Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 22:29:29

Player: muxecoid

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (219)     1095
Value Destroyed (9841)     9841
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (852)                852
              TOTAL SCORE: 20748

 Bonus
-------
High Alert Combat Kills    357
Follower Combat Kills      195
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     186/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (12)
Location                   -1/Access

 Parts 
-------
Power (1)
Propulsion (3)
Utility (16)
  System Shield
Weapon (5)
  Enhanced Force Lance
Inventory (4)
  Experimental Energy Well (1000)
  Heavy Machine Gun

 Peak State 
------------
Power
  Light Quantum Reactor
Propulsion
  Medium Treads
  Enhanced Armored Heavy Treads
Utility
  Advanced Heat Sink
  Experimental Cooling System
  Medium Storage Unit
  Experimental Energy Well
  Experimental Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
  Improved Core Analyzer
  Armor Integrity Analyzer
  Precision Energy Filter
  Experimental Hacking Suite
  System Shield
  Improved System Shield
Weapon
  Gamma Rifle
  Gamma Rifle
  Heavy Proton Cannon
  Improved KE Penetrator
  Compact Mass Driver
Inventory
  Heavy Antimatter Reactor
  Centrium Leg
  Advanced Hacking Suite
  Heavy Proton Cannon
  Heavy Machine Gun
  KE Penetrator
  Heavy Shock Bomb Launcher
  Enhanced Force Lance
[Rating: 153]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   2   .   .   .   .   2   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   1   .   .   2   .   .   2   .   .   .   .   2   2   1   .   2   2   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             201  | 6   4   .   9   1   12  14  3   6   17  2   2   .   6   6   22  14  39  29  9   
  Power                    16   | 1   .   .   2   .   .   2   .   .   2   .   .   .   .   1   3   .   3   2   .   
    Engine                 8    | 1   .   .   2   .   .   1   .   .   2   .   .   .   .   1   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Propulsion               35   | 2   .   .   2   1   3   3   1   .   4   .   1   .   2   .   2   3   6   4   1   
    Treads                 21   | 2   .   .   1   .   3   1   1   .   1   .   .   .   .   .   2   3   5   1   1   
    Leg                    10   | .   .   .   1   .   .   .   .   .   2   .   1   .   2   .   .   .   1   3   .   
    Wheel                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   2   .   1   .   .   4   1   3   2   1   .   .   2   4   9   3   16  8   2   
    Device                 23   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   2   1   10  4   1   
    Storage                12   | 1   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   5   2   .   
    Processor              14   | .   1   .   .   .   .   3   1   3   .   .   .   .   .   1   3   1   .   1   .   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   1   .   1   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   2   .   4   .   9   5   1   3   9   1   1   .   2   1   8   8   14  15  6   
    Energy Gun             28   | 2   .   .   .   .   4   .   .   1   4   1   .   .   .   .   1   5   5   5   .   
    Energy Cannon          12   | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   2   .   2   4   .   
    Ballistic Gun          29   | .   2   .   1   .   5   2   .   .   1   .   .   .   2   1   5   3   3   3   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   2   .   1   3   .   .   .   .   .   .   .   3   .   .   
    Launcher               5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   2   .   .   1   .   .   1   1   .   .   2   .   .   1   13  .   .   
Parts Lost                 99   | .   1   1   3   1   6   2   6   1   5   2   .   .   3   3   13  7   12  25  8   
  Power                    9    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   3   .   1   1   .   
  Propulsion               17   | .   .   .   1   1   1   .   1   .   1   1   .   .   .   1   .   1   3   5   1   
  Utility                  28   | .   .   .   .   .   .   .   1   .   1   .   .   .   2   1   5   1   1   9   7   
  Weapon                   45   | .   1   1   1   .   5   1   4   1   2   1   .   .   1   .   5   5   7   10  .   
