Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 22:14:19 Player: Patryk Z Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (2035) 2035 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 5333 Bonus ------- High Alert Combat Kills 53 Entered Garrisons 200 Cogmind --------- Core Integrity 213/700 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Cool (51) Movement Rolling (175) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Compact Wheel > --- UTILITY (7) ------ Huge Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Weapon Cycler > --- WEAPON (2) ------- Katana > --- INVENTORY (25) --- Reinforced Deuterium Engine Aluminum Leg Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Advanced ECM Suite System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Laser Remote Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Advanced ECM Suite Relay Coupler [Grunt] System Restoration Module Shock Bomb Launcher Katana [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Slots Evolved 6 | . . 2 . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . 2 . . 3 . Weapon . | . . . . . . . Parts Attached 81 | 7 6 6 9 4 38 11 Power 5 | 1 1 . 1 . 2 . Engine 5 | 1 1 . 1 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 1 2 2 . 11 2 Treads 11 | . . 2 1 . 7 1 Leg 2 | . . . . . 1 1 Wheel 5 | 2 1 . . . 2 . Hover 1 | . . . . . 1 . Flight 1 | . . . 1 . . . Utility 22 | 2 . 3 . . 13 4 Device 11 | 1 . . . . 6 4 Storage 2 | 1 . . . . 1 . Processor 8 | . . 3 . . 5 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 34 | 2 4 1 6 4 12 5 Energy Gun 9 | . 3 1 2 1 2 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 9 | 2 1 . 2 1 3 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 2 . 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 8 | . . . . 2 4 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 21 | . . . . . 14 7 Power 2 | . . . . . 2 . Propulsion 7 | . . . . . 4 3 Utility 6 | . . . . . 5 1 Weapon 6 | . . . . . 3 3 Highest Loss Streak 6 | . . . . . 6 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 98 97 100 100 96 96 Engine 8 | . 14 11 11 11 6 7 Treads 18 | . . 11 22 22 19 12 Wheel 2 | . 28 8 . . . 7 Device 10 | . 14 11 11 11 10 12 Storage 5 | . 14 2 . . 6 7 Processor 31 | . . 30 33 33 32 31 Energy Gun 8 | . 21 11 11 10 6 6 Ballistic Gun 4 | . 5 11 6 9 3 . Launcher 1 | . . . 4 . 1 . Naked Turns . | . . . . . . . Heaviest Build 101 | 14 17 11 16 15 101 101 Greatest Support 66 | 26 26 44 44 44 66 32 Greatest Overweight (x) 31 | . . 3 . . 31 6 Average Overweight (x) 1 | . . . . . 1 5 Largest Inventory Capacity 25 | 8 8 8 5 5 25 25 Average Capacity 19 | 7 8 5 5 5 24 25 Most Carried 18 | 1 8 7 5 5 18 16 Average Carried 8 | . 5 4 4 4 10 13 Final Capacity 25 | 8 8 5 5 5 25 25 Final Carried 16 | 1 8 5 5 5 16 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Gar Matter Collected 1394 | 174 161 . 176 139 649 95 Remotely . | . . . . . . . Salvage Created 2268 | 10 78 29 116 203 1660 172 Parts 98 | 1 5 2 4 5 76 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Combat Hostiles Destroyed 33 | . 2 . 2 2 24 3 Guns 22 | . 2 . 2 2 13 3 Cannons 4 | . . . . . 4 . AOE 6 | . . . . . 6 . Classes Destroyed 12 | 1 4 . 1 . 6 . Worker 2 | . . . . . 2 . Builder 5 | . 1 . . . 4 . Tunneler 1 | 1 . . . . . . Recycler 2 | . . . . . 2 . Operator 2 | . . . . . 2 . Watcher 4 | . 1 1 . . 2 . Swarmer 2 | . 1 . . . 1 . Grunt 16 | . 1 . . . 13 2 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 1 1 Sentry 7 | . . . 2 2 3 . Programmer 5 | . . . . . 5 . Best Kill Streak 4 | 1 3 1 2 2 4 2 Combat Bots Only 3 | . 1 . 2 2 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Hostile Shots Fired 339 | . 15 4 16 8 231 65 Missed 109 | . 2 1 5 4 83 14 Damage Taken 3492 | . 165 23 163 59 2235 847 Core 634 | . 68 7 44 28 284 203 Absorbed by Shields 85 | . . . . . 85 . Core Remaining (%) 84 | 100 72 . . 