Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.09 @ 20:43:06 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (1020) 1020 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 2829 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 386/550 Matter 256/300 Energy 26/100 System Corruption 0% Temperature Cool (63) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy EM Shotgun Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Sensor Array Tractor Beam Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Sensor Array Weapon Shielding Tractor Beam Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 35 | . 4 11 20 Power 3 | . . 1 2 Engine 3 | . . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | . . 3 6 Treads 5 | . . . 5 Leg 4 | . . 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 3 5 Device 5 | . 2 1 2 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 12 | . 1 4 7 Energy Gun 5 | . 1 2 2 Energy Cannon 5 | . . . 5 Ballistic Gun . | . . . . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 9 | . 1 1 7 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 2 | . 1 1 . Highest Loss Streak 7 | . 1 1 7 Average Slot Usage (%) 95 | . 88 97 99 Engine 10 | . 14 10 8 Leg 24 | . 28 21 23 Device 10 | . 3 13 13 Storage 11 | . 14 11 9 Protection 7 | . . 7 13 Energy Gun 15 | . 14 21 7 Energy Cannon 4 | . . . 14 Ballistic Gun 4 | . 13 . . Ballistic Cannon 5 | . . 9 5 Naked Turns . | . . . . Heaviest Build 52 | 13 31 37 52 Greatest Support 63 | 20 20 20 63 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 11 15 15 Most Carried 15 | 5 12 15 15 Average Carried 11 | 5 7 11 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 11 15 10 Class Distribution -------------------- 49% | Scavenger-Tank 33% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 594 | 200 84 97 213 Remotely . | . . . . Salvage Created 964 | . 439 121 404 Parts 54 | . 21 5 28 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 12 3 8 Guns 15 | . 10 2 3 Cannons 4 | . . 1 3 AOE 3 | . 2 . 1 Classes Destroyed 9 | . 4 1 4 Worker 1 | . . . 1 Builder 4 | . 2 . 2 Tunneler 1 | . 1 . . Hauler 1 | . . . 1 Recycler 1 | . . . 1 Swarmer 6 | . 3 . 3 Grunt 11 | . 9 1 1 Brawler 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 10 | . 10 1 4 Combat Bots Only 7 | . 7 1 3 Max Kills in Single Turn 4 | . 4 1 3 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2282 | . 524 242 1516 Core 336 | . 154 18 164 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 38 95 . Volleys Fired 92 | . 52 11 29 Largest 3 | . 2 3 3 Hottest 225 | . 70 150 225 Shots Fired 212 | . 101 32 79 Gun 144 | . 101 21 22 Cannon 68 | . . 11 57 Launcher . | . . . . Special . | . . . . Kinetic 70 | . 49 11 10 Thermal 130 | . 52 21 57 Explosive . | . . . . Electromagnetic 12 | . . . 12 Robot Hit Streak 15 | . 12 15 14 Robot Miss Streak 6 | . 6 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 129 | . 59 23 47 Core Hits 52 | . 29 5 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . 9 1 1 Burn 11 | . 9 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3074 | . 1277 351 1446 Guns 1105 | . 634 232 239 Cannons 960 | . . 119 841 Explosions 1009 | . 643 . 366 Melee . | . . . . Ramming . | . . . . Kinetic 365 | . 197 119 49 Thermal 1902 | . 437 232 1233 Explosive 616 | . 616 . . Electromagnetic 191 | . 27 . 164 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 187 | . 175 . 12 Projectiles 2 | . . . 2 Explosions 185 | . 175 . 10 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 97 | . . . 97 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 302 | . 302 137 289 Average Temperature 83 | . 83 69 85 Received Heat Transfer 996 | . 279 60 657 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 14 | . 5 3 6 Heat Transferred 4470 | . 1961 666 1843 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 547 | . 547 233 280 Initial 163 | . . 163 20 Average 212 | . 357 140 152 Maximum Alert Level 2 | . 2 1 1 Low Security (%) 45 | 100 15 55 65 Level 1 36 | . 28 44 34 Level 2 17 | . 55 . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 . 2 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 14 11 16 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 16 | . 13 . 3 Max in Single Turn 7 | . 7 . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 8 8 2 Successful 10 | . 4 5 1 Failed 8 | . 4 3 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 4 | . 