  Highest Loss Streak      17   | .   1   1   2   1   5   1   6   1   2   2   .   .   3   2   3   5   9   17  6   
Average Slot Usage (%)     90   | .   99  99  90  94  87  98  63  32  80  89  95  100 86  95  92  92  92  86  24  
  Engine                   4    | .   14  14  10  11  9   6   3   .   5   6   6   6   6   3   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   1   .   .   
  Treads                   10   | .   28  28  18  20  11  22  11  .   .   6   6   6   5   .   6   8   8   7   .   
  Leg                      4    | .   .   .   8   6   .   .   .   .   11  6   10  13  13  16  3   .   .   .   .   
  Device                   7    | .   .   .   .   .   .   .   .   .   5   12  13  13  .   9   14  13  9   14  2   
  Storage                  7    | .   14  14  22  22  18  7   3   .   5   6   6   6   6   7   5   4   4   5   .   
  Processor                23   | .   13  14  11  11  9   21  21  31  32  26  26  26  26  25  24  28  27  18  10  
  Hackware                 5    | .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   8   8   13  12  8   
  Energy Gun               6    | .   22  13  .   .   6   5   .   .   4   13  13  13  6   5   2   5   7   3   .   
  Energy Cannon            1    | .   .   .   13  22  6   .   .   .   .   .   4   6   2   .   .   .   .   2   .   
  Ballistic Gun            11   | .   5   14  8   .   21  20  8   .   .   6   6   6   15  17  16  14  9   7   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   7   .   2   1   .   .   .   .   .   .   1   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  39  38  80  80  85  81  56  7   45  46  49  49  54  56  57  51  71  86  13  
  Greatest Support         115  | 40  40  40  40  40  63  63  63  3   28  30  30  30  76  76  100 105 115 108 70  
  Greatest Overweight (x)  3    | 1   .   .   3   3   3   1   .   2   2   2   1   1   1   .   .   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   12  12  20  20  20  20  12  4   10  10  10  10  10  10  10  10  10  10  4   
  Average Capacity         10   | 5   9   12  20  20  20  12  8   4   9   10  10  10  10  10  10  10  10  8   4   
  Most Carried             12   | 2   5   6   8   12  11  12  12  4   9   9   9   9   9   10  10  10  10  8   4   
  Average Carried          8    | 1   3   5   4   8   8   10  8   3   5   8   7   9   8   9   9   8   9   6   1   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Class Distribution 
--------------------
 45% | Scavenger-Gunner
 15% | Mutant
 11% | Gunner
  9% | Hacker-Gunner
  6% | Hauler-Mutant
  5% | Scavenger-Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Gunner | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
           Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
    Hacker-Gunner | -3/Testing
 Scavenger-Gunner | -2/Research
    Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Acc  
Matter Collected           5127  | 178  129  2    101  .    181  333  .    .    458  49   32   .    121  295  1052 533  955  708  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11516 | .    160  11   462  229  398  578  .    152  545  80   51   .    168  665  2068 1401 1679 2800 69   
  Parts                    556   | .    10   1    23   11   26   34   .    8    14   3    4    .    12   22   117  74   73   119  5    
Haulers Intercepted        3     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24    | .    .    .    .    .    .    .    .    .    .    3    4    .    17   .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Combat Hostiles Destroyed  166  | .   6   1   6   9   6   13  .   3   9   3   1   .   6   13  24  13  22  29  2   
  Melee                    4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Guns                     114  | .   6   .   1   .   6   7   .   1   4   3   .   .   5   13  23  13  12  20  .   
  Cannons                  30   | .   .   .   5   9   .   2   .   .   4   .   1   .   1   .   .   .   5   3   .   
  AOE                      10   | .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   1   .   3   .   .   
Classes Destroyed          15   | .   3   .   2   3   2   2   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Worker                   19   | .   1   .   .   .   .   5   .   1   .   .   .   .   .   .   3   2   3   4   .   
  Builder                  10   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   5   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   3   3   2   2   .   
