Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.31 @ 17:14:42

Player: Floating Point Exception

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (512)      512
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1027

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     172/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
           Weight Redist. System
           Visual Processing Unit
     Light Armor Plating
           Hacking Suite
           EM Pulse Gun
     Light Cannon
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
   Compact Wheel
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   16  2   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 2    | 2   .   .   
    Leg                    3    | .   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   7   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       3    | .   3   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   2   5   
Average Slot Usage (%)     98   | .   98  99  
  Engine                   14   | .   14  14  
  Treads                   3    | .   4   .   
  Leg                      24   | .   23  28  
  Device                   1    | .   2   .   
  Storage                  25   | .   25  28  
  Energy Gun               10   | .   12  .   
  Ballistic Gun            6    | .   7   .   
  Ballistic Cannon         8    | .   5   24  
  Launcher                 2    | .   2   2   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  43  43  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         13   | 5   13  16  
  Most Carried             16   | 6   16  16  
  Average Carried          12   | 3   12  15  
  Final Capacity           16   | 6   16  16  
  Final Carried            16   | 6   16  16  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           583  | 174 402 7   
  Remotely                 .    | .   .   .   
Salvage Created            638  | .   621 17  
  Parts                    44   | .   44  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   15  6   
  Guns                     11   | .   11  .   
  Cannons                  3    | .   2   1   
  AOE                      6    | .   1   5   
Classes Destroyed          7    | .   6   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Operator                 3    | .   3   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   5   .   
  Grunt                    10   | .   10  .   
  Assembled                6    | .   .   6   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1168 | .    503  665  
  Core                     261  | .    74   187  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              96   | .    81   15   
  Largest                  2    | .    2    1    
  Hottest                  75   | .    75   35   
Shots Fired                163  | .    148  15   
  Gun                      120  | .    120  .    
  Cannon                   30   | .    25   5    
  Launcher                 13   | .    3    10   
  Special                  .    | .    .    .    
  Kinetic                  86   | .    81   5    
  Thermal                  64   | .    64   .    
  Explosive                13   | .    3    10   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    13   5    
  Robot Miss Streak        5    | .    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           88   | .    81   7    
  Core Hits                53   | .    36   17   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1468 | .    992  476  
  Guns                     705  | .    705  .    
  Cannons                  227  | .    176  51   
  Explosions               536  | .    111  425  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  479  | .    428  51   
  Thermal                  453  | .    453  .    
  Explosive                536  | .    111  425  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            18   | .    1    17   
  Projectiles              .    | .    .    .    
  Explosions               18   | .    1    17   
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    1    1    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    1    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      112  | .    62   50   
  Shots                    3    | .    1    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        270  | .    270  .    
  Average Temperature      49   | .    49   .    
  Received Heat Transfer   186  | .    186  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1226 | .    1226 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             285  | .   285 16  
  Initial                  16   | .   .   16  
  Average                  83   | .   102 15  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 81  100 
  Level 1                  14   | .   18  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   32  11  
  Peak Tracking Total      18   | .   5   18  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               14   | .   14  .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Transport Status         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1667 | 83   1323 261  
Spaces Moved               804  | 44   636  124  
  Core                     1    | 1    .    .    
  Treads                   105  | 43   62   .    
  Legs                     698  | .    574  124  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            164  | 157  162  180  
  Slowest Speed            210  | 160  180  210  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 3    76   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 5    | .    5    .    
Terrain Destroyed          101  | .    57   44   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      100  | .    57   43   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      992  | 55  791 146 
  Wait                     35   | .   31  4   
  Move                     802  | 43  635 124 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 6   15  .   
  Fast Attach              11   | 6   5   .   
  Attach                   2    | .   1   1   
  Detach                   2    | .   1   1   
  Swap                     11   | .   10  1   
  Drop                     12   | .   12  .   
  Fire                     96   | .   81  15  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 1 exit: [*Exi])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  429 | -10/Materials | Identified exit to Mines
  597 | -10/Materials | Build established: Scavenger-Mutant
  812 | -10/Materials | Discovered new exit (range 10)
  955 | -10/Materials | Build established: Mutant
 1134 | -10/Materials | Discovered new exit (range 7)
 1407 | -10/Materials | Entered Mines
 1431 | -10/Mines     | Met a Derelict bent on vengeance
 1508 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1508 | -10/Mines     | Discovered new exit (range 5)
 1564 | -10/Mines     | Learned location of Storage (-9)
 1609 | -10/Mines     | Assembled infested the area
 1660 | -10/Mines     | Core integrity fell below 50%
 1664 | -10/Mines     | Met 8R-AWN
 1667 | -10/Mines     | Core integrity fell below 20%
 1668 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01661_ Aluminum Leg destroyed.
01661_ HV Slug penetrates as-25686.
01661_ as-25686 suffers critical hit.
01661_ HV Slug penetrates Earth.
01661_ HV Slug penetrates as-25686.
01661_ HV Slug penetrates Earth.
01663_ Lgt. Cannon destroyed.
01663_ HV Slug penetrates as-07413.
01663_ as-07413 suffers critical hit.
01663_ as-07413 destroyed.
8R-AWN: Hm, I'm not getting any readings that show these Assembled are
  different than what we have already...
But you... you look interesting. Maybe they'll want to see you.
Come along little bot, it's safer with us than out here, anyway.
01664_ Ion Engine destroyed.
01666_ HV Slug penetrates as-25686.
01666_ as-25686 suffers critical hit.
01666_ as-25686 destroyed.
01667_ Aluminum Leg destroyed.
01668_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegAngularMatrix
  Manual?         0
Play Time         00:16:09
  Cumulative      88.7 hours
  Start           2021.12.31 @ 16:58:24
  End             2021.12.31 @ 17:14:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             50
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7950a1eb-668f-4ecd-bc70-312b71b020be