 . 8 Failed 37 | . 2 2 10 9 6 2 . . . . 2 . . 4 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 32 | . 2 3 1 7 . . . . 3 . 14 . . 2 Terminals 59 | . 4 4 17 23 9 2 . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations 14 | . . . 8 . . . . . . . . . . 6 Recycling Units 2 | . . . . . . . . . . . 2 . . . Scanalyzers 9 | . . 2 . . . . . . . . 3 . . 4 Garrison Access 3 | . . . 1 . . . . . . . . . . 2 Terminal Hacks 29 | . 2 1 10 10 3 . . 1 1 . . 1 . . Part Schematic 2 | . . . 1 . . . . . 1 . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 4 | . 1 . 2 . 1 . . . . . . . . . Prototype ID Bank 5 | . 1 1 2 1 . . . . . . . . . . Open Door 3 | . . . 1 . . . . 1 . . . 1 . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . . 2 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 5 . . . . . . . . . . 5 Scan Component 6 | . . . 3 . . . . . . . . . . 3 Repair 4 | . . . 2 . . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Scanalyzer 6 | . . 2 . . . . . . . . 1 . . 3 Insert Component 4 | . . 1 . . . . . . . . 1 . . 2 Analyze 2 | . . 1 . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . . 3 2 10 . . . . . . 6 . . 2 Terminals 5 | . . 1 . 4 . . . . . . . . . . Assimilate 5 | . . 1 . 4 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Report 1 | . . . . . . . . . . . 1 . . . Download 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Tunnel 1 | . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Watchers 1 | . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 3 6 5 3 1 . . . . 3 . . 3 Full Trace Events 4 | . . 2 . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 1 . . . . . 1 . 1 . . 1 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . . . . . . . . 2 Time 228 | . . . 58 . . . . . . . . . . 170 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . . . . . . 1 . . 2 Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 1 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 11 | . . . . 1 . . . . 4 . 4 2 . . Largest Group 4 | . . . . 1 1 . . . 4 4 4 4 3 . Highest-Rated Group 256 | . . . . 10 10 . . . 152 152 256 247 218 . Highest-Rated Ally 94 | . . . . 10 10 . . . 40 40 94 94 94 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 7 | . . . . . 4 . . . . . 3 . . . STAY 2 | . . . . . 2 . . . . . . . . . FOLLOW 3 | . . . . . 2 . . . . . 1 . . . DROP 1 | . . . . . . . . . . . 1 . . . COLLECT 1 | . . . . . . . . . . . 1 . . . Ally Attacks 108 | . . . . . . . . . . 39 20 34 15 . Total Damage 3995 | . . . . . . . . . . 1504 829 1096 566 . Kills 29 | . . . . . . . . . . 9 6 12 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total 4 | . 1 . 2 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 1 1 . 1 . . Drone Launches 11 | . . . . . . . . . . . 2 9 . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 11239 | 115 179 258 1292 839 894 213 1007 824 1993 1420 1003 465 112 625 Spaces Moved 6177 | 65 88 144 449 423 499 127 555 447 1102 783 625 543 128 199 Core 3 | 2 . . . . . . . . . . 1 . . . Treads 4971 | 63 88 144 449 423 499 127 555 447 1102 783 291 . . . Legs 144 | . . . . . . . . . . . . . . 144 Wheels . | . . . . . . . . . . . . . . . Hover 1059 | . . . . . . . . . . . 333 543 128 55 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 157 158 158 158 178 163 60 60 65 65 Average Speed 148 | 156 160 160 160 155 158 158 164 176 178 166 111 63 65 117 Slowest Speed 750 | 160 160 160 180 165 177 158 178 178 178 178 750 124 65 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 19 14 62 40 18 7 82 59 87 85 15 75 23 6 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . . . 2 2 . 1 1 . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 10 | . . . . . . . 3 1 2 1 . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 117 | . . . . 13 1 18 50 1 . . 2 9 2 21 Melee . | . . . . . . . . . . . . . . . Projectile 19 | . . . . . 