  Watcher                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   
  Swarmer                  48   | .   6   1   .   3   2   4   .   .   .   3   .   .   5   4   4   4   6   4   2   
  Grunt                    57   | .   .   .   6   3   3   5   .   3   5   .   .   .   .   6   3   5   6   12  .   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   2   2   2   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   2   6   .   
  Programmer               25   | .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   10  2   3   6   .   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   1   5   3   5   6   .   4   4   3   1   .   5   4   9   7   12  10  2   
  Combat Bots Only         10   | .   3   1   2   3   4   4   .   3   3   3   1   .   5   4   4   4   10  8   2   
Max Kills in Single Turn   5    | .   2   1   2   2   2   4   .   3   2   1   1   .   1   2   5   2   2   2   1   
  Gunslinging              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   1   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Acc  
Damage Taken               20255 | .    353  54   327  353  740  370  298  288  785  267  41   .    337  664  2085 1107 3758 6058 2370 
  Core                     4199  | .    60   19   107  84   109  26   137  181  148  31   20   .    .    50   100  79   321  1107 1620 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    901   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  144  339  228  .    
Core Remaining (%)         70    | 100  .    68   .    52   80   .    .    50   .    .    .    .    76   95   91   .    69   23   .    
Volleys Fired              430   | .    21   .    22   16   22   21   7    6    31   6    3    .    11   23   66   40   55   77   3    
  Largest                  5     | .    2    .    2    2    4    4    4    1    3    4    2    .    4    4    4    5    5    5    1    
  Hottest                  333   | .    100  .    80   136  211  131  131  63   172  217  118  .    252  156  188  233  333  292  30   
Shots Fired                1259  | .    42   .    44   32   65   80   20   6    61   20   6    .    37   85   240  141  151  226  3    
  Gun                      1022  | .    42   .    26   .    59   63   12   4    34   20   3    .    34   85   232  141  105  159  3    
  Cannon                   221   | .    .    .    18   32   6    16   8    1    27   .    3    .    3    .    8    .    35   64   .    
  Launcher                 16    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    11   3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  805   | .    13   .    26   .    36   67   20   1    27   6    3    .    19   69   204  118  88   105  3    
  Thermal                  313   | .    29   .    18   32   24   12   .    4    25   12   3    .    18   16   32   8    39   41   .    
  Explosive                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          140   | .    .    .    .    .    5    .    .    1    9    2    .    .    .    .    4    15   24   80   .    
  Robot Hit Streak         60    | .    3    .    15   7    11   60   31   13   46   7    6    .    11   14   25   46   24   34   2    
  Robot Miss Streak        4     | .    3    .    2    2    4    3    1    .    1    1    1    .    4    2    1    3    2    4    1    
  Penetration Max          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    1    .    
  Secondary Targets        26    | .    .    .    .    .    2    .    .    .    .    2    .    .    1    3    5    4    1    8    .    
    Max Gunslinging Chain  2     | .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    2    1    1    1    .    
Shots Hit Robots           937   | .    19   .    34   18   38   67   19   6    55   15   5    .    19   61   184  112  113  167  5    
  Core Hits                485   | .    10   1    13   9    16   45   8    7    24   5    3    .    10   34   86   54   63   92   5    
  Critical Hits            50    | .    1    .    .    5    2    .    .    .    2    .    .    .    .    2    14   7    7    10   .    
  Critical Kills           24    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    9    2    4    4    .    
  Critical Parts Destroyed 24    | .    1    .    .    3    2    .    .    .    1    .    .    .    .    .    4    5    3    5    .    
Melee Attacks              13    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23852 | .    225  23   446  368  521  1456 473  365  1152 240  105  .    451  1375 4705 2515 4017 5194 221  
  Guns                     16423 | .    225  .    181  .    438  695  134  69   438  240  39   .    421  1375 4212 2515 2057 3338 46   
  Cannons                  4719  | .    .    .    265  368  83   178  339  27   650  .    66   .    30   .    63   .    1030 1620 .    