80 . . Volleys Fired 160 | 3 11 1 24 5 100 16 Largest 2 | 2 2 2 2 2 2 2 Hottest 132 | 40 130 85 98 79 132 132 Shots Fired 266 | 6 22 2 35 10 173 18 Gun 224 | 6 22 2 33 10 135 16 Cannon 25 | . . . . . 24 1 Launcher 17 | . . . 2 . 14 1 Special . | . . . . . . . Kinetic 70 | 6 . 1 10 5 48 . Thermal 154 | . 22 1 23 5 87 16 Explosive 6 | . . . 2 . 4 . Electromagnetic 36 | . . . . . 34 2 Robot Hit Streak 34 | 2 11 12 20 21 34 18 Robot Miss Streak 2 | 1 2 . 1 1 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 212 | 3 16 1 25 9 140 18 Core Hits 90 | 2 5 1 5 4 64 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . 1 . 2 . 13 . Burn 13 | . 1 . 2 . 10 . Corrupt 3 | . . . . . 3 . Melee Attacks 48 | . . . . 16 28 4 Impact . | . . . . . . . Slashing 48 | . . . . 16 28 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4386 | 28 249 15 286 179 3157 472 Guns 2799 | 28 249 15 286 130 1805 286 Cannons 521 | . . . . . 494 27 Explosions 945 | . . . . . 858 87 Melee 121 | . . . . 49 . 72 Ramming . | . . . . . . . Kinetic 701 | 28 . . 96 43 534 . Thermal 2098 | . 249 15 190 87 1271 286 Explosive 547 | . . . . . 547 . Electromagnetic 919 | . . . . . 805 114 Impact . | . . . . . . . Slashing 121 | . . . . 49 . 72 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 2 | . . . . . 2 3 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 23 2 Message Errors 8 | . . . . . 6 2 Matter Fused 4 | . . . . . 4 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 75 | . . . . 24 51 . Projectiles 16 | . . . . . 16 . Explosions 35 | . . . . . 35 . Melee 24 | . . . . 24 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 342 | . . . . . 335 7 Shots 8 | . . . . . 7 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 596 | . 596 15 120 96 497 271 Average Temperature 110 | . 259 10 35 57 88 141 Received Heat Transfer 1237 | . 36 . 63 45 706 387 Effects 10 | . 9 . . . 1 . Shutdowns 2 | . 2 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Matter Decay 2 | . 1 . . . 1 . Short Circuit 1 | . 1 . . . . . Damage (minor) 2 | . 2 . . . . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 10 | . . . . . 10 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 1 . . . 7 4 Heat Transferred 5365 | . 666 37 592 185 3330 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Peak Influence 505 | 5 111 83 138 42 505 451 Initial 361 | . 3 46 34 17 116 361 Average 134 | . 58 53 58 25 154 413 Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 74 | 100 100 100 100 100 69 . Level 1 18 | . . . . . 26 26 Level 2 6 | . . . . . 4 73 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . . . 11 . Investigation 1 | . . . . . 1 . Extermination 4 | . . . . . 4 . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 5 7 3 2 36 13 Peak Tracking Total 11 | . 4 6 2 2 4 11 Tactical Retreats 7 | . 1 . . . 6 . Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Traps Triggered 4 | . 1 . . . 2 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Gar Machines Disabled 10 | . . . 2 . 7 1 Max in Single Turn 2 | . . . 1 . 2 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Machines Accessed 17 | . 1 . 2 9 5 . Terminals 11 | . . . 2 6 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 34 | . 2 . 5 18 9 . Successful 16 | . 1 . 2 8 5 . Failed 18 | . 1 . 3 10 4 . Catastrophic 5 | . . . 1 3 1 . Database Lockouts . | . . . . . . . Manual 28 | . . . 6 15 7 . Terminals 27 | . . . 5 15 7 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . Report Inventory 2 | . . . . 2 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . . . 2 4 3 . Terminals 9 | . . . 2 4 3 . Botnet 9 | . . . 2 4 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 1 6 4 . Full Trace Events 3 | . . . . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 6 . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Gar Turns Passed 4932 | 72 235 45 457 624 3247 252 Spaces Moved 1961 | 56 167 23 241 359 1008 107 Core 6 | 2 . 3 . . 1 . Treads 1541 | . . 10 241 359 931 . Legs 22 | . . . . . 22 . Wheels 388 | 54 167 10 . . 50 107 Hover 4 | . . . . . 