1 . 2 1 . . 2 9 2 2 AOE 98 | . . . . 13 . 18 48 . . . . . . 19 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Total 7674 | 75 103 156 910 535 564 134 617 472 1129 858 853 626 141 501 Wait 885 | 1 1 . 378 28 15 . 42 . 1 28 138 47 . 206 Move 6163 | 64 87 143 448 422 498 126 554 446 1101 782 624 542 127 199 Hop . | . . . . . . . . . . . . . . . Pick Up 38 | 4 . 2 2 7 3 2 . 3 3 4 4 1 . 3 Fast Attach 88 | 6 2 1 10 13 9 . . 4 1 5 17 1 2 17 Attach 39 | . . 2 . 6 1 2 1 3 4 1 7 1 . 11 Detach 19 | . . . 2 1 2 . . . 4 . 2 1 1 6 Swap 51 | . 1 . 6 5 5 1 4 6 8 7 4 1 1 2 Drop 100 | . 1 1 7 20 13 1 2 6 5 15 14 2 3 10 Fire 267 | . 11 7 57 33 18 2 14 4 2 16 33 16 7 47 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . 9 11 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . 1 3 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 3) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 318 | -9/Materials | Build established: Mutant 539 | -9/Materials | Discovered new exit (range 5) 553 | -9/Materials | Entered Storage 632 | -9/Storage | Build established: Tank 1054 | -9/Storage | Repaired Beam Rifle 1057 | -9/Storage | Identified exit to Recycling 1536 | -9/Storage | Build established: Scavenger-Gunner 1561 | -9/Storage | Repaired Lgt. Armor Plating 1815 | -9/Storage | Discovered new exit (range 16) 1832 | -9/Storage | Garrison activated, responded to threat 1845 | -9/Storage | Entered Materials 1845 | -8/Materials | Evolved 2 slots: Utility x2 2672 | -8/Materials | Discovered new exit (range 7) 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Accompanied by 1 ally 2684 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2833 | -7/Factory | Build established: Gunner 3541 | -7/Factory | Discovered new exit (range 14) 3578 | -7/Factory | Entered another Factory area 3578 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3765 | -6/Factory | Discovered new exit (range 7) 3791 | -6/Factory | Entered Lower Caves 3827 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3864 | -6/Lower Caves | Identified exit to Lower Caves 4562 | -6/Lower Caves | Build established: Scavenger-Gunner 4725 | -6/Lower Caves | Spotted B-75 Beast 4798 | -6/Lower Caves | Entered another Lower Caves area 5006 | -6/Lower Caves | Learned location of Zion (-6) 5375 | -6/Lower Caves | Discovered new exit (range 5) 5622 | -6/Lower Caves | Entered Zion 5752 | -6/Zion | Received a hallucinogenic algorithm 5777 | -6/Zion | Discovered new exit (range 10) 5815 | -6/Zion | Given A8's code to call for help 6124 | -6/Zion | Learned Factory trap positions 6447 | -6/Zion | Visited the Megawrench Repair Shop 6447 | -6/Zion | Megawrench repaired 10 parts 6566 | -6/Zion | Learned location of Warlord (-4) 6678 | -6/Zion | Found Prototype Energy Gun 6678 | -6/Zion | Identified Storm Laser 7087 | -6/Zion | Imprinted 7090 | -6/Zion | Declared Zion's savior 7373 | -6/Zion | Build established: Messiah-Gunner 7615 | -6/Zion | Entered Proximity Caves 7615 | -5/Proximity Caves | Accompanied by 4 allies 8090 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9012 | -5/Proximity Caves | Discovered new exit (range 3) 9035 | -5/Proximity Caves | Entered Factory 9035 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9036 | -5/Factory | Identified exit to Upper Caves 9037 | -5/Factory | Loaded intel: 108 trap records 9289 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9684 | -5/Factory | Lost 6 parts (1p1n1u3w) 9690 | -5/Factory | Zion Hover Resupply teleported in 9692 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9697 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10038 | -5/Factory | Entered Upper Caves 10038 | -5/Upper Caves | Accompanied by 2 allies 10085 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10421 | -5/Upper Caves | Discovered new exit (range 27) 10503 | -5/Upper Caves | Entered another Upper Caves area 10503 | -5/Upper Caves | Accompanied by 8 allies 10550 | -5/Upper Caves | Discovered new exit (range 18) 10584 | -5/Upper Caves | Found Prototype Device 10584 | -5/Upper Caves | Identified Exp. Thermal Shield 10615 | -5/Upper Caves | Entered Factory 10615 | -4/Factory | Accompanied by 4 allies 10615 | -4/Factory | Evolved 2 slots: Utility x2 10747 | -4/Factory | Lost 8 parts (1n1u6w) 10923 | -4/Factory | Repaired Exp. Thermal Shield 10987 | -4/Factory | Repaired Antimatter Reactor 11080 | -4/Factory | Lost 3 parts (2u1w) 11118 | -4/Factory | Core integrity fell below 50% 11236 | -4/Factory | Garrison activated, responded to threat 11240 | -4/Factory | Self-destructed Last Messages --------------- 11155_ U-05 Engineer lays Concrete. 11159_ K-01 Serf collects debris. 11160_ U-05 Engineer lays Concrete. 11163_ K-01 Serf collects debris. 11170_ U-05 Engineer builds a Wall. 11174_ U-05 Engineer builds a Door. 11202_ K-01 Serf collects debris. 11209_ Dropped Hrd. Medium Armor Plating. 11211_ Detecting system override signal. 11221_ System corrupted: Matter fused (-5). 11230_ Connecting with Garrison Access... 11230_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 11235_ Acquired Mass Driver. 11236_ P-70 Sage calls for garrison reinforcements. 11236_ ALERT: Activating Garrison Access F002. 11236_ Slug penetrates P-70 Sage. 11236_ Destroyed Imp. Heat Sink. 11237_ S-27 Virus emerges from the garrison. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ??? ? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????###########+# | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????????????#######+# | | ?????????????????????????????????????????# | | ????????????????????????????????????#????# | | ??????????????????????????????? ??#????# | | ??????????????????????????????? ?????# | | ??????????????????????????????? #????# | | ??????????????????????????????# #???## " " | | ??????????????????????????????# #????# " " | | ??????????????????????????????# #????# " " | | ??????????????????????????????# #????# " " | | ??????????????????????????????# #????# " " | | ????????????????????########### #???## " " | | ????????????????????# @ # ##???# " " | | ????????????????????# # #????# " " | | ????????????????????# # #????# " " " " | | ????????????????????# """ sspp# ^ #????# "R" | | ????????????????????# """ "s" # #????# """ | | ????????????????????# """ "G" + #????###### ## | | ????????????????????# " # #?????????###? | | ????????????????????# # ############## | | ????????????????????########### | | ???????????????????????????####+#+################ | | ???????????????????????????# #?#???#??# | | ???????????????????????????# """ """ #?????#?#? | | ???????????????????????????# """ """ #??????#?# | | ???????????????????????????# """ """ #????????? | | ???????????????????????????# #???#????? | | ???????????????????????????# """ """ #????????? | | ???????????????????????????# """ """ #????????? | | ???????????????????????????# """ """ #????????? | | ???????????????????????????# ! #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# ! #????????? | | ???????????????????????????##############????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 52 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 30 Power Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Actuator Array | -9/Storage | Hacked Ripper | -6/Zion | Free Centrium Leg | -5/Factory | Downloaded Gravmag Array | -4/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Help From High Places This Is Interesting... Challenges ------------ None Game ------ Seed GravmagExperimentalSheargun Manual? 0 Play Time 01:58:27 Cumulative 19.9 hours Start 2019.10.24 @ 13:35:43 End 2019.10.25 @ 16:57:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f23b71a8-9868-4f4c-b61c-b3a0f0941ead