  Explosions               2372  | .    .    .    .    .    .    583  .    267  .    .    .    .    .    .    430  .    930  119  43   
  Melee                    279   | .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    83   132  
  Ramming                  59    | .    .    23   .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    34   .    
  Kinetic                  13036 | .    63   .    181  .    279  669  473  27   650  57   39   .    212  1071 3586 2018 1779 1886 46   
  Thermal                  5289  | .    162  .    265  368  222  204  .    265  346  172  66   .    239  304  603  145  1022 863  43   
  Explosive                769   | .    .    .    .    .    .    339  .    .    .    .    .    .    .    .    430  .    .    .    .    
  Electromagnetic          4420  | .    .    .    .    .    20   244  .    71   92   11   .    .    .    .    86   352  1216 2328 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 64    | .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    
  Piercing                 215   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   132  
Highest Corruption         14    | .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    5    1    9    14   .    
  Average Corruption       4     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    4    1    5    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  101   | .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    20   2    42   33   .    
    Message Errors         27    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    6    1    10   8    .    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    11   2    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    3    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      8     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       31    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    9    16   .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            179   | .    .    .    8    10   .    8    .    .    12   .    .    .    .    .    .    .    89   52   .    
  Projectiles              131   | .    .    .    8    10   .    .    .    .    12   .    .    .    .    .    .    .    72   29   .    
  Explosions               25    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    
Knockbacks                 15    | .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    6    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    6    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      450   | .    .    .    .    .    .    93   .    65   .    .    .    .    .    .    148  .    16   15   113  
  Shots                    11    | .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    2    .    2    .    1    
  Rammed                   13    | .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    .    
Targets Rammed             14    | .    .    6    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | .    209  .    150  318  309  175  77   9    305  54   .    .    406  208  227  12   249  381  .    
  Average Temperature      102   | .    93   .    60   94   138  60   44   5    142  31   .    .    155  105  132  4    87   133  .    
  Received Heat Transfer   2148  | .    .    .    159  24   351  72   .    81   180  .    .    .    .    72   57   81   432  639  .    
  Effects                  7     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    2    2    .    
    Interference           7     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    2    2    .    
Siege Activations          35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   7    10   7    .    
  Total Turns              773   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    233  173  161  206  .    
  Longest Duration         79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   79   37   76   .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    
  Parts Fried              33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    26   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    .    .    1    .    .    .    1    .    1    1    .    .    .    .    .    1    2    .    
  Heat Transferred         9434  | .    481  .    555  666  458  444  .    248  777  296  100  .    383  444  840  300  1542 1850 50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Peak Influence             621  | .   172 130 291 303 193 558 195 380 320 .   .   .   .   287 407 367 489 621 315 
  Average Influence        200  | .   92  67  191 224 123 214 169 273 224 .   .   .   .   146 121 286 222 342 297 
Maximum Alert Level        2    | .   .   .   1   1   .   2   .   1   1   .   .   .   .   1   2   1   2   2   1   
  Low Security (%)         53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   .   .   1   1   5   1   .   2   2   .   .   .   .   4   7   2   3   8   .   
  Investigation            4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   4   .   1   1   .   
  Reinforcement            13   | .   .   .   1   1   1   .   .   .   1   .   .   .   .   4   1   2   .   2   .   
  Assault                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Garrison                 8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Distress Signals           11   | .   .   .   1   .   .   1   .   .   3   .   .   .   .   1   2   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              265  | .   8   3   12  13  14  19  6   4   19  3   1   .   8   19  28  18  31  45  14  
  Peak Tracking Total      12   | .   4   3   4   3   6   5   6   2   5   3   1   .   5   5   4   5   8   10  12  
  Tactical Retreats        8    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Traps Triggered            12   | .   1   .   .   1   1   1   .   1   1   .   .   .   .   1   2   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Machines Disabled          16   | .   .   .   1   .   .   4   .   2   .   .   .   .   .   1   4   .   2   1   1   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   2   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Machines Accessed          28   | .   .   .   1   1   2   5   .   1   2   .   .   4   .   1   4   .   5   2   .   