2 2 . Terminals 15 | . 7 6 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 2 1 Part Schematic 1 | . 1 . . Terminal Index 1 | . . . 1 Unreport Threat 1 | . . 1 . Locate Traps 2 | . 1 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1675 | 1 527 644 503 Spaces Moved 641 | 1 206 263 171 Core . | . . . . Treads 3 | . . . 3 Legs 638 | 1 206 263 168 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 200 160 Average Speed 188 | 120 163 200 199 Slowest Speed 200 | 120 200 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 38 29 16 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 66 | . 32 . 34 Melee . | . . . . Projectile 8 | . . . 8 AOE 58 | . 32 . 26 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 938 | 2 305 358 273 Wait 116 | . 31 56 29 Move 638 | . 205 262 171 Hop . | . . . . Pick Up 36 | . 11 14 11 Fast Attach 2 | . . . 2 Attach 17 | . 2 7 8 Detach . | . . . . Swap 16 | . 2 4 10 Drop 21 | 2 2 4 13 Fire 92 | . 52 11 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Destroyed 7 combat bots 315 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Core integrity fell below 50% 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 752 | -9/Materials | Repaired Ion Engine 990 | -9/Materials | Discovered new exit (range 15) 992 | -9/Materials | Build established: Scavenger-Tank 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1406 | -8/Materials | Garrison activated, responded to threat 1676 | -8/Materials | Self-destructed Last Messages --------------- Melted Aluminum Leg. B-36 Bruiser destroyed. Destroyed Lgt. Deuterium Engine. Destroyed Lgt. Ion Engine. Wheel melted. U-05 Engineer destroyed. Deuterium Engine destroyed. M-28 Smith fits Backup Power III on G-47 Trooper. G-47 Trooper critical meltdown. Imp. Heat Sink melted. G-50 Soldier heat damages Lgt. Angular Momentum Engine. M-28 Smith fits Backup Power III on G-50 Soldier. Acquired 54 matter. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. Weapon Shielding destroyed. G-50 Soldier overheating. G-50 Soldier heat short circuits Adv. Heat Sink. Destroyed Aluminum Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# [#?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????########??######## #?????????????????????? | | ?????# #??# # * #######???????????????? | | ?????# [[#??# # # ????????????????? | | ?????# ] [ #??# """ # # #??????????????????? | | ?????# [][#??# """ [# + #??????????????????? | | ?????# ! #??# """ # # #??????????????????? | | ?????# #???? ###### ##?????????????????? | | ?????####+#########+####### ! #?????????????????? | | ??????# *! ##????????????????? | | ??????# *[ [%= #?????????????????? | | ???######+########## ##### [ #?????????????????? | | ???# #?# # #???######?????????????????? | | ???#!* #?# + ##############?????????????? | | ???#!* #?# # ????????????? | | ???#** #?# # % ###???????????????????? | | ???# #?# ###"# @m;;##??????????????????? | | ???# #?# #; !%g #??????????????????? | | ???######+#?########; | % #??????????????????? | | ????????# ##########; #??????????????????? | | ????????# # *** ; ;#?????????????????? | | ????????# # ** ; ! # #????????????????? | | ?????#### # ** [ ! ; ## #???????????????? | | ?????# + ; #?##???????????????? | | ?????# #### #####; #??????????????????? | | ?????# ##! !#???#;;;;;%;;;##??????????????????? | | ?????# ##! !#???#### ;;;###???????????????????? | | ?????# ###!!!!##??????######?????????????????????? | | ?????# #?######??????????????????????????????????? | | ?????# ##########????????????????????????????????? | | ?????# # #????????????????????????????????? | | ?????# #" """ #????????????????????????????????? | | ?????# #" """ #????????????????????????????????? | | ?????# #" """ #????????????????????????????????? | | ?????# #T [#????????????????????????????????? | | ?????# #" """ #????????????????????????????????? | | ?????# #" """ #????????????????????????????????? | | ?????# #" """ #????????????????????????????????? | | ?????# # =* * #????????????????????????????????? | | ?????# #####"###########+#+##????????????????????? | | ?????# ####===[* ! #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaSensorShielding Manual? 0 Play Time 00:14:14 Cumulative 196.3 hours Start 2021.06.09 @ 20:29:10 End 2021.06.09 @ 20:43:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 246 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6a4b622-5bf1-4847-9ac5-f96b347d695b