4 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 145 145 145 145 Average Speed 191 | 86 90 128 145 145 244 181 Slowest Speed 1600 | 90 90 200 145 145 1600 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 24 3 23 77 21 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . 7 6 . Terrain Destroyed 105 | . . . 14 7 84 . Melee 13 | . . . . 7 6 . Projectile . | . . . . . . . AOE 92 | . . . 14 . 78 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Total 2772 | 70 230 38 316 419 1555 144 Wait 450 | 4 34 2 27 34 349 . Move 1956 | 55 166 22 240 358 1008 107 Hop . | . . . . . . . Pick Up 36 | 1 7 2 3 1 19 3 Fast Attach 34 | 7 4 2 7 . 14 . Attach 30 | . 1 4 1 . 16 8 Detach 12 | . 3 . 3 . 6 . Swap 18 | . 1 . 1 4 8 4 Drop 26 | . 3 5 10 1 5 2 Fire 160 | 3 11 1 24 5 100 16 Melee 48 | . . . . 16 28 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Discovered new exit (range 8) 318 | -9/Materials | Discovered new exit (range 15) 353 | -9/Materials | Entered Storage 355 | -9/Storage | Build established: Mutant 798 | -9/Storage | Used back door to open Recycling access 798 | -9/Storage | Discovered new exit (range 5) 810 | -9/Storage | Entered Recycling 1402 | -9/Recycling | Discovered new exit (range 15) 1434 | -9/Recycling | Entered Factory 1434 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3522 | -7/Factory | Lost 6 parts (1p3u2w) 4295 | -7/Factory | Lost 3 parts (2n1w) 4439 | -7/Factory | Garrison activated, responded to threat 4681 | -7/Factory | Identified exit to Garrison 4681 | -7/Factory | Entered Garrison 4704 | -7/Garrison | Triggered checkpoint 4746 | -7/Garrison | Lost 3 parts (1n1u1w) 4749 | -7/Garrison | Garrison Relay disabled 4894 | -7/Garrison | Triggered checkpoint 4923 | -7/Garrison | Core integrity fell below 50% 4933 | -7/Garrison | Self-destructed Last Messages --------------- 04779_ Acquired Aluminum Leg. 04812_ 1X=YSH%EQHX4HFP71F%NOL%FRVAGTQ1IVNDBS7 04887_ =0KYYYVV/IMYF2 V/TEM7LF|G9GKC1JXG 8 M8S 04903_ Relay Coupler [Grunt] fries itself. 04909_ Stasis Trap short circuited. 04909_ A bubble of rippling energy engulfs the area. 04912_ Shock Bomb Launcher destroyed. 04913_ Imp. Melee Analysis Suite melted. 04913_ Core Shielding melted. 04913_ L-41 Fighter destroyed. 04914_ Arm. Treads destroyed. 04918_ Hvy. Laser destroyed. 04920_ Acquired 40 matter. 04924_ G-47 Trooper misfires. 04925_ Critical hit (Burn: +37). 04926_ C-30 ARC bursts open, deploying its payload. 04926_ S-27 Virus unfolds itself. Garrison Door activated. 04932_ Critical hit (Destroy). 04932_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????? ??????? ???????????????? | | ?????????????????????? ?????? ????????????????? | | ?????????????????????? ?????? ?? ???????????? | | ??????????????????????# #???? #? #???????????? | | ????????????????????### ##??? ## #???????????? | | ????????????????????#g ??? "???????????? | | ????????????????????? ??? ????????????? | | ????????????????????? ?? ?????????????? | | ??????????????????????g ?? ???????????????? | | ??????????????????????# #? ^ ^#????#???????????? | | ??????????????????????# ## ## %####????????? | | ??????????????????????# g ssss ???????? | | ??????????????????????#g g ???????? | | ??????????????????????# @ ???????? | | ??????????????????????##*%## ###??????????????? | | ???????????????????????# =#??? #????????????????? | | ???????????????????????# #?????#????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??###################### #??????????????????????? | | ??# #??????????????????????? | | ??# #??????????????????????? | | ??# ######################??????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Cycling 30 Evasion (%) 44 Targeting Accuracy 35 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed SuspensionStructuralOptics Manual? 0 Play Time 01:02:50 Cumulative 39.4 hours Start 2024.04.11 @ 20:33:50 End 2024.04.11 @ 22:14:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55dfb9d7-436f-4081-bec2-40519c69d06c