  Terminals                18   | .   .   .   1   .   2   3   .   1   2   .   .   .   .   1   2   .   4   2   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   .   .   1   1   9   17  .   3   7   .   .   29  .   2   9   .   13  6   .   
  Successful               61   | .   .   .   1   1   5   9   .   1   5   .   .   29  .   .   4   .   6   .   .   
  Failed                   36   | .   .   .   .   .   4   8   .   2   2   .   .   .   .   2   5   .   7   6   .   
    Catastrophic           6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   .   .   .   .   8   5   .   .   6   .   .   .   .   .   2   .   11  6   .   
  Terminals                53   | .   .   .   1   .   9   11  .   3   7   .   .   .   .   2   3   .   11  6   .   
  Fabricators              11   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   .   .   1   1   3   2   .   1   2   .   .   29  .   .   1   .   2   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   1   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   .   .   .   .   5   4   .   .   7   .   .   .   .   .   .   .   10  6   .   
  Terminals                10   | .   .   .   .   .   2   2   .   .   3   .   .   .   .   .   .   .   3   .   .   
    Track                  4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Botnet                 5    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   .   .   1   4   .   1   2   .   .   .   .   1   3   .   3   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   1   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 723  | .   .   .   .   .   .   438 .   .   .   .   .   .   .   .   285 .   .   .   .   
    Time                   295  | .   .   .   .   .   .   219 .   .   .   .   .   .   .   .   76  .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Total Allies               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   31  31  .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   31  31  .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               45   | .   .   3   29  .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Total Damage             954  | .   .   43  418 .   .   .   .   .   .   .   .   .   493 .   .   .   .   .   .   
  Kills                    7    | .   .   2   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Acc  
Turns Passed               10372 | 63   224  315  333  218  340  1519 158  119  782  377  584  116  422  433  1549 603  1294 778  145  
Spaces Moved               5212  | 36   93   184  133  87   164  683  150  137  577  227  361  78   232  264  618  182  583  265  158  
  Core                     488   | 6    .    .    .    .    .    .    106  137  50   .    .    .    .    .    .    .    .    34   155  
  Treads                   3120  | 30   93   184  133  72   71   683  44   .    .    139  100  .    77   .    529  182  568  212  3    
  Legs                     936   | .    .    .    .    .    .    .    .    .    55   .    261  78   155  264  89   .    15   19   .    
  Wheels                   668   | .    .    .    .    15   93   .    .    .    472  88   .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  120  120  163  50   50   50   120  150  150  120  120  120  162  152  50   50   
  Average Speed            145   | 147  160  160  192  171  149  164  83   52   109  156  158  150  158  120  164  169  160  143  64   
  Slowest Speed            220   | 160  160  160  220  220  220  185  163  150  150  180  180  150  180  120  180  170  180  180  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31    | 3    22   52   23   17   23   21   84   6    24   47   64   74   45   9    22   7    67   9    3    
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    .    .    1    1    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    .    .    1    4    .    1    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    8    2    
Terrain Destroyed          159   | .    .    .    .    .    .    14   .    19   .    .    .    .    2    .    57   .    14   21   32   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Projectile               52    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    20   .    9    21   .    
  AOE                      105   | .    .    .    .    .    .    14   .    19   .    .    .    .    .    .    37   .    5    .    30   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Acc  
Total                      7074 | 43   128  201  170  123  214  1036 168  175  664  234  368  77   260  328  992  390  830  488  185  
  Wait                     1040 | .    7    11   .    15   12   301  9    8    22   .    .    .    10   21   274  138  121  91   .    
  Move                     5195 | 35   92   183  132  86   163  683  149  137  576  226  360  77   231  263  617  181  582  264  158  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 2    3    1    5    4    3    8    .    2    12   .    3    .    .    7    9    4    10   7    1    
  Fast Attach              101  | 6    1    .    3    1    4    8    2    4    9    .    .    .    4    4    8    9    24   13   1    
  Attach                   66   | .    1    .    4    .    7    3    1    2    8    1    2    .    1    1    10   4    5    8    8    
  Detach                   19   | .    .    .    1    .    .    1    .    1    2    .    .    .    .    2    .    1    3    3    5    
  Swap                     34   | .    2    .    2    .    1    3    .    .    .    1    .    .    1    1    4    1    10   8    .    
  Drop                     59   | .    1    .    1    1    2    8    .    .    2    .    .    .    2    6    3    5    20   8    .    
  Fire                     430  | .    21   .    22   16   22   21   7    6    31   6    3    .    11   23   66   40   55   77   3    
  Melee                    13   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    9    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 14)
    64 | -11/Scrapyard      | Entered Materials
   280 | -10/Materials      | Discovered new exit (range 6)
   288 | -10/Materials      | Entered Mines
   301 | -10/Mines          | Build established: Mutant
   373 | -10/Mines          | Learned location of Zion (-7)
   502 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   582 | -10/Mines          | Discovered new exit (range 12)
   603 | -10/Mines          | Entered Materials
   603 | -9/Materials       | Accompanied by 1 ally
   603 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   887 | -9/Materials       | Build established: Hauler-Mutant
   920 | -9/Materials       | Identified exit to Mines
   936 | -9/Materials       | Entered Mines
   937 | -9/Mines           | Assembled infested the area
  1051 | -9/Mines           | Discovered new exit (range 12)
  1108 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1126 | -9/Mines           | Learned Materials terminal intel
  1154 | -9/Mines           | Entered Materials
  1154 | -8/Materials       | Evolved 2 slots: Weapon x2
  1155 | -8/Materials       | Loaded intel: 12 terminal locations
  1281 | -8/Materials       | Garrison activated, responded to threat
  1318 | -8/Materials       | Lost 5 parts (1n4w)
  1485 | -8/Materials       | Discovered new exit (range 7)
  1494 | -8/Materials       | Entered Factory
  1494 | -7/Factory         | Evolved 2 slots: Utility x2
  1593 | -7/Factory         | Build established: Hauler-Gunner
  1637 | -7/Factory         | Fabricated Adv. Targeting Computer (x1)
  1715 | -7/Factory         | Fabricated Adv. Targeting Computer (x1)
  1793 | -7/Factory         | Fabricated Adv. Targeting Computer (x1)
  1952 | -7/Factory         | Build established: Gunner
  2410 | -7/Factory         | Build established: Scavenger-Gunner
  2488 | -7/Factory         | Local fabrication network quarantined
  2893 | -7/Factory         | Build established: Gunner
  3013 | -7/Factory         | Sucked down chute
  3013 | -7/Factory         | Entered Waste
  3069 | -7/Waste           | Spotted C-40 Crusher
  3094 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  3097 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  3100 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  3103 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  3106 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  3107 | -7/Waste           | Spotted C-40 Crusher
  3107 | -7/Waste           | Spotted C-40 Crusher
  3123 | -7/Waste           | Spotted C-40 Crusher
  3125 | -7/Waste           | Spotted C-40 Crusher
  3130 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  3130 | -7/Waste           | Spotted C-40 Crusher
  3161 | -7/Waste           | Lost 6 parts (1n1u4w)
  3163 | -7/Waste           | Discovered new exit (range 12)
  3171 | -7/Waste           | Entered Factory
  3188 | -7/Factory         | Identified exit to Factory
  3290 | -7/Factory         | Entered another Factory area
  3290 | -6/Factory         | Evolved 2 slots: Utility x2
  3660 | -6/Factory         | Identified exit to Lower Caves
  3760 | -6/Factory         | Build established: Mutant
  4072 | -6/Factory         | Entered Lower Caves
  4346 | -6/Lower Caves     | Identified exit to Lower Caves
  4371 | -6/Lower Caves     | Build established: Scavenger-Gunner
  4449 | -6/Lower Caves     | Entered another Lower Caves area
  4458 | -6/Lower Caves     | Discovered new exit (range 14)
  4474 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4853 | -6/Lower Caves     | Learned Factory security intel
  5003 | -6/Lower Caves     | Discovered new exit (range 21)
  5033 | -6/Lower Caves     | Entered Data Miner
  5033 | -6/Data Miner      | Discovered new exit (range 6)
  5053 | -6/Data Miner      | Met Data Miner
  5089 | -6/Data Miner      | Learned location of Section 7 (-2)
  5089 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5110 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5149 | -6/Data Miner      | Entered Proximity Caves
  5206 | -5/Proximity Caves | Lost 3 parts (2u1w)
  5206 | -5/Proximity Caves | Learned 4 Factory zone layouts
  5338 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5365 | -5/Proximity Caves | Learned 4 Factory zone layouts
  5519 | -5/Proximity Caves | Discovered new exit (range 13)
  5571 | -5/Proximity Caves | Entered Factory
  5571 | -5/Factory         | Evolved 2 slots: Utility x2
  5572 | -5/Factory         | Identified exit to Factory
  6004 | -5/Factory         | Entered another Factory area
  6004 | -4/Factory         | Evolved 2 slots: Utility x2
  6109 | -4/Factory         | Incoming investigation squad redirected
  6271 | -4/Factory         | Lost 3 parts (1p2u)
  6345 | -4/Factory         | Fabricated Exp. Sensor Array?
  7327 | -4/Factory         | Lost 3 parts (1u2w)
  7400 | -4/Factory         | Identified exit to Research
  7553 | -4/Factory         | Entered Research
  7553 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  7705 | -3/Research        | Lost 5 parts (1n4w)
  8122 | -3/Research        | Discovered new exit (range 10)
  8148 | -3/Research        | Identified exit to Testing
  8156 | -3/Research        | Entered Testing
  8266 | -3/Testing         | Found Prototype Hackware
  8266 | -3/Testing         | Identified Exp. Hacking Suite
  8556 | -3/Testing         | Build established: Hacker-Gunner
  8760 | -3/Testing         | Found Enh. Force Lance
  9122 | -3/Testing         | Spotted PG-3LBQZW1QA7
  9143 | -3/Testing         | Garrison activated, responded to threat
  9166 | -3/Testing         | Spotted PY-GBR9DR28JY
  9174 | -3/Testing         | Destroyed PG-3LBQZW1QA7
  9183 | -3/Testing         | Destroyed PY-GBR9DR28JY
  9199 | -3/Testing         | Incoming assault squad redirected
  9226 | -3/Testing         | Lost 9 parts (3n1u5w)
  9235 | -3/Testing         | Destroyed 10 combat bots
  9402 | -3/Testing         | Discovered new exit (range 13)
  9448 | -3/Testing         | Identified exit to Research
  9450 | -3/Testing         | Entered Research
  9450 | -2/Research        | Evolved 2 slots: Utility x2
  9490 | -2/Research        | Build established: Scavenger-Gunner
  9559 | -2/Research        | Garrison activated, responded to threat
  9669 | -2/Research        | Lost 3 parts (2u1w)
  9820 | -2/Research        | Garrison activated, responded to threat
  9994 | -2/Research        | System corruption reached 10%
 10021 | -2/Research        | Lost 3 parts (1n2w)
 10104 | -2/Research        | Destroyed 8 combat bots
 10145 | -2/Research        | Spotted B-90 Cyclops
 10200 | -2/Research        | First assault squad dispatched
 10207 | -2/Research        | Core integrity fell below 50%
 10221 | -2/Research        | Discovered new exit (range 15)
 10223 | -2/Research        | Incoming assault squad redirected
 10228 | -2/Research        | Identified exit to Access
 10228 | -2/Research        | Entered Access
 10228 | -1/Access          | Evolved 2 slots: Utility x2
 10232 | -1/Access          | Lost 17 parts (1p4n6u6w)
 10322 | -1/Access          | Core integrity fell below 50%
 10360 | -1/Access          | Lost 6 parts (6u)
 10360 | -1/Access          | Core integrity fell below 20%
 10373 | -1/Access          | Energy Cycler disabled
 10373 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
10322_ K-01 Serf collects debris.
10323_ Slug penetrates Wall. <x2>
10324_ Penetrated by Slug.
10324_ Door malfunctions.
10329_ Armor Integrity Analyzer destroyed.
10331_ Acquired Hvy. Treads.
10338_ S-43 Plague destroyed.
10340_ Slug penetrates Wall. <x3>
10343_ S-43 Plague suffers critical hit.
10344_ S-43 Plague destroyed.
10346_ Slug penetrates Wall.
10349_ Acquired Hvy. Machine Gun.
10352_ Slug penetrates Wall. <x3>
10362_ Penetrated by Slug.
10362_ Critical hit.
10362_ Hvy. Treads destroyed.
10362_ Penetrated by Slug.
10373_ ALERT: Power surge detected, dispatching additional patrols.
10373_ Energy Cycler explodes.
10373_ Adv. Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ??????????????????????????####################???? |
| ??????????????????????????#     #       !    #???? |
| ###########################    =#=           #???? |
|                                %/%           #???? |
|                   #########    =#* !!        #???? |
|      =            #???????#     #  !         #???? |
|     !%!           #???????##   #########+#####???? |
|      =            #????????#   #?????????  ??????? |
|                   #????????#   #???????????  ????? |
|                   #????????#  u#?????????????#???? |
| #######+############???????#  s#?????????????????? |
| ????????????????    ???????#   #?????????????????? |
| ?????????????????    ??????#  s#####         ????? |
| ????????????????? ""  ?????#       /         ????? |
| ???????????????#  ""  ######   #####         ????? |
| ???????????????#  ""  ;    ;s  #?????????????????? |
| ???????????????#   S  ;;;;;;;;;######????????????? |
| ???????????????#  ""  ;             #????????????? |
| ???????????????#  ""  ;             #????????????? |
| ???????????????#  ""  ;  @          #????????????? |
| ???????????????#      ;             #????????????? |
| ???????????????#      ;             #????????????? |
| ???????????????#      ;             #????????????? |
| ???????????????#      ;;;;;;;;;######????????????? |
| ???????????????#+##+######;;#    ????????????????? |
| ??????????????????????????  #   ""???????????????? |
| ??????????????????????????  #? """ ??????????????? |
| ??????????????????????????  #?? "   ?????????????? |
| ??????????????????????????  +??    ??????????????? |
| ??????????????????????????  #???  ???????????????? |
| ??????????????????????????  #???? ???????????????? |
| ??????????????????????????? #????? ??????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          25
Energy Capacity            1340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                50
Targeting Accuracy         32
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   33
Recoil Reduction           3
Energy Filtering           50
Offensive Hacking          30
Defensive Hacking          22

 Item Schematics 
-----------------
     Adv. Targeting Computer | -8/Materials  | Hacked
           Exp. Sensor Array | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
   I-36 Angel | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
   S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
 Adv. Targeting Computer | x1 | -7/Factory 
 Adv. Targeting Computer | x1 | -7/Factory 
 Adv. Targeting Computer | x1 | -7/Factory 
       Exp. Sensor Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              GlidesysShadingShielding
  Manual?         0
Play Time         02:02:30
  Cumulative      156.5 hours
  Start           2019.10.22 @ 20:28:41
  End             2019.10.22 @ 22:29:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0
Lore%             60
Gallery%          75
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 575b0b21-9a51-4c2a-a7e5-ee8f8b8bda35